Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
User reviews: Very Positive (810 reviews)
Release Date: May 8, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Full Mojo Rampage

WEEKEND DEAL! Offer ends in

-50%
$12.99
$6.49

Buy Full Mojo Rampage - Four Pack

WEEKEND DEAL! Offer ends in

-50%
$39.99
$19.99
 

Recommended By Curators

"A top down dungeon crawler with roguelike elements. It has 4 player online co-op support and solid replay value."
Read the full review here.

Recent updates View all (11)

April 20

Patch 1.0.125 - Save & Continue

It took us a while but we found the bug that affected the Save & Continue feature. Now it should support all quests.
If you leave the game from a the map menu, you will be able to continue playing later from that point.

Other:

- We also tweaked the higher difficulty settings to make em a bit more forgiving. We would like to hear from players about these higher difficulty settings. Are they too hard right now?

- Translations updated with latest revisions by the community (thanks everybody!).


3 comments Read more

March 4

New patch: Progress saved in between levels and other minor fixes

Hi everyone,
We are releasing a patch (1.0.123) with some tweaks and technical improvements.

As some of you requested, we added the option to leave the game in between levels. So now if you need to stop playing for any reason you will be able to come back later and continue from where you left.

A new option will appear on the main menu to "continue" the game.

- 2nd controller can join a game at any time. No need to start a new game.

- Fixed an online achievement that was not being completed.

We are still working on the console version of the game. It has been a lot of work but now we are making a lot of progress! Should be out in no time.

Thanks!

14 comments Read more

Reviews

“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”
HardcoreGamer

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

About This Game

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features


  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests


    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character


    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map


    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.

    Gameplay


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

System Requirements

    Minimum:
    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
Helpful customer reviews
35 of 41 people (85%) found this review helpful
7.4 hrs on record
Posted: November 18, 2014
To sum it up, open world Isaac. You will like this if you also liked Isaac. But you may like this even if you did not, since it has some unique properties as well. But, it does not feel that complete yet, although it surely is fun.

(the game is not an openworld game though, but comparing this to Isaac the feel is there)

Features:
- The world is less randomized than it is required to be a roguelike. Actually, only order of the subquests and enemy types changes each time. While the map is also randomly generated, it does not do anything to the gameplay.
- Mojo Mixer is a well thought mechanism, really adds to strategic depth. And feel of shrines whether it is a risky choice or a gift is well done.
- It has a story, and a mild sense of humor.
- Gameplay-wise actually this is better than its counterparts.
- Just tried two of the gods, felt really unique. This is how it should be.
- There should be more achievements and rewards for completing each quest for different gods etc.
- Daily quests is useful to continue to play. So is endless mode.
- Even though the gametime is short, it is a hard game even at normal difficulty. And there is 4 more level. So it would have long gameplay.
- Use of wands is too shallow, since there is not any seperate wands inventory. Found a good wand but killed the boss already? This is sad, since it wont be with you for long.
- Persistence between lives is not overdone, so it does not feel like grinding.
- Item designs are good. But there are a few to be considered a roguelike. In my current playtime (6 hours) I saw more than half of them.

-i forgot one thing. optimization with this game just sucks. I am playing at 1280x720 resolution and medium level of graphics, and it barely is okay with my newly bought laptop. (I played better games with better settings) Since this is a roguelike, and roguelike players are not into graphics that much, this is not a big problem.

-UPDATE(03.02.15): This game's last content update was in May 2014. If this attitude of developers continue, I may change my review into a negative one, since being a roguelike requires randomness, and randomness requires lots of content.
Was this review helpful? Yes No Funny
26 of 29 people (90%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: December 5, 2014
This is what I wanted from Binding of Issac: Rebirth

♥♥♥♥ing
Co-op
Dungeon crawler

Well paced, sort of well balanced, there are plenty of interesting items, and again, there... is.... co-op....
Thankyou.

Standard Game Rating
  • Story: X/10 (Gods are doing stuff and whatnot... wasn't paying attention, didn't have to. wanted to play co-op dungeon crawler with friends.)
  • Gameplay: 10/10 (Items, sticks and things to use and decide on. what more could you ask out of a game like this.)
  • Presentation: 9/10 (Game looks pretty ♥♥♥♥ing great, it has a 3-d overview look and the game runs smoothly, and its smooth, and everything works together.)
  • Soundtrack: 9/10 (It fit, it was great. Not complaining.)
  • Replayability: 7/10 (I want to play this with friends however if someone doesn't play with you for one or 2 goes they feel underpowered until we all reach level cap. Kind of takes away from it, also there's a lack of people to play with.)
Was this review helpful? Yes No Funny
41 of 56 people (73%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: November 11, 2014
Pretty cute and good Roguelike 3D Topdown Dungeon Crawler :) Has pretty cute gfx has a very Tim Burton look too it and feel too it ! The Controls are spot on :) The music is pretty good also very Danny Elfman sounding ! Has a few unlocks also you can get with codes for masks and stuff (check the steam forums for the game ) :)

Game is pretty Addictive

I say thumbs up on this cute and fun game !! :thumb:
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
10.3 hrs on record
Posted: November 14, 2014
I have to say that I love this game and although it was said that multiplayer was death in last 3 days I never had problem to find someone to play with with.

