Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews: Mixed (1,171 reviews)
Release Date: Apr 2, 2013

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Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

 

Recommended By Curators

"A decent transportation simulation game. Has some issue for many people and you could also just instead play Open Transport Tycoon Deluxe."

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Helpful customer reviews
225 of 264 people (85%) found this review helpful
4 people found this review funny
264.9 hrs on record
Posted: November 29, 2014
100% City Coverage by trams
Replace all roads with pedestrian roads
Charge people 300 for tram passes, regardless what zones
Making 600,000/week estimated
0 Reputation, but people take your vehicles anyways, because your their only means of transportation.

Congratulations, you just took over the city with public transportation, and there's nothing they can do about it.
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50 of 65 people (77%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: December 3, 2014
Great graphics. It's surprising how much you can zoom and watch the little details in the city. Amazing ideas in this game but the execution is very poor in some areas.

The average speed of a bus is 1.7km/h (in game hours). That means that timetables are practically useless since your night buses will get back to the depot at 3pm since some 9km lines will take 15 hours to finish. I don't understand what the developers were thinking. Is this supposed to be a simulator or not? Why would anyone use a bus that needs 4 hours to take him from his house to his work? What's the purpose of "rush hour" when buses take 1 hour to reach the first stop and then spend another 3 hours picking up people in the morning that want to go to work. I don't know, time in this game makes NO sense at all. It's an insane oversight that simply ruins the game.

If you use the custom rules you can set the time to run at 3%-4% of the normal rate which brings it to a real time simulation with buses driving around the city as they would in real life, taking the proper amount of time to reach places, and timetables become again useful. But that way, when you run out of money good luck waiting 5+ hours on your computer (with the high speed setting ON in-game) for an in-game week or so to pass so that you can buy a few more kilometers of metro rail. If we had more levels to the "high speed" buttons this "custom rules" scheme could actually work.
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26 of 33 people (79%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: December 7, 2014
The first Cities in Motion was an interesting enough game, more of a proof of concept than anything else, but it lacked a lot in the long-term game.The changes in Cities in Motion 2 are few, but pointed, and stand as a fairly significant departure from how things were in the first game. For starters, you don’t start in the past and progress through the ages – everything is fixed in the modern era. City maps are also much, much larger, and give a more varied and interesting landscape for you to work around. Cities also evolve dynamically now, instead of via a set progression path – players can plonk down their own roads and access-ways, and houses will spring up around them. The City AI will also react to where you start plonking down transport lines as well, so there’s a very to-and-fro dynamic going on. There are also a lot of minor tweaks, most notably in the management of your company and the lines themselves. Such a departure is not without its consequences though – what Cities in Motions 2 gains in more long-term, large scale gameplay, they lose in short-term, focused gameplay. When presented with your first, large city, it can be quite hard to know where to start.The campaign is largely forgettable, offering up a number of generic, unimaginative missions that you will also get during the sandbox game. In the latter, at least, you can decide to forgo a mission when it bores you, during the campaign you cannot.Much of its appeal lies in its commitment to the day-to-day workings of contemporary fictional cities over Cities in Motion's 100-year timelines for mostly unalterable maps of Berlin, Helsinki, Vienna, and Amsterdam – particularly in the way traffic patterns correspond to a day-and-night cycle and the way you can expect bursty rush hours on Monday mornings and Friday evenings.These additions provide a richer and more realistics experience that extends far beyond mere cosmetics.Yet the new commitment to realism also means that the pacing might seem unbearably slow, even with accelerated time.Cities in Motion 2's more realistic approach may leave it looking a little drabber than its predecessor, but its focus on dynamic cities, timetables, and ticket prices in a contemporary city in real time make it a significant improvement over its predecessor.
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10 of 11 people (91%) found this review helpful
1.9 hrs on record
Posted: March 9
This is a pretty game, a detailed game, and a game with some interesting and simple innovations like an amazing wealth of charts and graphs that you can really dig into to understand the city you're planning. Unfortunately, there are enough little quirks that made it difficult enough for me to play that I have to give it the thumbs down.

