Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews: Mixed (911 reviews)
Release Date: Apr 2, 2013

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Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

 

Recommended By Curators

"A decent transportation simulation game. Has some issue for many people and you could also just instead play Open Transport Tycoon Deluxe."

Recent updates View all (2)

July 17

Cities in Motion 2: European Vehicle Pack - Now RELEASED

Cities in Motion 2: European Vehicle Pack
THE WHEELS ON THE BUS GO ROUND & ROUND Pack yourself in one of five new vehicles inspired by the efficiency of large European cities and designed to keep your cities in motion. These new vehicles are not only easy on the eye, but they ride like a seamless untroubled dream. Jump on and experience the thrill of Jubilee GL and Roadmaster 2000. The Roadmaster is a modern classic and a very recognizable one with its two-storey build and red colour scheme. The GL might be slow on the turn, but makes up for that with fuel efficiency and low maintenance. For those who like to stay the course whilst being partial to rails, there is the City 26 tram, with its very low fuel consumption. For larger masses, try out the Galaxie HK metro train, or when your system serves huge amounts of people, head straight for the Musketeur 01. The Musketeur 01 has a sophisticated, sturdy and steel design that offers much despite its large fuel consumption. Become the conductor. Do the locomotion!

More details here:
http://forum.paradoxplaza.com/forum/showthread.php?789900-Cities-in-Motion-2-European-Vehicle-Pack-Now-RELEASED

3 comments Read more

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Helpful customer reviews
7 of 8 people (88%) found this review helpful
1.7 hrs on record
Posted: October 26
There is definitley depth to this game, so anyone who likes getting deep into the game systems and learning how they work will get some enjoyment out of this title. However, the simulation is just not up to snuff and it becomes apparent fast, which breaks immersion (if you're looking for that kind of stuff). There are a lot of controls but half of them are so obscured under other controls and options that navigating the UI is about as easy as finding a needle in a haystack! Overall, I would recommend this only if you really want to play a transport sim and you've gotten your fill of all the others out there (but i doubt there are too many of you that fit that statement).
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4 of 4 people (100%) found this review helpful
37.2 hrs on record
Posted: November 1
Cities in Motion is a game about transporting people within a single city. You are doing this by building trams, buses, metros and boats. This is in difference to games like Railroad Tycoon, Transport Tycoon and most recently Train Fever where you transport people and goods between cities.

The base premise of the game works well with a well executed economy and people having regular destinations and are able to use several different lines to get to those destinations.

The game offers a pretty limited set of trams, metro trains, buses and boats. As far as I can make out if you want more you have to buy DLC:s.

The game has a campaign that is reasonable and also acts as a tutorial. It is not very special though.

Although it is possible to build a profitable tram network, if you want to make as much money as possible, it is almost always best to borrow money to build a couple of metro lines, which will make you enough money to build more metro lines. This makes the game a little bit more boring since not all options are viable.

The ingame time is something pretty confusing, since all lines take strange amount of time. It is easy to build 12 hour lines even in quite small city. And passengers are often quite happy to go to work in lines that take several hours. It leaves the impression that people in these cities are spending all of their time transporting themselves.
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2 of 2 people (100%) found this review helpful
23.4 hrs on record
Posted: November 8
The game is an excellent time killer, but I find that it suffers from a lack of variety in transportation options. Overall I would say it has its fun times, just I wish for more complexity and more varied terrain. Regardless, I recomend the game if it goes on sale.
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1 of 1 people (100%) found this review helpful
22.0 hrs on record
Posted: October 26
If your expecting a simcity alternative, this is not it, however this is a pretty competent and enjoyable transport manager game (Y)
Was this review helpful? Yes No
5 of 10 people (50%) found this review helpful
6.3 hrs on record
Posted: October 26
Gigantic, impersonal cities in a uniform shade of grey. No sense of history or being somewhere. I liked the original better because you got to inteact with the cities through time, and participate in their stories. This sequel has no soul.
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4 of 9 people (44%) found this review helpful
18.6 hrs on record
Posted: October 29
Fun game until you hit the bug and force you to replay, since reload or selling vehicles wont work.

Most of the time when I play the game, there are always some buses that stuck on the track, even if u were to sell the one that's stuck the next one will stuck at the same place. If you are lucky and doesn't encounter that bug, there's another bug, apparently after a while the station refuses to send out the vehicles,

I really like this game but as it's now the bug just make it frustrating, because if you want to report those bugs you have to register at paradox forum, and my experience with them aren't great either as it takes forever to just register due to the fact that after hitting the send botton it just keep loading and nothing happens....

All in all, untill the bug is fixed, I do not recommended the game to anyone.
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1 of 3 people (33%) found this review helpful
1.8 hrs on record
Posted: November 4
Love this game !
Very Detailed but has some bug
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2 of 6 people (33%) found this review helpful
13.3 hrs on record
Posted: November 3
I tried for hours finding out, how to manage all the tools in this game, until I realized, that it is the game, that doesnt work, not me.

