Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews: Mixed (1,225 reviews)
Release Date: Apr 2, 2013

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Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

 

Recommended By Curators

"A decent transportation simulation game. Has some issue for many people and you could also just instead play Open Transport Tycoon Deluxe."

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Helpful customer reviews
62 of 76 people (82%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: March 9
This is a pretty game, a detailed game, and a game with some interesting and simple innovations like an amazing wealth of charts and graphs that you can really dig into to understand the city you're planning. Unfortunately, there are enough little quirks that made it difficult enough for me to play that I have to give it the thumbs down.

I didn't want to... I WANTED to build cool bus and trolley routes, but half the time my depots just wouldn't connect to the street they were right next to no matter how much I zoomed in and shifted roads around. I would like to say that building ferries made my city magically accessible, but it was dang hard to find a place where a pier would actually fit, much less a ferry depot, whatever that was called, and the silly ferry drivers couldn't manage to find their own way around a peninusla without a few straight line waypoints. People digging tunnels for the metro, on the other hand, were somewhat troubled by both straight lines and curves that were too tight... also, it's not clear to me how you can have underground metro stations but a metro line that can't cross under streets. Or was it just some streets?

I dislike writing negative reviews -- I'd give this a middling score if there were options between yes and no -- but I think this game could be made much better with some simple tweaks -- if I want to bulldoze a station, it's OK if I scrap a few vehicles in the mix; or just pop up a window asking me to sell or move them. Recommend some nice paths for overlapping lines that actually work, or give some tutorials that explain when and how a trolley line and a metro line can cross, because I really just couldn't figure out why some of my intersections were disallowed.

Oh well.
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17 of 26 people (65%) found this review helpful
136.5 hrs on record
Posted: April 3
I enjoyed the first Cities in Motion and completed 100% of the achievements and campaigns. CIM2 retains some of the themes but rearchitects the engine and simulation. I eagerly picked it up, played through a little bit, enjoyed what I saw but found some of the controls difficult and frustrating, so it languished for awhile.

Then I started reading all of the excitement about Cities: Skylines in its prerelease phase, saw the simularities in the look and feel of C:S, and thought I'd take another look. Applying myself a little more, I found I was able to overcome some (but not all) of the frustration with the user interface of CIM2 and in belated retrospect, it is a very enjoyable simulation.

I'm planning to finish the campaign (and in a sale, maybe pick up some DLC) before moving on to Cities:Skylines, which I fully expect to build and expand on the CIM2 experience.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
63.4 hrs on record
Posted: February 2
This isn't your typical sim, it wasn't what I was expecting at least. The entire goal of this is to create public transport routes for different parts of the city while making a profit. How it determines the % you've covered isn't always clear, it was an enjoyable game for what it was.
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3 of 3 people (100%) found this review helpful
36.1 hrs on record
Posted: June 21
This Game starts to get fun when you figure out how to play. For me, i took a couple of hours alongside some online research to figure out how to play.

The tough part in the begginning was figuring out how to connect roads, tram lines, trolley wires. However, turns out it was quite simple. Just click on the trolley line that is already built, & then click on the road ahead that you want to continue building the line.

I also had a tough time passing the first Campaign as they wanted 15% coverage, and even with my extensive coverage, i still was around 50% of that 15%. After many hours, I figured that building lines should be 2-Way(I built 1-way), which means that the line must go back and forth to the same stop area(just like a regular public transport train).

This game's tutorial could be improved too. I know that the developers are currently unlikely to change it right now, but the tutorial is very 'Wordy', which to many new players may not seem interesting. It lacks ineractivivity as well.

Other than these cons, this game still proves to be worthy city builder game.
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2 of 3 people (67%) found this review helpful
11.8 hrs on record
Posted: July 26
Cities in Motion 2 makes me want to cry. I've been playing the original for years now and I love that game (though I'm still yet to turn a profit). This updated version fixes the previous one's flaws in realism by adding depots and timetables, however now Cities in Motion is just a screen full of menus and graphs. This game dissappoints me because it took the relaxing first edition and made it into a business simulator. It's too complicated for me, and I would reccommend the original to people over this one. It's a dissappointment as I love Paradox and Colossal Order's games and I was ready to love this one. It just wasn't meant to be.

Sadly a thumbs down from me.
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