It took us a while but we found the bug that affected the Save & Continue feature. Now it should support all quests.
If you leave the game from a the map menu, you will be able to continue playing later from that point.
- We also tweaked the higher difficulty settings to make em a bit more forgiving. We would like to hear from players about these higher difficulty settings. Are they too hard right now?
- Translations updated with latest revisions by the community (thanks everybody!).
We are releasing a patch (1.0.123) with some tweaks and technical improvements.
As some of you requested, we added the option to leave the game in between levels. So now if you need to stop playing for any reason you will be able to come back later and continue from where you left.
A new option will appear on the main menu to "continue" the game.
- 2nd controller can join a game at any time. No need to start a new game.
- Fixed an online achievement that was not being completed.
We are still working on the console version of the game. It has been a lot of work but now we are making a lot of progress! Should be out in no time.
“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”
“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit
“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
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