The makers of the PixelJunk series welcome you to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews: Very Positive (257 reviews)
Release Date: Aug 3, 2015

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Buy PixelJunk Bundle

Includes 4 items: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

Recommended By Curators

"Disclosure RC. Make soup! Gather ingredients in a terraria like world, build a factory and find new recipes with the goal of dominating your opposition"

Recent updates View all (34)

August 17

Nom Nom Galaxy Version 1.01 Patch

Patch Day, Astroworkers!

We have a small patch this week to address some save data issues as well as fix some problems that were causing black screens for some of you. We've also brought back GSA-002, the 2nd tutorial planet, which includes some more advanced gameplay tips. This planet previously required completion to advance, but is now optional.


We're continuing to work on improving online stability and should have another patch later this month.


Version 1.01 Change log


Fixed bug where client progress data was overwritten with host progress data.

  • Condition
Client changed an option on the pause menu, which was then autosaved.
  • Fix
Changed not to overwrite client data with host data.


Fixed bug where client factory data was overwritten with host factory data.
  • Condition
If the host disconnects for some reason, the host migrates to another person but the original host's data overwrites the new hosts data.
  • Fix
Will display an error message and pause the game when a host disconnect is detected, then back out to the planet select screen when the dialog box is closed.


Fixed bug where game crashed when starting SOOP with a conquest factory
  • Condition
Data saved with a dirt block inside a factory (in item state)
  • Fix
Changed not to crash


Fixed bug where game crashed when resuming SOOP game
  • Condition
Invalid data saved when exiting pause menu
  • Fix
Improved data load


Gameplay Adjustments
  • GSA-002 (2nd tutorial) returned, made optional
Other bug fixes
  • Fixed bug where game did not run properly in Steam offline mode
  • Fixed bug where game crashed when choosing Control Map on in-game options menuグ
  • Fixed bug affecting scrolling on leaderboards
  • Fixed bug where Very Yummy soups were not counting toward Astropins
  • Fixed bug where conquest factory was loaded when "no factory" option was chosen in SOOP


 

7 comments Read more

August 3

Soup's Done, Come & Get it! Nom Nom Galaxy out of Early Access!

Well Astroworkers, the time has finally come for you to venture into the expanse of the Galaxy and feed the hungry masses! Nom Nom Galaxy ver. 1.00 is now open for business!

It's been a long journey since we first released on Early Access almost a year and a half ago - even longer if you count our time as PixelJunk Inc when this blog first started. We've learned a lot along the way! Two PAX Prime attendances in the Indie MEGABOOTH, awards at Brazil's Independent Games Festival and GDC China's Independent Game Festival, appearances at SXSW 2015, Gamescom 2014, PSX 2014, BitSummit 2013 & 2014, Indiecade 2014 and EGX 2014... whew! We've been hoping all over letting people sample the soup! Add to that the huge contributions that all of our Early Access players have added and we fell like we've got a soup that's been seasoned by the best Astroworkers on the planet.

The full release of Nom Nom Galaxy adds:

  • Complete campaign with 27 different worlds to explore
  • Improved online 4P co-op
  • Galactic Challenge Mode with rotating challenges that earn you Galactic Gum to use in Conquest and S.O.O.P Sim modes
  • Steam Leaderboards
  • Steam Trading Cards
  • Steam Backgrounds
  • Steam Emoticons
  • Steam Achievements
Of course, the work for an Astroworker is never done, so we'll be continuing to improve Nom Nom Galaxy over the next few months. There are a lot of things still be requested in the forums that we'd like to address. I don't want to get into details now, but we're hoping to add a few modes to keep the soup flavors just as interesting as the first taste.

To celebrate the launch, we've got a week-long 20% discount on Nom Nom! Head over to Steam and check it out!



Online bug fixes, improvements
  • When invited to a NNG throught the Steam interface, you will now automatically join the session
  • Fixed the player kick function
  • The number of enemies will now increase based on the number of players in the game
  • In order to reduce lag during multiplayer sessions, the game will now automatically reduce frame rates to 30fps until all players are in sync
Other bug fixes, improvements
  • Mouse functionality in menus (prompts at bottom right, etc.) improved
  • Improved Japanese translation and added missing text
  • Players will no longer fall off of ladders at the start of a new day
  • The pause menu will now accurately display for the player that paused the game (if 2P paused the game, for example)
  • If you start a new company with a company name that already exists, an overwrite confirmation dialog will appear
  • Fixed a bug that occurred when switching from windowed to full screen mode
  • Another stage of growth has been added to grass, making it easier to understand when it is fully grown
  • Fixed a bug where defeated Resistance enemies were not added to totals
  • News flashes will now include the amount of market share that can be gained or lost because of trending ingredients
  • When using mouse and keyboard controls and opening the maintenance menu, players will no longer move when pressing "A" or "D"
  • Players with multiple save data files will no longer be able to select planets that haven't been opened on that save file
  • Players with multiple save data files will now have their keybindings saved across all profiles
  • Increased the number of keys that can be rebound in the options menu
  • Fixed a bug preventing players from using left click to throw after changing the keybinding
  • Fixed an issue where having the left mouse button held down when a dialog appeared caused a choice to be selected when the button was released
  • Fixed a bug causing the game to crash if Jack was attacked by Pinapurana
  • Fixed a bug preventing players from zooming out for screenshots with keyboard controls

25 comments Read more

About This Game

From the award-winning developers behind PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter comes a genre-blending mash-up of Soup-tacular proportions!

