Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
User reviews:
Recent:
Mixed (17 reviews) - 58% of the 17 user reviews in the last 30 days are positive.
Overall:
Mixed (1,520 reviews) - 58% of the 1,520 user reviews for this game are positive.
Release Date: Apr 2, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Cities in Motion 2

Packages that include this game

Buy Cities in Motion 2 Collection

Includes 8 items: Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses

Buy Cities in Motion 1 and 2 Collection

Includes 20 items: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

Buy Paradox Platinum Pack

Includes 6 items: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

 

Steam Workshop



Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.

About This Game

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.

Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.

Key Features

  • Dynamic cities
  • Player’s choices effect city growth
  • Day and night cycle
  • Manage the timetables
  • Multiplayer with both co-operative and competitive modes
  • Campaign and sandbox modes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Microsoft Windows XP/Vista/7/8
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:: Microsoft Windows 7/8
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:OSX Snow Leopard 10.6.3
    • Processor:2 GHz Dual core
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:OSX Snow Leopard 10.6.3 or later
    • Processor:3 GHz Quad core
    • Memory:4 GB RAM
    • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:3 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (17 reviews)
Overall:
Mixed (1,520 reviews)
Recently Posted
abc2ve
25.7 hrs
Posted: August 27
Quite different from Sim City 4 and Paradox's Cities Skylines. This game I found quite enjoyable despite my lack of interest relating to the management of mass transit systems. Overall managing and building the lines and routs for your mass transit systems isn't all too bad. The only issue I have with this game is that the random requests from citizens and challenges can seem bizzare when then only benifit a small block of your city's transit line.
Helpful? Yes No Funny
cirdec
569.3 hrs
Posted: August 27
A transportation-system-building game with more depth than a good city-building game.
Helpful? Yes No Funny
Fliksch
82.8 hrs
Posted: August 25
Cities in Motion 2,
hollymolly! I think it was one of the games i was really the most excited about since its release aaaaand ...? Did i get dissapointed? No i didnt. People always compare this game to the first Part of the series but thats not what i will do. In my opinion, this game has changed so much since the first part that we can see it as a complete new series, but if you ask me for my personal opnion .... i enjoyed this game more then the first one but there is still a few things which ... kinda bothered me in this game. Since i am really deep in that kind of Stuff like planning puplic transport solutions due to my studies i would like to see some minor things added like for examples:
-catenarys for the trams (this is actually the thing that annoyed me the most)
-Depots of an actuall "real" size
-more realistic catenary for te trolley

Well .... there is still a few veeeery little things but still ... all in all this game is very well made and is deffinitively one of my favourites in my library! Btw ... if any of you know any mods to improove/add the things i posted above, pls let me know :)

PS:
Sorry for my bad english! Its not my mother language!
Helpful? Yes No Funny
Boi
0.5 hrs
Posted: August 15
Cities in Motion 2
Helpful? Yes No Funny
DeadAnt
114.1 hrs
Posted: August 12
Nearly Identical as the first installment. Main difference i think is the increased complexity of route setups. You can set a bus "schedule" changing the amount of vehicles for different times of the day (ie. more busses during rush hour, less during midnight.) Other than that, it seemed nearly identical, but with new cities. Same engine, same models almost lol. Still fun.
Helpful? Yes No Funny
hello
0.1 hrs
Posted: August 11
I recently purchased this game, clicked "Play" and it will not load, I can play almost any game from steam and it will play but this game just gives me a white box and crashes.
Helpful? Yes No Funny
flyrobot27
2.7 hrs
Posted: August 9
The UI is unclear, unreasonable gameplay, and it lag very often.
Really wish I could get a refund (but I can't)
Helpful? Yes No Funny
ChiefBaron
6.5 hrs
Posted: August 5
The Economy of this game is ethier very real or very very broken at the start all you do is lose money since ticket sales create only small amounts of money. Another thing is if you're create a game about public transportation the people in your city should actually need public transportation only about 1-3 people would actually ride my bus in each route.


Pros
-Map creation
-Provides a sense of diffculty

Cons
-You lose that sense of diffculty rather fast not because you suceed but because its so boring
-Hard ♥♥♥ economy
-Busses are always late
-When busses are late the depot requests more busses even though they arent needed
Helpful? Yes No Funny
ybot2901
0.6 hrs
Posted: July 31
roads, yes, but no cars or even people. Building for no ♥♥♥♥♥♥♥ reason.
Helpful? Yes No Funny
bewbies
1.5 hrs
Posted: July 30
Product received for free
*Got this game for free.
Well, management games are just not my style, not to mention its all about transporting stuff (i only did the tutorial)
Yea building bus stops in a wasteland jungle, wasted 1hr of my precious laifu.
To those who are figuring to buy this game or not :-
1. You love management games? 50/50 since the review on this game isn't really positive.
2. Those who never played/doesnt play management games (like me), its a no go bruh.

