Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews: Very Positive (120 reviews)
Release Date: Mar 13, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

Approximately how long will this game be in Early Access?

“We're aiming for a full release the Summer of 2015”

How is the full version planned to differ from the Early Access version?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for two players and online co-op with four players. The campaign mode will feature 30 differnt worlds for you to explore and conquer!”

What is the current state of the Early Access version?

“Nom Nom Galaxy is currently in it's final stages of development. We're finishing online multiplayer, adding Steam features, and making final tweaks based on community feedback.”

Will the game be priced differently during and after Early Access?

“Nom Nom Galaxy will be the same price.”

How are you planning on involving the Community in your development process?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
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Buy Nom Nom Galaxy

Packages that include this game

Buy PixelJunk Bundle

Includes 4 items: Nom Nom Galaxy, PixelJunk Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

 

Recommended By Curators

"Explore like in Terraria while building a soup-factory base. Mellow music and cool graphics in true Q-games style. A promising Early Access gem!"

Recent updates View all (32)

July 6

Aggressive Networking! Nom Nom Galaxy Update (Ver. 00.99c)

Long time no soup, Astroworkers! Massive here to bring you the details on our latest update. We've made a number of big changes, fixed a lot of bugs, and added some features that you in the community have asked for. We're almost ready to go full steam, as it were, and just have a few more things to experiment with. This update is another big one, so get ready!

Four on the Floor
In this update we're finally bringing something that you've wanted for a very long time: 4P ONLINE CO-OP!



Now you can attempt to corner the space soup market as a member of a capitalistic quartet, delegating task to those best suited for the job like a BOSS! Explore further, build bigger, fight harder, MAKE THAT MONEY! You can combine 4 individual players or 2 local co-op and 2 other individual players. You can even use the newly added friend invite system to build your team!



This feature is still being improved, so the friends you invite will need to have Nom Nom Galaxy running or they won't automatically join the session. However, this will be streamlined in the future.

Consumer Reports
We've also been listening to your feedback and requests in response to the game in general and the 00.99a update in particular, and a number of those are also reflected in this update. The first of these is: you can now choose which gum to chew!



Sugar High
Galactic Gum comes in a variety of flavors that do strange, science-type things to Astroworkers, but until know you were completely at the whims of fate as to what you could use and when. This has been changed so you can now choose the best stick of gum to chew when a potentially life threatening or financially explosive situation is impending! Need more defense funding? Gold Rush! Pesky rock wall in the way? Boulder Bash! The power is yours!

A Shocking Display



We moved the DANGER banner! Although the purpose of this display is to warn Astroworkers of impending danger, it was often responsible for its fair share of headaches itself, by obstructing your view of the action. The position has been lowered to avoid this, and the transparency of the banner itself increased. Now YOU are the danger.

Under Construction
Corridor parts can now be overwritten with parts of a different shape, costing only the matter difference between the two. This should help with speedy renovations of the factory to better accommodate Astroworker needs.

Garden Variety
Previously, plant growth conditions did not carry over into S.O.O.P. mode when starting with a Conquest mode factory, but this has been remedied. Now Astroworkers can continue cultivating their little stretch of land uninterrupted! Also, to make automated gardening more effective, Clarence's harvesting time has been increased to prevent gardens from being destroyed.

There are also a number of smaller usability improvements and bug fixes, which are as follows:


  • Planet GSA-002 (Tutorial 2) removed
  • Both control schemes (Controller and Keyboard/Mouse) can now be used in menus, regardless of settings
  • Added windowed fullscreen as a display option
  • Increased sprinting oxygen cost
  • Fixed bug where 1P controller vibrated in place of 2P controller
  • Fixed bug where girders damaged enemies
  • Expanded construction trigger radius in tutorial
  • Fixed bug where player died if riding Hopper EX in water when battery died
  • Fixed bug where player got stuck in wall if damaged while riding Hopper EX
  • Fixed bug where sprinting while carrying soup used more oxygen
  • Fixed bug where memory became insufficient as planets were beaten
  • Fixed bug that caused Poisonpuffs to die in oxygen

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

2 comments Read more

June 18

Online Co-op Status

Just wanted to jump in and let everyone know that we're working hard to get drop-in, drop-out online co-op into the next update for Nom Nom Galaxy. There are a number of other small fixes that will arrive with that update, also.

