Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews: Mostly Positive (41 reviews)
Release Date: Mar 13, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

How long will this game be in Early Access?

“We're aiming for a full release at the beginning of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for up to four players. While the exact number of planets and soups to discover are still up in the air, we want to provide a number of worlds for players to explore.”

What is the current state of the Early Access version?

“Nom Nom Galaxy is currently pre-Alpha, meaning there are many features that are still being implemented and lots of optimization work to done.”

Will the game be priced differently during and after Early Access?

“Nom Nom Galaxy will be the same price.”

How are you planning on involving the Community in your development process?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
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Recommended By Curators

"Showed at PAX Prime 2014."

Recent updates View all (23)

September 28

Nom Nom Galaxy Post-PAX Update #2 (Ver. 0.16 & 0.17)

Hello fellow Soup Entrepreneurs!

Last week we were occupied with the Tokyo Game Show and didn't have a blog update, but we're back in force this week with some welcome changes! We've been listening to the feedback on social media/Steam and this week's update addresses some of the issues our fellow Astroworkers have been concerned with. This isn't the last update, by any means, so continue to let us know how you feel about the changes as we develop Nom Nom.

Jump Jet



Gracefully navigating hostile environments is paramount for any successful Astroworker. For just three research keys, this new upgrade gives you the ability to double-jump!

Muscleman



One of the most popular requests has been the ability to carry more than one item. This upgrade has been long debated by the team on how it should actually be implemented. In the distant past we had a backpack type inventory, but it was cumbersome and therefore removed. We want to bring some of the functionality, however, so we're starting by giving the Astroworker an upgrade to carry two items.

We're still not sold on how this feature is currently working, so we want to hear players feedback on this one. Basically, this is a temporary solution that could be permanent (or expanded) based on your feedback. So let us know what you think!

Auto-climb



Improving getting around the planet has been a concern for us. Too often it's easier to just mow down everything in your way instead of actually walking around the terrain. We've added an auto-climb for one-step blocks now that we think will make it a little less frustrating.

The speed of regular climbing has also been adjusted. We've slowed it down so that you can hang on to edges a little easier. Please let us know if the speed is too slow.

Aim Lock

It's now possible to lock the position of the Buzzsaw and Shotgun by pressing L2 while using them. This makes it easier to jump and use both items.

First Rocket



You'll now be treated to a nice little animation when your first rocket goes out to customers!

Shotgun Floppy

The shotgun will now destroy blocks containing floppy disks.

Secondary Damage

Combat has become a lot more fun with this update. When you hit something with your buzzsaw now, other attacks, like bullets, missiles, and attacks from other Astroworkers, will add to the damage. This sets up some interesting combo opportunities. It's just the first of many improvements we have for combat.

Ver. 0.17 Hotfix

A combat bug that caused Astroworkers to take damage in the same fashion as enemies snuck its way into 0.16. This has been fixed in 0.17!

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!

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September 12

Nom Nom Nominated! Post-PAX Update #1 (Ver. 0.15)

Salutations Astroworkers!

We got some good news here at Soup Co. today! Nom Nom Galaxy has been nominated as a Finalist at Independent Games Festival China!



Here's to hoping we take home the Grand Soup Prize! That's probably not what it's called, but we'll rechristen it if we win!

This week we'll be doing the first of our Post-PAX updates for Nom Nom. PAX was a boon for us because we got to see what new players experiecne when they first set out to start their soup empire. These updates will be focused on addressing issues that we heard at the show and a few that have been echoing on the Steam forums.

Astroworkers will now have a base 15% increase to movement speed. Coupled with the AstroBoots upgrade, you'll be a Soup Speedster!



There seemed to be some confusion about rotating corridors for new players at PAX. Until we work out a more intuitive way to let players know that most base pieces can be rotated, we've added Vertical Corridor pieces to the Building Blueprints.