Full Mojo Rampage is one of those games which came out of Early access done really well. The game is rogue lake with random generation, 4 main quests playable on 6 different difficuilties (each one offering aditional challenges), daily quests, survival modes (unlimited and X waves) and multiplayer both local and online.

When it comes to gameplay you have 8 different "gods of voodoo" you can choose from, each one with 2 different active abilities. From passives you pick several (based on your level, currently at lvl 11 I can pick 5 of them (out of 24)) by default and up to that you can buy blessing for ingame currency. When it comes to currency game works with 2 of them - medals, which are only working out of game to unlock new gods, masks and blessings, and gold, working as unlocks of new levels of pins (passives) and ingame currency for shops.

Overall i had a great time with FMR so far and I will probably go back very soon :-)
Was this review helpful? Yes No Funny
31 of 53 people (58%) found this review helpful
2.7 hrs on record
Posted: November 13, 2014
It's times like this that make me wish our choices were "yes," "no," and "maybe if it's on a really good sale because paying full-price for this game is like paying twenty dollars for a snack-sized bag of Doritos."

The setting is nifty, but nothing else really stands out.

It's a roguelite that doesn't pick up after a few hours, and the actual gameplay is more like a twin-stick shooter with upgrades. Some people might compare it to Binding of Isaac, but I've put dozens of hours into Isaac and still enjoy it—I was bored of this one in less than five hours.
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
3.6 hrs on record
Posted: October 28, 2014
This game really shines if you have other people to play it with. At the time of this review, I can't speak for any other way to play other than with 3 people you know through Steam chat or Skype. Hilarity, hijinx, and hoodoo await!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
25.8 hrs on record
Posted: December 1, 2014
If you didn't think there was enough "Gauntlet" in "Gauntlet", you should probably invest in this. I will mention Gauntlet rather a lot in this "review", btw.

The first point, and it's a reasonably large one, that this game scores over Gauntlet is that it has genuinely random (thus replayable ad inifinitum*) levels and a fairly expansive character customization section make this a far more worthwhile purchase. Gauntlet promised randomised, limitless levels and failed to deliver, preferring instead to rotate a level through 180degrees or make you do them "the opposite way round" (from start to finish in a 'death' level, for example). It's obvious, woeful and does nothing to hide the fact that you're always playing from a small group of levels that can easily be remembered, no matter what way round they are.

There are also more "world types" than in Gauntlet.

The player upgrade system is somewhat similar but, again, full mojo rampage has a better one. There's more to spend your ingame currency on and the prices of everything gets quite high so you need to take time to find cash. This isn't annoying, however. Also, found items can be sold in the shops ingame, which produces a lot of extra cash. Item drops are random and there are a LOT of different items that you can find. You can also mix together 2 items to get a single item with all the effects of the 2 individual ones. This is a fun way to make interesting "charms" to equip and also an interesting way to cause a sort of "inventory game" to arise, wherein the player must decide what stuff to keep/dump in favour of potentially more useful items. You can also expand your inventory, too, so it's possible to carry more. I liked this aspect of the game as, again, it adds another random dimension to things that makes each playthrough different.

I've put a fair amount of time into the game and I still find it fun to go back and play more. Also, I have yet to complete all of the levels on "hardcore" difficulty, which requires a more levelled up character. I think, beyond that, there's "nightmare" or "insane", something like that, so there's plenty of reason to return and play more*. I will be trying to finish all the levels at all skills and will probably wind up doing so at some point. I see this definitely as a game I can return to in future as I've enjoyed it and it does a lot of things that I, personally, like in games.

Some people have said this is tough but I think it's reasonably easy, it's far easier to solo than Gauntlet, for example, which is easy enough but you have to adhere to a plan/play style to get through. You have much more option to just "muck around" in full mojo rampage, as a result of the levels being more open and monsters spawning/wandering randomly instead of coming from "summoning stones" in closed rooms (another bad point about the new version of gauntlet).

