Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews: Mixed (877 reviews)
Release Date: Apr 2, 2013

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Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion: Design Classics, Cities in Motion: Design Marvels, Cities in Motion: Tokyo, Cities in Motion: Design Now, Cities in Motion: Metro Stations, Cities in Motion: German Cities, Cities in Motion: US Cities, Cities In Motion: Design Dreams, Cities in Motion: Ulm, Cities in Motion: Paris, Cities in Motion 2, Cities in Motion: Design Quirks, Cities in Motion 2: Bus Mania, Cities in Motion 2: Metro Madness, Cities in Motion 2: Wending Waterbuses, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Back to the Past, Cities in Motion 2: Olden Times

 

Recommended By Curators

"A decent transportation simulation game. Has some issue for many people and you could also just instead play Open Transport Tycoon Deluxe."

Recent updates View all (2)

July 17

Cities in Motion 2: European Vehicle Pack - Now RELEASED

Cities in Motion 2: European Vehicle Pack
THE WHEELS ON THE BUS GO ROUND & ROUND Pack yourself in one of five new vehicles inspired by the efficiency of large European cities and designed to keep your cities in motion. These new vehicles are not only easy on the eye, but they ride like a seamless untroubled dream. Jump on and experience the thrill of Jubilee GL and Roadmaster 2000. The Roadmaster is a modern classic and a very recognizable one with its two-storey build and red colour scheme. The GL might be slow on the turn, but makes up for that with fuel efficiency and low maintenance. For those who like to stay the course whilst being partial to rails, there is the City 26 tram, with its very low fuel consumption. For larger masses, try out the Galaxie HK metro train, or when your system serves huge amounts of people, head straight for the Musketeur 01. The Musketeur 01 has a sophisticated, sturdy and steel design that offers much despite its large fuel consumption. Become the conductor. Do the locomotion!

More details here:
http://forum.paradoxplaza.com/forum/showthread.php?789900-Cities-in-Motion-2-European-Vehicle-Pack-Now-RELEASED

3 comments Read more

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Helpful customer reviews
110 of 136 people (81%) found this review helpful
1.7 hrs on record
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
Posted: July 18
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45 of 53 people (85%) found this review helpful
19.3 hrs on record
After a lot of hours poured into trying to understand and enjoy this game, I just can't. As much as I love sims and management games, there are too many half-baked ideas and over-simplified systems.

- Zoning is a nice idea, but the brush to set zones is massive and impossible to use with any real precision. The handful of pixels that make up stations, is easily smothered by the massive zoning tool. And precision can be the difference between a perfectly priced line and a total failure.

- Ticket pricing is extremely finicky. Doing absolutely nothing but letting the simulation run can see costs fluctuate from $1 a ticket, up to $30, and back down to $1. All over the course of the week, and with no discernable pattern(rush-hours, night time, mid-day, weekend, doesn't matter). There is no real control, or even logic, to the numbers that are your life-blood.

-Side missions should be a good source of additional income to speed up gameplay, but instead lead the player astray and are not helpful at all. The paths/objectives requested are not lucrative at all and the small rewards do not make up for the costs of the projects requested. Holding onto "population increase" and "vehicle purchase" missions can be helpful, but are passive in nature and can be very time consuming. The point of the game is to build and manage, and to do so well. Why do side missions work to hinder the core mechanic of the game?

- While the game environment will make way for, and adjust to, whatever roads/rail systems you put in place, the control of routing lines, vehicles, and population can be incredibly difficult. Often it is easier to rebuild the existing road system instead of using what exists. But even then, the resulting design or plan the player has can be difficult to implement with the cumbersome and demanding pathing/planning system.

The game has a lot of good ideas and systems that just aren't fully fleshed out, realized, or functional. And what you do get is not very well explained, defined, or even remotely consistent. I did better taking out a massive loan, building two huge subway lines, then letting the game run for hours on end in the background. Trying to build interconnected systems similar to real world cities only lead to spectacular failures and wasted time.
Posted: July 16
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36 of 44 people (82%) found this review helpful
1.6 hrs on record
Love the idea of city-building and management games, especially when transport is involved. But as much as I want to love this game, I simply cannot, because its controls and mechanics are infuriating and extremely frustrating.
It is so damn annoying to do anything in this game. After an hour I was convinced that the game is deliberately doing everything the way I don't want it to, from camera movement to adding bus stops to setting schedules to building these damn metro tracks from hell that never go the way you want them to. It's amazing how counter-intuitive the controls are.

It is extremely hard to see the roads. Underground view is not really underground view, it's ground view + metro tracks, which makes both roads AND metro tracks impossible to see. Finding your bus stops is even worse, since their tiny transparent icons blend nicely into the background. Conclusion: You can't see anything. It all blends together.

Building metro tracks in this game is just the worst thing ever. They never remember or understand the elevation you chose. They don't want to connect to each other. If they do, they do it wrongly. Connecting a track to an underground depot is impossible, since the depot track is under the depot, rendering it invisible, so when you try to connect it, the track decides it now has to surface. After 10 minutes of this farce, I closed the game, promising myself to never play this again.

And this could be fixed by a patch. Only that it won't be, because the developers are adding new cosmetic DLC instead of actually fixing the broken game.

I'd love to play and like this game, but I can't, because every time I do, it leaves me frustrated and angry at it.
Posted: August 28
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40 of 54 people (74%) found this review helpful
82.7 hrs on record
You know one of those trainsets you want when you were kids but you didn't get it. This game fixed that for me. but instead of just trains, i get to play around with busses, trams, trolleys, waterbuses, monorails... I don't know.. something about controlling the schedules and watching little simulated people queuing up to enter my ride does it for me.. spent hours of my life trying to build the perfect system.

and then it crashes.
Posted: July 4
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13 of 21 people (62%) found this review helpful
5.3 hrs on record
One of the first things you will want to do is go into the options and enable mouse screen scrolling, which is bizarely disabled by default for some reason.

I played the first game when it came out and was pleasantly surprised, although the game was rather buggy (in relation to traffic and DLC). Although I have to say I enjoy playing the first one more than this sequel and although the games have the same theme they very much feel like different games.

This game also seems a big buggy as I was given several missions\tasks of creating routes between buildings and after doing so still staying at 0%. Fortunately the game allows you to cancel these misisons\tasks without penalising you and shortly afterwards a new mission will appear. The rewards given vs the the costs of creating a route is also quite a bit out. The missions\tasks also do seem a bit repetitive and uninspiring.

I feel the DLC is a bit overpriced and a bit of a cash cow, where some of it should be included with the game.

Although given its downsides the graphics are good, although you are more likely to keep zoomed out in a overhead view most the time as this is easier to place stops, the game is unique but I would still play the original cities in motion before trying this one.
Posted: August 28
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214 of 253 people (85%) found this review helpful
49.3 hrs on record
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? Fúck you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
Posted: March 17
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