Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
User reviews: Very Positive (506 reviews)
Release Date: May 8, 2014

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Recommended By Curators

"A top down dungeon crawler with roguelike elements. It has 4 player online co-op support and solid replay value."
Read the full review here.

Recent updates View all (9)

May 31

Patch notes for version 1.0.121

The patch that you downloaded today has a few bugs fixed reported from the earlier version.


  • Gold and unlockable pins are now shared in online coop
  • Loot modes: now you can choose between “free for all” and “round robin” modes. These modes affect loot. Free for all makes loot available for everyone (default) and Round Robin mode makes loot specific for every player. My buddy Syrneth implemented this, so maybe he can post more info about this later.
  • Multiplayer drops increased by number of players: more players, more loot.
  • Mojos on the ground will now stay on the ground a lot longer. They will still disappear after a while, but this time has been increased (from 10 seconds to 100 seconds).

Bug fixes:
  • Screen resolution problems (GUi didnt display correctly on resolutions higher than 1080).
  • Ghoulified enemies could sometimes damage the player.
  • Russian text: the letter "б" (only the small letter) has a weird spacing before and after it.
  • Fixed a bug in quest 3 where the player didnt receive experience after finishing the first level.
  • Added two scrolls that were missing from the library.

  • Translations updated.
  • Fixed support for other gamepads. Some gamepads still need emulator to work perfectly.
  • New voodoo doll added into the library.

Please give us feedback about the gamepad update. If you could not play with gamepad, try it now and tell us if its fixed.

4 comments Read more


“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

About This Game

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features

  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests

    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character

    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map

    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

System Requirements

    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
Helpful customer reviews
153 of 215 people (71%) found this review helpful
14.7 hrs on record
Posted: October 25
I fell in love with the game the first hours i played it.
The idea is amazing, the concept, lore (well, not that this develops the lore on it's own. More like the lore it's based on. Voodoo folklore) art and etc are 10/10
The gameplay it kinda gets boring after a while so 6/10
It becomes really repetitive, and i had to grind XP a couple of times to get enough power for the next level.
Not so bad, i could farm medals and gold and pins to complete the arsenal.
But after a while i recognized the game hasn't been updated.
You can check the updates log in the title screen.
This thing was updated once.
The game is OFICIALLY DEAD. No one even plays at the multiplayer.
But i was cool with it. No problem.
I mailed the Devs, you know, feedback. I told them about a couple of discrepancies.
Like the situation i have here (i dunno if i'm the only one) But i noticed only Baron Samedi and Maman Brigitte are the only ones with in-game dialogues (you know, how they sometimes talk to you depending on your rage bar?)
They mailed me back telling me "That's not supposed to happen, we'll check the problem"
No bug fix update.
I was still cool with the situation up to that point.
Then after some hours playing the last mission (because Maman Brigitte levels are as long as hell) i was JUST about to go against the boss. I went into the last level (a snake one) before the boss'
RIGHT in the middle of a battle the Death screen pops up.
I am sure as my name is a reference to a dessert, my life meter was full. Because i was looking at it while the screen told me i died!
When i die it depletes, and returns me to the main screen when i hit Exitor Retry, whatever.
But it was full. And still the game just was like "Exit or Retry, idiot?"
I mailed the Devs. With some nice words at least i could say "Ok. A bug in a critical point. It happens. This was just bad luck"
They didn't answered.
I mailed them back a couple of times.
No answer.
One thing is to make a buggy game.
Other thing is not to make bug fixes.
And another thing is to throw a perfectly updatable game, and not make a single update.
And i'm perfectly cool with these. I'm not a raging person.
But the thing is, this title is valued in a bit more than 10 bucks. Also when a person ignores you, thats just rude.
And if there is something i can't stand besides low sugar food is rudeness.
I would recomment it if it was 4 to 5 bucks.

Thanks to ZeRo|*Grizzledorf* i got the chance of knowing FMR MIGHT get updated.
Here is a link to the discussion, again thanks to ZeRo|*Grizzledorf* :


This is for you to reconsider buying the title. But again, if my opinion matters, i still won't recommend it untill we get ahold of those updates.
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17 of 22 people (77%) found this review helpful
7.2 hrs on record
Posted: November 11
Pretty cute and good Roguelike 3D Topdown Dungeon Crawler :) Has pretty cute gfx has a very Tim Burton look too it and feel too it ! The Controls are spot on :) The music is pretty good also very Danny Elfman sounding ! Has a few unlocks also you can get with codes for masks and stuff (check the steam forums for the game ) :)

Game is pretty Addictive

I say thumbs up on this cute and fun game !! :thumb:
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9 of 9 people (100%) found this review helpful
6.9 hrs on record
Posted: November 18
To sum it up, open world Isaac. You will like this if you also liked Isaac. But you may like this even if you did not, since it has some unique properties as well. But, it does not feel that complete yet, although it surely is fun.