After posting this review, Right clicks on this game ---> le uninstalls ---> back to dota and csgo




Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
114.1 hrs on record
Posted: August 12
Nearly Identical as the first installment. Main difference i think is the increased complexity of route setups. You can set a bus "schedule" changing the amount of vehicles for different times of the day (ie. more busses during rush hour, less during midnight.) Other than that, it seemed nearly identical, but with new cities. Same engine, same models almost lol. Still fun.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
82.8 hrs on record
Posted: August 25
Cities in Motion 2,
hollymolly! I think it was one of the games i was really the most excited about since its release aaaaand ...? Did i get dissapointed? No i didnt. People always compare this game to the first Part of the series but thats not what i will do. In my opinion, this game has changed so much since the first part that we can see it as a complete new series, but if you ask me for my personal opnion .... i enjoyed this game more then the first one but there is still a few things which ... kinda bothered me in this game. Since i am really deep in that kind of Stuff like planning puplic transport solutions due to my studies i would like to see some minor things added like for examples:
-catenarys for the trams (this is actually the thing that annoyed me the most)
-Depots of an actuall "real" size
-more realistic catenary for te trolley

Well .... there is still a few veeeery little things but still ... all in all this game is very well made and is deffinitively one of my favourites in my library! Btw ... if any of you know any mods to improove/add the things i posted above, pls let me know :)

PS:
Sorry for my bad english! Its not my mother language!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
569.3 hrs on record
Posted: August 27
A transportation-system-building game with more depth than a good city-building game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
25.7 hrs on record
Posted: August 27
Quite different from Sim City 4 and Paradox's Cities Skylines. This game I found quite enjoyable despite my lack of interest relating to the management of mass transit systems. Overall managing and building the lines and routs for your mass transit systems isn't all too bad. The only issue I have with this game is that the random requests from citizens and challenges can seem bizzare when then only benifit a small block of your city's transit line.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
322 of 374 people (86%) found this review helpful
433 people found this review funny
Recommended
333.4 hrs on record
Posted: November 29, 2014
100% City Coverage by trams
Replace all roads with pedestrian roads
Charge people 300 for tram passes, regardless what zones
Making 600,000/week estimated
0 Reputation, but people take your vehicles anyways, because your their only means of transportation.

Congratulations, you just took over the city with public transportation, and there's nothing they can do about it.

Jokes aside, this game is my "I'm bored, What do I mindlessly do for the next 1~3 hours?" game.
Was this review helpful? Yes No Funny
303 of 356 people (85%) found this review helpful
16 people found this review funny
Not Recommended
49.3 hrs on record
Posted: March 17, 2014
Ahh so much potential. So many bugs. Let me start by saying this is a game that would get a solid 8/10 if the developers had spent just a few more days polishing this off. Want to scroll around the map with the mouse? Too bad. Like a useful tutorial? Nien. Want to connect two metro lines together? ♥♥♥♥♥ you. Made a mistake about 50k$ ago designing that highway? No Undo. Time to load that save from a million years ago. When Chris Saywer made the ambrosia that is RollerCoaster Tycoon, he understood that you wanted to design a path - AND THEN pay for it. This was figured out in 1999 guys. Scenario goals not working? Let's check google; oh hey some people had the same problem six months ago. No patch, just more shít DLC. Here is the secret to winning for those interested: take out a huge loan and build one really good metro right at the start. Now leave your game on overnight and you can come back and have fun when you have actual cashflow. Cities in Motion 2 is a great sandbox game ruined by seemingly arbitrary design decisions at Paradox Interactive. 5/10 for a nice-looking game that doesn't deliver.
Was this review helpful? Yes No Funny
261 of 316 people (83%) found this review helpful
11 people found this review funny
Not Recommended
1.7 hrs on record
Posted: July 18, 2014
This game is a huge disappointment. An unenjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, Cities in Motion 1is a far superior and more enjoyable game.

I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch. Spreadsheets and boring route planning are the name of the game ("game") in CiM2.

Here are some examples of ways this game is worse than its predecessor, increasing from the nitpicky to the game-destroying:

1. The graphics are much worse, both in quality and art direction

CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

2. The UI is cluttered and incredibly confusing

This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

3. Instead of adding depth, they added layers of required and uninteresting micromanagement

For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

4. You are required to build depots to support each of your transit routes

There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

5. Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT

This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

So... transit problems solved. That was fun.