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op and up to 4 players online

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Quad or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 9800 GT
    • DirectX: Version 10
    • Hard Drive: 650 MB available space
    • Additional Notes: Laptops without dedicated GPU may have difficulty playing Nom Nom Galaxy. Please look at Tom's Hardware Graphics Card Hierarchy Chart to see where your card ranks. http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 650 MB available space
Helpful customer reviews
13 of 14 people (93%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: August 5
While it appears clunky at first, NNG soon redeems itself with constantly adding new tools and robots to create a fully automatic soup factory. Or take matters into your own hand hunting wildlife and doing all the work by yourself. Or just run around the planet until you find the perfect spot and ressources for your delicious goods!

After about 6 worlds I got enough robots to create an automatic crop-based soup factory. And as it looks like there are more worlds to come as some are hidden as well. Playtested solo, cannot commend on coop yet. I fully enjoy the game and just wasted a while afternoon and evening without even noticing. Which should alert me to some point at least.
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15 of 20 people (75%) found this review helpful
3 people found this review funny
4.6 hrs on record
Posted: August 5
PixelJunk™ never cease to amaze me with their game. it's always a unique game.
For this "Nom Nom Galaxy", it's like playing Terraria + managing your market share.

I don't have much to say about this game. It's just UNIQUE.
It's definitely worth a try.
Was this review helpful? Yes No Funny
17 of 24 people (71%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: August 7
Fun but poorly optimised.

The premise is fun, blending survival with an economic simulation.

However, the code is terribly shoddy - my computer is a few years old, but I can still run Skyrim on full without trouble. I can run Minecraft in 4K. But I cannot run a game with 2D sprites smoothly in a tiny window? What the hell?
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6 of 6 people (100%) found this review helpful
6.2 hrs on record
Posted: August 8
Nom Nom Galaxy is a 2D exploration game where you make soup and fight off attacks from competing companies.

The basic premise of the game is you crash land on an alien planet, setup a base with soup factory and soup launching rocket, collect ingredients from the surrounding flora and fauna, and make delicious soup to launch into space which gives you market share with each successful rocket. You then have to rinse and repeat until you have 100% market share over your competing soup making companies.

Pros: Really fun risk reward gameplay with a good learning curve and freedom to complete each area as you please.
Cons: Controls can be mapped a bit strange but you easily get used to it. Online COOP is laggy as hell even at 30 fps.
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9 of 12 people (75%) found this review helpful
9.9 hrs on record
Posted: August 21
I honestly tried to like this game, I really did. I'm a fan of factory games, 2D survival, and platformers- this should have been right up my alley. However, the entire game is a bunch of good ideas that are executed amazingly poorly.

On the plus side, the art is quite nice. The backgrounds are richly detailed and animation quality, while choppy at times, is consistent and pleasing. The music is nice and never feels annoying or repetitive during the time I played. Presentation is good across the board.

The mechanics are where the game breaks down. There's too many to list here, but I'd say almost every single aspect of this game is executed to a lackluster, and possibly even lazy, degree.

> You can build robots and conveyer belts to automate your factory- buut you never will because the robots are slow and idiotic, requiring mass numbers in order to even attempt efficiency.
> You can discover interesting new combinations of ingredients- buut just creating as many variations on the most common ones is far easier and more efficient than scouring the map for anything rare and non-renewable. (Not to mention that more valuable soup doesn't seem to affect much: mass numbers seem way better).
> You can construct a tank to help collect masses of ingredients- buut it's ridiculously expensive, slow, and only slightly faster than doing it yourself.
> You can use special power-up gums to improve your abilities- buut you likely won't because their effects are temporary and not very useful (other than negating fall damage or loss of oxygen).
> You get attacked by rival factions, necessitating defence- buut their pathing is so bad that by setting your base underground and walling everything off with blocks, they'll never be able to get at you. Also the turrets are terribly bad at aiming, meaning you'll have to defend everything manually anyway- which is GREAT if you were exploring already.

I could go on, but I think I've given the gist of why this game eventually bored and frustrated me. There's some fun to be had here, definitely. I have 9 hours on record right now and I don't regret trying this out, but I do feel disappointed. The slow grind to get upgrades, the terribly implemented mechanics, and just the reptetition that sets in really can't save this game.

It's a series of good ideas, executed poorly. If you like factory builders, try Factorio; if you like 2D survival, try Terraria.
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