I didn't want to... I WANTED to build cool bus and trolley routes, but half the time my depots just wouldn't connect to the street they were right next to no matter how much I zoomed in and shifted roads around. I would like to say that building ferries made my city magically accessible, but it was dang hard to find a place where a pier would actually fit, much less a ferry depot, whatever that was called, and the silly ferry drivers couldn't manage to find their own way around a peninusla without a few straight line waypoints. People digging tunnels for the metro, on the other hand, were somewhat troubled by both straight lines and curves that were too tight... also, it's not clear to me how you can have underground metro stations but a metro line that can't cross under streets. Or was it just some streets?

I dislike writing negative reviews -- I'd give this a middling score if there were options between yes and no -- but I think this game could be made much better with some simple tweaks -- if I want to bulldoze a station, it's OK if I scrap a few vehicles in the mix; or just pop up a window asking me to sell or move them. Recommend some nice paths for overlapping lines that actually work, or give some tutorials that explain when and how a trolley line and a metro line can cross, because I really just couldn't figure out why some of my intersections were disallowed.

Oh well.
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11 of 17 people (65%) found this review helpful
29.1 hrs on record
Posted: December 19, 2014
Cities in motion 2 is a game where you have to build a transportation system.

When I first purchased the game, my friends were saying to me 'Why did you buy this, not Sims?'

This game is NOT like sims. The sole objective is to move people around, and this aspect of the game has been greatly presented, as there are loads of types of transport you can use. This game also has lots of DLC, which is not needed to have a good time but can greatly expand the game.

The community is great, and the Steam Workshop means you can download custom maps- and on top of all of this, it even has Steam trading cards!

Overall, I would give this game 9.5/10.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
63.4 hrs on record
Posted: February 2
This isn't your typical sim, it wasn't what I was expecting at least. The entire goal of this is to create public transport routes for different parts of the city while making a profit. How it determines the % you've covered isn't always clear, it was an enjoyable game for what it was.
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7 of 12 people (58%) found this review helpful
136.5 hrs on record
Posted: April 3
I enjoyed the first Cities in Motion and completed 100% of the achievements and campaigns. CIM2 retains some of the themes but rearchitects the engine and simulation. I eagerly picked it up, played through a little bit, enjoyed what I saw but found some of the controls difficult and frustrating, so it languished for awhile.

Then I started reading all of the excitement about Cities: Skylines in its prerelease phase, saw the simularities in the look and feel of C:S, and thought I'd take another look. Applying myself a little more, I found I was able to overcome some (but not all) of the frustration with the user interface of CIM2 and in belated retrospect, it is a very enjoyable simulation.

I'm planning to finish the campaign (and in a sale, maybe pick up some DLC) before moving on to Cities:Skylines, which I fully expect to build and expand on the CIM2 experience.
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11 of 20 people (55%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: December 1, 2014
I really tried to like this game. And it does have its good points. The cities look really nice, there's a decent variety in the types of cars and boats you can put out on the streets, and I even enjoyed messing up and starting over when I realized the routes I set down wouldn't work. It was decently challenging, but not hopelessly so.

But! But my real problem is that unless I wanted to sit there with the game running for hours without doing anything, well...I couldn't do anything. I build a few things, I run out of money. Ok! My budget is all in the green, I'll just wait for more money to come in, right? So I wait. And wait. And wait. And then I quit.

Would it have killed them to add one more faster game speed? :/
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4 of 8 people (50%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: December 28, 2014
I remember an old german game called "Verkehrsgigant". This looks like it just better. There is a lot of traffic management you can do. Ticket prices, zones, timetables. The game has powerful tools for line and vehicle management and so many ways to present data. It's a really complex simulations. You can even build roads to direct car traffic.

Some things are not so good. The interface is cumbersome and the tutorials are rather light on the subject matter (as in all Paradox games). There is a distinct lack of small cities or landscapes with several small cities. Getting thrown in a huge metropolis does feel overwehleming.

When I play it I do enjoy myself...but the interface kind of stops me from continuing, which is sad. You probably need time and patience for this game which I currently don't have. I would still buy it again.

---
Have a look at my channel
https://www.youtube.com/user/phoppe1980
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2 of 4 people (50%) found this review helpful
240.3 hrs on record
Posted: April 28
Good Game for City Transit, Would Recommend
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3 of 6 people (50%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: May 1
Simply not Worth it!

