Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews: Mixed (1,139 reviews)
Release Date: Apr 2, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Cities in Motion 2

Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

 

Recommended By Curators

"A decent transportation simulation game. Has some issue for many people and you could also just instead play Open Transport Tycoon Deluxe."

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Helpful customer reviews
159 of 181 people (88%) found this review helpful
1 person found this review funny
21.1 hrs on record
Posted: December 25, 2014
-
Click for Gameplay Trailer
-
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
Graphics:
+ many different buildings
+ high sight
- graphically much worse than its predecessor
- colorless-gray
- ugly interface

Atmosphere:
+ day and night cycles, weekends
+ high watching factor in our own vehicles
+ passengers rise to realistic
- no more real cities as in the previous
- loveless text window

Sound:
+ good environmental sounds
+ 5.1 sound
+ good vehicle sound
- but also bad
- distances from the sound source are calculated incorrectly
- boring, non-dynamic music

Balance:
+ three levels of difficulty
+ sandbox mode, optionally with infinite money
- connections often incomprehensible (success / failure of lines)
- high risk impasse by miscalculation
- bad Tutorial

Map Design:
+ high replay value per city
+ you can create routes, city grows with
+ interesting traffic management (tunnels, bridges, driveways)
+ timetables and price zones
- no different epochs more
- no influence of the outside world

AI:
+ basically credible simulation
+ working traffic lights
+ realistic traffic behavior
- residents "beam" occasionally
- fire and police cars will be used only as a private car

Units & Buildings:
+ very many buildable road types
- only 17, sometimes very similar cars
- all vehicles always purchasable, no unlock motivation
- no neutral aviation and rail more

Campaign:
+ rival firms
+ built lines are preserved in later missions
+ twelve long missions
- however, the use of the five cities multiple times
- partly unclear main objectives
- boring missions
- in addition to orders from the random generator

Game Size:
+ solo playtime around 50 hours
+ very large cities
+ campaign and sandbox
+ powerful editor with terraforming
+ modding possible
- only five very similar cities

Multiplayer: not tested

After its successful predecessor, Cities in Motion 2 drives in my test himself against the wall. One might almost think that traffic simulation was published in haste for tapping still frustrated SimCity players quickly.
Graphics do not care because the simulation fans may call for simulated Cities in Motion 2 days but complex processes, and we can fine-tune all schedules. With the morning and evening rush hour, stripped-night schedules, and more recently weekend traffic, less commuting, but more passengers towards the park and opera.

And in Cities in Motion 2? There's no roller coaster still very busy, but only the gaping void. Even potential eye like a baseball stadium degenerate to the setting when no player even on Saturdays and Sundays are to be on the field - although visible flow of people into the arena. Just one of the many quirks of Cities in Motion. 2
Okay, we let the medi core graphics and atmosphere to get away - what's up with the pure aspect of simulation? Creates Cities in Motion 2, what has most recently messed SimCity, namely to create a true daily routine of its inhabitants? The answer is yes and no. Basically, the behavior is more realistic than the Sims.

Atmosphere: Cities in Motion 2
Far too drab cities, hardly notable buildings, including on weekends orphaned baseball stadiums - here there is nothing doing. As in its predecessor, with its amusement parks and train stations was going much more.

Simulation of the inhabitants: Cities in Motion 2
Here residents have a real life: permanent residence, permanent job, shopping, all within driving distance. Emergency on foot. Better: with our public transport. However we also experienced dropouts, then a Cim suddenly jumps to the destination.

Simulation of traffic: Cities in Motion 2
The traffic behavior is generally very easy to follow and realistic vehicles and pedestrians stop at red lights (except emergency vehicles!), Buses use their tracks. Jams - and give us opportunities to earn good money. However, fire engines and police cars are just window dressing and bring ordinary citizens to their jobs!

Transportation: Cities in Motion 2
Weak for a traffic simulation: Compared to its predecessor, there's only about half as many types of vehicles, and who are also very similar. The individual for is composed of many different cars and trucks, even motorcycles, but the "neutral" aviation and rail are kicked out, which brought a lot of atmosphere.

So: If you do not know the first Cities in Motion, I would highly recommend it. Cities in Motion 2 is more for genre fans. Cities in Motion 2 is a micromanager's dream, but lacks the smooth UI needed to make all that information digestible.

