Marvel Heroes 2016 is the premier Marvel MMO-ARPG that you have been waiting for! Play as the Avengers, Guardians of the Galaxy, X-Men and more. Battle infamous villains such as Dr. Doom, Loki, Magneto to save the universe.
User reviews: Very Positive (9,553 reviews) - 81% of the 9,553 user reviews for this game are positive.
Release Date: Jun 4, 2014

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January 29

Marvel Heroes 2016 Has Arrived!



Marvel Heroes 2016 Arrives! First Wave of Updates Includes New Story Chapter, Controller Support, Updated Character Models, Revamped Deadpool, Leaderboards, Playable Black Cat and More!


MARVEL HEROES 2016 INCLUDES:

  • "SECRET INVASION" STORY CHAPTER: Battle shape-shifting Skrull invaders, including the Super-Skrull and alien versions of Super Heroes, in this adaptation of 2008’s Secret Invasion comic book event. Who do you trust? (A Fortune Card themed to the new chapter is also available.)
     
  • CONTROLLER SUPPORT: Battle shape-shifting Skrull invaders, including the Super-Skrull and alien versions of Super Heroes, in this adaptation of 2008’s Secret Invasion comic book event. Who do you trust? (A Fortune Card themed to the new chapter is also available.)
     
  • REVAMPED DEADPOOL: The Merc with a Mouth has been part of the Marvel Heroes lineup since the beginning – with new animations, effects, and nine new moves added to his power set, now he’s even better! (A new Zen Deadpool costume is also available.)
     
  • PLAYABLE BLACK CAT: Voiced by Jennifer Hale, just as she was in the 1990s Spider-Man animated series, Felicia Hardy crosses our path as the game’s 55th playable character.
     
  • AGENT VENOM TEAM-UP: Once Peter’s Parker high school bully, war hero Lt. Flash Thompson now hosts the Venom symbiote, ready to serve beside you.
     
  • STEAM ACHIEVEMENTS: More than 50 achievements for those who play via Steam.
     
  • MAC OUT OF BETA: Just like it sounds.
     
  • VISUAL UPDATES: Starting with Captain America, Black Widow and Jean Grey, characters introduced with the initial launch of Marvel Heroes will be brought up to the more realistic visual standards of newer characters. Visual Updates for older character models will continue moving forward.
     
  • LEADERBOARDS: The most dedicated players will be recognized, as new Leaderboards begin to be continually added. Tournaments and Seasons will grow out of this eventually, as well.
     
  • A NEW VARIANT COSTUME SERIES: Series 3 of our Variant Costumes.
     
MARVEL HEROES 2016 INCLUDES:
In celebration of the launch of the Marvel Heroes 2016 Initiative, we've also brought back Bonus G, Chase & Halloween Costumes, our Boost Bonanza Sale, and more!

34 comments Read more

December 10, 2015

DANGER ROOM ARRIVES

DANGER ROOM ARRIVES

The Danger Room is now online and fully operational in Marvel Heroes 2015!

Danger Room is an all-new endgame activity featuring randomized levels, missions, bosses, hazards, and region-wide modifiers that make each and every run feel different from the last! Danger Room Scenarios, a new type of item drop, can be used to create instanced, multi-stage simulations for you to explore, completing objectives and clearing your way to the boss.

Test yourself in the Danger Room solo, or team up with your friends to tackle some of the most difficult challenges yet!

For the full details on the new Danger Room game mode, check out the Danger Room FAQ

DANGER ROOM EVENT

With the launch of Danger Room, we’ll be running a server-side experience bonus of +100% starting today!

In addition, each day we’ll be granting a login gift of Danger Room Scenarios so you can jump right into the action!

These bonuses will run until the next game update.