- The world is less randomized than it is required to be a roguelike. Actually, only order of the subquests and enemy types changes each time. While the map is also randomly generated, it does not do anything to the gameplay.
- Mojo Mixer is a well thought mechanism, really adds to strategic depth. And feel of shrines whether it is a risky choice or a gift is well done.
- It has a story, and a mild sense of humor.
- Gameplay-wise actually this is better than its counterparts.
- Just tried two of the gods, felt really unique. This is how it should be.
- There should be more achievements and rewards for completing each quest for different gods etc.
- Daily quests is useful to continue to play. So is endless mode.
- Even though the gametime is short, it is a hard game even at normal difficulty. And there is 4 more level. So it would have long gameplay.
- Use of wands is too shallow, since there is not any seperate wands inventory. Found a good wand but killed the boss already? This is sad, since it wont be with you for long.
- Persistence between lives is not overdone, so it does not feel like grinding.
- Item designs are good. But there are a few to be considered a roguelike. In my current playtime (6 hours) I saw more than half of them.

-i forgot one thing. optimization with this game just sucks. I am playing at 1280x720 resolution and medium level of graphics, and it barely is okay with my newly bought laptop. (I played better games with better settings) Since this is a roguelike, and roguelike players are not into graphics that much, this is not a big problem.
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11 of 15 people (73%) found this review helpful
2.7 hrs on record
Posted: November 13
It's times like this that make me wish our choices were "yes," "no," and "maybe if it's on a really good sale because paying full-price for this game is like paying twenty dollars for a snack-sized bag of Doritos."

The setting is nifty, but nothing else really stands out.

It's a roguelite that doesn't pick up after a few hours, and the actual gameplay is more like a twin-stick shooter with upgrades. Some people might compare it to Binding of Isaac, but I've put dozens of hours into Isaac and still enjoy it—I was bored of this one in less than five hours.
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6 of 7 people (86%) found this review helpful
8.5 hrs on record
Posted: November 14
I have to say that I love this game and although it was said that multiplayer was death in last 3 days I never had problem to find someone to play with with.

Full Mojo Rampage is one of those games which came out of Early access done really well. The game is rogue lake with random generation, 4 main quests playable on 6 different difficuilties (each one offering aditional challenges), daily quests, survival modes (unlimited and X waves) and multiplayer both local and online.

When it comes to gameplay you have 8 different "gods of voodoo" you can choose from, each one with 2 different active abilities. From passives you pick several (based on your level, currently at lvl 11 I can pick 5 of them (out of 24)) by default and up to that you can buy blessing for ingame currency. When it comes to currency game works with 2 of them - medals, which are only working out of game to unlock new gods, masks and blessings, and gold, working as unlocks of new levels of pins (passives) and ingame currency for shops.

Overall i had a great time with FMR so far and I will probably go back very soon :-)
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7 of 9 people (78%) found this review helpful
9.4 hrs on record
Posted: November 11
I picked the game up when it still was in early access and I regret nothing. It's a fun rogue like in the style of binding of isaacs with lots of unlocks, mask and secrets to discover. It runs and looks great, provides online multiplayer support and is in general quite polished. The difficulty can be tough from time to time and each chapter can also be replayed with a harder difficulty setting. Your character progress throughout the game even if you die in a chapter and with the collected gold you can unlock new stuff you can start your next run with. Overall a great game I can only recommend for fans of the genre.
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3 of 3 people (100%) found this review helpful
23.9 hrs on record
Posted: November 15
this game is old school fun with friends...i havent played a game like this since total carnage...
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: November 19
3.2 hours of crying and raging. Yes. This game is too fun, and the replayability is very solid. But guess what... LET'S SHOVE A ♥♥♥♥ TON OF MOBS IN YOUR FACE ON QUEST 1, YOU'RE GOING TO DIE SO MANY TIMES BECAUSE YOU HAVE TO GRIND AND GET TO LEVEL 10410401041 AND YOU START AT LEVEL 1 YAYAYAYAYAYA! Now, let me rest in pieces after I try and beat Quest 1 again. ;(

On a serious note, though, the game is a very beautiful top down dungeon crawler Rogue-like with up to 4 Player co-op vs AI or go against those 3 other people too! Replayability seems pretty solid from what I've seen; however, I only have two cons.

1. The game seems a bit slow? I'm not sure what it is, but it's probably my potato computer, but as much as it's full of fun and swift killing, there's like that slow 1 second lag feeling? Maybe I'm delusional.

2. I really do think there should be more achievements and secrets. And if they could make mojos affect more of your character, for example: A mojo with, let's say... 0.5% Homing Shot Chance could affect your Voodoo Bomb or other Loa skills like Ezrulie's Tears (I think that's what they're called.)

Anywho, let's summarize the beautiful pros of the game! :D

1. Fast paced, extremely fun action aspect.

2. Lots of items to find and use to your advantage, a great pro for any Rogue-like.

3. Up to 4 Player co-op vs AI or go against 3 other players? Awesome, no?

4. Awesome abilitys accesible through the parent Loas.

5. No run will ever be the same.

6. It's not really perma-death, as you keep the character's pins, and Loas and Levels affter death, but you still have to start from the beginning of that quest.

