I love RPGs. In fact, I live for them. More open world, the better. I enjoy involved locales, scenic vistas, random quests which are not part of the main quest.
Sacred 2 has all of these things. As well as a complicated, involved character-building system, allowing you to customize your class from top to bottom. It's an ARPG, which involves more hack and slash than story, and I think that's a better side of "adventure" than long, drawn out speeches.
That being said, I didn't find this game entertaining. Don't get me wrong, the game has all of these things. In spades. There's more packed into this game than the last four or five I've played. And the control scheme and game play is almost identical to one of my old favorites, the original Dungeon Siege, as well as NWN1.
I just felt that as of the beginning, there was no real motivation aside from "level" and "loot" which takes me to the next region. I'm not talking themepark handholding. There are some bad mechanics at play here; like outleveling content and quests far before you've finished even a third of them. I'm still killing critters about 2-3 levels below me, forcing me to just walk off from 5 active quests to get into something a bit more challenging.
Secondarily, the "dungeon crawling" wasn't really done with anything interesting in most of the dungeons. Very few traps, no real reason to be there, just lots of slaughter and walking bags of XP and treasure. There was very little lore involved, so it's not like you're in "The Chaves of Chaos" or something, you're just in "RandomCave4332". There is some good humor here and there, and I can tell PnP players made this game. But aside from the few grave stones and a random floaty message, there's just.. something missing from these areas to make me WANT to explore them.
I'll probably come back to this in time and re-evaluate, but my initial 8 hours leaves me sort of wanting a reason (aside from the 1 minute cutscene at the beginning of the game) with what I'm doing, the places I'm visiting. Dungeon Siege sort of left you with a sense of wonder at seeing the lost dwarven caverns, crawling through the swamps of sadness or whatever.
This game is far more open world than most ARPGs, but has far less personality than many I've played. This is probably sacrilege to some, I just felt the mechanics were great, but the overall theme and feel left me wanting something with substance.