13 comments Read more

Reviews

"If you’re looking for a game that effectively meshes elements of both the MMO and ARPG genres and you love (or don’t mind) the Marvel IP, you can’t really go wrong with Marvel Heroes."
MMORPG

"Offering an unparalleled amount of raw gaming fun, deep progression systems, and a seemingly never ending stream of meaningful gameplay updates, Marvel Heroes 2015 is a game that continues to improve and impress at every turn in the road. ...Gazillion has left no stone unturned in its commitment to make Marvel Heroes 2015 the best it can be. It offers simple enough systems for even the most casual of online gamers to immediately grasp, and enough depth that it was easily one of our most played titles of 2014."
Ten Ton Hammer

“Marvel Heroes 2015 is one of the strongest, most energized free-to-play titles out there that is truly free-to-play.”
Gizorama

“Since there is no initial cost, and even other characters and costumes can be unlocked for free, we highly recommend you give it a spin. Even if you ignore all the crafting, and extras, the games’ storyline and artwork are worth experiencing.”
Gaming Trend

“Marvel Heroes combines the best of the MMO genre with the best of the Action RPG genre.”
Curse

"Fun, varied, large and ever expanding, no comic fan should miss trying the relaunch of which may end up becoming one of the leaders of the genre." (Translated)
Meristation

About This Game

Marvel Heroes 2016 is the Marvel MMO ARPG that you have been waiting for! Play as Iron Man, Star-Lord, Thor, Wolverine, Hulk, Spider-Man, Captain America and many more as they team up to try and stop Doctor Doom from devastating the world with the power of the Cosmic Cube. Marvel Heroes 2016 features a deep leveling system unique to each Super Hero, diverse locations set across the expansive Marvel Universe, a robust crafting system, action-packed player-versus-player (PvP) and much more. Marvel Heroes is a free-to-play Massively Multiplayer Action RPG for PC created by David Brevik, the visionary behind Diablo and Diablo 2 with an extensive original story crafted by Marvel super-scribe Brian Michael Bendis.


About the Author: The story of Marvel Heroes 2016 is crafted by comic book super scribe Brian Michael Bendis (Ultimate Spider-Man, New Avengers, House of M, Secret Invasion, Avengers vs X-Men and many more).


About the Story: The Cosmic Cube is a device of untold power capable of changing the very fabric of reality at the whim of its possessor. The brilliant but malevolent Dr. Doom has the Cube, and with it he aims to reshape the world in his own image. Determined to succeed where the Cube's previous wielders have failed, Doom has lined up villainous allies to prevent the super-heroes from interfering. Can you unravel Doctor Doom's sinister plan and stop him before it's too late?
Marvel Heroes 2016 combines core gameplay elements of Diablo with the expansive library of characters from the Marvel Universe.

Key Features


  • Engage in Action-RPG-style gameplay, but in an MMO world.
  • Team up online with your friends, or play solo.
  • Randomly generated environments are different every time you play.
  • Collect and play as your favorite Marvel Super Heroes including Iron Man, Thor, Black Widow, Captain America, Star-Lord, Wolverine, Hulk, Storm, Dr. Strange, and many others.
  • Choose from a list of fan favorites from the Avengers, X-Men, Guardians of the Galaxy, Fantastic Four, and every corner of the Marvel Universe.
  • Build your character using a library of spectacular powers appropriate to your hero.
  • Play through hours of story content, or try out many of our other numerous game modes such as X-Defense, Holo-Sim, and more!
  • Marvel Heroes 2016 features the first ever raid in an Action-RPG, gather friends and take on Surtur!
  • Customize your character with a library of costumes from Marvel’s rich history.
  • Summon other heroes to fight along side you with Team-Ups, such as Falcon, Firestar, Drax, Gamora, and Groot.
  • Discover an endless variety of gear to increase your hero's power.
  • Explore the Marvel Universe in a story crafted by comic book super-scribe Brian Michael Bendis.
  • Visit famous locations from the Marvel Universe, from Avengers Tower to Mutant Town to the Savage Land.
  • Smash through hordes of iconic Marvel enemies, such as the dreaded Purifiers and the legions of HYDRA.
  • Face off against dozens of super-villains.
And It's All free-to-play With Marvel Heroes!

