Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives.
ユーザーレビュー: ほぼ不評 (533 件のレビュー) - このゲームのユーザーレビュー 533 件中 35% が好評です
リリース日: 2013年10月1日

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最新の更新 全て表示(13)

1月13日

Arma Tactics updated to Unity 5.3

The game has been updated to the latest Unity 3D v5.3 which should improve overall stability.
Also several gameplay tweaks and minor fixes have been introduced.

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このゲームについて

Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives. Whether using stealth or a more direct approach, you will need to use your strategic thinking and use both basic and advanced weaponry while facing many different opponents - ranging from unorganized local militia to smart and skilled mercenaries.

With highly replayable missions, achievements, weapons to unlock and two single-player campaigns, Arma Tactics offers many hours of intense ever-changing action.

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Microsoft Windows® XP SP2 or newer
    • プロセッサー: Intel Core 2 Duo or dual core AMD XP or better
    • メモリー: 1 GB RAM
    • グラフィック: DirectX 9.0c Compatible(with shader model 2)
    • DirectX: Version 9.0c
    • ストレージ: 750 MB 利用可能
    最低:
    • OS: updated OS X
    • プロセッサー: 2Ghz Dual core
    • メモリー: 1 GB RAM
    • グラフィック: Intel HD Graphics 4000 or better Shader model 2.0 compatible graphics card
    • ストレージ: 750 MB 利用可能
    最低:
    • OS: any current Linux distro
    • プロセッサー: Intel Core 2 Duo or dual core AMD XP or better
    • メモリー: 1 GB RAM
    • グラフィック: Shader Model 2 and higher graphics card
    • ストレージ: 750 MB 利用可能
参考になったカスタマーレビュー
19 人中 17 人 (89%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3.7 時間
投稿日: 2015年8月14日
そこらの無名インディーであればよくあるチープな駄作として忘れていたところだし、すでに否定的な評価が定着しているゲームにダメ押しするのもどうかとは思う。だが私としてはこのゲームを許容できなかった。
私は Arma シリーズのファンではないし、Bohemia Interactive に特別思い入れがあるわけでもない。しかしその高い評価や一部の熱狂的な支持は聞き及んでいるところだ。であれば、この Arma Tactics とは何なのだろう?

Arma Tactics は2Dマップのターン制ストラテジーだが、戦略性、UI、キャンペーンの物語などゲームとして要求される多くの要素が水準に満たない出来だ。敵AIは大雑把にいうと「待機」「敵発見後の行動」の2パターンしか設定されておらず、その行動も敵に向かって最短距離で近づき、有効射程内に入りしだいカバーに隠れて射撃という単純なもの。有利な地形をとって銃声でも一発鳴らせばあとは「テロリストども」が工場のラインのごとく近くの者から順番に死地に飛び込んでくる。その結果、ある一箇所の地点に大量の死体が積み重なることになるのだが、AIの頭の悪さが可視化されたようでなんとも滑稽な光景だった。敵はゾンビではなく知性のある人間ではなかったか。テストプレイをした人間はこれをみて疑問に思わなかったのだろうか。ユニットのアクションポイント(行動数)を2で統一し、個性は装備の種類のみで決まるというシステムはなるほど現代の歩兵を表すによい発想だと思ったが、AIの頭の悪さを考えると移動→射撃ないし射撃→移動という行動はめったに出番がないので台無しだ。
UIはまるで出来の悪いスマホゲームのベタ移植のようなひどさ(と書いたところで念のため調べたらまさにその通りでいろいろ腑に落ちたのだが、この出来でスマホ版の倍の値段に設定されているのはどういうわけなのだろう?)。操作はショートカットキーが設定できずマウスクリック頼りだし、屋内移動時には屋根の透明化を任意に切り替えられないため中の様子がわかりづらく、仕方なしに窓の隙間から覗こうと思えば視点の角度変更すらできない。このような不便は本来の Arma であればその優れたゲーム性のために目をつぶれる範囲なのだろうが、このゲームにはストラテジーとしてそこまでの価値はないだけに不満しか残らない。

物語もお約束の正義の米帝様特殊部隊が悪のテロリストどもを殺しまくるという典型から一歩も出るものではなく、もはや平凡どころか不快ですらある。ここまでくると、メンバーが一人でも戦死したらゲームオーバーとなる「No one left behind(誰も置き去りにしない)」というコンセプトも、戦死による物語の変化や兵の補充などの概念を考えずに済ませるための言い訳としか思えない。それどころか、その稚拙な筋書きや米ミリタリーものにありがちな軽薄なやりとり(米国製ではないし脚本も意識してそう書いているのだろうけど、すべり具合が半端ない)が、人間味のない敵AIとあいまって、まるで「最高の仲間たちとテロリストどもを狩りまくってワイワイ楽しむイベント」のようなおぞましささえ感じる。「どんな最悪な状況でも楽しむのが俺たちだ」とはゲーム中の台詞であるが、そりゃあリスクフリーの射的パーティーが楽しくないわけないだろう。

