The makers of the PixelJunk series welcome you to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews:
Overall:
Mostly Positive (379 reviews) - 75% of the 379 user reviews for this game are positive.
Release Date: Aug 3, 2015

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Packages that include this game

Buy PixelJunk Bundle

Includes 4 items: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

 

About This Game

From the award-winning developers behind PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter comes a genre-blending mash-up of Soup-tacular proportions!

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op and up to 4 players online

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Quad or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 9800 GT
    • DirectX: Version 10
    • Storage: 650 MB available space
    • Additional Notes: Laptops without dedicated GPU may have difficulty playing Nom Nom Galaxy. Please look at Tom's Hardware Graphics Card Hierarchy Chart to see where your card ranks. http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Storage: 650 MB available space
Helpful customer reviews
23 of 31 people (74%) found this review helpful
24 people found this review funny
72.1 hrs on record
Posted: December 3, 2015
A game about increasing the amount of soup at the expense of non-soup substances.

Souperb!
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17 of 27 people (63%) found this review helpful
5 people found this review funny
19.3 hrs on record
Posted: November 11, 2015
Build base, automate robots, make soup, defend base, launch soup into space.

Yes please.
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17 of 30 people (57%) found this review helpful
10.4 hrs on record
Posted: January 21
The game showed MASSIVE promise in Early Access, especially when they added online coop, the sad thing is, it only got WORSE after the game RELEASED, they completely BROKE the working multiplayer by forcing a badly done 30fps cap, sure they added a toggle for 60fps but it does absolutely nothing for online.

I was able to flawlessly play with 2 friends online in early access up to the point where they gave you everything unlocked because the story was not done I believe.

Now though, post release, I tried to play online with a friend, the game will load and you will crash at 60 fps as well as run around for a few seconds before both your games freeze and you get the loading circle in the bottom corner and then you are greeted with unplayable and badly done 30fps.

It doesn't help that the devs have pretty much confirmed they have abandoned the game(for now) to work on a new game. So save your money and avoid this game.
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4 of 5 people (80%) found this review helpful
6.7 hrs on record
Posted: January 12
This game is good. And I would totaly recommend this game.... For Singleplayer. In multiplayer this game is even better BUT! since the last update (Aug,15) U get a 30fps drop. Seems like the game thinks its out of sync and slows down the game. But it never goes sync again and you will stuck with a slow 30fps game. It happens in every game after 10-30 Sec. Till they dont fix it, I would not recommend NomNomGalaxy. Sadly....
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7 of 11 people (64%) found this review helpful
12.2 hrs on record
Posted: January 3
I liked this game, but I didn't even finish the campaign (conquest) mode because it got stale quickly due to technical issues. I'd like to revisit this game when (or rather if) it's more polished.

Pro's
  • Funny visual style.
  • Enjoyable soup production management. It's cool to try new recipies and see how the market reacts.

Cons
  • Online multiplayer apparently doesn't work. I can't try it because nobody plays. That's a shame, because that's one of the things that attracted me to the game when I saw the trailer.
  • Every 5-10 mins or so "night falls", resulting in the statistics for the day. You then continue to play the next day. First of all, this happens way too fast, but also all resources that were not picked up during the day despawn. That ties into the next point...
  • The game is all about automation, but the AI doesn't work too well. There is a robot for planting and a robot for harvesting ingredients, but more often than not one of them fails to do their job properly (they just idle around), leaving resources on the floor. This doesn't only ruin the whole "automation" aspect, but the resources also despawn like mentioned in the previous point. This unfortunately completely breaks the flow of the game. This is a point that's been discussed in various forum posts and also attempts were made to fix this, but it seems to be in vain.
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