-Horrible and disturbing gameplay
+Good concept
+Nice graphics
-Bad camera
-No value

You better buy another game like: Tropico 4 or Cities Skylines. This is bad.
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221 of 261 people (85%) found this review helpful
1 person found this review funny
49.3 hrs on record
Posted: March 17, 2014
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? Fúck you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
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216 of 260 people (83%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: July 18, 2014
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
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143 of 179 people (80%) found this review helpful
1,686.3 hrs on record
Posted: November 26, 2013
This game is awesome! It has a few quirks, and is artificially difficult in "normal" mode, but it is still playable, once you learn how to use the Metros.

I tend to play it with my own rule set in sandbox mode, and I use that same ruleset in multiplayer mode with a close friend. As a result, a "day" lasts six hours! o.O

We enjoy the game for it's challenge, and yet the relaxed atmosphere and pace.
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80 of 94 people (85%) found this review helpful
19.3 hrs on record
Posted: July 16, 2014
After a lot of hours poured into trying to understand and enjoy this game, I just can't. As much as I love sims and management games, there are too many half-baked ideas and over-simplified systems.

- Zoning is a nice idea, but the brush to set zones is massive and impossible to use with any real precision. The handful of pixels that make up stations, is easily smothered by the massive zoning tool. And precision can be the difference between a perfectly priced line and a total failure.

- Ticket pricing is extremely finicky. Doing absolutely nothing but letting the simulation run can see costs fluctuate from $1 a ticket, up to $30, and back down to $1. All over the course of the week, and with no discernable pattern(rush-hours, night time, mid-day, weekend, doesn't matter). There is no real control, or even logic, to the numbers that are your life-blood.

-Side missions should be a good source of additional income to speed up gameplay, but instead lead the player astray and are not helpful at all. The paths/objectives requested are not lucrative at all and the small rewards do not make up for the costs of the projects requested. Holding onto "population increase" and "vehicle purchase" missions can be helpful, but are passive in nature and can be very time consuming. The point of the game is to build and manage, and to do so well. Why do side missions work to hinder the core mechanic of the game?

- While the game environment will make way for, and adjust to, whatever roads/rail systems you put in place, the control of routing lines, vehicles, and population can be incredibly difficult. Often it is easier to rebuild the existing road system instead of using what exists. But even then, the resulting design or plan the player has can be difficult to implement with the cumbersome and demanding pathing/planning system.

The game has a lot of good ideas and systems that just aren't fully fleshed out, realized, or functional. And what you do get is not very well explained, defined, or even remotely consistent. I did better taking out a massive loan, building two huge subway lines, then letting the game run for hours on end in the background. Trying to build interconnected systems similar to real world cities only lead to spectacular failures and wasted time.
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139 of 185 people (75%) found this review helpful
59.5 hrs on record
Posted: December 15, 2013
This game is great fun to play alone and even more fun to play with a friend in coop mode. But: The game is very limited in its options and gets boring and repetitive very soon. Also lots of sync-bugs prevent you from playing the multiplayer properly. I really enjoyed the coop mode, but you always only have a very limited time to play before the game totally craps you up.

WARNING: If you play this game in multiplayer over a longer period of time, you'll always get out of sync without any chance to get back. Your coop-partner may build lines but you don't see them and also other important data (like the time of the day, your money, your company value and your weekly income) is totally off for you and your partner. Saving and loading the game again does NOT help to fix this! (Edit: Turns out you can manually end the game, let the host send you the savefile and then load it again to enjoy another few minutes of synced multiplayer gaming until it gets out of sync again. It's still very annoying though, you kinda have to spend half your playing time to manually keep the game synced...)

Do I recommend this game? If this was a beta version: Totally yes! Unfortunatelly the options and variety of this game are very limited and it's totally bugged (at least the multiplayer) and there is very little chance that there are any updates still being made to this game, so it's not really worth its price.