As always, thanks for all the positive comments and constructive feedback! Our community truly is the rue in our jambalaya, the clam in our chowder, nay, the chicken in our noodle soup!

Anyhooo.... Update's on its way!

9 comments Read more
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About This Game

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • Monthly Updates during Early Access Alpha!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
Helpful customer reviews
6 of 6 people (100%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: June 18
Early Access Review
I love the concept, it's sort of like a stage-based Terraria and sidescrolling simplified version of Factorio had a baby. The problem arises in trying to figure crap out in the second level; you're given a semifunctional starter facility and a bunch of robot workers and instructed in the ways of punching robots and installing some equipment. You are not told how to make use of any of the conveyor belts lying around, how to get additional robots, how exactly the farming system works, how making a new soup blend causes some worker bots to deposit ingredients for them automatically, why a power generator is not considered "hooked up" to the rest of the facility despite being connected by one corridor...

It's a mess, I'm bashing my head against it trying to figure things out while also running my ♥♥♥ off trying to preserve my market share with the competing companies and barely managing to hold 50%. A stage can last multiple ingame days, although the day/night system seemingly serves no practical functionality whatsoever other than acting as a progress report, as you start the next day in the exact place that you just were, and they don't even act as checkpoints (which also means some aggravating forced long play sessions to complete a level).

Besides that the aesthetic is alright although as of yet a bit rough around the edges, controls are mostly okay but awkward on ladders or when trying to punch something without destroying terrain, the game runs at the size of a postage stamp when windowed, and pitches a massive fit when switching to fullscreen.

I feel like I'd enjoy the hell out of it if I could figure out what the ♥♥♥♥ is going on but I'm having a devil of a time getting that far. Level 2 needs a SERIOUS revamp, as it stands now it sucks as a tutorial. I still feel like I should recommend it for anyone who can figure out how the dickens to play it, though.
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3 of 3 people (100%) found this review helpful
11.5 hrs on record
Posted: June 23
Early Access Review
Soup, the final course. These are the diggings of the Starship NomNom. Its never ending mission: To eat strange new vegetables, to seek out new creatures and eat them, to boldly devour all that comes before it!

This game is full of potential and already packs quite a punch in delivering fun. Tasked by your overlords to explore the galaxy and find new worlds on which you'll create massive factories devoted to the glorious task of producing soup. You'll encounter creatures and vegetables and more that you'll shove into cans and send off into space. The goal of each world(stage) is to beat out the competition and win over 100% market share.

The time really pushes the pace of the game. Gameplay is broken up into days and getting as much accomplished as you each day is the key to victory. There is no out lasting the opponent. The longer you take the more and more resources of the planet you're consuming which can make finding enough resources to secure a large push to win very hard.

The gameplay is a mashup of a few different styles. Theres exploration, building, tower defense, and business simulation just to name a few.

There's a few rough edges to the game. I mentioned before that taking too long to get to victory can actually make the game much harder. There comes a point where you might have to abandon a map you've been working on for some time simply due to resources becoming too rare to make it feasible. There's also the fact that time doesn't stop when you enter the building menu which can make planning your base much harder as time is very valuable and can't be wasted. This can lead to mistakes in your building planning that you'll have to overcome. The combat is straight forward, but lacks any real punch or variety(at least in the early stages I've seen). There's enemy ships that show up that you must deploy buildings to help defeat and monsters(weird vegetable creatures) that you defeat to gain ingredients, both are straight forward and haven't offered any challenge as of yet.

However, despite the rough edges I find myself playing more and more like it's a drug.
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: June 18
Early Access Review
The ancients gave us soup!

Nice gameplay and artwork, pretty good for an alpha game.
Tutorial could be expanded and more keybinding options would be great.

Pixeljunk games are pretty hit and miss, but this one looks like a hit.
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3 of 4 people (75%) found this review helpful
57.8 hrs on record
Posted: June 14
Early Access Review
Great game to play co-op, 53hrs in and we keep coming back! We can't wait for the full release!

Not perfect, i'd give it 87%... but despite the shortcomings we have rallied around the couch co-op many times and had a blast :)
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1 of 1 people (100%) found this review helpful
18.9 hrs on record
Posted: June 25
Early Access Review
Soup was never this fun.
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