The makers of the PixelJunk series welcome you to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews:
Overall:
Mostly Positive (402 reviews) - 74% of the 402 user reviews for this game are positive.
Release Date: Aug 3, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Nom Nom Galaxy

Buy Nom Nom Galaxy + Soundtrack

Packages that include this game

Buy PixelJunk Bundle

Includes 4 items: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

About This Game

From the award-winning developers behind PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter comes a genre-blending mash-up of Soup-tacular proportions!

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op and up to 4 players online

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Quad or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 9800 GT
    • DirectX: Version 10
    • Storage: 650 MB available space
    • Additional Notes: Laptops without dedicated GPU may have difficulty playing Nom Nom Galaxy. Please look at Tom's Hardware Graphics Card Hierarchy Chart to see where your card ranks. http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Storage: 650 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Positive (402 reviews)
Review Type


Purchase Type


Language


Display As:
280 reviews match the filters above ( Mostly Positive)
Recently Posted
[P!FAL] Snooz
13.3 hrs
Posted: September 6
Nom Nom Galaxy: It's like Terraria, but fun!
Helpful? Yes No Funny
[310]Alksoe
3.5 hrs
Posted: August 27
Got this game a long time ago through humble bundle while it was still early access. Couple months later i come across the key in my purchases and redeem it. Probably not worth the cost, games dumb but it has trading cards so...
Helpful? Yes No Funny
TheRedAssassin
12.2 hrs
Posted: August 23
Seriously, it really is a good game but not many people play it so that when you try to find a game it'll take literal hours.. If more people played this it would be so much better, and also I have no idea what the downvotes are all about, the game runs fine, nothing is wrong with it except for underpopularity.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
16.7 hrs on record
Posted: September 8
Abandon ware STAY AWAY from this game.

If you like the concept of whats shown in the video you will enjoy it on SINGLE PLAYER only. Multiplayer will still lag heavily, and the game even in singleplayer will lag horribly after a certain point (i believe its about 45+min and many active entities ingame).

Be aware, this game has been abandoned, no updates since 8/17/2015. It is currently 9/8/2016, and the game is still exactly at the same point multiplayer wise as it was in late 2015. Broken, laggy, rubber band like gameplay, slows to a crawl, this review applies to both the PS4 version and PC version on steam.

Edit: Local Co-op works fine, if you have a very high end beefy spec'd system.
Remote (Or more so world wide co-op) is horrible, broken, laggy and just plain garbage.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: September 5
Game does not work with online multiplayer - the feature is completly broken. Singleplayer is probably fine but tnat's not why I bought it.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: September 5
I'm terribly sorry for this, because there was some good potential in here
But no.

First of all, what's the point of the gums?
You get 100% research and you get... +25% speed. Really?

Then, worst offense, you can't actually automate anything: since you still have to gather manually your resources, having a "fully automated" factory (cough cough) is pretty darn useless... "oh hey, i can get a bot to move the ingredient those 10 blocks without me walking in the factory, that's good"

The theme is nice, the graphics are on place, the gameplay is based. Bun nothing got built on those foundations.
What a pity
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 of 2 people (50%) found this review helpful
1 of 2 people (50%) found this review helpful
Not Recommended
66.8 hrs on record
Posted: September 10
Very hard to give this a positive or negative rating since I have been able to enjoy the game despite the flaws in the game.

Some of the positives would be the graphics, the look and feel of the game, and the overall objective...which is to get that soup out to the galactic masses.
It's a fun concept, and i do enjoy the many quirks and challenges presented on each planet.

The more you play however, you'll notice a lot of things that don't seem right. A big gripe for me would be the issue of the black screening, which happens in many different situations it seems, and is an issue which has remained unfixed.

Another negative would be on lag, and how on certain stages, you'll get to a point in which everything goes slowly and there'll be nothing that you can do about it. This is a consequence of having too many things on the stage at once, which to me seems like it shouldn't be an issue, but you'll soon find out for yourself if you play this.

Though i bought this game solely for the solo experience, i can't help but read the complaints that have been made for multiplayer mode. From what i hear, the multiplayer on this game needs an overhaul in order to get it to a state which is satisfactory.

Another negative, is the lack of an update to this game. I was excited to play this game back during the early access stages, and looked forward to all the changes and additions being brought to the game, but then once it was officially released, I believe there was one more update and then all updates were stopped cold.

There's no bigger annoyance than to have a developer stop maintaining a game that they put out for people to buy. It's literally a slap in the face of the consumer and i really expected more from this developer. Though they will work on other projects, and release new games, but the respect and reputation will take a hit from these kind of incidents.


Even though i wish i could truly recommend this game and say that it'll provide many hours of entertainment, given how things are going now a days, i just can't recommend this game since there are still issues here and no determination by the developers to make this game better.

If you do have this game already....then soup on!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Pre-Release Review
Posted: September 16
abandonware
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
354 of 469 people (75%) found this review helpful
9 people found this review funny
Not Recommended
13.7 hrs on record
Posted: August 4, 2015
If you only play single player, then go to another review, this review is entirely about co-op for the time being.

BUYER BEWARE

Definition: Input lag/delay is when there is a delay between the time you input an action on your input device (controller/kb+m) and the action happening on screen.

TLDR: The game in ONLINE co-op has input lag. If you are looking forward to playing co-op, please don't buy it yet.

Currently Nom Nom Galaxy (NNG) has input lag when you play in co-op. Everyone, even the host, experiences this input lag. It can range anywhere from 200 ms - 500 ms (rough estimate) depending on the connection. So if I press a button, it takes 200-500 ms for the action to happen on screen. This does not happen in single player, and when all players leave a hosted game, the host goes back to single player speed. This input lag is noticeable and gets very annoying overtime as it makes you miss jumps, and makes building your factory a laggy experience. The developer Q-Games has stated that this is currently the case because they have had a rough time with netcode, as the way they do it for PS4 doesn't work here on PC.

