Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews:
Recent:
Mixed (28 reviews) - 50% of the 28 user reviews in the last 30 days are positive.
Overall:
Mixed (1,459 reviews) - 58% of the 1,459 user reviews for this game are positive.
Release Date: Apr 2, 2013

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Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

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Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

Buy Paradox Platinum Pack

Includes 6 items: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

 

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (28 reviews)
Overall:
Mixed (1,459 reviews)
Recently Posted
WinbadTheFailer
( 31.6 hrs on record )
Posted: May 31
for reference i also have over 300 hours logged in CiM1

CiM2 is a very different feeling game than the original despite an identical premise. It definitely took me a lot longer to get into.

Cons:
- Steep learning curve. You'll probably fail a few games before you get the hang of identifying profitable routes.
- The default game mechanics make it ultimately almost impossible to fully serve a densely populated city. If you expand too quickly you'll start losing reputation *very* quickly as your vehicles get stuck in traffic jams and your stops fill up with unhappy passengers. Buses and trolleys are difficult to use for mass transit; you'll find yourself forced to use trams a lot, or else build your own bus-only roads.
- More demanding on hardware even on the lowest settings. I had a fairly decent older computer before this one and the game would overheat the cpu on a regular basis.
- Less user friendly in some respects. There's no confirmation before construction or most demolition. Constructed depots and roads take up more space than you would expect and it's easy to cut into the space mapped for city buildings without realizing it, which will cause them to pop out of existence immediately. Save before any renovation projects.
- Some of the randomized tasks are either worded very unclearly or programmed in a buggy way. A lot of the connections need to go both ways; unfortunately, Some won't be recognized even if you do that and I can't figure out what's going on.

Pros:
- CiM 1 was locked to a two-dimensional grid with some canned elevation differences. This game is 100% freeform 3D, with actual hills and valleys and streets curving all over the place. It feels natural, realistic, and alive.
- Higher level of transport simulation. With all your vehicles coming from and returning to depots it feels a lot more realistic.
- Individual and monthly ticket pricing, transit zones, etc. lets you control rider customer experience to an unparallelled degree. Vehicles can return to the same stop multiple times in a route or even loop back around the same route if you so choose. The freedom is yours to design exactly the transit system you want.
- The financial system is easier to track. Loans are simple to understand and repay; the game quickly informs you if your tickets are far too expensive or cheap in real time; there are graphs for every possible purpose you might want to look at. You can tailor your strategy to the situation seamlessly.
- The ability to build your own roads and tramways is *not* to be underestimated. You're not limited by the routes the scenario designer thought you might need. You can bypass high-traffic areas entirely by building a detour.
- Campaigns with a more free-form structure than the original. You can very much choose your own path to success.
- Game mechanics can be adjusted freely, tailoring the experience to what you want. But it only works for sandbox and custom games, not the built-in campaigns.
- That same feeling of almost zen-like relaxation you can get from the first game is definitely present here.

Conclusion: More to wrap your head around than the first game. This one definitely demands more from your mind and your hardware, but it does start to pay dividends eventually. What you'll find here is a very enticing game which offers the freedom to design the transit system you want to run. It's probably not for everyone, but it can definitely be a very enjoyable experience.
Helpful? Yes No Funny
butterflyvertigo
( 3.8 hrs on record )
Posted: May 29
It is a gorgeous game, but the mechanics are strange enough that I couldn't totally figure out how to play the game. Other city building games better.
Helpful? Yes No Funny
Baal
( 0.8 hrs on record )
Posted: May 26
This game is a worse version than the first Cities in Motion, I love city sims and specially traffic but I bought and uninstalled this game after a few hours of play
Helpful? Yes No Funny
Kyano
( 5.2 hrs on record )
Posted: May 25
I love it deffinelty buy it!
Helpful? Yes No Funny
CodeX
( 65.4 hrs on record )
Posted: May 21
The game is nice overall, but the insane amount of DLC which add vehicle and map variety to the game (could have been part of the game) are priced 5-12 euros each, and Im not going to pay that much for this game.
Helpful? Yes No Funny
luigi1921
( 32.2 hrs on record )
Posted: May 18
heads up buyers of CIM2:

RATED G FOR GRAY

IF YOUR FAVORITE COLOR IS GRAY, THEN THIS IS THE GAME FOR YOU!

needs more color!
Helpful? Yes No Funny
colethelion321
( 4.5 hrs on record )
Posted: May 17
i think its boring. more for old people.
Helpful? Yes No Funny
Aiden
( 3.8 hrs on record )
Posted: May 2
How do I refund it?
Helpful? Yes No Funny
camppendleton04
( 1.0 hrs on record )
Posted: April 30
Bad controls. Not intuitive enough. Jangly
Helpful? Yes No Funny
Berat_Sistemi
( 4.5 hrs on record )
Posted: April 29
i really want to play this game as intentet to.
BUT:
*you dont get any money earnings (at least i dont)
*Only busses work (metro,ships... dont work)
*Its really hard to play,navigate,earn money (even in arcade mode)
but overall,this game brings me back to paly more.