System Requirements

Windows
Mac OS X
    • OS: Windows Vista 32/64, Windows 7 32/64, Windows 8 32/64, Windows 10 32-bit
    • Processor: Core 2 DUO 2.1 GHz / AMD Athlon X2 2.1 GHZ or better
    • Memory: 3GB
    • Hard Disk Space: 30GB*
    • Video Card: Shader Model 3.0 Compatible with 512MB VRAM (Nvidia 8800 Series, ATI HD3800 Series, Intel HD 3000)

    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
    • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
    • Processor: Current Generation Quad Core (Intel Core i7, Core i5 or AMD FX Series)
    • Memory: 8GB
    • Hard Disk Space: 30GB*
    • Video Card:Discrete video card with 2GB of VRAM (Nvidia GTX 600 or 700 Series, AMD R9 or HD7900 Series)

    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
    • OS: OSX 10.8 Mountain Lion
    • Processor: Intel Core 2 Duo
    • Memory: 4GB
    • Hard Disk Space: 30GB*
    • Video Card: Discrete or Onboard GPU with 512MB VRAM (Nvidia 9600m GT, Intel HD 4000)

    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
    • OS: OSX 10.10 Yosemite
    • Processor: Current Generation Quad Core (Intel Core i7, Core i5, Xeon)
    • Memory: 8GB
    • Hard Disk Space: 30GB*
    • Video Card: Discrete GPU with 2GB of VRAM (Nvidia GTX Series, AMD FirePro Series)

    *30GB is required for installation. After installation, Marvel Heroes will require 15GB of storage.
Helpful customer reviews
1,006 of 1,328 people (76%) found this review helpful
77 people found this review funny
626.6 hrs on record
Posted: September 4, 2015
banned me because CC didn't get through..wasn't even my fault...appealed and they never answered. been playing and paying for 2 years and they won't even refund my remaining G's...very arrogant bunch only interested in moneymaking.
Was this review helpful? Yes No Funny
656 of 880 people (75%) found this review helpful
30 people found this review funny
329.5 hrs on record
Posted: August 23, 2015
I've had varying opinions about the game, but ultimately the last straw was the forum moderation. If there is ever a nazi level of moderation - this is the Gazillion forum.

You can write a negative post about the game in a general discussion forum, then apologize, rename it, erase the text and turn it into a PSA for other players no to make the same mistake as me.

You WILL get banned(and they will call it a warning).

As for the game itself - it does have an engaging start. Variety of events, game modes, heroes and character customization - these are certainly the advantages. Also an advantage would be no real P2W, except for one paywall that I'll mention in the end.
The game is a good place to roleplay your favourite Marvel characters, but unfortunately that's as far as it gets.

The list of disadvantages is more numerous:

>The game has practically zero multiplayer
Co-oping story content or terminals - is a painful experience of you trying to compete with your buddy about who oneshots more enemies faster. Half of the characters have terrible movement options, while many others - can either teleport without any penalty, making them capable of rushing distances many times faster than any other hero, or who can at least fly or have skill that bypasses obstacles. In other words, casual content will be more painful to co-op than it is to solo, because of vast movement difference and class mechanics.

Co-op farming challenges is totally unnecessary, because there are almost always enough people to do everything, but if you get a personal party - you can't even get private instance of that farming challenge. You just will have to deal with other people.

Co-oping a handful of wave-based challenges is very recommended, with the notion of these modes being absolutely unrewarding. Maybe a couple of sick-geared people can outlast 60 waves of Holosim for the title, but beyond that - it's not something to co-op for rewards.
Ultron is one exception to this. It's a mode that's very rewarding, pretty challenging and favors premade groups. I would list it as an advantage, but it's probably better to call it an exception to disadvantage.

Finally - raids. Let's put it this way: Green raid is accessible freely by practically anyone who has hit 60. It helps you to get weekly commendation cap to upgrade items to level 66. Red raid is hard-gated by the community until you have full 66 gear(at least a month of gameplay). Axis raid is only accessible with best gear in the game, because first boss is overpowered, second boss is facerolled and third boss is a matter of movement.
Raids have practically non-existent rewards. People have ran both raids for months and haven't seen a single raid item drop on any character. Items from Muspelheim can be crafted at the cost of 2.5 weeks of gameplay and a very rare rune.
So you can surely get into a clan and run raids, but there is one thing you can be sure about - you will NOT see any unique rewards for it. If not for commendations, you would certainly have better places to play in than raids.