Finally, it's not really a roguelike, tbh. There's a lot of games called Roguelikes these days but I would say this has much more in common with something like Gauntlet or Alien Syndrome. Neither of which are roguelikes. Unless you count Gauntlet 4. People seldom do, despite it being by far the best version (genesis cart, have a look if you like Gauntlet). HOWEVER, I did play one game where I was transported to a random dungeon that was made of ascii and I had to fight various "G" and "M" symbols. This was excellent and I would probably play the whole game in this manner if the option existed. There are some nice little diversions like this in the game. As I've mentioned, you're never quite sure what's going to pop up and, for this reason and the others above, I rate this as a really good and fun game.

The online works well, too.

*If you enjoy the premise and play style of the game, of course.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
10.3 hrs on record
Posted: November 11, 2014
I picked the game up when it still was in early access and I regret nothing. It's a fun rogue like in the style of binding of isaacs with lots of unlocks, mask and secrets to discover. It runs and looks great, provides online multiplayer support and is in general quite polished. The difficulty can be tough from time to time and each chapter can also be replayed with a harder difficulty setting. Your character progress throughout the game even if you die in a chapter and with the collected gold you can unlock new stuff you can start your next run with. Overall a great game I can only recommend for fans of the genre.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: April 23
"While not quite as frantic as Super Smash TV, Full Mojo Rampage’s Roguelite features help prolong its expected gameplay length as there are only four quests to undertake. The most egregious issue however, is the general lack of an online community in a game that would have heavily benefited from it, made even worse by an incomplete local co-op option. With that said Full Mojo Rampage’s single player portion is a lot of fun as you explore each stage extensively for new and better loot."

Full review: http://www.tech-gaming.com/full-mojo-rampage-review/
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: March 18
Fantastic Rougelike. It hits a very nice balance between giving out power-ups and being punishing to just a few errors. The timers between deaths needs to be sped up like crazy, but other than that I really dig it.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
19.3 hrs on record
Posted: November 26, 2014
I, for one, continue to welcome our Neo-Roguelike caretakers (ALL WILL BOW BEFORE THE MIGHT OF THE HEGONOMY OF DARK SOULS CLONES).

First things first. Yes, Full Mojo Rampage *is* like that Binding Of Isaac game. In that same way that BoI is like Berserk; Improved upon in virtually every way. It's like if Blizzard decided to put their unique, super-effective pass of polish and gloss on a BoI game.

- The Mojo/Relic/Inventory system is a nice 'tactical balance' constant decision spot for the player to get caught up in, as are shops at which you can buy AND sell, and the Mojo Mixer, which lets you meld 2 individual powerups into a dual (cannot be melded further).
- All Character Classes can be unlocked just by expending 10 Medallions (used to purchase Masks/Classes/Playthrough Bonuses), which are reasonably easy to find (can easily find 10 in a decent run - not even a good run). The Classes themselves have a good amount of playstyles represented, with the exception of a melee (although there is a close range / melee-esque class).
- There are Persistent Systems for Player Level (each level you can upgrade one Stat slightly) and Gold, which can be spent in shops, or spent on upgrading persistent "Pins", which provide bonuses to your character such as extra inventory slots, more health or damage or critical chance, faster spell cooldowns, a chance to poison or slow enemies, etc. (you can carry 1-5 pins with you (Player level dependent) of the 25 or so available). Pins drop randomly during gameplay (I have yet to find a duplicate, but I still have 4 or so to find).
- The level layout is randomized, as is the order or appearance of levels in the 'overworld map', for an extra layer of difference in each playthrough. Different Acts (Quests) have a very different base layout (in particular, Exploration Time Before Boss Fight decreases as you advance through the Quests).
- Uses the same Elite Monster paradigm as Isaac/Risk Of Rain (and you know, Diablo/ Titan Quest), but I'm into the 3rd Act, and there definitely are not as many unique Bosses/Sub-Bosses as in Isaac.
- Already has native gamepad support and genuinely good graphics (although I actually prefer the mouse aiming to twinstick shooting).
- Has 2 Player Local and 4 Player Online Co-Op play (I have not yet sampled these modes)

The long and short of this is that Full Mojo Rampage gives me that 'Just one more game' feeling, as well as that pleasant surprise of getting that one item that saves your run, as well as that shock when your stupendously overpowered character dies miserably. Which brings me back around to just one more game.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
4.4 hrs on record
Posted: November 19, 2014
3.2 hours of crying and raging. Yes. This game is too fun, and the replayability is very solid. But guess what... LET'S SHOVE A ♥♥♥♥ TON OF MOBS IN YOUR FACE ON QUEST 1, YOU'RE GOING TO DIE SO MANY TIMES BECAUSE YOU HAVE TO GRIND AND GET TO LEVEL 10410401041 AND YOU START AT LEVEL 1 YAYAYAYAYAYA! Now, let me rest in pieces after I try and beat Quest 1 again. ;(

On a serious note, though, the game is a very beautiful top down dungeon crawler Rogue-like with up to 4 Player co-op vs AI or go against those 3 other people too! Replayability seems pretty solid from what I've seen; however, I only have two cons.