5.5/10 would send 1000 busses and never earn money again. :)
Helpful? Yes No Funny
Commander EPIC
( 3.1 hrs on record )
Posted: April 27
Unnecessarily complex interface, uninstalled again.
Helpful? Yes No Funny
KinG BuGGz
( 281.6 hrs on record )
Posted: April 25
For a simulation game centered around public transportation, it's fun. I actually have fun and find myself thinking about the game when i'm not playing it. It's addictive and hard to stop if you're into these kind of games. Saddly, the game has an issue with "crashes". Not in-game crashed which would probably be cool. But actually crashes of the game, it freezes and you have to force quit Steam altogether. If this happened once in a while it would be ok, but this happens at least 4 to 5 times a day. My Mac's specs are high and updated and I have the graphic rendering lower than normal. But the game has a lot of crashes. Other than that, the game is a pleasure to play and I would recommend it to everyone that would like it.
Helpful? Yes No Funny
Mr. Diggler
( 0.5 hrs on record )
Posted: April 18
Absolute ♥♥♥♥

10/10 Would absolute ♥♥♥♥ again
Helpful? Yes No Funny
Marco Wilson
( 4.1 hrs on record )
Posted: April 18
The game is too complex and the player has to micromanage every inch of track or other things etc.
Helpful? Yes No Funny
TheSithElite
( 1.9 hrs on record )
Posted: April 17
I didn't find much enjoyment in this game.
Helpful? Yes No Funny
sniperjozef
( 57.0 hrs on record )
Posted: April 17
Love it. Amazing relax, diferent kind of fun for every new game. For me excelent graphic and gameplay. Really recomend for anyone who likes buildings strategies.
Helpful? Yes No Funny
Sir Big Boss
( 0.3 hrs on record )
Posted: April 12
i am bad at this a dinnae like it a dinnae want it a want ma money back , ps jamie drummond is homo
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
12 of 18 people (67%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: April 9
Really struggle to get into this game, added more complexity but in a way that just makes the game more difficult to get used to. Would recommend CiM 1 really enjoy that game. If you dont have either game buy CiM 1, if you have the first game don't bother getting this one.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
281.6 hrs on record
Posted: April 25
For a simulation game centered around public transportation, it's fun. I actually have fun and find myself thinking about the game when i'm not playing it. It's addictive and hard to stop if you're into these kind of games. Saddly, the game has an issue with "crashes". Not in-game crashed which would probably be cool. But actually crashes of the game, it freezes and you have to force quit Steam altogether. If this happened once in a while it would be ok, but this happens at least 4 to 5 times a day. My Mac's specs are high and updated and I have the graphic rendering lower than normal. But the game has a lot of crashes. Other than that, the game is a pleasure to play and I would recommend it to everyone that would like it.
Was this review helpful? Yes No Funny
8 of 14 people (57%) found this review helpful
1 person found this review funny
Not Recommended
3.3 hrs on record
Posted: April 6
Frustrating, Bus stops are hard to delete. The bullzone button doesn't confirm what you wanted to delete like in Cim1. I deleted a road and avenue by mistake twice already. Construction is already hard as it is and now I have to start the Tutorial city again because of this problem.

I can't recommend this games. Seems more like a city construction management game where mistakes are costly. Other than that I have seen very little usage on my bus line and tram line in the tutorial so far.

What a let down compared to Cities in Motion 1.
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4 of 8 people (50%) found this review helpful
Recommended
57.0 hrs on record
Posted: April 17
Love it. Amazing relax, diferent kind of fun for every new game. For me excelent graphic and gameplay. Really recomend for anyone who likes buildings strategies.
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Most Helpful Reviews  In the past 180 days
28 of 30 people (93%) found this review helpful
1 person found this review funny
Recommended
81.3 hrs on record
Posted: February 2
For those who come from the newer game from the devs, Cities: Skylines wondering what this previous games of theirs is like: In short, CiM2 is [still] the best public transport simulator out there.
In Cities: Skylines you get a way bigger map area, better and faster engine, more possibilities for building a city - but its public tr. system is simplified, whereas CiM2 is completely built around that with lots more options.

