Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat.
User reviews: Mixed (381 reviews) - 59% of the 381 user reviews for this game are positive.
Release Date: Mar 19, 2013

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Recommended By Curators

"A roguelike space exploration game with real time combat, turn based movement and endless replay value. Like Master of Orion with roguelike elements."
Read the full review here.


"It's a game which, after playing, provokes the desire to have another game."
80 –

"Makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer."
90 – Game Industry News

"In my opinion, no aspect of this title is lacking."
90 – Hooked Gamers

About This Game

Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat set within a peculiar as-yet-unvisited region of the galaxy known as the Purple Void. Each time you play the game, a new and different "instant space opera" is generated at random; from locations of stars and nebulae to plot-twisting quest events, nothing stays the same.

But unlike other games of its kind that go on for dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles, award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!

System Requirements

Mac OS X
    • OS:Windows XP
    • Processor:Pentium II 600MHz
    • Memory:128 MB RAM
    • Graphics:Intel GMA 950
    • DirectX®:8.0
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Windows XP, Vista, Win7
    • Processor:Intel Core2 duo or better
    • Memory:512 MB RAM
    • Graphics:NVidia GeForce 8 series or better
    • DirectX®:9.0
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
    • OS:Mac OS X 10.9 Mavericks
    • Memory:256 MB RAM
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    • OS:Mac OS X 10.9 Mavericks
    • Memory:1024 MB RAM
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
Helpful customer reviews
10 of 11 people (91%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: November 24
Weird Worlds: Return to infinite space
9/10 on PC with Steam

A delightful Rogue-like 2D space exploration adventure; upgrade your ship, collect artifacts, battle alien races, and finish in 30 minutes ! Play this game if you want to level up your procrastination badge.

While ‘The Binding of Isaac’ is pressure-inducing, morally complex, and fast paced with severe depth, ‘Weird Worlds: The Return to infinite space’ is relaxing, gentle and well circumscribed, the perfect depth for what is promised; a Short break time game permitting escape from the dull beat of the work drum.

Do not read a single FAQ for this game - just enjoy exploring through trial and error. Player skill is increased through successive rounds. Random elements are introduced as the game progresses, so playing the 30 minute version is more interesting than the 20 or 10 minute versions. I wish there was a 60 minute version XD

Negative comments by others include that random generation may produce unfavorable layouts of the universe. The flip side is that at some point your knowledge and experience can negate the random effects and create advantages.

All you need to know:
1. Explore more of the universe by upgrading the FTL drives and navigation computer and avoid getting sucked into a blackhole.
2. Be a space pirate. Upgrade your weapons and thrusters and hire mercenaries.
3. Trade. Alien races will keep you guessing and are the gateway to mercantile opportunities. Trade is organized to facilitate the game and wealth accrual is secondary.
4. Comparing items (thrusters, shields ect...) is straightforward and comes down to the coin values (1-5).
5. Experimenting with bizarre artifacts will uncover favorable secrets.

Play this game if you want space exploration with modest effort into depth and prefer short 30 minute conclusions, or

Play this game if you have never played a rogue-like; it is the perfect gentle introduction to the rogue-like genre in a 2D Space exploration format.

Nov 2015

PS The spiritual and logical successor to this game - Infinite Space 3: Sea of Stars - was just released a month ago…. I have got to pick this up
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9 of 10 people (90%) found this review helpful
3 people found this review funny
2.7 hrs on record
Posted: September 11
This is the best lunch break game that i know of.

What's a lunch break game? it's a game that you can play finish and enjoy in the 1 hour lunch break even including your lunch time. You can compare and compete your friends for scores if they have the same game as you do.

Since lunch break is less then 1 hour and this game don't go more then 1 hour no matter what you do..

IT's a 4X space explorer that give you one ship and let you explore the galaxy..
It does have a plot and several special ending/event that you can win for massive scoring.
Sound, music, Graphics are or soo soo with no major flaws. But what do you expect for just some quick 1 hour fun?

there are many different kinda of alien race you can meet. there many random event.. there are many ship upgrads...
Luck is basicly everything for this game...
Just fun explore ... find.. event.. more explore.. trade.. fight ... win.. explore.. event.. fight.. lost...

It's not meant to be long . it's meant to keep you entertained 1 hour at the time.

If you lucky you will find the story object and try to go for it.. (all the story event involve really hard fights).
If not you play and times up and your captain retire...

7.5/10.. recommend for people that take lunch breaks.. (work and school doesn't matter).
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9 of 10 people (90%) found this review helpful
16.0 hrs on record
Posted: June 17
This is a fast and very entertaining game where you control a spaceship to explore the universe (size can be selected small/medium/large), you need to get upgrades for your ship and try to get aliens, beware the Nebula if you don't have a good drive because it makes you go much slower.
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6 of 8 people (75%) found this review helpful
0.3 hrs on record
Posted: October 26
5.2/10 - Unique, but you lose interest quick

If this had a campaign and a serious storyline this game would be great. Some interesting setup and gameplay. Compare highscores..etc. At the end of the day this is more a quick arcade game.

Worth $1-2
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71 of 83 people (86%) found this review helpful
11.2 hrs on record
Posted: October 9, 2014
I have heard this game (favouribly) being compared broadly as a kind of 'space solitaire' game. But it doesn't look or even at first blush play like solitaire, so I want to explain why the analogy works for me:

In solitaire, you have the same 52 cards, arranged in such a way that their order is different, so sometimes you might get snuffed out early by an unlucky deal, and sometimes you might fly through for victory - you don't really mind which, because games don't take long so the stakes never feel so high that you'll never play it again.

Weird Worlds shares some of this in common. The star system is filled with mostly the same items and hazards, but the order you encounter them switches out, so in one play through you might have exactly the item you need to best deal with an encounter, and another time you might not.

This means that a lot of it is luck based, but half the fun is replaying the game and seeing where luck will take your exploration of the galaxy this time.

That's not to say it's all luck - fitting out your ships with the best gear takes a bit of decision making, and it's possible to learn the function of special objects to understand whether they're worthless and tradable, or could come in handy. Plus the real time combat segments are basic, but reward people who avoid combat before becoming sufficiently tooled up.

Occasionally, too, the game likes to switch things up by layering a 'meta' plot, usually difficult to resolve, above the usual exploration. Some sort of crisis which the player must solve in order to score a 'win.' These are rare, but always welcome.

Like Solitaire, this is an ideal game to kill a short space of time with, but better than solitaire, it rewards repeat play with just a modicum of depth to be discovered beneath the surface.
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