Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
User reviews: Very Positive (119 reviews)
Release Date: Mar 13, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

Approximately how long will this game be in Early Access?

“We're aiming for a full release the Summer of 2015”

How is the full version planned to differ from the Early Access version?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for two players and online co-op with four players. The campaign mode will feature 30 differnt worlds for you to explore and conquer!”

What is the current state of the Early Access version?

“Nom Nom Galaxy is currently in it's final stages of development. We're finishing online multiplayer, adding Steam features, and making final tweaks based on community feedback.”

Will the game be priced differently during and after Early Access?

“Nom Nom Galaxy will be the same price.”

How are you planning on involving the Community in your development process?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
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Buy Nom Nom Galaxy

Packages that include this game

Buy PixelJunk Bundle

Includes 4 items: Nom Nom Galaxy, PixelJunk Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

 

Recommended By Curators

"Explore like in Terraria while building a soup-factory base. Mellow music and cool graphics in true Q-games style. A promising Early Access gem!"

Recent updates View all (31)

June 18

Online Co-op Status

Just wanted to jump in and let everyone know that we're working hard to get drop-in, drop-out online co-op into the next update for Nom Nom Galaxy. There are a number of other small fixes that will arrive with that update, also.

As always, thanks for all the positive comments and constructive feedback! Our community truly is the rue in our jambalaya, the clam in our chowder, nay, the chicken in our noodle soup!

Anyhooo.... Update's on its way!

9 comments Read more

May 25

Soup for Steam

Loyal Early Access Astroworkers,

As you've probably noticed, Nom Nom Galaxy was release on PlayStation 4 earlier this month. Since many of you have been down with the Soup King since day one of Early Access, you might be wondering, "Has Robo-Shacho turned his back on us?!?"

Never! For the TL:DR folks, we'll be out of Early Access with the full game in June. It'll have everything the PS4 version has with a few tweaks. And if we have time, perhaps some special things for the folks that have been in the kitchen the longest. For those that want to get into the Five Ws & H, read on!

Nom Nom Galaxy was easily the most ambitious project we've embarked upon (until The Tomorrow Children! ^^). At it's core Nom Nom is a goal-driven sandbox game with a set loop; build a base, discover ingredients to make soup, ship soup to the galactic market, and beat your rivals. I have a ton of respect for other successful sandbox games now, as building a world like this and teaching the player how to successfully navigate it is EXTREMELY difficult. There are so many variables you have to account for, even if you're just talking about the base building aspect of the game. What will happen if the player places a building here? How do we make this intuitive so that they will understand it implicitly? These are design choices that you have to problem solve around and if you've played previous iterations of the game, you can see how we've evolved.

We had a very small team working on the game up until we went into Early Access last March. When we partnered with Double Eleven to bring the game to PlayStation 4, we were fortunate enough to get some of their staff to help. Those extra hands really helped with fleshing out lots of the content in the game and giving us design feedback. We'd probably still be working on it without their assistance, so I want to give a big shout out to everyone at D11.

One of the conditions of making a PS4 version, however, was that we needed to have the game finished by a certain time. This was in our original development plan when we agreed to work with D11 to bring the game over to PS4. We hoped to have both version ready to rocket to the market at the same time. But game development doesn't always go as you think it will and despite our best intentions, we could quite reach 100% market share at the end of the dev day. ;-)

So what is it we're working on? At the moment, we're finishing up a few key areas:

- 4 Player drop-in, dropout online multiplayer! This has always been one of the most requested features for Nom Nom. We're working with D11 to get this working as smoothly as possible on the PC now.

- Galactic Challenges. This mode was developed by D11 and is being brought over to the PC now. In this mode you'll have random challenges that cycle every two days. Earning high scores and times in these challenges will allow you to dominate the global leaderboards and reward you with powerful versions of gum to use in the regular game.

- There's a lot going on in Nom Nom Galaxy so it was tough for us to decide how to introduce all of the elements. The first tutorial give you the basics, then the second one throws the kitchen sink at you. We understand there is some frustration with this and we're going to do our best to update it make it easier to understand and complete.

- We're hard at work on the perks for people who bought into the higher tiers. Yamatron has done and amazing job on the digital art book and the alternative Astroworker costume. The soundtrack is also being mastered for those who purchased that tier.

- There are a couple of tweaks that we're working on now thanks to feedback that we've gotten from Early Access and the PS4 players. For example, navigating through available soup machines will be easier to understand with improvements to the UI. We're also testing out the ability to overwrite parts of your base with other pieces.

- In addition to the tweaks, we are still doing a lot of bug fixing and optimizations.