Pros:
  • Schedules: Creation schedules is incredible, you can tailor each line to demand. Also worth setting different lines from a same depot to leave with a delay (e.g. fist buses leaving each line at 4:30,4:35,4:40 respectively, for instance) to avoid queuing, jams, etc on the roads nerby. Don't forget to buy enough vehicles for every depot, for servicing. Don't buy too many either because they won't fit in and just deteriorate over time, waiting on the streets.

  • Street types:: Building roads is incredible, you can curve the range of different types (avenues, one-way streets-bus lanes, and a large combination of these) at any angle and arc, more diversely than in Cities:Skylines.

  • Vehicle parameters: Acceleration, capacity, maintenance cost, fuel consumption, attractiveness.
    You can choose to invest in attractive vehicles early on to increase usage. You can choose smaller capacity vehicles running more frequently, or big ones running paced out.

  • Finances: You can set driver/reparimen/inspector wages (and nr. of inspectors). The sweet spot for inspectors tends to be 11 credit wages, and an amount so that they catch ~33% of freeloaders. This yields maximum income. The income from inspection nicely balances the loan payment amount usually

    Cons:
  • Loans: This is almost like cheat. will have almost unlimited money: You take a huge loan, and set a long nr of installments. It means you can build an infrastructure of metros straight away and guarantee decent income while never actually repaying it (as it may take ~50 in-game weeks or more). Have the decency to work with the 100k starting money, and also don't burn it on metros or trams. Start with buses and replace them later with trams/metros.

  • Campaign: The game jumps you into "Berlin", a huge city with a lot of tasks to do. It should start with a small village. Also the campaign scenarios are short, and not really diverse. Custom, free, Steam workshop user-created maps are great to try but offer no missions. Still it's fun to play this game as sandbox, like Cities: Skylines is also, basically.

  • Performance: On larger maps or a large nr. of lines the game likes quite a bit. It is actually caused by the overlay (floating icons for vehicles, stops, lines, depots) which can be turned off but cumbersom (individually).
    Also it is heavily CPU based, so even an 8-core AMD 8350 struggles on 3x speed (you don't play on 1x usually). When the CPU can't handle more, 3x feels like 1,5x. Not necessarily FPS drop but simulation speed is sluggish.

  • Vehicles: While there is a nice selection of vehicles, there is one ultimate one in each category, meaning I never actually tried most of the buses/trams as they are inferior.

  • Gameplay: While I put some 100+ hours into the game (therefore safe to say it is addictive) it is a grind sometimes. Also can't seem to change the default schedule to something better (2 hour frequency is really bad).

  • AI: The citizens very rarely glitch into circling some vehicle at a crosswalk when too many of them want to cross the road.

  • Road upgrade: Unfortunately, as good and diverse the road types are, you cannot upgrade them, but need to demolish and rebuild.

  • Ticket prices: The game allows you to set ticket prices for vehicle type vs zones, and for single ticket and passes. While this is great to be flexible, it also becomes a grind. Basically a huge table of 6*5*2 cells that you continually need to monitor and update because as you build new lines, demand changes and hence the prices (really complicated system, you will see. The game gives you hints whether a price is below or above the normal. Per cell. With an alert at notification bar every time there is a single cell (ticket combination) that deviates moderately. Ouch.)

  • Stop interest: The circle area of a stop that you place (which attracts only the buildings inside) is a little disappointing. A better solution would be the method in Train Fever where citizens will decide how much they need to walk, and they still choose a stop even if it's far, if it means they still get from A to B faster (that game starts from horse carriages are though).


    Overall I greatly recommend the game, with its flaws there is still a ton of plus, and is a fantastic simulation for anyone loving traffic, public transportation, or just plain management games! Support a small company :)
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15 of 21 people (71%) found this review helpful
2 people found this review funny
Recommended
24.5 hrs on record
Posted: January 1
Pros:
• Transportation zones
• How easily the road network can be modified (Actually even easier than Cities: Skylines, unfortunately it is why I also purchased Cities: Skylines)
• Everything transit related can be adjusted and a very real transit simulator

Cons:
• Not a full fledged city simulator, however that's not the point of the game