All in all: Great concept, great ideas, bad implementation.
Stay away from this game and eventually hope for a sequel to make a better implementation of this great game concept.
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53 of 62 people (85%) found this review helpful
23.4 hrs on record
Posted: July 28, 2013
If you liked TTD (Transport Tycoon Deluxe) back in the days, you will most likely like this game as well. The goal is to transport people across a city in multitude of ways. The real challenge comes from efficency and you can really grind down in to the details. You can change the layout of the city by creating new roads (one way, avenues, with or without sidewalks or bus lanes) or you can adjust the individual time tables (frequency, what type of vehicle, times etc.) of busses and other transports.

It's a good deal of fun, and the simulation is really good. I can only recommend for those who liked TTD.
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82 of 112 people (73%) found this review helpful
2 people found this review funny
127.9 hrs on record
Posted: October 12, 2014
This game is great for those of us who enjoy just to manage the transport aspect of a city, and for those of us who love efficiency. The game is not a city builder in the traditional sense--you can build roads and expand your cities around them, but that isn't the primary focus of the game. That being said, there are some pretty serious challenges to the game, and the mechanics as well. I do have several concerns with the game in general, but I'll get to those in a bit.

Here's a breakdown:

The good:
-Seriously challenges you to be efficient
-Engine is good
-Large variety of possibilites, you can make your own city, workshop is available too
-Variety of transportation methods
-Building engine is easy to use and cool


Bad:
-Game is DLC-Based
-Stops are unrealistic---vehicles leave without being full when people are obviously running to the stop.
-Cars are stupid: they do not take advantage of multiple lanes going to the same place.
-Height of buildings are not realistic (It maxes out at about 35 stories).
-When building new roads, game is prone to developing tons and tons of elementary and high schools, forcing the player to demolish them so houses can be built.
-People are stupid: all vehicles yield to them--ALWAYS.
-Traffic lights make no sense
-No easy way to make central hubs.
-No control over individual lanes in roads.
-No right turn on red.
-No arrows.


All you really need to get money in a game is one good Metro line, then you can just hit fast forward for tons of money.
I like the game, but it gets boring and repetitive very quickly. Even with all of the DLC, it's really easy to just fall into the same rut over and over again. The game does a good job for those of us who enjoy city management, however that aspect of the game is fairly half-baked and automated. The content leaves a lot to be desired.

I do not reccommend the game to any of my friends.
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81 of 111 people (73%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: August 28, 2014
Love the idea of city-building and management games, especially when transport is involved. But as much as I want to love this game, I simply cannot, because its controls and mechanics are infuriating and extremely frustrating.
It is so damn annoying to do anything in this game. After an hour I was convinced that the game is deliberately doing everything the way I don't want it to, from camera movement to adding bus stops to setting schedules to building these damn metro tracks from hell that never go the way you want them to. It's amazing how counter-intuitive the controls are.

It is extremely hard to see the roads. Underground view is not really underground view, it's ground view + metro tracks, which makes both roads AND metro tracks impossible to see. Finding your bus stops is even worse, since their tiny transparent icons blend nicely into the background. Conclusion: You can't see anything. It all blends together.

Building metro tracks in this game is just the worst thing ever. They never remember or understand the elevation you chose. They don't want to connect to each other. If they do, they do it wrongly. Connecting a track to an underground depot is impossible, since the depot track is under the depot, rendering it invisible, so when you try to connect it, the track decides it now has to surface. After 10 minutes of this farce, I closed the game, promising myself to never play this again.

And this could be fixed by a patch. Only that it won't be, because the developers are adding new cosmetic DLC instead of actually fixing the broken game.

I'd love to play and like this game, but I can't, because every time I do, it leaves me frustrated and angry at it.
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125 of 191 people (65%) found this review helpful
2.9 hrs on record
Posted: November 26, 2013
I am a fan of the first installment of Cities in Motion and did not hesitate to buy number two. I was kind of disappointed. The fun of the real-world cities has been replaced with a big soulless city. I did not really get the hang of the new mechanics, it was a bit more difficult than Cities in Motion 1. If you are expecting the kind of arcade-style game play of Cities in Motion 1 I would not recommend this game. Also what is going on with the prices for the DLC? They are so expensive! If you are like me not a hardcore traffic simulation lover, I would stick with Cities in Motion 1.
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