Ladders will no longer be the end all for supporting structures in midair. Any buildings places above ladders without proper support will now fall.

Girders and struts now transfer power to adjacent buildings! This will help base design variety. There's also a power indicator on blueprints when placing buildings.



Finally, we've fixed the zoom issue with the UFO Boss a.k.a the PAPP (Passive Aggressive Pestilence Platform). When playing co-op, you can now see what you're doing. Soup Co. would like to apologize for that. ;-)

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!

 

2 comments Read more
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About This Game

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • PVP gameplay
  • Montly Updates during Early Access Alpha!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
Helpful customer reviews
35 of 53 people (66%) found this review helpful
3.0 hrs on record
Early Access Review
This game isn't quite what I expected. I love the polish, the style, and theme. The mechanics are solid and fun.

I saw it compared to things like Terraria and Starbound, and while that isn't incorrect, it's not quite right either. This isn't a sandbox game. At the time of this review, there are "levels" and a finite play time.

The game is broken down into days with the goal to get 100% of the market from your competitor (which as far as I can tell, is just a virtual system selling soup rather than a physical entity playing in your map). For instance, there is no enemy building a base and harvesting resources.

When the day is over, you are transported back to your base to start again, some of the monster spawns and resources will have changed. I couldn't tell if it was randomly generated or based on some kind of ecology.

After completing the mission the game does allow you to go back to your mission and "continue to play" however, you can only play one day at a time because once the day is over, it quits you out because you already have 100% of the market share.

I'm not sure where they plan on going with this, if it's a linear experience or if they do plan to add more sandbox elements in it like the other games in the genre.

From what I played I enjoyed every bit of it, but am a little let down on the fact it isn't an open ended, indefinite game type. Maybe that's my own failings for not doing enough research, but I would love to see the polish, art, and mechanics of Nom Nom Galaxy to have a sandbox mode.

At this time, it's realyl well done, but there isn't enough content to warrant the sticker price, so for that reason I cannot recommend the game. Hopefuly when more mechanics are added, levels, or what have you, I can reverse my position.
Posted: May 31
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
3.1 hrs on record
Early Access Review
I was reluctant to get this game for awhile because I was afraid it was just another Terarriaesque game but I'm really pleased to discover that isn't the case. It incorporates several different mechanics into a very different and more directed experience. The game is focused around your base, a soup factory. You expand it by building modules; soup making machines, rockets to send the soup off to other planets and get paid, and turrets to defend the operation. In addition to the structural aspect you can also set up a network of robot laborers and conveyor belts to aid in distributing ingredients and soups throughout your factory, I haven't gotten to far into this aspect yet but it is something I'm looking forward to figuring out. You go out into the world and bring back ingredients, combining two of them into a soup. You can farm plants in oxygenated areas of the planet, however most of the planet is devoid of oxygen and you will slowly suffocate there. Playtime is divided into days, at the end of each day your profits for the day are displayed to you, you are given the opportunity to unlock certain upgrades, and then a new day begins starting you back at your base.

At this stage in early access I don't think there is a ton of content.

Also the game is lacking online multiplayer.

However it does have splitscreen 2 player co-op, which is a major plus.

Overall I would say this is a game to watch, and well worth picking up at the discounted price. The base building, day breakdown, and soup selling have the game feeling fresh and it shouldn't be mistaken as just another terraria type game. While it isn't perfect in it's execution of all these different mechanics it has a lot to build on and is quite fun as it is.
Posted: September 3
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3 of 4 people (75%) found this review helpful
8.9 hrs on record
Early Access Review
This game is fantastic for a number of reasons. First and foremost, the style is just amazing. The art is beautiful, the concept is hilarious, and everything about this game feels like it has a unique yet unified style. The gameplay, while resembling Terraria and Starbound, has a much faster pace to it with the day/night cycle and the daily scoreboard pushing you to want to do better with each passing day.