>Power Climb
This game has one benefit - you can personally reroll almost all of your gear. Unfortunately, the cost and the odds of having something decent rolled on your favourite gear - are, literally, astronomical. Let's say that your favourite artifact has 4 stats. To roll them at 90%+ you'll need some huge luck. A roll of 95-100% is often worth many times more than the artifact itself.
Now, imagine if your unique slot item has... again, literally, 12 stats. Calculate your odds of getting... let's be honest here, 80%+ roll on ALL of them.......... Yeah.

>Item Grind
While it's not something new to the ARPG genre, the grind in this game is very peculiar. Developers actually gave you hope to get the desired item. A hope to beat the evil RNG. A hope in form of an achievement that rewards a single, often personal(acc-bound) item after you have ran the instance in question - 500 times on average. Depending on the instance achievement\item, the average translation to hours would be 10-15 hours straight spent in that particular instance. And that's just for one achievement. After you've got it, and if you need another such item - well, you may not have seen a drop before your 500 runs. And, according to player testimonies - might not see one in another 1000.

>Stone Age Barter
Game's trading is strictly barter, meaning that it can be severely scammable by the seller and very unforgiving to the buyer. The standard bartering currency is one of the best artifacts in the game that has been farmed by hundreds of thousands of people and, upon reusing, has become the base currency. When you start, your only way up is to keep playing until you loot something worth trading, then either convert it into this "currency" or trade it for what you currently need. This is the one system that actually cries: "Diablo 3 AH was awesome"


>Hero disparity, Cosmic Trial

Some heroes are known to be popular and extremely easy\overpowered. This generally includes summoners, heroes with teleport and heavy healing capabilities.
Other heroes can either be extremely boring to play or are just incapable of realistically competing. They are reviewing heroes, but it takes months, and it seems that they first poop out a hero, then think about it.

Cosmic Trial is a gate that can be facerolled by one group of heroes, and either requires very solid gear or is almost undoable by another. It unlocks more rewarding farming challenges for level 60, which, frankly, must be much more default.

>Stash paywall
Practically everything in the game can be acquired for free, and all players cry in unison that if you ever agree to donate - it must be Stash. It's not much of a disadvantage, but I'd rather donate for content that enhances my gameplay without too much P2W, than be forced to pay for something that inhibits my very acquaintance with the game.



Conclusion:
If there is one thing I've learned in this game - it's "You must not want". Wanting something will get you mad about lack of drops, bad luck and lots of grinding.
Just playing, from time to time, doing some event or dailies, and hoping, but not focusing on it - to get something valuable to trade - this is the more promising route.
Like many other MMOs - this game is not about you.


Since the review somehow got popular, let me make a few things clear:

1. Review is OUTDATED. I have not played the game recently, have not been on forums recently, maybe things have changed. I do not particularly intend to check, but if a more adequate person comments with proof of change, I will reflect it.

2. The main gripe is the grind. The grind that revolved around key factors of the game. It may not be too bad, but it wasn't very promising either. The horizon is either totally obscured, or it's so far and wide that you really don't want to walk it. In other words, you either have no idea if you have to reroll an item 10 times or 10000 times to make it good, or you know you need to run a dungeon 500 times to get a crucial build item.

3. The game had reasonable trade progression, or maybe I just had some luck before I quit. But ultimately tradable things could be reached, this still does not resolve point #2.

4. Game itself is quite engaging, and to an extent this review is indeed biased. But how would you react when you are a frequent buyer at a store. Some items were good, some were bad. In general, it was convenient and you used it. But one day, a clerk totally ♥♥♥♥s you up and you really don't want to visit this store again. What will you say about this store?
Frankly, people should be thankful I've at least tried to be a normal negative commenter - one who actually describes how things work, instead of "I can play as Rocket, 10\10". I could as well say "game is bad, forums are bad, not recommended". Somehow people who disagree can only see\comprehend these few words.
Was this review helpful? Yes No Funny
222 of 284 people (78%) found this review helpful
14 people found this review funny
1,052.4 hrs on record
Posted: December 31, 2015
EDIT: 2016 rebrand introduced 2016 new bugs, some of them are gamebreaking/causes distress to many players, but I only encountered a few of them thankfully.

