Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews:
Recent:
Mostly Positive (20 reviews) - 75% of the 20 user reviews in the last 30 days are positive.
Overall:
Mixed (1,412 reviews) - 59% of the 1,412 user reviews for this game are positive.
Release Date: Apr 2, 2013

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Buy Cities in Motion 2

Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

Buy Paradox Platinum Pack

Includes 6 items: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

 

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (20 reviews)
Overall:
Mixed (1,412 reviews)
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816 reviews match the filters above ( Mixed)
Recently Posted
KarmageddonGR
2.2 hrs
Posted: September 26
-
Helpful? Yes No Funny
aaronfranke
0.7 hrs
Posted: September 24
Kinda boring I mean you can't really build the city you can only create transportation. I'd recommend Cities: Skylines instead.
Helpful? Yes No Funny
F711
6.9 hrs
Posted: September 23
Great game. Tips: Should be able to create transfer metro stations that are in very close proximity to provide smooth transfers. Metro madness - should be able to have control cars on each end of the train when customizing. Other than that, pretty good
Helpful? Yes No Funny
grunkibis
0.2 hrs
Posted: September 14
did you ever buy a game, play it for 11 minutes and then decide life is too short? That's me here on Cities in Motion 2... hate to be shallow, and if you are a fanboy this review has to irritate you, but i just got repelled by the whole thing despite wanting, in that DOS retro mode, to get into this... now what? is it fun to micromanage which direction public transit flows? so i recommend this game ironically because it is exactly what it is == you with infinite human longevity will enjoy the minutia of determining which way the city bus maximizes its exit flow from the city? i admit i could have passed on sayinng anything but i almost re-downloaded this for another go and immediately remembered why i didnt reinstall this on my last PC.
Helpful? Yes No Funny
Sporea
0.2 hrs
Posted: September 11
not nice
Helpful? Yes No Funny
Brobbs
0.1 hrs
Posted: September 5
This game made me ♥♥♥ 2 times in 5 minutes!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
87.3 hrs on record
Posted: September 2
this game has a few bugs just like all games but some of them are terrible such as:

1)when building a piece of road or metro track to an existing road or metro track, the arrows that point to the direction that the line is heading towards suddenly dissapears until the nearest stop is deleted or a vehcile o that line goes onto that piece of road or tack.

CONS:Instead of fixing the bugs they decided introduce some DLC & they stopped development of the game is early 2015 so that they could start developing their latest game: Cities Skylines. TBH I think they only made this game & some DLC so that they could fund development of cities skylines which turned out to be much much worse than this game due to terrible traffic physics.

PRO's:Able to change the timetable of transport routes that you tender (You Cannot Un-Tender any services such as bus lines or tram lines.
Able to Gain & Loose MONEY
has a PARAMETER EDITOR
has a MAP EDITOR
has a SCENARIO EDITOR
has MAPS larger than Sim City 2013
has a TILT SHIFT EFFECT
allows you to buy upto 10 vehciles at any single time (Can be changed with parameters upto 30)

VERY ADDICTIVE as this stopped me from playing the addictive PRISON ARCHITECT.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: September 2
The UI had me squinting a couple of times, the camera controls were unnecessarily fiddly, but the level of attention to making your routes etc. work is quite impressive, however it's too much for my tiny little mind. If you enjoy making timetables and planning out routes for angry bus drivers, this is the game for you. If you enjoy games that are actually fun and entertaining, look elsewhere.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
30.0 hrs on record
Posted: September 20
Fun addicting game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.1 hrs on record
Posted: September 3
I have mixed feelings for this game. Its hard when you first get into it but after you've mastered everything this game is an easy 7/10. It could have been a 7 but i think that it can get boring and repetative after some time.
Worth the price tho!!

(EDIT)If anyone is reading this now...... i recommend you save up for simcity instead
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
123.0 hrs on record
Posted: September 23
A really good improovment over the first one and with steam workshop availlable this game is going places... literally.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
37.2 hrs on record
Posted: September 12
Best transport game ever, flexible control and organise timetable.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
328 of 380 people (86%) found this review helpful
436 people found this review funny
Recommended
333.4 hrs on record
Posted: November 29, 2014
100% City Coverage by trams
Replace all roads with pedestrian roads
Charge people 300 for tram passes, regardless what zones
Making 600,000/week estimated
0 Reputation, but people take your vehicles anyways, because your their only means of transportation.

Congratulations, you just took over the city with public transportation, and there's nothing they can do about it.

Jokes aside, this game is my "I'm bored, What do I mindlessly do for the next 1~3 hours?" game.
Was this review helpful? Yes No Funny
310 of 364 people (85%) found this review helpful
19 people found this review funny
Not Recommended
49.3 hrs on record
Posted: March 17, 2014
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? ♥♥♥♥♥ you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
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264 of 320 people (83%) found this review helpful
13 people found this review funny
Not Recommended
1.7 hrs on record
Posted: July 18, 2014
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
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80 of 84 people (95%) found this review helpful
5 people found this review funny
Recommended
98.0 hrs on record
Posted: September 23, 2015
The tutorial in this game is useless, since there's a ton of little annoying things that are not intuitive. But once you know, it works:

You have to delete and rebuild roads to get bus lanes. Trams can have tracks on medians and pedestrian paths, and you have to build the tram station appropriately (in the median or on the side of the road). Metros can be built elevated or underground with the page up/page down key (minimum clearance is 8m, which is two page ups/page downs). Building metro track at elevation zero (0 m) will enable your cursor to snap to metro track stubs. Building a metro track/road curve is like using the pen tool in photoshop: you drop a vertex with left click and you undo the last vertex with right click. Waterbuses cannot navigate through/around terrain, so you have to manually waypoint around those. The metro passenger entry point is that tiny "teleportation box" that appears on the nearest roadway when you build the station. Tram tracks/Trolley Wires need to be connected through intersections by clicking on the tracks/wires on one side, then clicking on the side you want to connect to. If there's no routable path to the next station, zoom in and inspect the roads for one-way streets and missing intersections. When you delete intersecting roads/metro tracks, the remaining road can still have remnants of an "intersection" that makes it count as two roads. That "intersection" can be deleted again to turn the road back into a single piece of road/track.

If you do play multiplayer, PAUSE THE GAME OR SLOW IT DOWN BEFORE DEMOLISHING ANYTHING, and try not to demolish a lot of things in rapid succession. Don't play it on the fastest speed. If you do desync, have one person share their save file with everyone else and overwrite their local saves, then try to rehost the game.

You can adjust the rulesets to do things like make the game speed slower (helpful for big, lagtacular maps) and increase depot size (recommended).

Hopefully reading this makes the game playable, since it's pretty fun once you know all the little things. But then again, I was determined to make it work.
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