One great thing about this game is that it constantly had me smiling and laughing whenever I would come across a new enemy, a new type of soup or any other entity that came out of nowhere. It is a breath of fresh air of a game, and I would recommend it to anyone who might be on the fence.

A friend and I did a let's play of the co-op mode. If you are interested, we would love it if you checked our videos out!

Co-Op Let's Play
Posted: April 28
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.9 hrs on record
Early Access Review
I will admit I have only spent a small amount of time on this game but already feel that this has an AMAZING amount of promise. Though it isn't very big Nom Nom Galaxy offers intuitive gameplay, a simple but enthralling story and PVP unlike any I've ever seen.

In this game your goal is simple. Collect Ingredients, Make Soup, Send It Home, ??????????, Profit, Simple. But there in lies the intricacy, the game offers the player a chance to build soup EMPIRES by competeing in PVP on every world. Players best time gaining control of the soup market (measured in days) is saved to a leaderboard on each of the Planets. Players pick the Company they want to compete with and a "Ghost" mechanism, much like in racing games, battles you for control of the soup market.

That seems a bit dumb? Thats what your telling yourself, I thought so myself when I read about the game to, but its not. This isn't like "Cook, Serve, Delicious" There is more to the gameplay then that. In order to become a Soup GOD, you first need to establish a base. This is accomplished by building an office, a soup making plant, and a soup rocket (sends soup home, is not powered by soup... I think). This base can be incresed in size using hallways and more soup infrastructure, it can be made more efficient via conveyor belts and robotic workers, AND it can be defended by Turrets.

Why do I need to defend my soup base? Because with all trade markets there are crooks who want to bring down their opponents. So your rival in the game, a soup company ALL players are competeing against, will send waves of enemies in an attempt to destroy your office, Without the office, your base cannot produce soup, so protect it at all costs. This can be done with the turrets mentioned above as well as with weapons and tech unlocked in a semi-RPG item tree shown at the end of each work day.

FINALLY: Just as there is gameplay for builders, fighters, and managers, there is also gameplay for miners. One of the elements is digging DEEP into the planets your based on to collect delicious ingredients and Matter to increase the size of your base. Players will need to be warry though, for the only source of air below the surface is pockets of air, so when digging deep mind your distance to a pocket of air, or die a horrible death.

In closing: I think this game will be amazing when it hits full release. Though there are a few issues like not a lot of creatures and a limited amount of planets, there is no doubt in my mind that if this game is a success, we could easily see a Nom Nom Universe.
Posted: August 13
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0 of 1 people (0%) found this review helpful
2.5 hrs on record
Early Access Review
I love the game, but i don't like that you have to vs a rival corporation, there should be a sand box lke mode.
Posted: September 10
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44 of 58 people (76%) found this review helpful
2.2 hrs on record
Early Access Review
Your typical "Terraria" game with a twist. It's quite a bit more arcady then other games in those genres, with a constant threat of losing the market of soup, you must go out, find ingredients, make soup and ship it off, eventually just doing it by manpower alone becomes too slow, so purchasing aids is in order until the entire game turns into a soup making factory. You could think of it as having a slight Tekkit feel to it, maybe even as far as a... simple Tekkit Terraria.

The graphics have a nice textured feel to them, it's certainly one of the better looking games in its genre, with colorful characters and plenty to gawk at.

The controls feel nice, although the character can feel a tad slow at times, the tank is even slower but well... it's a tank. I found that not all was explained to me too clearly however, but it doesn't take long to figure out yourself.

Gameplay's addictive, typical Pixeljunk stuff, I find all their games are really fun, this is no exception.

I bought this in Early Access and as of now there's little content, no saves, bugged keyboard and mouse support and a few bugs, but I'd say this has a lot of potential and I'm looking forward to more.

Edit: Keyboard and mouse support has been added, saves are in, more content has been added and it's slowly realizing its potential, I could cry manly tears I'm that proud.
Posted: March 13
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