I've been playing the game since its release, I must admit the only thing that hooked me was the Marvel theme as I was discovering the game, that was clearly a beta, developers tried to cover it up with some lies, but the game was released long before It could even be called a game. But that's an old story.
Now they've renamed the game as "Marvel Heroes 2015" in a clear attempt to get rid of the vast negative reviews they once had, and deserved. The game is now really far from how it was in the begining. This is both good and bad.
- The game improved in playability; heroes are getting "reviewed" so they are as powerful as any other, and addapt to a certain type of standarized power trees; this does not mean they all have the same powers, but they all receive ultimates at the same levels, and such.
- The graphics got improved by a huge margin, they look quite good if your computer can handle them. They very customizable as well.
- Content: Some new game modes have been added, terminals, one-shot stories, X-Defense, even raid content. This is already enough to spend quite some hours a day of grind, if that's what suits you.
- Heroes: Your favorite Marvel Heroes get introduced in the game, at a rate of 1 every month, with some surprise heroes being released from time to time.
- Community: People is usually nice, both in the forums and in the game. There might be some minor trolling or the occasional jerk, but it's pretty much ok all the time.
- F2P model: The game flow and direction is completely managed by the marketing department and the F2P model. Their community managers do a great job censoring any criticism on their brand, as well as the hyped community does bashing almost everyone whose sight goes beyond the fanatism. Drop rates that allow you to get new Heroes/costumes get constantly nerfed (and you're never told about it in change logs). This means the following, you could get every hero from the game just by getting ES, items that drop from every mob. Every hero costs 200 ES, 400 ES, or 600 ES, depending directly on the decisions by this marketing department. Community managers have speculated with they costing that much depending on the "work" they required to be made, or the new "technology" or whatever they added to the game. If they consider us that naive to believe such bs, that's too bad.
Anyway, even if in the begining heroes could drop from any mob (by the time I got a hero to level 30, I had a drop), then this was eliminated and substituted by the ES system, wich allowed you to get 200 ES every 26-27 hours of gameplay. Now they've lowered it to 33-34. That quite some time playing, for just a hero, oh, and remember they're adding them at a faster rate of 1+ a month, so, good luck getting all the heroes, just by playing.
Costumes dropped as well from mobs as rare drops. These drops rate got lowered a lot. I mean, a freaking huge lot. Look at my time played, and notice I've got a whole lot of ONE costume drop. You'd most likely win the lotery that getting that costume you want from a drop.
- Transparency: This company is anything but transparent to me. They do talk and interact a lot with the community, but that's just strategy. Every single path notes they release doesn't contain everything that has changed. They change some drop rates, you never know about it until you start missing those drops.
They also add a lot of events in form of special holiday drops, login gifts, etc. But something always slips through them, and somehow if that flaw affects them, it will be fixed/removed asap, but if it affects you, you'll have to endure it for weeks, or months. Difficulty in the fix does not matter here.
- Community: I already said they're usually nice. Now I'm heading at a different direction; this is an mmo-rpg. If you played Diablo 2, this is like mixing Diablo 2, Marvel, and the possibility of 1000 people being at the same spot you are. Still, all the content, except for raids, all of it, can be completed solo. And will be completed solo. You might end up in a party to get some of the stuff done faster, and then you'll quietly leave to another zone. Interaction is minimal while playing. This being said, most of the time, having so much people around is more of a flaw than a perk. If I want to kill some guys that spawn at a point, and there's 15 guys camping it, then, that's frustrating. This happens more than anyone is willing to accept. There are supergroups (guilds), 95% of them are a bunch of guys randomly invited into the same guild, with no will to do anything together whatsoever other than having some name above your head. These also tend to dissapear with time, usually when the leader stops playing and the invites stop.
- Graphics: They improved but they also require a big PC to handle them. Even with a powerful one, you'll end up seing so much effects that sometimes you won't know what the hell is going on.
- Balance: Whenever you head on to the forums and read an announcement on a hero being put on the level of any other, this means they're bot gonna get hit hard. One's gonna be nerfed, the other is gonna be screwed. Anytime you read 52 review, keep this in mind. Adjust = nerf. Improve = possible nerf. Nerf = don't get close to that.
I'm already getting bored of this, so I'll sum up. The game might be fun for some time, but it requires an awful lot of time to get anything, or you could pay for it, big $$$. Even though I kind of enjoyed it sometimes, it's really hard to hook up friends on this. I've tried with 10+ friends, they all despised it.
I'd give this a 60/100, Marvel is cool, developers in F2P models are not.