Similar games:
OpenTTD, Transport Tycoon Deluxe, SimCity 4, CitiesXL
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5 of 6 people (83%) found this review helpful
Recommended
31.8 hrs on record
Posted: February 23
I really loved this game! Even with Cities: Skylines now out, this game focuses more on the public transportation aspect of a city, and from what I've experienced in real life, these mechanics seem quite realistic. For someone who is really interested in a simulation/engineering game genre, this game really hits the spot. The game's experience is great, and the openness of the single player quests really encourages you to achieve them your own way in your city. With so many options, you can truly play a completely different game than somebody else. I really hope others like me can enjoy this game, and a special thanks to my friend for gifting me this game in the first place! :)
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4 of 6 people (67%) found this review helpful
Recommended
200.3 hrs on record
Posted: February 18
Yes the interface is clunky and its not a game genre that has mass appeal. Yet, this is such a mellow game and has a certian Zen quality which I love. Almost theraputic. This is my go-to game after a long day at work when I want to play something that is relaxed and fun.

If you like planning and strategy... this is a great game...
After Crusader Kings, this is my favorite game.
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3 of 5 people (60%) found this review helpful
Recommended
26.2 hrs on record
Posted: January 2
I highly recommend this game! If you have played Cities in Motion 1, you probably realize that there aren't too many vehicles and possibilities. Well, in Cities in Motion 2, you have a LOT more possibilities, vehicles, you also have larger maps. You can but amazing vehicles in the store, and the game itself is a whole lot better than the first one! And one more thing: the cities look much more realistic than in the first version of Cities in Motion.
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8 of 15 people (53%) found this review helpful
1 person found this review funny
Recommended
590.3 hrs on record
Posted: January 18
The game is super fun for transit lovers
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
46.8 hrs on record
Posted: January 4
Have you ever wanted to be in control of every little aspect of a public transportation company? Then by golly this is the game for you!
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
6 people found this review funny
Recommended
31.3 hrs on record
Posted: February 15
What the heck why are you angry for waiting JUST 40 min?

2 days later, the public trans system in my cities got a problem and I waited for a bus for nearly 30 min. I called the major's office.
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Most Helpful Reviews  Overall
303 of 353 people (86%) found this review helpful
403 people found this review funny
Recommended
325.1 hrs on record
Posted: November 29, 2014
100% City Coverage by trams
Replace all roads with pedestrian roads
Charge people 300 for tram passes, regardless what zones
Making 600,000/week estimated
0 Reputation, but people take your vehicles anyways, because your their only means of transportation.

Congratulations, you just took over the city with public transportation, and there's nothing they can do about it.
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292 of 344 people (85%) found this review helpful
15 people found this review funny
Not Recommended
49.3 hrs on record
Posted: March 17, 2014
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? ♥♥♥♥♥ you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
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254 of 305 people (83%) found this review helpful
9 people found this review funny
Not Recommended
1.7 hrs on record
Posted: July 18, 2014
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
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76 of 80 people (95%) found this review helpful
5 people found this review funny
Recommended
98.0 hrs on record
Posted: September 23, 2015
The tutorial in this game is useless, since there's a ton of little annoying things that are not intuitive. But once you know, it works:

You have to delete and rebuild roads to get bus lanes. Trams can have tracks on medians and pedestrian paths, and you have to build the tram station appropriately (in the median or on the side of the road). Metros can be built elevated or underground with the page up/page down key (minimum clearance is 8m, which is two page ups/page downs). Building metro track at elevation zero (0 m) will enable your cursor to snap to metro track stubs. Building a metro track/road curve is like using the pen tool in photoshop: you drop a vertex with left click and you undo the last vertex with right click. Waterbuses cannot navigate through/around terrain, so you have to manually waypoint around those. The metro passenger entry point is that tiny "teleportation box" that appears on the nearest roadway when you build the station. Tram tracks/Trolley Wires need to be connected through intersections by clicking on the tracks/wires on one side, then clicking on the side you want to connect to. If there's no routable path to the next station, zoom in and inspect the roads for one-way streets and missing intersections. When you delete intersecting roads/metro tracks, the remaining road can still have remnants of an "intersection" that makes it count as two roads. That "intersection" can be deleted again to turn the road back into a single piece of road/track.

If you do play multiplayer, PAUSE THE GAME OR SLOW IT DOWN BEFORE DEMOLISHING ANYTHING, and try not to demolish a lot of things in rapid succession. Don't play it on the fastest speed. If you do desync, have one person share their save file with everyone else and overwrite their local saves, then try to rehost the game.