Score: 64 / 100
gamestar.de

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:
Sub

My Steam Group:
GameTrailers and Reviews

My YouTube Channel:
Steam Reviews
Was this review helpful? Yes No Funny
151 of 178 people (85%) found this review helpful
5 people found this review funny
242.4 hrs on record
Posted: November 29, 2014
100% City Coverage by trams
Replace all roads with pedestrian roads
Charge people 300 for tram passes, regardless what zones
Making 600,000/week estimated
0 Reputation, but people take your vehicles anyways, because your their only means of transportation.

Congratulations, you just took over the city with public transportation, and there's nothing they can do about it.
Was this review helpful? Yes No Funny
73 of 96 people (76%) found this review helpful
2 people found this review funny
127.9 hrs on record
Posted: October 12, 2014
This game is great for those of us who enjoy just to manage the transport aspect of a city, and for those of us who love efficiency. The game is not a city builder in the traditional sense--you can build roads and expand your cities around them, but that isn't the primary focus of the game. That being said, there are some pretty serious challenges to the game, and the mechanics as well. I do have several concerns with the game in general, but I'll get to those in a bit.

Here's a breakdown:

The good:
-Seriously challenges you to be efficient
-Engine is good
-Large variety of possibilites, you can make your own city, workshop is available too
-Variety of transportation methods
-Building engine is easy to use and cool


Bad:
-Game is DLC-Based
-Stops are unrealistic---vehicles leave without being full when people are obviously running to the stop.
-Cars are stupid: they do not take advantage of multiple lanes going to the same place.
-Height of buildings are not realistic (It maxes out at about 35 stories).
-When building new roads, game is prone to developing tons and tons of elementary and high schools, forcing the player to demolish them so houses can be built.
-People are stupid: all vehicles yield to them--ALWAYS.
-Traffic lights make no sense
-No easy way to make central hubs.
-No control over individual lanes in roads.
-No right turn on red.
-No arrows.


All you really need to get money in a game is one good Metro line, then you can just hit fast forward for tons of money.
I like the game, but it gets boring and repetitive very quickly. Even with all of the DLC, it's really easy to just fall into the same rut over and over again. The game does a good job for those of us who enjoy city management, however that aspect of the game is fairly half-baked and automated. The content leaves a lot to be desired.

I do not reccommend the game to any of my friends.
Was this review helpful? Yes No Funny
22 of 27 people (81%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: December 7, 2014
The first Cities in Motion was an interesting enough game, more of a proof of concept than anything else, but it lacked a lot in the long-term game.The changes in Cities in Motion 2 are few, but pointed, and stand as a fairly significant departure from how things were in the first game. For starters, you don’t start in the past and progress through the ages – everything is fixed in the modern era. City maps are also much, much larger, and give a more varied and interesting landscape for you to work around. Cities also evolve dynamically now, instead of via a set progression path – players can plonk down their own roads and access-ways, and houses will spring up around them. The City AI will also react to where you start plonking down transport lines as well, so there’s a very to-and-fro dynamic going on. There are also a lot of minor tweaks, most notably in the management of your company and the lines themselves. Such a departure is not without its consequences though – what Cities in Motions 2 gains in more long-term, large scale gameplay, they lose in short-term, focused gameplay. When presented with your first, large city, it can be quite hard to know where to start.The campaign is largely forgettable, offering up a number of generic, unimaginative missions that you will also get during the sandbox game. In the latter, at least, you can decide to forgo a mission when it bores you, during the campaign you cannot.Much of its appeal lies in its commitment to the day-to-day workings of contemporary fictional cities over Cities in Motion's 100-year timelines for mostly unalterable maps of Berlin, Helsinki, Vienna, and Amsterdam – particularly in the way traffic patterns correspond to a day-and-night cycle and the way you can expect bursty rush hours on Monday mornings and Friday evenings.These additions provide a richer and more realistics experience that extends far beyond mere cosmetics.Yet the new commitment to realism also means that the pacing might seem unbearably slow, even with accelerated time.Cities in Motion 2's more realistic approach may leave it looking a little drabber than its predecessor, but its focus on dynamic cities, timetables, and ticket prices in a contemporary city in real time make it a significant improvement over its predecessor.
Was this review helpful? Yes No Funny
18 of 23 people (78%) found this review helpful
1 person found this review funny
37.2 hrs on record
Posted: November 1, 2014
Cities in Motion is a game about transporting people within a single city. You are doing this by building trams, buses, metros and boats. This is in difference to games like Railroad Tycoon, Transport Tycoon and most recently Train Fever where you transport people and goods between cities.