- Steam achievements (you can actually see them now, but they aren't active)

- Steam leaderboards

- Steam trading cards

- There are other things we want to do for the Steam version, such as adding more creative and competitive modes. If the Soup Gods are on our side we'll have more details about it later.

So when is all going to happen? We hope to roll out updates for testing in June and exit Early Access by the end of June.

We want to thank everyone that's been contributing feedback, submitting bug reports, streaming, making let's plays, tweeting, everything... We appreciate you taking part in the process and we'll have the full course in your hands shortly.

8 comments Read more
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About This Game

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • Monthly Updates during Early Access Alpha!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
Helpful customer reviews
6 of 6 people (100%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: June 18
Early Access Review
I love the concept, it's sort of like a stage-based Terraria and sidescrolling simplified version of Factorio had a baby. The problem arises in trying to figure crap out in the second level; you're given a semifunctional starter facility and a bunch of robot workers and instructed in the ways of punching robots and installing some equipment. You are not told how to make use of any of the conveyor belts lying around, how to get additional robots, how exactly the farming system works, how making a new soup blend causes some worker bots to deposit ingredients for them automatically, why a power generator is not considered "hooked up" to the rest of the facility despite being connected by one corridor...

It's a mess, I'm bashing my head against it trying to figure things out while also running my ♥♥♥ off trying to preserve my market share with the competing companies and barely managing to hold 50%. A stage can last multiple ingame days, although the day/night system seemingly serves no practical functionality whatsoever other than acting as a progress report, as you start the next day in the exact place that you just were, and they don't even act as checkpoints (which also means some aggravating forced long play sessions to complete a level).

Besides that the aesthetic is alright although as of yet a bit rough around the edges, controls are mostly okay but awkward on ladders or when trying to punch something without destroying terrain, the game runs at the size of a postage stamp when windowed, and pitches a massive fit when switching to fullscreen.

I feel like I'd enjoy the hell out of it if I could figure out what the ♥♥♥♥ is going on but I'm having a devil of a time getting that far. Level 2 needs a SERIOUS revamp, as it stands now it sucks as a tutorial. I still feel like I should recommend it for anyone who can figure out how the dickens to play it, though.
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: June 18
Early Access Review
The ancients gave us soup!

Nice gameplay and artwork, pretty good for an alpha game.
Tutorial could be expanded and more keybinding options would be great.

Pixeljunk games are pretty hit and miss, but this one looks like a hit.
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2 of 2 people (100%) found this review helpful
9.3 hrs on record
Posted: June 23
Early Access Review
Soup, the final course. These are the diggings of the Starship NomNom. Its never ending mission: To eat strange new vegetables, to seek out new creatures and eat them, to boldly devour all that comes before it!

This game is full of potential and already packs quite a punch in delivering fun. Tasked by your overlords to explore the galaxy and find new worlds on which you'll create massive factories devoted to the glorious task of producing soup. You'll encounter creatures and vegetables and more that you'll shove into cans and send off into space. The goal of each world(stage) is to beat out the competition and win over 100% market share.

The time really pushes the pace of the game. Gameplay is broken up into days and getting as much accomplished as you each day is the key to victory. There is no out lasting the opponent. The longer you take the more and more resources of the planet you're consuming which can make finding enough resources to secure a large push to win very hard.

The gameplay is a mashup of a few different styles. Theres exploration, building, tower defense, and business simulation just to name a few.

There's a few rough edges to the game. I mentioned before that taking too long to get to victory can actually make the game much harder. There comes a point where you might have to abandon a map you've been working on for some time simply due to resources becoming too rare to make it feasible. There's also the fact that time doesn't stop when you enter the building menu which can make planning your base much harder as time is very valuable and can't be wasted. This can lead to mistakes in your building planning that you'll have to overcome. The combat is straight forward, but lacks any real punch or variety(at least in the early stages I've seen). There's enemy ships that show up that you must deploy buildings to help defeat and monsters(weird vegetable creatures) that you defeat to gain ingredients, both are straight forward and haven't offered any challenge as of yet.

However, despite the rough edges I find myself playing more and more like it's a drug.
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3 of 4 people (75%) found this review helpful
57.8 hrs on record
Posted: June 14
Early Access Review
Great game to play co-op, 53hrs in and we keep coming back! We can't wait for the full release!

Not perfect, i'd give it 87%... but despite the shortcomings we have rallied around the couch co-op many times and had a blast :)
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1 of 1 people (100%) found this review helpful
18.9 hrs on record
Posted: June 25
Early Access Review
Soup was never this fun.
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