Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more...
User reviews: Very Positive (542 reviews)
Release Date: Nov 7, 2013

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Recommended By Curators

"This puzzle/roguelike is gently complex and impeccably well-balanced"
Read the full review here.

Reviews

“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

Special Edition

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

About This Game

Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more round.

  • The perfect coffee-break game
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • 6 hours of gameplay? Try 6 billion.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    Minimum:
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
14.4 hrs on record
Posted: October 27
I agonized for days over buying this because I just wasn't sure it'd be fun. It is fun, and the tutorials are very helpful.

The big appeal for me was, easy in, easy out, and skirmishes finished in around under hour. I just can't commit to days of playing games that are skirmish-like in nature.

I'm looking forward to playing this quite a bit.
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6 of 7 people (86%) found this review helpful
95.7 hrs on record
Posted: October 30
It's Minesweeper with a theme. A nearly perfectly executed puzzle game which captures in an abstract way the dungeon crawling roguelikes which have sprung up like kobolds in the indie market. You can finish a dungeon in five minutes if you're the impatient sort or if like me you like to mull over optimal moves, a board might take fifteen minutes or so. There is a light and humorous background story to give the puzzles a campaign-like structure but War and Peace it ain't. Which isn't a problem at all as this is the type of game which you'll load up when you have some random time to kill. You will unlock various ways to customize each dungeon, such as starting equipment, races, classes, gods, etc. The graphics are cute, the gameplay is tight, the music is not annoying. If you like puzzle games and think you would enjoy a deconstruction of a dungeon roguelike, then buy this game. It is practically flawless.
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1 of 1 people (100%) found this review helpful
7.8 hrs on record
Posted: November 21
A smart puzzle like RPG. It's like a fast, very well designed eurogame. Levels are randomized, yet the challenge seems spot on each time.
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80.0 hrs on record
Posted: November 17
Amazing puzzler, there is simply no count to the number of hours to spend optimizing strategy and characters. Frustrating, in a good way.
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2.5 hrs on record
Posted: November 26
An excellent upgrade from the free version. A great game for anyone who likes puzzles.
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44 of 47 people (94%) found this review helpful
78.5 hrs on record
Posted: August 23
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
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15 of 17 people (88%) found this review helpful
110.9 hrs on record
Posted: June 22
Extremely addictive Rogue-like randomly generated dungeon crawler that, at heart, is a strategic puzzle game. It implements the unique mechanic of exploration as regeneration, meaning that the unexplored areas of a map are a finite resource that must be used wisely. Lots of race and class combinations and many dungeons and challenges make for endless replayability. As of this review, I have played over 60 hours and I still feel like I have a lot to learn and that I am improving.

Great retro art style and soundtrack/effects combined with the fantasy genre make for a great atmosphere. But be warned, this game is not for everyone - the difficulty level ramps up to the point that it really requires the gamer to do further research via forums and wiki articles for the best strategies, as the tutorials are slightly lacking. You will die - a lot. Thankfully most levels only last an average of 15 minutes. If you feel like you can go no further in the level, you can leave the dungeon and take all the goodies you have found with you.

If you are a fan of games that require some nerdy research (like terraria, crusader kings 2, blood bowl) I would definitely seek this one out. Watch some of the Let's Plays on Youtube to get a feel for the game.

Due to the difficulty, when I actually pass a tough level the feeling can only be described as or.gas.mic. Maybe the closest feeling would be beating a really hard super meat boy level.

By the way, I have rarely felt as though the randomization was unfair. In 95% of cases, the map is definitely beatable as long as you have a very strong grasp on the strategy involved for each class and race, as well as the best way to approach bosses. I have played levels I deemed impossible, only to completely change my strategic thinking and end up beating the level with nearly every single attempt.

