Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more...
User reviews: Very Positive (532 reviews)
Release Date: Nov 7, 2013

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Recommended By Curators

"This puzzle/roguelike is gently complex and impeccably well-balanced"
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May 13

Now available for Linux!

Desktop Dungeons brings goats and penguins together as it the award-winning puzzle roguelike heads to Linux. Tell your friends, tell your enemies, but do NOT tell your strangely dangerous farm animals. That would be a bad idea.

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Reviews

“... a creative, rewarding and utterly addictive game that will keep you raiding goblin lairs until the small hours.”
4.5/5 – USgamer

“There are eight puzzles about pushing trolls.”
9/10 – Objective Game Reviews

“... as well-balanced as God’s own see-saw, and as unforgiving as the fast food jobsworth faced with someone ordering a breakfast muffin at 12.01”
Rock, Paper, Shotgun

Special Edition

The Desktop Dungeons pre-order Special Edition lives on! Except now you can regale non-Special-Edition owners with the exploits of the Goatperson and your explorations of the additional Triple Quests while listening to the dulcet tones of the Desktop Dungeons Soundtrack.

That's right, all of Desktop Dungeons in one friendly package. For less:

  • Desktop Dungeons
  • Desktop Dungeons Goatperson DLC
  • Desktop Dungeons Soundtrack

About This Game

Desktop Dungeons is a quick-play roguelike puzzle game that gives you roughly 10 minutes of dungeon-crawling action per serving. It straddles the casual and hardcore boundary in that, while you might die frequently because the game is tricky and unforgiving, it’s so approachable and quick to get into that you keep wanting just one more round.

  • The perfect coffee-break game
  • Fight your way through fantasy dungeons in 10 minutes or less. We’re busy people too.
  • Prize-winning awesomeness (13th Annual IGF Awards)
  • Classic roguelike play re-imagined as a unique single-screen puzzle game sort of thing! Reviewers have a hard time with genres.
  • 6 hours of gameplay? Try 6 billion.
  • Randomly generated dungeons are different every time you play. Build your Kingdom to unlock hordes of new classes, races and challenges.
  • Amazing soundtrack by the improbably astounding team of Danny Baranowsky and Grant Kirkhope.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    Minimum:
    • OS: OSX Lion
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1.2GHz
    • Memory: 1 GB RAM
    • Graphics: any Direct3D 9 card
    • Hard Drive: 350 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
67.3 hrs on record
Bite sized puzzle game with some rogue-like elements.

Go on a 10-20 minute dungeon run with a newly generated character with different abilities. At least a different dozen other classes that play very uniquely from all of eachother, since you need to be able to effectively use their abilities to their max capabilities in order to tackle the more difficult dungeons.

There are many hundreds of hours worth of replayability and gameplay in this package due to the extreme variety of challenges.
Posted: October 4
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Nice game but too puzzle oriented for a roguelike. You have to follow specific steps to beat each dungeon or you get steamrolled.
Posted: October 18
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1 of 1 people (100%) found this review helpful
24.3 hrs on record
Imaginative and fun. Very thought provoking take on a classic theme. Excellent graphics. Subtle depth of gameplay and great comedy throughout.
Posted: October 2
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0 of 6 people (0%) found this review helpful
0.6 hrs on record
got about 4 minutes out of it
Posted: October 2
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58.2 hrs on record
Highly addictive...
This is a great one!!!
Posted: October 2
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6.8 hrs on record
I absolutely adore this game for it's rogulikness and puzzlelike features.
Posted: October 5
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19.9 hrs on record
I had the alpha for a while but seeing how much stuff the changed and added to the game I just had to get the full version. If your not sure yet just go the the official site and download the alpha, you'll know if you'll like it from that.
Posted: October 15
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6.0 hrs on record
Not bad.
Posted: October 19
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38 of 41 people (93%) found this review helpful
78.4 hrs on record
I met the Devs at GamesCom 2014. Around noon on Friday they sat me down in front of a PC and had me try the game - apparently I did well (I looked at the goblin before attacking it and noticed it had first strike). After a merry but short romp through the introduction dungeon, which ended with a green blob of slime eating my poor adventurer, I went on to explore the rest of the Indie Megabooth. Friday night though, before I went to sleep, I knew there was a bit of unfinished business: I bought the game, and not just because the developers are great guys (but that too).