As an old Sim City 2000 player, I see so much potential in the game engine for a good city building game, but it only focus on vehicles and transport and even that it does so badly.

A Bus needs 4 hours for 2 Kilomters, why arent you all going on foot?

Cars are blocking each other, I even managed to block a whole street with two bus lines, that stacked perfectly into each other, so no one could move anymore (also no warning from the game, when that happens).


I am so sad, because the game looks so good but you can do nothing with it. Maybe a good screensaver.

At my last attempt I downloaded a fine sandbox world with no buildings to freebuild my own city. But again, you cant say, what the city is building. Randomly living, city and industry areas are popping out, and you cant do anything to sort and manage it.

Like I said, the game is so damn pretty, but it does what it wants :(
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1 of 4 people (25%) found this review helpful
40.3 hrs on record
Posted: October 24
The Best Sandbox i own, really technical but very usefull, Fun buider...
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0 of 2 people (0%) found this review helpful
51.4 hrs on record
Posted: November 11
Once you get the controls down it is a very addicting game.
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0 of 3 people (0%) found this review helpful
209.8 hrs on record
Posted: November 13
STILL THE ABSOLUTE BEST RAIL CITY SIM GAME I'VE PLAYED TO DATE. SID MEIER'S RAILROADS IS ABOUT AS CLOSE TO PERFECT AS ANY RAIL SIM GETS AND I WISH SOMEONE WOULD BUILD ONE LIKE HIS THAT YOU CAN ADD BULDINGS TO AND ALL THAT STUFF YOURSELF, LIKE A REAL MODEL TRAIN SET. I'VE YET TO SEE ANYTHING LIKE IT, BUT I KEEP HOPING TO FIND IT ONE DAY. LOL! 8D
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0 of 3 people (0%) found this review helpful
32.1 hrs on record
Posted: October 29
Love it love it love it!
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
0.1 hrs on record
Posted: November 18
Was not worth the money not even on sale....
Was this review helpful? Yes No
1 of 7 people (14%) found this review helpful
32.2 hrs on record
Posted: October 30
Decent tbh
Was this review helpful? Yes No
0 of 7 people (0%) found this review helpful
1.2 hrs on record
Posted: November 6
Yeah, pretty average. I'd like to write an in depth review but my frustration levels have peeked. It's like they have tried to re-invent the wheel in the most difficult way possible... Thumbs down.
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2 of 13 people (15%) found this review helpful
1.0 hrs on record
Posted: October 27
Good ideas. Bad game.
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1 of 12 people (8%) found this review helpful
0.2 hrs on record
Posted: October 26
A lou of wanky oul pish
Was this review helpful? Yes No
73.0 hrs on record
Posted: November 7
Pretty cool planning simulator. Brings back the addictive feelings I had when I used to play old versions of Sim City. Only this time I don't have to worry about where the buildings go. Just focus on connecting transport to them.
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115 of 144 people (80%) found this review helpful
1.7 hrs on record
Posted: July 18
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
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47 of 56 people (84%) found this review helpful
19.3 hrs on record
Posted: July 16
After a lot of hours poured into trying to understand and enjoy this game, I just can't. As much as I love sims and management games, there are too many half-baked ideas and over-simplified systems.

- Zoning is a nice idea, but the brush to set zones is massive and impossible to use with any real precision. The handful of pixels that make up stations, is easily smothered by the massive zoning tool. And precision can be the difference between a perfectly priced line and a total failure.

- Ticket pricing is extremely finicky. Doing absolutely nothing but letting the simulation run can see costs fluctuate from $1 a ticket, up to $30, and back down to $1. All over the course of the week, and with no discernable pattern(rush-hours, night time, mid-day, weekend, doesn't matter). There is no real control, or even logic, to the numbers that are your life-blood.

-Side missions should be a good source of additional income to speed up gameplay, but instead lead the player astray and are not helpful at all. The paths/objectives requested are not lucrative at all and the small rewards do not make up for the costs of the projects requested. Holding onto "population increase" and "vehicle purchase" missions can be helpful, but are passive in nature and can be very time consuming. The point of the game is to build and manage, and to do so well. Why do side missions work to hinder the core mechanic of the game?

- While the game environment will make way for, and adjust to, whatever roads/rail systems you put in place, the control of routing lines, vehicles, and population can be incredibly difficult. Often it is easier to rebuild the existing road system instead of using what exists. But even then, the resulting design or plan the player has can be difficult to implement with the cumbersome and demanding pathing/planning system.

The game has a lot of good ideas and systems that just aren't fully fleshed out, realized, or functional. And what you do get is not very well explained, defined, or even remotely consistent. I did better taking out a massive loan, building two huge subway lines, then letting the game run for hours on end in the background. Trying to build interconnected systems similar to real world cities only lead to spectacular failures and wasted time.
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