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It took us a while but we found the bug that affected the Save & Continue feature. Now it should support all quests.
If you leave the game from a the map menu, you will be able to continue playing later from that point.
- We also tweaked the higher difficulty settings to make em a bit more forgiving. We would like to hear from players about these higher difficulty settings. Are they too hard right now?
- Translations updated with latest revisions by the community (thanks everybody!).
“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”
“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit
“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
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