The game delivers what it promisses: bite sized adventures you can play during a break. The other day I had 15 minutes to spare: 10 of those were used by a berserker clearing a swamp of monsters.
It may look like a simple game, but it has a suprising amound of depth, with many abilities, items and other things that lead to multiple ways to tackle dungeons and may have you adapting your strategy based on what you encounter.
And there is a lot to encounter. Just when you think you have seen all the races, seen all the classes, you find one more. Then you check the journal and see just how much you haven't seen yet (I found it more fun not to check how much I am missing so as not to spoil the pleasure of finding something new).

But how do you play? Simple: you select a dungeon to explore and write an adventuring permit. The permit is the "character creation" process of that dungeon. For example it could say: To [dungeon name], For Generic Adventuring, Race: Human, Class: Warrior, Equipment: starting adventurer's kit. Then you would play the dungeon with a simple lvl 1 human warrior.
As the game progresses you unlock more races, classes and can provide better starting equipment and other bonuses, making each run unique.

So what are you waiting for? Your kingdom needs you! Oh, you need a permit? To: Unnamed Desktop Dungeon Kingdom, For: Kingdom Administration, Race: Human, Class: Gamer. There you go, your permit to play the game.
And yes, the alpha version is available for free to try out :)
Posted: August 23
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41 of 55 people (75%) found this review helpful
70.4 hrs on record
Desktop Dungeons is a simple game like chess, easy to figure out and goals are very clear, however just like chess mastery of this game could take a vast amount of time.

Its also got goats, you like goats right?
Posted: May 13
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11 of 13 people (85%) found this review helpful
110.9 hrs on record
Extremely addictive Rogue-like randomly generated dungeon crawler that, at heart, is a strategic puzzle game. It implements the unique mechanic of exploration as regeneration, meaning that the unexplored areas of a map are a finite resource that must be used wisely. Lots of race and class combinations and many dungeons and challenges make for endless replayability. As of this review, I have played over 60 hours and I still feel like I have a lot to learn and that I am improving.

Great retro art style and soundtrack/effects combined with the fantasy genre make for a great atmosphere. But be warned, this game is not for everyone - the difficulty level ramps up to the point that it really requires the gamer to do further research via forums and wiki articles for the best strategies, as the tutorials are slightly lacking. You will die - a lot. Thankfully most levels only last an average of 15 minutes. If you feel like you can go no further in the level, you can leave the dungeon and take all the goodies you have found with you.

If you are a fan of games that require some nerdy research (like terraria, crusader kings 2, blood bowl) I would definitely seek this one out. Watch some of the Let's Plays on Youtube to get a feel for the game.

Due to the difficulty, when I actually pass a tough level the feeling can only be described as or.gas.mic. Maybe the closest feeling would be beating a really hard super meat boy level.

By the way, I have rarely felt as though the randomization was unfair. In 95% of cases, the map is definitely beatable as long as you have a very strong grasp on the strategy involved for each class and race, as well as the best way to approach bosses. I have played levels I deemed impossible, only to completely change my strategic thinking and end up beating the level with nearly every single attempt.

Is the game worth the price tag? I'd say yes given the hours played. As a bonus, you can actually play this game on the desktop dungeons website (without using steam) by making an account with them and linking it to steam. It saves the game into a cloud and transfers it over to steam. Once I discovered this feature I have been able to play at work on the sly (like I said, I love this game). If you know a friend who owns this game, ask them to set up an account at the website and you can try out the game before purchasing!
Posted: June 22
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8 of 12 people (67%) found this review helpful
5.1 hrs on record
This is a brutal puzzle game wrapped in a Dungeon Hack theme. Since combat is almost entirely non random, you need to CAREFULLY pick your fights to space out injuries, healing, and leveling up. This is a brain burner.