Is the game worth the price tag? I'd say yes given the hours played. As a bonus, you can actually play this game on the desktop dungeons website (without using steam) by making an account with them and linking it to steam. It saves the game into a cloud and transfers it over to steam. Once I discovered this feature I have been able to play at work on the sly (like I said, I love this game). If you know a friend who owns this game, ask them to set up an account at the website and you can try out the game before purchasing!
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10 of 12 people (83%) found this review helpful
7.8 hrs on record
Posted: October 25
Desktop Dungeons has honestly got to be one of the best games of its kind, in my opinion. If a roguelike where you have to carefully plan out every action you make sounds interesting to you, I would certainly recommend picking up this game. I certainly have loads of fun playing it.
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10 of 12 people (83%) found this review helpful
7.1 hrs on record
Posted: June 23
I am someone who loves the more challenging and strategic games out there such as FTL and the Banner Saga. Even though Desktop Dungeons are both these things, I am going to tell you why you should not purchase this game (even at sale). Desktop Dungeons is a game that exhibits a little of roguelike quality into a strategy game that is mainly about killing the boss for each "dungeon." You start off with availability to one class and one race and slowly progess by upgrading your town to obtain more classes/races/items/bonuses/etc.. The progression in Desktop Dungeons is fine. The game never forces you to use the same class or race at any prolonged period of time. Because of this, the game is entertaing for a couple of hours as you discover all the ways to utilize your classes/races abilities to give you the best shot at defeating the boss at the end. However, for me, the fun stopped pretty quickly after you unlock the grunt of the different loadouts you can have when entering a dungeon. The reason why it stopped being fun was because in order to beat the level you have to use the bonuses that each race/class has effectively. Thus, when you use a class/race you never deviate from the approach that gives that class/race its edge. Therefore, after you unlock the basic classes, it feels as though there not much deviance from the game to keep the dungeon runs refreshing.

The Last couple of hours I played consisted of me logging on to play a dungeon run or two, and then logging off because I felt bored. Since I have stopped playing this game though, I did not experience what the rest of the game had to offer. It is possible that the runs got more interesting, but to me it was not worth the time to go through it, or the money i spent to buy it (while it was on sale).

Before I end this review, I do want to share some positive aspects of the game because there were good implements of the game that kept me interested for awhile.

-Game has a sense of humor and keeps the game in a light mood even though it is difficult.
-There are puzzles in the game which put you in a situation in which there is one method that will make you successful.
-If you want to be tested to the limits, these are great
-The game explains everything very well and there was nothing that terribly confused me when playing
-Game does take good planning to be successful. You cannot simply just click everything to death.

Overall I would have to give the game a 6.5/10.
I encourage you to look at the other reviews for there are things that I left out about the game. Also, make sure to watch the video on the store page, for that is what the general gameplay of the game looks like. Lastly, just make an informed decision before you hastily bought it like I had.
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7 of 8 people (88%) found this review helpful
70.9 hrs on record
Posted: October 4
Bite sized puzzle game with some rogue-like elements.

Go on a 10-20 minute dungeon run with a newly generated character with different abilities. At least a different dozen other classes that play very uniquely from all of eachother, since you need to be able to effectively use their abilities to their max capabilities in order to tackle the more difficult dungeons.

There are many hundreds of hours worth of replayability and gameplay in this package due to the extreme variety of challenges.
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7 of 11 people (64%) found this review helpful
7.6 hrs on record
Posted: October 18
Nice game but too puzzle oriented for a roguelike. You have to follow specific steps to beat each dungeon or you get steamrolled.
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3 of 4 people (75%) found this review helpful
24.3 hrs on record
Posted: October 2
Imaginative and fun. Very thought provoking take on a classic theme. Excellent graphics. Subtle depth of gameplay and great comedy throughout.
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3 of 4 people (75%) found this review helpful
201.8 hrs on record
Posted: October 25
Hard to describe Desktop Dungeons. It's strictly a puzzle game, and a challenging one at that. Yet, the progress you make, the items you collect, the monsters you encounter, etc. etc. all *feels* very much like an RPG. Very well done. I've more than gotten my money's worth out of this gem.
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3 of 4 people (75%) found this review helpful
194.1 hrs on record
Posted: June 24
Simply amazing.
Hard as hell.
Worth the challenge.
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1 of 1 people (100%) found this review helpful
78.9 hrs on record
Posted: June 19
Pretty clever game. Lots of variety - different races and classes actually change the approach you take to the levels. Great combination of strategy and puzzle.
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1 of 1 people (100%) found this review helpful
34.3 hrs on record
Posted: June 26
Brilliant game, best described as a mix of dungeon crawling and puzzling.
Its basically about "solving" small dungeons, not bigger than screen size, by succesfully optimzing the game mechanics (rules, spells, character abilities, environment). And as simple as that sounds: dont plan every of your moves carefully, and you will fail. Be prepared for a tough mental challenge if you choose to play this game, in which the depth has no limits...