7. Awesome models for both the Voodoo Apprentice and the Monsters he fights.

8. Little events, vendors and shrines after completing a level are a nice touch that makes the game a whole lot better, as they can deem good things.

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5 of 7 people (71%) found this review helpful
3.6 hrs on record
Posted: October 28
This game really shines if you have other people to play it with. At the time of this review, I can't speak for any other way to play other than with 3 people you know through Steam chat or Skype. Hilarity, hijinx, and hoodoo await!
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2 of 2 people (100%) found this review helpful
2.1 hrs on record
Posted: November 14
Nice game, has 2 player local coop
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
Posted: November 15
This is like the ultimate couch-game. Take your controller, sit down, relax and play. The increasing difficulty makes the game stay interesting as you progress and except for by cause of some broken rng effects (got 10x health, but no healing twice in the same mission) it's never too easy.

Definitely recommended
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2 of 2 people (100%) found this review helpful
11.0 hrs on record
Posted: November 15
Much fun and frustration will be had in this addicting voodoo inspired rogue-like rpg.

Gameplay and mechanics are much like binding of Isaac with an RPG twist. The difficulty is also on par, if not greater than BoI. In most cases, you will die in 3-4 hits on regular difficulty level.
The artstyle and humor are both unique and quint. The music is okay but gets repetitive at times.
Unfortunatley the grinding stories are true - you will spend at least 2 hours gaining levels and unlocking pins so that you're strong enough to finally beat the first stage.
There's also a limited online playerbase(for now) so you will be soloing most of this game unless you grab some friends.

Overall - 8/10
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: November 15

- Twinstick Shooters? Check.
- Roguelike games? Sometimes.
- Grinding a lot to level up? Depends.

I for once enjoy this game, its colorful, if you play with a friend its very much fun and the graphical presentation is colorful, reminding a bit of a game from the classic Playstation 1/2 aera. Also this is like one of the few games I do not look at the wrong character in multiplayer because its so nicely color coded. The music is good, reminds on Monkey Island here and there.

If you like games like this, get it.
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2 of 2 people (100%) found this review helpful
4.9 hrs on record
Posted: November 15
Truthfully, this is a good game. A topdown-shooter Rouge-like that allows multiplayer that doesn't take away from the expirence (and truthfully, it makes the game better in a few ways at least), and you need to play through the game (regardless of death or not) a few times to get stronger and more powerful so you can get farther along in the game. There are a few things about it that make it a little weird, like the fact your inventory will only upgrade to 6 slots max, no matter how many pack pick-ups you collect. As others have said, it is a little high in price, but on sale, it's a good buy.
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3 of 4 people (75%) found this review helpful
7.2 hrs on record
Posted: November 5
I love the look and the mood of this game. The gameplay is great, too -- many different elements (different locations, pins, mojos and consumables for loot, different rooms with various functionalities to visit, etc). At first glance I loved the look and the music, and all the goofy/awesome looking masks, but the more I played with a friend, the more I appreciated the flow and the fun of the co-op play. It's a very relaxing game, but not without a challenge, and it can get very hard on the higher difficulty.

There's not much I don't like about this game, but if I were to change something, I'd change the cards (gods) -- they're a bit random, and there's too few of them (8 or so). If there were like twenty more cards, that'd be so nice and would open up tons of new playstyles. I think the idea of them is really good, just need more options since some of them are a bit lackluster. Seeing how random some of them are, I don't see how you couldn't just add some more random ones, just for the choice of it (see if it suits some).

To me, the replay value is pleasantly high, but I can see why people would think it can get a bit repetitive. For the price though, it's more than worth it: the design, the unlockables, the gameplay -- it's all great for me. I'm really happy this game was made, and is in my library for when I want to play with my friend.
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4 of 6 people (67%) found this review helpful
2.6 hrs on record
Posted: November 14
I was very surprised by this game. Was a lot more fun than i anticipated. The fact that it is online coop seals it for me. Cool roguelike gameplay, reminds me a little bit of Binding of Isaac but with better graphics and audio and multiplayer.

Would recommend
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3 of 5 people (60%) found this review helpful
2.3 hrs on record
Posted: November 12
This game is really fun. The characters are really interesting, gameplay is cool, the overall mood of the game is unique. It's fun to play it co-op.
Note that this is a roguelike game (if you die you start from the begining).
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3 of 5 people (60%) found this review helpful
4.0 hrs on record
Posted: November 11
Really funny rogue-like, if you liked the binding of isaac this game is for you!
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3 of 5 people (60%) found this review helpful
3.3 hrs on record
Posted: November 15
Nice Game!!
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5 of 9 people (56%) found this review helpful
6.4 hrs on record
Posted: November 13
!!! 10/10
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