Oh, to make it more painful. The natural way to heal or gain mana back is to explore the map, so you will use up the map over time as well. It's hard, very hard, to win.
Posted: May 13
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31 of 57 people (54%) found this review helpful
7.1 hrs on record
I played the original alpha freeware version of DD years and years ago, and I loved it. The strategy and careful planning, combined with many choices in which the player must weigh opportunity costs, appealed to me as someone who enjoys both puzzle games and roguelikes. This market version, however, is a bit disappointing.

Almost immediately I noticed that the quick and seamless gameplay of the original has been replaced with lots of flashy graphics and animations, most of which are far too long and prevent input until they have finished playing. While these animations are relatively short, the slowness becomes noticeable the longer you play. Those little microseconds add up. Yes, this is a turn-based game in which you cafrefully think through your decisions, but let's be honest-- the first 2/3 of every session is pretty much blasting through the weak monsters or exploring in hopes of finding the right item with the RNG. The real magic of the original was in the last 1/3, when things start to get tense and you really have to plan ahead. So it's frustrating when this version forces you to slow down at the part that deserves to be sped through. These slow animations carry over to the menus as well, and it's exacerbated by the dull, mediocre banter which tries too hard to be funny, and which takes forever to skip.

And of course, there are tutorial levels you can't skip. Really? Really?? This is 2014 and you are still making unskippable tutorial levels?

Perhaps the newest feature of this version is the introduction of the gold-to-buy-buildings (which then unlock new heroes or give small upgrades) system. There was absolutely zero reason to add this, because they do the exact same thing as simply completing the challenges in the original alpha. At least in the alpha, you didn't have to click through twelve haphazardly scattered menus-- once you beat the dungeon, the next level or hero was unlocked automatically. Seriously, why even add this?

The artwork is polished, but the style is just ugly. There is really nothing redeeming about it. While the alpha had simple, easily distinguishable 16-bit pixel graphics, this version tries way too hard to be detailed. It's like staring into those gross Ren & Stimpy or Spongebob Squarepants closeups for hours on end! No one wants to do that. The music is also unmemorable-- it sounds like generic stock medieval fantasy music, versus the ominous, synthy fanfare of the original; it says a lot when a 5 second introductory song is more appealing than an entire soundtrack.

Lastly, I want to talk about how QCF Design has trolled other indie developers. Back when DD was still in development, League of Epic Heroes, a game by a single dev on iOS, got a cease and desist and was threatened with a lawsuit for "copying" the gameplay concept. At the time, LoEH was actually superior to both the DD alpha and the beta. The main developer of DD complained about intellectual property, but honestly, who hasn't copied game concepts before? Every action RPG since Diablo has been a rip-off of it, but we understand that they are still original in their own right. League of Epic Heroes had a unique inventory system, original graphics and assets, and only borrowed the gameplay of DD. The developer said it was unfair that someone else was releasing a Desktop Dungeons-like game on iOS before he could, but that's what you get for taking four years to finish something! Now there is still no iOS port of DD, and of course, there are two Android games which are like DD but very conspicuously, they have not been removed-- sounds to me like the dev just wanted to cut out the competition.