Concerning the graphics, dont let you fool by its simpleness- there is an AMAZING amount of content behind it: a lenghty campaign, random generated dungeons, optional puzzles, tutorials, achievements, (upgradeable) buildings, unlocks (races, classes), quests...
I played for 30 hours now, am still discovering new ways to optimize my play, and still have tons of stuff to do!

On the negative side, the game suffers from a lack of final polish (refinemen and comfort):
Some descriptions and tooltips are lacking, few are even wrong, which leads to several bad experiences and losses, until you have learned the game properly. Be prepared to play all tutorials and use the Wiki in order to really understand this game.
Additionaly, the balance is lacking, and thats the only really bad thing i could say about this game. Some monsters and gods are (in relation) stronger than others, and since dungeons are randomly generated, frustration is a part of this game.
It goes as far, that some challenges and dungeons are not always beatable, as a certain constellation is necessary to succeed, and thats the point where it hurts.

In the end, some will love this game, while others will hate it.
Patient people with a preference for mentally demanding, turn based games will find hundreds of hours of enjoyment in this game, while the casual and/or action gamer might get frustrated by the learning curve, the slow pace and/or the randomness.
For me, this was one of the best purchases ive ever done!!!
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1 of 1 people (100%) found this review helpful
66.1 hrs on record
Posted: September 15
I came across this game while looking for more traditional roguelikes and thought I'd give it a chance. Let's just say the 'puzzle roguelike' is quite additctive. Several times now I have given up in a fit of vexxation after a fifth failed run only to come back a week or two later and dump an evening into it.

It really does grab the stop-think-act protocol that make roguelikes so enjoybale....except this game takes it to a new level. And somehow it does this with each individual run being a small one level dungeon that you can play quite quickly - there is very little lost from each myriad death.

Probably the best aspect is the slow unlocking of various races, classes and gear by completing quests and spending the loot from successful runs. Every day I play I might unlock a new class or find some nifty trinket in a dungeon that I shove into my 'locker' for future runs. Each combination of race and class opens up a new way to look at leveling up and new strategies to kill the endboss.
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1 of 1 people (100%) found this review helpful
11.4 hrs on record
Posted: July 27
Fun dungeon explorer game, strategy is required.
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1 of 1 people (100%) found this review helpful
107.2 hrs on record
Posted: September 3
While ostensibly a roguelike RPG, each dungeon is basically one or two levels, so it's ideal for short gaming sessions. The main thing that makes this one interesting is that combat is basically deterministic; you can predict the outcome of each fight pretty accurately, you don't have to worry about getting screwed by the RNG at a critical point.

The thing is, this may not sound like a big difference, but it completely changes the flavor of the game. Instead of an RPG, it ends up being more of a puzzle game, where the objective is to figure out how to maximize XP gained and minimize the waste of health and mana, by deciding where to go and what to fight next. Adds a sort of minesweeper aspect to the roguelike gameplay.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: June 23
Not the deepest Puzzle RPG hybrid, Desktop Dungeons still has a lot going for it.
You get to manage a town and buildings to upgrade, which in turn unlock new options for your dungeon exploits.
The dungeons are short but fun. Overall the game is good clicking.
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