Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat.
User reviews: Mostly Positive (134 reviews)
Release Date: Mar 19, 2013

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Reviews

"It's a game which, after playing, provokes the desire to have another game."
80 –
Eurogamer

"Makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer."
90 – Game Industry News

"In my opinion, no aspect of this title is lacking."
90 – Hooked Gamers

About This Game

Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space exploration, adventure and starship combat set within a peculiar as-yet-unvisited region of the galaxy known as the Purple Void. Each time you play the game, a new and different "instant space opera" is generated at random; from locations of stars and nebulae to plot-twisting quest events, nothing stays the same.


But unlike other games of its kind that go on for dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles, award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Pentium II 600MHz
    • Memory:128 MB RAM
    • Graphics:Intel GMA 950
    • DirectX®:8.0
    • Hard Drive:45 MB HD space
    • Sound:16-bit stereo sound
    Recommended:
    • OS:Windows XP, Vista, Win7
    • Processor:Intel Core2 duo or better
    • Memory:512 MB RAM
    • Graphics:NVidia GeForce 8 series or better
    • DirectX®:9.0
    • Hard Drive:60 MB HD space
    • Sound:16-bit stereo sound
Helpful customer reviews
20 of 23 people (87%) found this review helpful
11.0 hrs on record
Posted: October 9
I have heard this game (favouribly) being compared broadly as a kind of 'space solitaire' game. But it doesn't look or even at first blush play like solitaire, so I want to explain why the analogy works for me:

In solitaire, you have the same 52 cards, arranged in such a way that their order is different, so sometimes you might get snuffed out early by an unlucky deal, and sometimes you might fly through for victory - you don't really mind which, because games don't take long so the stakes never feel so high that you'll never play it again.

Weird Worlds shares some of this in common. The star system is filled with mostly the same items and hazards, but the order you encounter them switches out, so in one play through you might have exactly the item you need to best deal with an encounter, and another time you might not.

This means that a lot of it is luck based, but half the fun is replaying the game and seeing where luck will take your exploration of the galaxy this time.

That's not to say it's all luck - fitting out your ships with the best gear takes a bit of decision making, and it's possible to learn the function of special objects to understand whether they're worthless and tradable, or could come in handy. Plus the real time combat segments are basic, but reward people who avoid combat before becoming sufficiently tooled up.

Occasionally, too, the game likes to switch things up by layering a 'meta' plot, usually difficult to resolve, above the usual exploration. Some sort of crisis which the player must solve in order to score a 'win.' These are rare, but always welcome.

Like Solitaire, this is an ideal game to kill a short space of time with, but better than solitaire, it rewards repeat play with just a modicum of depth to be discovered beneath the surface.
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8 of 9 people (89%) found this review helpful
22.3 hrs on record
Posted: October 1
This game combines all the exploration fun of the original Star Trek with the quirkiness of early science fiction pulp stories in a game that plays about as fast as solitaire. Like solitaire, it will take you a little while to figure out a strategy, then you'll play several games back-to-back. Very fun!
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11 of 17 people (65%) found this review helpful
0.4 hrs on record
Posted: October 29
Had my towels stolen from my crew and got sucked into a black hole and stretched thin like spaghetti.
10/10 Would play again.
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3 of 5 people (60%) found this review helpful
8.3 hrs on record
Posted: October 29
Really good for some reason.
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10 of 19 people (53%) found this review helpful
2.7 hrs on record
Posted: October 21
As much as I want to like this game I can't. I enjoy the space opera, exploring, seeing new things but htis game just doesn't scratch that itch. Here's a brief breakdown.

PROS:
1) it's a short and sweet game. Want to blow a little time? Here you go
2) Easy to pick up, easy to 'master'
3) There's fun to be had! Explore space, meet new things, see how you do.

CONS:
1) It's -short-, as in after less than 3 hours I'm seeing nothing but repeats of things I've seen 3-4 times already
2) Combat is rather dull and straightforward, rarely get any chance to try any tactics
3) perhaps too easy to pick up and to master, I don't feel like there's anything below the surface I scratched 3 hrs in
4) Far too much of your score and your game seems entirely dependant on the RNG at universe creation

All in all I wouldn't reccomend it. I'd been watching it for a while and it looked up my alley but despite getting it with another bundle (so there's no buyer's regret, I bought the bundle for a different game) I'm still rather disappointed with how this turned out. I hope the creators go on to make a more interesting, expansive 'infinite space' type game.
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4 of 8 people (50%) found this review helpful
0.1 hrs on record
Posted: October 29
*I would recommend this game as it is very fun and creative!
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2 of 4 people (50%) found this review helpful
0.2 hrs on record
Posted: October 29
I personally didn't like the game too much because I'm pretty impatient myself. This looks like a nice game, that takes strategising and a lot of time. Definetely would recommend for somebody with spare time and likes sci-fi and overall space :D
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9 of 19 people (47%) found this review helpful
4.2 hrs on record
Posted: October 19
3/10 as a game. 6/10 if this were a Which Way book.

I wanted to like this game. Someone recommended that if I like SPAZ and/or FTL, two of my favorite games, I'd like this game, but it's nothing like them. It very quickly became apparent that there was nothing at all to this game, but I played for a few more hours just in case I was missing something. I wasn't. It's like pulling a lever on a slot machine. So if you like pulling a lever on a slot machine, you'll love this game. If you like strategy, there's none to be had in Weird Worlds.