If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 supposedly is a game I'm left wondering WTF the point of playing it is.
Was this review helpful? Yes No Funny
79 of 83 people (95%) found this review helpful
5 people found this review funny
Recommended
98.0 hrs on record
Posted: September 23, 2015
The tutorial in this game is useless, since there's a ton of little annoying things that are not intuitive. But once you know, it works:

You have to delete and rebuild roads to get bus lanes. Trams can have tracks on medians and pedestrian paths, and you have to build the tram station appropriately (in the median or on the side of the road). Metros can be built elevated or underground with the page up/page down key (minimum clearance is 8m, which is two page ups/page downs). Building metro track at elevation zero (0 m) will enable your cursor to snap to metro track stubs. Building a metro track/road curve is like using the pen tool in photoshop: you drop a vertex with left click and you undo the last vertex with right click. Waterbuses cannot navigate through/around terrain, so you have to manually waypoint around those. The metro passenger entry point is that tiny "teleportation box" that appears on the nearest roadway when you build the station. Tram tracks/Trolley Wires need to be connected through intersections by clicking on the tracks/wires on one side, then clicking on the side you want to connect to. If there's no routable path to the next station, zoom in and inspect the roads for one-way streets and missing intersections. When you delete intersecting roads/metro tracks, the remaining road can still have remnants of an "intersection" that makes it count as two roads. That "intersection" can be deleted again to turn the road back into a single piece of road/track.

If you do play multiplayer, PAUSE THE GAME OR SLOW IT DOWN BEFORE DEMOLISHING ANYTHING, and try not to demolish a lot of things in rapid succession. Don't play it on the fastest speed. If you do desync, have one person share their save file with everyone else and overwrite their local saves, then try to rehost the game.

You can adjust the rulesets to do things like make the game speed slower (helpful for big, lagtacular maps) and increase depot size (recommended).

Hopefully reading this makes the game playable, since it's pretty fun once you know all the little things. But then again, I was determined to make it work.
Was this review helpful? Yes No Funny
149 of 185 people (81%) found this review helpful
1 person found this review funny
Recommended
1,730.6 hrs on record
Posted: November 26, 2013
This game is awesome! It has a few quirks, and is artificially difficult in "normal" mode, but it is still playable, once you learn how to use the Metros.

I tend to play it with my own rule set in sandbox mode, and I use that same ruleset in multiplayer mode with a close friend. As a result, a "day" lasts six hours! o.O

We enjoy the game for it's challenge, and yet the relaxed atmosphere and pace.
Was this review helpful? Yes No Funny
92 of 112 people (82%) found this review helpful
2 people found this review funny
Not Recommended
19.3 hrs on record
Posted: July 16, 2014
After a lot of hours poured into trying to understand and enjoy this game, I just can't. As much as I love sims and management games, there are too many half-baked ideas and over-simplified systems.

- Zoning is a nice idea, but the brush to set zones is massive and impossible to use with any real precision. The handful of pixels that make up stations, is easily smothered by the massive zoning tool. And precision can be the difference between a perfectly priced line and a total failure.

- Ticket pricing is extremely finicky. Doing absolutely nothing but letting the simulation run can see costs fluctuate from $1 a ticket, up to $30, and back down to $1. All over the course of the week, and with no discernable pattern(rush-hours, night time, mid-day, weekend, doesn't matter). There is no real control, or even logic, to the numbers that are your life-blood.

-Side missions should be a good source of additional income to speed up gameplay, but instead lead the player astray and are not helpful at all. The paths/objectives requested are not lucrative at all and the small rewards do not make up for the costs of the projects requested. Holding onto "population increase" and "vehicle purchase" missions can be helpful, but are passive in nature and can be very time consuming. The point of the game is to build and manage, and to do so well. Why do side missions work to hinder the core mechanic of the game?

- While the game environment will make way for, and adjust to, whatever roads/rail systems you put in place, the control of routing lines, vehicles, and population can be incredibly difficult. Often it is easier to rebuild the existing road system instead of using what exists. But even then, the resulting design or plan the player has can be difficult to implement with the cumbersome and demanding pathing/planning system.

The game has a lot of good ideas and systems that just aren't fully fleshed out, realized, or functional. And what you do get is not very well explained, defined, or even remotely consistent. I did better taking out a massive loan, building two huge subway lines, then letting the game run for hours on end in the background. Trying to build interconnected systems similar to real world cities only lead to spectacular failures and wasted time.
Was this review helpful? Yes No Funny