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Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Release Date: Apr 2, 2013

Buy Cities in Motion 2

$19.99

Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion: Design Classics, Cities in Motion: Design Marvels, Cities in Motion: Tokyo, Cities in Motion: Design Now, Cities in Motion: Metro Stations, Cities in Motion: German Cities, Cities in Motion: US Cities, Cities In Motion: Design Dreams, Cities in Motion: Ulm, Cities in Motion: Paris, Cities in Motion 2, Cities in Motion: Design Quirks, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Recent updates View all (2)

Cities in Motion 2: European Vehicle Pack - Now RELEASED

July 17th, 2014

Cities in Motion 2: European Vehicle Pack
THE WHEELS ON THE BUS GO ROUND & ROUND Pack yourself in one of five new vehicles inspired by the efficiency of large European cities and designed to keep your cities in motion. These new vehicles are not only easy on the eye, but they ride like a seamless untroubled dream. Jump on and experience the thrill of Jubilee GL and Roadmaster 2000. The Roadmaster is a modern classic and a very recognizable one with its two-storey build and red colour scheme. The GL might be slow on the turn, but makes up for that with fuel efficiency and low maintenance. For those who like to stay the course whilst being partial to rails, there is the City 26 tram, with its very low fuel consumption. For larger masses, try out the Galaxie HK metro train, or when your system serves huge amounts of people, head straight for the Musketeur 01. The Musketeur 01 has a sophisticated, sturdy and steel design that offers much despite its large fuel consumption. Become the conductor. Do the locomotion!

More details here:
http://forum.paradoxplaza.com/forum/showthread.php?789900-Cities-in-Motion-2-European-Vehicle-Pack-Now-RELEASED

2 comments Read more

Cities in Motion 2 - European Cities

March 12th, 2014

You asked and we listened. We're absolutely delighted to announce the latest Cities in Motion 2 expansion - European Cities, which features some stunning new structures inspired by some of the oldest cities in Europe.

The three cities feature a multitude of new striking buildings, 3 new maps and come with 6 new scenarios to really sink your teeth into.

Relive the grand elegance of European cities in a new setting? Get on board to keep the cities of Europe moving!

48 comments Read more

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About the Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

PC System Requirements

    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection

Mac System Requirements

    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection

Linux System Requirements

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Helpful customer reviews
120 of 136 people (88%) found this review helpful
223 products in account
24 reviews
49.3 hrs on record
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? Fúck you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
Posted: March 17th, 2014
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15 of 19 people (79%) found this review helpful
381 products in account
4 reviews
58.6 hrs on record
I played CiM1 and once I got used to it's quirks really enjoyed it.
Is CiM2 a better game? Well yes and no.

It's much more indepth and uses an expanded game mechanic compared to CiM1. In fact many of the unrealistic aspects of the game have been changed to make it more true to life. But with that change comes a more complicated game play and a lot more micro management making it less arcade and more sim now.
You don't just create routes, assigning enough vehicles to service the route, and adding more or upgrading to better ones as needed. Instead every route needs to start and end at a depot. The depots take care of repairing and adding or reducing vehicles on the route automaticlly, and you can have more then one route use a depot. That's as long as you make sure you have enough vehicles in the depot, because under supplying can create headaches and you won't even know why.
There is now a mechanic where you can control route timing which adds a new wrinkle, but again more micro management as well. And now you ticketing system has been expanded to give you fare zones. As well passengers seem much harder to please, so there's no massive jumps in riders with no massive jumps in revenue as well.
I should mention the one thing that hasn't changed is the quirks, this game has them too. For example when given an objective of building a route if you already have one doing exactly what's requested it won't notice. You'll actually have to kill the route and then rebuild it again before it registers it. Or if you have to build a route servicing a few locations if you build it normaly with it ending in the depot it won't register. You actually have make it loop a second time and then end at the depot. There's more weirdness here and there, so you just have to find the work arounds and/or tricks to side stepping them. Which is pretty much what you had to do with the first game, but it's a bit harder because of how in depth the game is.
Lastly while there was a lot of fixes and extra maps avaiable for CiM1 this isn't the case with CiM2. All DCL (which is priced much higher too) are extra vehicles with the exception of the monorails. It seems like it's not going to get anything else at this point so you have to consider that as well.

So I guess if you've played CiM1 you need to ask your self if you would of liked more or less of a sim and go from there. If you haven't played CiM1 I strongly suggest you do. I wouldn't say it was the better game, but it is the more accessible of the two. As for me I'm enjoying it for the most part, so I have to give it the recommendation. How strong it is on the other hand I'd say it's a 6-7 out of 10. So it's good, but not great, and it won't be to everyone's taste.
Posted: February 18th, 2014
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16 of 24 people (67%) found this review helpful
239 products in account
15 reviews
74.7 hrs on record
Background: I love city builders and have wanted to try this twist on the genre for quite some time.. and then Humble Bundle comes to the rescue. Have played the base game with none of the expansions.

Impressions: This is such a hard game to give a fair review too.. and it's not that it's a bad game... it just has a frustrating element to seemingly balance out every good one.

The biggest issues are with the tutorial poorly describes the two systems it covers and does very little to prepare you for the deep-end when it finishes. To really play with any degree of success it's essential to watch some tutorials videos online and read some fan sites to get information on just how the transport systems work.

There's so much game play and it's fun to build thriving economies but so frustrating when you cant see why your city is failing or when one poor choice has you scurrying back to the last save you made till you save before placing every single building.

The Good:
*Decent graphics and sound, not amazing but more than adequate.
*Nice touches like seeing individual people travelling around the network.
*A range of transport options that are nicely animated.
*Pre-order bonuses are now free in the inbuilt store.
*Intelligently connecting lines gives satisfying results.
*Growing a city really feels like you are making a difference.
*Creating routes requires some thought and the campaign makes you think more as you progress.
*Campaign is really fun, if disjointed, as you town hop back-n-fore.

The Bad:
*Steep learning curve and terribly inadequate tutorial.
*Graphics and sound don't wow you but aren't irritating either.
*Despite a range of transport several systems feel too much alike.
*Campaign missions are repetitive, boring and lack vital info.
*Ticket pricing and wages are lacking depth.
*Despite dozens of information windows some feedback just isn't available.
*Setting timetables is a chore, even with the copy function.
*Building/Stop upgrading is initially confusing.
*Very limited modding options, which could have been really fun.

Recommended for:
City builders and god game people. Certainly for teenagers as there's little to wow a younger audience.

Conclusion.
7/10. I so badly want to give this an 8/10 but the problems in the base game stop it being as fun as it so nearly was.
Posted: March 8th, 2014
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6 of 8 people (75%) found this review helpful
360 products in account
12 reviews
1.7 hrs on record
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
Posted: July 18th, 2014
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2 of 2 people (100%) found this review helpful
40 products in account
1 review
16.4 hrs on record
CIM2 is a fantastic game in which you can create an entire transit system, either following scenarios or in sandbox mode. The game itself is fantastic, and boasts excellent and lively graphics. The game runs very smoothly for me and has never crashed on me, nor has it lagged badly. (Although, don't try this on an under-par computer. It WILL crash then, but it's a high graphic game. What did you expect?)

All in all, I truly enjoy this game. It offers a plethora of playing time, as there is no definite end to the game. I would definitely recommend grabbing it from the store if you have a chance. It's worth it! :)
Posted: March 12th, 2014
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