Note: If you look at the play time on the positive reviews, they actually played less than I did. So they say they like it, but not enough to actually play it.
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3 of 8 people (38%) found this review helpful
0.9 hrs on record
Posted: October 5
This really is a fun little roguelike strategy game. I recommend it.
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4 of 11 people (36%) found this review helpful
0.6 hrs on record
Posted: October 16
Unimpressive. While the general idea is nice, the gameplay is very repetitive with various items found hardly making a difference. There isn't a big goal to achieve (like in, say FTL), just score to get for amassing generic artefacts or items (I appreciate the descriptions, but all alien species are the same, just with different picture).
For me, it's a dissapointment not worth the money.
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5 of 16 people (31%) found this review helpful
0.4 hrs on record
Posted: October 29
I need the toilet now, and an adult....And a real family
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1 of 18 people (6%) found this review helpful
0.2 hrs on record
Posted: October 29
WTF is this ?!... I don't even know.
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3 of 30 people (10%) found this review helpful
0.6 hrs on record
Posted: October 29
don't play this game its suck
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0.1 hrs on record
Posted: October 30
an early first impression:

So.. it's setup like FTL but the design is cluttered and it's less fun. Everything seems complicated for no reason and I dont like it. Uh why dont I just play some FTL...
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13 of 16 people (81%) found this review helpful
3.7 hrs on record
Posted: August 4
Short Overview

[---] Weird Worlds is a space exploring rogue-like game.The main objective in the game depends on which of the three ships you select: Science,Pirate, and Terran.Each with their own primary & secondary objectives ranging from collecting relics,weapons,creatures, to making 1st contact with sentient life.You get 1 starting ship & have free roam to explore anywhere you want.Hazards,planets to explore(main way you get things), and battles to wage you can look forward to.Trading & hiring ships are present ,but only if they are not hostile.You have a time frame to complete set tasks, fail to do so an the amount of income you will recieve will be reduced by your bill.The profits you made are will define your score when you complete the game via retiring your ship.

[---] Battles in the game are handled via a top down space ship shooter fashion in which you can only control the direction your ship moves in.The various weapons,sub systems and fleet formations keep the battles challenging.Ship upgrading is as simple as finding or trading for set item and equipping them to the slot that can house them.

[---] The game has a decent amount of lore for those who like background info.Outside of the main game there is a simulation mode which is a skirmish battle mode.In this you can battle against any of the alien races and their ships.The UI is smooth and the graphics are easy on the eyes no rough around the edges. Its a short and sweet game good for 5 minute plays allow for multiple plays within a 30min-1hr period but still challenging enough to keep you coming back for more.

Pick it up for a buck,buy it full price, or buy it in a bundle.Either way worth if for a quicky.
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5 of 5 people (100%) found this review helpful
7.0 hrs on record
Posted: July 2
In space, no one can hear you rage.

Short and sweet, with infinite replayability,
even though I die every second game,
I still keep coming back for more.
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
Posted: August 31
Weird Worlds is indeed a name worthy for the title.
It's a strangely addicting,"roguelike" space exploration/adventure strategy game with a fair bit of inventory management. You start your journey deciding between 3 different type of ships, you then leave your planet called Glory to venture out on a 2 year long journey traveling in interstellar space. Along your journey you will find civilizations and goods as well as allies and foes.
Mechanics is a bit clunky at some places, the graphics isn't exactly something to brag about but it's certainly succeeds in setting a vibe of mystery that hangs tight in the air.
Sound varies alot with some tracks sounding decent to horrendous at best, some tracks feels out of place and the transitions between silent to full volume can produce a jump scare better than most horror games today.
It's got a decent amount of replayability enough to suffice for a few hours of fun and certainly beyond that depending on your experience with the game. Don't let appearances fool you, this game offers equal fun to what you could have with FTL or any other game of this sort and is at least worth a playthrough.
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4 of 4 people (100%) found this review helpful
5.0 hrs on record
Posted: July 23
Definitely a fun time, and they deliver on the promise of a game that can be played completely in less than a half-hour. I like to think of it as FTL lite, where you have less of the crew and system management, but a more engaging combat system and less time commitment.
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5 of 7 people (71%) found this review helpful
11.0 hrs on record
Posted: June 8
You could call it a more casual and relaxed version of FTL; at most a game lasts about half an hours, and you'll find interesting components almost instantly. Winning or getting a good high score just doesn't matter all that much; the game is all about the journey, and it's perfect if you got a half hour to spare.

The game got a few hours worth of content, and since the developers made modding easy you can more than twice the value by trying out some of the mods, and many of them are both large and balanced. The game won't blow your mind but you'll have a good time.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: July 19
I would have figured with the popularity of FTL more people would be onto this. Though Weird Worlds predates FTL by quite a bit, both games seem to scratch the same itch; scaleable, randomized play sessions, ship cargo and weapon management, choosing the best route through the map, offbeat sci-fi humor. There is a slight learning curve; equipment is fairly random throughout your route, and combat is pretty rough until you find some allies. This is definitely one of those games you play five times in a row just too see what else is out there and how far you can go!
Also, don't let my short playtime on Steam fool you. I had dumped at least 20 hours into another copy of this before repurchasing it here!
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