The base premise of the game works well with a well executed economy and people having regular destinations and are able to use several different lines to get to those destinations.

The game offers a pretty limited set of trams, metro trains, buses and boats. As far as I can make out if you want more you have to buy DLC:s.

The game has a campaign that is reasonable and also acts as a tutorial. It is not very special though.

Although it is possible to build a profitable tram network, if you want to make as much money as possible, it is almost always best to borrow money to build a couple of metro lines, which will make you enough money to build more metro lines. This makes the game a little bit more boring since not all options are viable.

The ingame time is something pretty confusing, since all lines take strange amount of time. It is easy to build 12 hour lines even in quite small city. And passengers are often quite happy to go to work in lines that take several hours. It leaves the impression that people in these cities are spending all of their time transporting themselves.
Was this review helpful? Yes No Funny
18 of 24 people (75%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: December 3, 2014
Great graphics. It's surprising how much you can zoom and watch the little details in the city. Amazing ideas in this game but the execution is very poor in some areas.

The average speed of a bus is 1.7km/h (in game hours). That means that timetables are practically useless since your night buses will get back to the depot at 3pm since some 9km lines will take 15 hours to finish. I don't understand what the developers were thinking. Is this supposed to be a simulator or not? Why would anyone use a bus that needs 4 hours to take him from his house to his work? What's the purpose of "rush hour" when buses take 1 hour to reach the first stop and then spend another 3 hours picking up people in the morning that want to go to work. I don't know, time in this game makes NO sense at all. It's an insane oversight that simply ruins the game.

If you use the custom rules you can set the time to run at 3%-4% of the normal rate which brings it to a real time simulation with buses driving around the city as they would in real life, taking the proper amount of time to reach places, and timetables become again useful. But that way, when you run out of money good luck waiting 5+ hours on your computer (with the high speed setting ON in-game) for an in-game week or so to pass so that you can buy a few more kilometers of metro rail. If we had more levels to the "high speed" buttons this "custom rules" scheme could actually work.
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: October 26, 2014
There is definitley depth to this game, so anyone who likes getting deep into the game systems and learning how they work will get some enjoyment out of this title. However, the simulation is just not up to snuff and it becomes apparent fast, which breaks immersion (if you're looking for that kind of stuff). There are a lot of controls but half of them are so obscured under other controls and options that navigating the UI is about as easy as finding a needle in a haystack! Overall, I would recommend this only if you really want to play a transport sim and you've gotten your fill of all the others out there (but i doubt there are too many of you that fit that statement).
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
1 person found this review funny
24.0 hrs on record
Posted: November 8, 2014
The game is an excellent time killer, but I find that it suffers from a lack of variety in transportation options. Overall I would say it has its fun times, just I wish for more complexity and more varied terrain. Regardless, I recomend the game if it goes on sale.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
28.5 hrs on record
Posted: December 19, 2014
Cities in motion 2 is a game where you have to build a transportation system.

When I first purchased the game, my friends were saying to me 'Why did you buy this, not Sims?'

This game is NOT like sims. The sole objective is to move people around, and this aspect of the game has been greatly presented, as there are loads of types of transport you can use. This game also has lots of DLC, which is not needed to have a good time but can greatly expand the game.

The community is great, and the Steam Workshop means you can download custom maps- and on top of all of this, it even has Steam trading cards!

Overall, I would give this game 9.5/10.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: December 1, 2014
I really tried to like this game. And it does have its good points. The cities look really nice, there's a decent variety in the types of cars and boats you can put out on the streets, and I even enjoyed messing up and starting over when I realized the routes I set down wouldn't work. It was decently challenging, but not hopelessly so.

But! But my real problem is that unless I wanted to sit there with the game running for hours without doing anything, well...I couldn't do anything. I build a few things, I run out of money. Ok! My budget is all in the green, I'll just wait for more money to come in, right? So I wait. And wait. And wait. And then I quit.