Still comparing Chapter 10 to Chapter 9(which was after Thor's second film) shows how the quality has decreasd. Both are chapters/content that was added later but Chapter 10 is flawed to the core.

Chapter 10 is just reused maps with new mobs that die to dash skills and bosses that you dont even pay attention to because they are boring. It is obvious that a mapper created the Hightown map, others on dev team saw how good looking it was and thought creating a gimmicky story chapter for it would be nice and may actually trick people into thinking that they are willing to add new content.

Hightown really looks nice though, traversing it is also pretty easy with the sewer system but the events and bosses it has makes it somehow more boring than Midtown.

They also added Black Cat with the rebrand but after the first two days, only a few players are playing her and even in her first day there were more Deadpools than Black Cat, just like what happened with Cap/Bucky.

Deadpool players seems to be divided on his rework, but it just "random funny ♥♥♥♥ xDDD" abilities and no secondary resource! No spirit or anything. All of his powers are free with low cooldowns and he has high health regenaration. No resource + high survivability + random and funny animations that would look out of place even in mediocre comics = target audience for modern Deadpool. At least his movie looks promising with less random ♥♥♥♥.

In Mid-2015 they promised 2 new gamemodes(Savage Land patrol zone, which will be something like a Tower Defence mode and Hightown) we only got one(which looks good visually but fails to be fun and engaging), they said Thanos raid will come with rebrand but they havent talked about the raid at all in the last 2-3 months except in one interview where Ryolnir says its coming. This is still a negative for the game and company. They are promising a lot and delivering less/scraping stuff/saying soon™, so Gazillion still havent learned anything.

At least we got new Variant costumes! I will actually get the Thor one too, looks a lot nicer than the original AoU costume which I liked a lot.

Oh also they managed to make the game even more unoptimized but who cares. I dont know how that happened but the engineers of Gazillion keeps amazing me with their inability to code but still get a paycheck.

But I am looking forward to playing as Black Bolt and hoping the unannounced 7th hero to be someone unexpected and fun to have playable(unlike Wasp or Beast, ugh) like Captain Britain or Hercules.

----------------------

TL;DR: Play but dont spend money until you are sure. Dont pay attention to "omg bad game/devs cuz they ban me x((("

Before I start, let me say that this game is truly F2P. Every content is available for free, each hero can be unlocked with ingame currency. Only costumes(which are purely cosmetic) and extra storage spaces(which you will have to get if you plan on playing more than 200 hours and some players will tell you to get it even earlier).

Really loyal to Marvel heroes/villains/organizations from the comics(even though newer content is obviously inspired by the movies, which isnt a bad thing). Although if you are a fan of the comic books some character dialogue may annoy you because they are outdated/not true to character/takes jokes on the internet too seriously. Locations are pretty nice and diverse too.

Game will get a rebranding for 2016 in late January. It will add 2 new gamemodes, a whole new story chapter(although it will have reused locations from previous chapters), a new raid(almost less than half of the playerbase plays raids though) crafting system rework and some changes to omega system(will also unlock a new omega node).

Normally I would recommend this game, but the future of the game doesnt looks bright.

Its only servers are located in US, so if you are outside US prepare to get at least 120 pings.

Game always gets patches at thursday/friday, downtimes are usually 3 hours longs but depending on the size may be lower or longer. Weekly patches are good, the bugs gets patched in less than 7 days. But the downside to weekly patching is the incompetence of developers. They introduce more bugs than they fix with the patch, they dont know how to compress game files, smallest patches are 360mb and they can reach 5 gb in size(in the second half of 2015 patch sizes were at least 1 gb with 2-2.5 gb patches were the most common ones).

Hero releases gets delayed constantly and even with delays they are filled with bugs, broken mechanics, undertuned skills and general whining from the playerbase. Gazillion releases new characters on Test Center so that they dont need to pay for testers and use playerbase for testing, but in the end they usually dont listen to what players say until the hero gets released.