Here is the discussion thread: http://steamcommunity.com/app/226100/discussions/0/541906348050084830/

The developer had every opportunity to delay this game, and fix this massive issue before launch, but chose to release it in it's current, annoying to play in co-op, state. This is unacceptable Q-Games. So I will continue to warn people not to buy your game until you decide to fix this issue.
Was this review helpful? Yes No Funny
135 of 179 people (75%) found this review helpful
2 people found this review funny
Not Recommended
4.8 hrs on record
Early Access Review
Posted: May 31, 2014
This game isn't quite what I expected. I love the polish, the style, and theme. The mechanics are solid and fun.

I saw it compared to things like Terraria and Starbound, and while that isn't incorrect, it's not quite right either. This isn't a sandbox game. At the time of this review, there are "levels" and a finite play time.

The game is broken down into days with the goal to get 100% of the market from your competitor (which as far as I can tell, is just a virtual system selling soup rather than a physical entity playing in your map). For instance, there is no enemy building a base and harvesting resources.

When the day is over, you are transported back to your base to start again, some of the monster spawns and resources will have changed. I couldn't tell if it was randomly generated or based on some kind of ecology.

After completing the mission the game does allow you to go back to your mission and "continue to play" however, you can only play one day at a time because once the day is over, it quits you out because you already have 100% of the market share.

I'm not sure where they plan on going with this, if it's a linear experience or if they do plan to add more sandbox elements in it like the other games in the genre.

From what I played I enjoyed every bit of it, but am a little let down on the fact it isn't an open ended, indefinite game type. Maybe that's my own failings for not doing enough research, but I would love to see the polish, art, and mechanics of Nom Nom Galaxy to have a sandbox mode.

At this time, it's realyl well done, but there isn't enough content to warrant the sticker price, so for that reason I cannot recommend the game. Hopefuly when more mechanics are added, levels, or what have you, I can reverse my position.
Was this review helpful? Yes No Funny
57 of 73 people (78%) found this review helpful
2 people found this review funny
Recommended
17.8 hrs on record
Posted: August 4, 2015
Q-Games' PixelJunk series has always had its own quirky style, and while the developer's experiments may not have always hit the mark, they've at worst been worth a look. With the company's latest game Nom Nom Galaxy landing on Steam – it's time to find out what the chefs in Kyoto have cooked up with their take on the sandbox genre.
As a new Astroworker for SoupCo, you'll be helping the company corner the galaxy's soup market by keeping ravenous aliens supplied with a steady supply of delicious broth. Like the soup that you'll be producing, the game has a number of ingredients thrown into the mix that make for a tasty experience. Starting with a sandbox stock, the firm's added a dollop of base building, a dash of resource management, a smidgen of tower defence, and finally topped it off with a generous seasoning of both online and offline co-op.
The main mode that'll introduce you to the game's mechanics is 'corporate conquest' which sees your Astroworker sent to a variety of worlds to gather ingredients, make soup, and blast it into space to your waiting customers. Each planet that you arrive on is presented as a side-on cross-section, and you'll guide your Astroworker across some marvellously rendered 2D cartoon landscapes, burrowing into the ground to collect blue matter and ingredients that you'll use to build your base or make soup respectively.
To begin with, you'll have a limited number of structures that you can build, but even with this relatively modest selection, actually getting to grips with what works and what doesn't from a layout perspective takes a little time. Despite a couple of tutorial levels – which feel more like information dumps than teaching tools – you'll need to try and fail a couple of times to get to grips with certain gameplay nuances.
The sense of accomplishment when you build a smooth running facility gets even stronger as you unlock more and more toys to use, and whereas in the early stages you'll have been harvesting and delivering all of the ingredients to your soup machines personally, you'll start to introduce robots and conveyor belts to take a lot of the menial tasks out of your hands. That said, you can't rest on your laurels too much as you'll need to make sure that there's a steady flow of the right ingredients, while at the same time ramping up production so that you can deliver the soup to market faster than your competitors.
As you gather more and more market share, your business rivals won't take too kindly to you stealing their slice of the soup pie, and they'll do anything that they can to stop you from cornering the market. Consequently, you'll have to repel occasional attacks from their minions as they aim to destroy or disrupt your production plant.
Fortunately, there are a few defensive options in your bag of tricks that you can use to protect your base from these assaults. However, even with a few strategically placed sentry turrets, there'll be weak links that the invaders will worm their way through, so more often than not you'll have to get your hands dirty fighting them off yourself.
While these skirmishes certainly keep you on your toes – and can really throw a spanner into your well planned works – they're by far the weakest part of the gameplay. There just isn't anything gratifying or impactful about any of the combat, and whether you're defending your base or trying to pacify some of the more aggressive ingredients for your soup, it all feels like a chore, only succeeding in making you itch to get back to selling your concoctions.
Thankfully, once you've completed any of the conquest stages, you can replay them either from scratch or with your constructed facility fully intact via the S.O.O.P Simulator, which has all the fun of blasting broth into space without any pesky rivals trying to sabotage your efforts. Adding to the longevity of the game further are 'galactic challenges' which refresh every few days, and let you compete asynchronously with other players in a variety of events ranging from races to sales challenges.
Nom Nom Galaxy has an odd premise that's been blended into a surprisingly interesting sandbox experience. While some of the gameplay ingredients don't necessarily work that well together – with the combat in particular leaving a bitter aftertaste – you'll at least be able to cleanse your palate with another draft of its fun base building and resource management, and that'll keep you coming back for more servings.
Was this review helpful? Yes No Funny