Would it have killed them to add one more faster game speed? :/
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
50.6 hrs on record
Posted: October 4, 2014
Much better than the original Cities in Motion, which was complete ♥♥♥♥ and very hard to make a profit on (even on Easy mode). Cities in Motion 2 has much better graphics, improved laying of tram and commuter rails including the option of elevated tracks. Routes can become crowded quite quicky if they are long distance and become popular, and it does take a while to work out the best solution to minimise delays and make better profits allowing you to invest back into improving your network.

The multiplayer has an odd few bugs depending on saves between those playing but all of this can be fixed each time by sending the save file to the rest of the party. Other than that it is great fun and adds alot to a genre of "Transport Tycoon" strategy games that no other has before.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
73.1 hrs on record
Posted: November 7, 2014
Pretty cool planning simulator. Brings back the addictive feelings I had when I used to play old versions of Sim City. Only this time I don't have to worry about where the buildings go. Just focus on connecting transport to them.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
22.0 hrs on record
Posted: October 26, 2014
If your expecting a simcity alternative, this is not it, however this is a pretty competent and enjoyable transport manager game (Y)
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
73.7 hrs on record
Posted: October 2, 2014
Nice game, if you like traffic. The citizens have realistic behaviour. It is challenging to transport them as fast as possible to their homes, their work or their leisure places. The graphics are not very good but in my opinion that's not very important.
Short version; this game is worth trying.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: March 2
LINUX PLAYERS.



Running Ubuntu Gnome 14.10, vishera cpu and ati vga. Game Freezes system after first seconds in tutorial. Garbage, unplayable, poorly ported to linux. You are advised.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: March 6
This game is buggy.

REALLY buggy.

I can't get this to run correctly on either my desktop with Ubuntu and an R9 270X, or even on my laptop, which runs Windows 7 and has an AMD A6 apu. The main menu and loading screens run at extremely low fps, and the actual game (when I could even get to it) had huge graphical, fps, and control issues that made it completely unplayable.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: March 9
This is a pretty game, a detailed game, and a game with some interesting and simple innovations like an amazing wealth of charts and graphs that you can really dig into to understand the city you're planning. Unfortunately, there are enough little quirks that made it difficult enough for me to play that I have to give it the thumbs down.

I didn't want to... I WANTED to build cool bus and trolley routes, but half the time my depots just wouldn't connect to the street they were right next to no matter how much I zoomed in and shifted roads around. I would like to say that building ferries made my city magically accessible, but it was dang hard to find a place where a pier would actually fit, much less a ferry depot, whatever that was called, and the silly ferry drivers couldn't manage to find their own way around a peninusla without a few straight line waypoints. People digging tunnels for the metro, on the other hand, were somewhat troubled by both straight lines and curves that were too tight... also, it's not clear to me how you can have underground metro stations but a metro line that can't cross under streets. Or was it just some streets?

I dislike writing negative reviews -- I'd give this a middling score if there were options between yes and no -- but I think this game could be made much better with some simple tweaks -- if I want to bulldoze a station, it's OK if I scrap a few vehicles in the mix; or just pop up a window asking me to sell or move them. Recommend some nice paths for overlapping lines that actually work, or give some tutorials that explain when and how a trolley line and a metro line can cross, because I really just couldn't figure out why some of my intersections were disallowed.

Oh well.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: February 23
This game is so frustrating and hard to control the game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3.8 hrs on record
Posted: February 23
meh, its not bad but there are better more entertaining ones. If you like games where you feel like your working then this is for you. Welcome to your dream job or planning bus routes, fares, buying buses and all that fun 60k a year kinda job.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
16.3 hrs on record
Posted: February 25
I have played Cities in Motion 1 and 2, but I miss just the atmosphere in the game if I compare it to Cities in Motion 1.

The graphics of CiM1 I find more atmosphere than CiM2. The standard cities are just buildings with some roads around it, in CiM1 there's just more decoration options (trees, mailboxes, newsstands, etc.).

What a pity that CiM2 not to modding. In CiM1 you had there a enough sites where you could get good mods, like the ScheweBahn mod.

There are some good things to report, the timetable is very convenient, because in CiM1 it is not easy to get a good frequency. The day/night cycle is a nice addition.
Was this review helpful? Yes No Funny