Heroes with Unique mechanics were non-existent in 2015. Doom had specialisations, a really huge mechanic and was unique to him until they implemented it to numerous heroes and that left us with Magik and Iron Fist as the only unique heroes(but all 3 of them are really worth playing).

But at least Gazillion is on the right path on this subject. We will see around 8 heroes in 2016 as confirmed by Ryolnir(lead designer).

Another lacking aspect of the game is the loot. Its drop rate and RNG is just a bit better than Darkest Dungeon. But trading is pretty active and easy to get into so you shouldnt have much problem if you want to play the game seriously.

Graphics are good since it uses Unreal Engine 3, special effects and sound effects are top tier. Only visual part that isnt good is the animations of character. But you dont even notice them during fights. Game really feels like a comic book game.

But games future is pretty questionable. A lot of big names(the ones with real experience and did the most work) have left the company but not on bad terms(for example 3 devs got hired by Blizzard as seen in their Linkedin profiles). But these people are the ones responsible for the games huge improvement in 2014 and it shows because of the quality of content as I have mentioned before.

If you want to play, start playing now but wait until late February or early March to see how 2016 rebranding changes the game to spend your money.

A few notes.

-Dont mind the negative reviews of people who got banned. They are all banned for a reason and most of them are either forum bans or bans for constant bad language and breaking rules(Terms of Service) in the game.

-Be sure to check forums and active community websites for active events and codes. Devs get generous at times of promotion.

www.reddit.com/r/marvelheroes
MarvelHeroes.info
http://www.mhbugle.com/

-Lastly, use Steam. Standalone launcher has far more issues compared to Steam. This especially gets depressing because of patch sizes.
Was this review helpful? Yes No Funny
301 of 440 people (68%) found this review helpful
17 people found this review funny
33.6 hrs on record
Posted: September 27, 2015
terrible customer service. They will ban you for the smallest curse language when a entire chat is acting up.
Was this review helpful? Yes No Funny
69 of 96 people (72%) found this review helpful
3 people found this review funny
471.1 hrs on record
Posted: December 28, 2015
Past your first play-through of story mode, and pushing into the few bits of raid content that exist, you won't get much re-playability out of this game. The developers seem to think the only content worth creating is more and more heroes. Worst yet, it is often new heroes with skill and abilities that are direct copy and paste from existing heroes kits.

But before you have to worry about hitting the "all aboard the new hero train", you must first get past the "unreasonably hard gearing boss". Where in, you have to grind out RNG on top of RNG to even be able to obtain the gear fitting of your characters best build. But even once you do, you are going to waste all of your accumulated in game currencies to re-roll that .1% drop chance item (This is actually generous, a lot of the best items are reported around .05% chance) you worked so hard to get, to make all of its applicable rolls high enough to be worth the effort in the first place.

After all of that, if you are strong willed enough to stick around and want to play multiple heroes, you have to get "past the free-to-play gating" boss. This games restrictions on free-to-play players is the worst I have ever seen. Base in game storage is aweful. Just to hold all the reagents you need for crafting will take up all of your free stash space, and most of your inventory. But beyond that, to purchase new heroes for a free to play account you need eternity splinters. Those splinters are gated behind an in game cooldown, and only have a chance of dropping. Without hard to obtain or store bought potions, its about 1 splinter per 10 min or so with an average kill rate, which at 400-600 splinters needed for most heroes you are looking at 66-100 hours of in game grinding just to buy a single hero.

This games expectations of its playerbase are unreasonable, and will burn out a free to play player almost instantly. The only way the game can be consumed at an enjoyable pace is if you spend an ungodly amount of money at the in game store to circumvent what at its core, is a very unbalanced and underwhelming game.

The game was overall enjoyable for me until I hit end game and realized just what was expected of me to compete. But once you take a step back and look at the big picture, and realize just what you have to do to gear a single character, and then what it takes to purchase more, you can't help but be demoralized by the whole ordeal.

I will likely only log in to check out any new content that might come, however rare. But I can't see myself ever considering this a game I would spend most of my time in like I would have previous MMO's in my past.
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