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+ many different buildings
+ high sight
- graphically much worse than its predecessor
- ugly interface
+ day and night cycles, weekends
+ high watching factor in our own vehicles
+ passengers rise to realistic
- no more real cities as in the previous
- loveless text window
+ good environmental sounds
+ 5.1 sound
+ good vehicle sound
- but also bad
- distances from the sound source are calculated incorrectly
- boring, non-dynamic music
+ three levels of difficulty
+ sandbox mode, optionally with infinite money
- connections often incomprehensible (success / failure of lines)
- high risk impasse by miscalculation
- bad Tutorial
+ high replay value per city
+ you can create routes, city grows with
+ interesting traffic management (tunnels, bridges, driveways)
+ timetables and price zones
- no different epochs more
- no influence of the outside world
+ basically credible simulation
+ working traffic lights
+ realistic traffic behavior
- residents "beam" occasionally
- fire and police cars will be used only as a private car
Units & Buildings:
+ very many buildable road types
- only 17, sometimes very similar cars
- all vehicles always purchasable, no unlock motivation
- no neutral aviation and rail more
+ rival firms
+ built lines are preserved in later missions
+ twelve long missions
- however, the use of the five cities multiple times
- partly unclear main objectives
- boring missions
- in addition to orders from the random generator
+ solo playtime around 50 hours
+ very large cities
+ campaign and sandbox
+ powerful editor with terraforming
+ modding possible
- only five very similar cities
Multiplayer: not tested
After its successful predecessor, Cities in Motion 2 drives in my test himself against the wall. One might almost think that traffic simulation was published in haste for tapping still frustrated SimCity players quickly.
Graphics do not care because the simulation fans may call for simulated Cities in Motion 2 days but complex processes, and we can fine-tune all schedules. With the morning and evening rush hour, stripped-night schedules, and more recently weekend traffic, less commuting, but more passengers towards the park and opera.
And in Cities in Motion 2? There's no roller coaster still very busy, but only the gaping void. Even potential eye like a baseball stadium degenerate to the setting when no player even on Saturdays and Sundays are to be on the field - although visible flow of people into the arena. Just one of the many quirks of Cities in Motion. 2
Okay, we let the medi core graphics and atmosphere to get away - what's up with the pure aspect of simulation? Creates Cities in Motion 2, what has most recently messed SimCity, namely to create a true daily routine of its inhabitants? The answer is yes and no. Basically, the behavior is more realistic than the Sims.
Atmosphere: Cities in Motion 2
Far too drab cities, hardly notable buildings, including on weekends orphaned baseball stadiums - here there is nothing doing. As in its predecessor, with its amusement parks and train stations was going much more.
Simulation of the inhabitants: Cities in Motion 2
Here residents have a real life: permanent residence, permanent job, shopping, all within driving distance. Emergency on foot. Better: with our public transport. However we also experienced dropouts, then a Cim suddenly jumps to the destination.
Simulation of traffic: Cities in Motion 2
The traffic behavior is generally very easy to follow and realistic vehicles and pedestrians stop at red lights (except emergency vehicles!), Buses use their tracks. Jams - and give us opportunities to earn good money. However, fire engines and police cars are just window dressing and bring ordinary citizens to their jobs!
Transportation: Cities in Motion 2
Weak for a traffic simulation: Compared to its predecessor, there's only about half as many types of vehicles, and who are also very similar. The individual for is composed of many different cars and trucks, even motorcycles, but the "neutral" aviation and rail are kicked out, which brought a lot of atmosphere.
So: If you do not know the first Cities in Motion, I would highly recommend it. Cities in Motion 2 is more for genre fans. Cities in Motion 2 is a micromanager's dream, but lacks the smooth UI needed to make all that information digestible.
Score: 64 / 100
Sorry for my bad english.
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