You can adjust the rulesets to do things like make the game speed slower (helpful for big, lagtacular maps) and increase depot size (recommended).

Hopefully reading this makes the game playable, since it's pretty fun once you know all the little things. But then again, I was determined to make it work.
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146 of 182 people (80%) found this review helpful
1 person found this review funny
Recommended
1,722.2 hrs on record
Posted: November 26, 2013
This game is awesome! It has a few quirks, and is artificially difficult in "normal" mode, but it is still playable, once you learn how to use the Metros.

I tend to play it with my own rule set in sandbox mode, and I use that same ruleset in multiplayer mode with a close friend. As a result, a "day" lasts six hours! o.O

We enjoy the game for it's challenge, and yet the relaxed atmosphere and pace.
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90 of 108 people (83%) found this review helpful
2 people found this review funny
Not Recommended
19.3 hrs on record
Posted: July 16, 2014
After a lot of hours poured into trying to understand and enjoy this game, I just can't. As much as I love sims and management games, there are too many half-baked ideas and over-simplified systems.

- Zoning is a nice idea, but the brush to set zones is massive and impossible to use with any real precision. The handful of pixels that make up stations, is easily smothered by the massive zoning tool. And precision can be the difference between a perfectly priced line and a total failure.

- Ticket pricing is extremely finicky. Doing absolutely nothing but letting the simulation run can see costs fluctuate from $1 a ticket, up to $30, and back down to $1. All over the course of the week, and with no discernable pattern(rush-hours, night time, mid-day, weekend, doesn't matter). There is no real control, or even logic, to the numbers that are your life-blood.

-Side missions should be a good source of additional income to speed up gameplay, but instead lead the player astray and are not helpful at all. The paths/objectives requested are not lucrative at all and the small rewards do not make up for the costs of the projects requested. Holding onto "population increase" and "vehicle purchase" missions can be helpful, but are passive in nature and can be very time consuming. The point of the game is to build and manage, and to do so well. Why do side missions work to hinder the core mechanic of the game?

- While the game environment will make way for, and adjust to, whatever roads/rail systems you put in place, the control of routing lines, vehicles, and population can be incredibly difficult. Often it is easier to rebuild the existing road system instead of using what exists. But even then, the resulting design or plan the player has can be difficult to implement with the cumbersome and demanding pathing/planning system.

The game has a lot of good ideas and systems that just aren't fully fleshed out, realized, or functional. And what you do get is not very well explained, defined, or even remotely consistent. I did better taking out a massive loan, building two huge subway lines, then letting the game run for hours on end in the background. Trying to build interconnected systems similar to real world cities only lead to spectacular failures and wasted time.
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147 of 198 people (74%) found this review helpful
Not Recommended
59.5 hrs on record
Posted: December 15, 2013
This game is great fun to play alone and even more fun to play with a friend in coop mode. But: The game is very limited in its options and gets boring and repetitive very soon. Also lots of sync-bugs prevent you from playing the multiplayer properly. I really enjoyed the coop mode, but you always only have a very limited time to play before the game totally craps you up.

WARNING: If you play this game in multiplayer over a longer period of time, you'll always get out of sync without any chance to get back. Your coop-partner may build lines but you don't see them and also other important data (like the time of the day, your money, your company value and your weekly income) is totally off for you and your partner. Saving and loading the game again does NOT help to fix this! (Edit: Turns out you can manually end the game, let the host send you the savefile and then load it again to enjoy another few minutes of synced multiplayer gaming until it gets out of sync again. It's still very annoying though, you kinda have to spend half your playing time to manually keep the game synced...)

Do I recommend this game? If this was a beta version: Totally yes! Unfortunatelly the options and variety of this game are very limited and it's totally bugged (at least the multiplayer) and there is very little chance that there are any updates still being made to this game, so it's not really worth its price.

All in all: Great concept, great ideas, bad implementation.
Stay away from this game and eventually hope for a sequel to make a better implementation of this great game concept.
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55 of 64 people (86%) found this review helpful
Recommended
23.4 hrs on record
Posted: July 28, 2013
If you liked TTD (Transport Tycoon Deluxe) back in the days, you will most likely like this game as well. The goal is to transport people across a city in multitude of ways. The real challenge comes from efficency and you can really grind down in to the details. You can change the layout of the city by creating new roads (one way, avenues, with or without sidewalks or bus lanes) or you can adjust the individual time tables (frequency, what type of vehicle, times etc.) of busses and other transports.

It's a good deal of fun, and the simulation is really good. I can only recommend for those who liked TTD.
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