So: A release that is actually worse than the original, and an ♥♥♥♥♥♥♥ developer who can't handle market competition. If you want a fun, puzzle dungeon crawler, save yourself the money and go get the original freeware version of this instead.
Posted: May 13
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79 of 154 people (51%) found this review helpful
5.4 hrs on record
Desktop Dungeons is not a roguelike and never should have been advertised as one. This is really DRoD (Deadly Rooms of Death) with randomized levels. Each dungeon map plays more like a Eurogame-style board game than a dungeon hackfest. Also, characters are not persisted between quests. Each dungeon starts with a template character at 1st level. You must defeat enemies, acquire items, and explore the fixed-size map in just the right sequence. Kill a weaker enemy too soon, find an item too late, or spend too many potions on a stronger enemy, and you won't have the resources to beat the final boss. You don't so much "die" as "end up in an unwinnable situation and have to restart". If this is the experience you want, then enjoy. But let's stop tagging this as a roguelike because that is totally misleading.
Posted: May 11
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1 of 1 people (100%) found this review helpful
15.0 hrs on record
Have you ever been so bored at work that you decided to just write reviews to pass the time while attempting to maintain a run-on sentence with poor spelling and grammar in order to escape the dull monotony of life and time?

This is not that story.
Posted: June 20
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1 of 1 people (100%) found this review helpful
78.9 hrs on record
Pretty clever game. Lots of variety - different races and classes actually change the approach you take to the levels. Great combination of strategy and puzzle.
Posted: June 19
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1 of 1 people (100%) found this review helpful
34.3 hrs on record
Brilliant game, best described as a mix of dungeon crawling and puzzling.
Its basically about "solving" small dungeons, not bigger than screen size, by succesfully optimzing the game mechanics (rules, spells, character abilities, environment). And as simple as that sounds: dont plan every of your moves carefully, and you will fail. Be prepared for a tough mental challenge if you choose to play this game, in which the depth has no limits...

Concerning the graphics, dont let you fool by its simpleness- there is an AMAZING amount of content behind it: a lenghty campaign, random generated dungeons, optional puzzles, tutorials, achievements, (upgradeable) buildings, unlocks (races, classes), quests...
I played for 30 hours now, am still discovering new ways to optimize my play, and still have tons of stuff to do!

On the negative side, the game suffers from a lack of final polish (refinemen and comfort):
Some descriptions and tooltips are lacking, few are even wrong, which leads to several bad experiences and losses, until you have learned the game properly. Be prepared to play all tutorials and use the Wiki in order to really understand this game.
Additionaly, the balance is lacking, and thats the only really bad thing i could say about this game. Some monsters and gods are (in relation) stronger than others, and since dungeons are randomly generated, frustration is a part of this game.
It goes as far, that some challenges and dungeons are not always beatable, as a certain constellation is necessary to succeed, and thats the point where it hurts.

In the end, some will love this game, while others will hate it.
Patient people with a preference for mentally demanding, turn based games will find hundreds of hours of enjoyment in this game, while the casual and/or action gamer might get frustrated by the learning curve, the slow pace and/or the randomness.
For me, this was one of the best purchases ive ever done!!!
Posted: June 26
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1 of 1 people (100%) found this review helpful
66.1 hrs on record
I came across this game while looking for more traditional roguelikes and thought I'd give it a chance. Let's just say the 'puzzle roguelike' is quite additctive. Several times now I have given up in a fit of vexxation after a fifth failed run only to come back a week or two later and dump an evening into it.

It really does grab the stop-think-act protocol that make roguelikes so enjoybale....except this game takes it to a new level. And somehow it does this with each individual run being a small one level dungeon that you can play quite quickly - there is very little lost from each myriad death.

Probably the best aspect is the slow unlocking of various races, classes and gear by completing quests and spending the loot from successful runs. Every day I play I might unlock a new class or find some nifty trinket in a dungeon that I shove into my 'locker' for future runs. Each combination of race and class opens up a new way to look at leveling up and new strategies to kill the endboss.
Posted: September 15
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1 of 1 people (100%) found this review helpful
14.1 hrs on record
Great in 15-20 minute chunks during downtime, but can be addicting enough to keep you playing for hours.
Posted: June 10
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1 of 1 people (100%) found this review helpful
32.5 hrs on record
If You like 2d rpg's and minesweeper, You will like this
Posted: June 11
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