1. The game seems a bit slow? I'm not sure what it is, but it's probably my potato computer, but as much as it's full of fun and swift killing, there's like that slow 1 second lag feeling? Maybe I'm delusional.

2. I really do think there should be more achievements and secrets. And if they could make mojos affect more of your character, for example: A mojo with, let's say... 0.5% Homing Shot Chance could affect your Voodoo Bomb or other Loa skills like Ezrulie's Tears (I think that's what they're called.)

Anywho, let's summarize the beautiful pros of the game! :D

1. Fast paced, extremely fun action aspect.

2. Lots of items to find and use to your advantage, a great pro for any Rogue-like.

3. Up to 4 Player co-op vs AI or go against 3 other players? Awesome, no?

4. Awesome abilitys accesible through the parent Loas.

5. No run will ever be the same.

6. It's not really perma-death, as you keep the character's pins, and Loas and Levels affter death, but you still have to start from the beginning of that quest.

7. Awesome models for both the Voodoo Apprentice and the Monsters he fights.

8. Little events, vendors and shrines after completing a level are a nice touch that makes the game a whole lot better, as they can deem good things.

9. IT'S SO INTENSE AND IS VOODOO LIKE WHERE HAVE YOU EVER SEEN SUCH A GAME? NO WHERE I TELL YOU! AHAHAHAH!
Was this review helpful? Yes No Funny
12 of 22 people (55%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: December 13, 2014
its about half mojo if you ask me personaly.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
29.8 hrs on record
Posted: December 27, 2014
This is a great game. I have gotten a bit tired of it but for the price it is a deal. I purchased as a part ofthe Humble Bundle. About 30 hours in it gets a bit stale but always fun to come back to.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
9.8 hrs on record
Posted: December 16, 2014
Fun game to play with friends.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
6.3 hrs on record
Posted: December 10, 2014
Somewhere between Magicka and The Binding of Isaac. Fun and tough.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: January 2
Very good and beautiful game.

The gameplay is slower (and easier) compared to similar titles like Nuclear Throne or Risk of Rain, but you can permanently upgrade your skills with gold and XP. There are a lot of objects, pins and masks to collect. So you find yourself playing and playing to improve your character build, unlock new skills and find new stuff.

Maybe I would change the way the inventory and loot works, as you have all your inventory slots full pretty fast in each game and keep constantly receiving new items that you can't pick anymore and is a bit frustrating. Risk of Rain doesn't have item limit and feels better.

The online works lika a charm and the multiplayer is fun, there are 4 quests with 3 levels of difficulty (that are designed to be completed in sequence), daily missions, pvp...

I totally recommend the game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
12.1 hrs on record
Posted: February 15
Very addicting, and challenging, especially with friends. Great game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
14.0 hrs on record
Posted: January 28
The game is very good! very enjoyable.
it is a roguelike game, you can choose different voodoo persons and each has their own abilities,
You can have different masks, you can have different pins to become better at something.
game is quite difficult and you may die very quickly.
The music and graphics are very good.

i give this 8/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: January 29
I observed this game for a long time before buying it and after buying all i could think of, was the time lost waiting.

This game is damn legit. It reminds of Alien swarm. Top view action rpgish, where you choose a character from a couple unique 1s (you gota unlock them by playing a bit with the basic one) and build him via items and equips.

Its in this new genre, where you play untill you die so you can upgrade and start stronger. (rogue legacy, ftl, magicite, etc(its easier than those games))

You have only a few buttons to press but in no way do you feel lacking or without options. Its actually really well made. Characters are unique and eventhough upgrades and levels seem small (in fractions) they add up really fast, taking into account the style of play.

Its original, lore wise (pretty cool and well researched voodoo background (though turned into something cheerful and funny lol))

Its well made, responsive and intense. Levels are interesting and fit accordingly with whats expected from the player.

its a 8/10 for sure. Definetly a game worth its price and garanteed action. For those who enjoyed alien swarm, dungeon siege or other similar titles, this game is a must.
Was this review helpful? Yes No Funny