すでに成功の道を築いているデベロッパーがあえて新しい方向性にチャレンジするのは結構なことだと思うが、はたしてこの駄作にArmaの名を冠することでブランドの価値が損なわれる可能性を考えなかったのだろうか? 低コストの2Dターン制ストラテジーというニッチなジャンルならチープな作りこみでも許されると考えていたのであれば、それはストラテジーに対する侮辱ではないか。
おそらくこのゲームは Bohemia Interactive の熱烈なファンであり普段はストラテジーを遊ばないプレイヤーがマルチプレイの人数集め中の暇つぶしに軽く遊ぶことを想定して作られた作品なのだろう。最大限好意的にそう考えてもまだもやが残る出来であった。一般におすすめできる代物ではないし、すでにタイトルにだまされてしまった人もこれがストラテジーの標準だとは思わないでほしい。
このレビューは参考になりましたか? はい いいえ 面白い
24 人中 20 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 19.9 時間
投稿日: 2015年11月3日
Turn-based tactical game about squad of 4 shooters, engaging in some minor conflicts across the world. It wears an "Arma" name, for it was made by the same Bohemia studio, which shipped the whole "Arma" games series. As it turns out, in the end it become something like unwanted child, which is not deserving to be left behind, but appears as burden to its creators and developers...

I was very surprised when found that game already in my library while I was searching through Steam for something like "Jagged Alliance". I can swear I neither heard about that game before, nor that I planned to buy it. I guess it was one of those bundles, where I was totally distracted by one desired game, and others were bought "just because". Anyway, the Steam search machine finally highlighted me that addition in my collection, and I decided to investigate.

So I've read the info about the game. Majority of the reviews up to this date are negative, but named reasons wasn't enough for me. I decided to give it a shot... Well, now I can say I wasn't enjoyed playing this game myself.

What is good about it? First, it looks like modern XCOM Enemy Unknown for many aspects of gameplay, which makes a process of understanding game’s basics a really brief job. In other words, you’ll get by very quickly after the start. Second, it is a very fine usage of Unity engine. Game really looks great, especially when compared to the representatives of the same class, turn-based squad tactical games. And when we are talking about mobile platforms with Tegra technology. But that praise concerns ONLY visual decals part, not the thorough in-game mechanics. For that people of Bohemia really should take some classes before selling to PC players something with that lack of deepness.

I feel I’m spending too much time for this project, so, let’s be brief from now on:

- Easy to adopt – considering how little content there are, once you complete one or two missions, you’ll basically see everything that game has. Even if you want a complete, with all achievements in your pocket, it could be done in less than 10 hours, depending from your skill.

- It is 3d game, with quite good visuals – and the fact that almost all of the best squad tactics games are from previous isometric era… well, as previous, it is not a “Pro” point, as those visuals are good only for mobile standards for modern games. At PC they are just tolerable.

- As we are remembering old games of this genre, like Jagged Alliance or Silent Storm, they are so much cooler in every aspect, so much deeper in every given pixel, and so much more capable to capture your time, that I really don’t want to go further with comparisons.

- As of tactical component of Arma Tactics, well, it is quite dim – and all because of non-competing AI. And if we are speaking of realism there… there are very little types (and models) of weapons in the game, and all of them are so short-sighted, that even sentry fellas armed only with sniper rifles – or they will be missing every shot in more than 10 meters! Yeah, guards patrolling with SVD, so natural as life will never be.

- Finally, bugs section. Community full of complaints about something not working properly, but I’ve played the game after two years after its PC release, and was able to make through all game missions without major problems. Well, before the very last one, Damned Dam. There I killed everybody, lined my toy soldiers after the truck, into the exit zone… and nothing! And then I discovered that there are two builds in the game, and I was able to finally finish the game only with “beta” build, because on the major build final cutscene was lost somewhere… Epic fail for Bohemia, though not the first and not the last one, obviously. From other, not so significant issues, I can call unfitted control, where I need to click many times to finally make something happen – like walking close to some object, would that be an enemy or just a crate with pocket money. Irritating, but manageable.

Conclusion: while game is not a total mess, it is worth any interest only on the mobile devices. PC port appeared buggy and totally not on the level with the PC games of the same genre. Gold with achievements is attainable, yet I would not be proud with that badge. My mark is 5.56/10.
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.5 時間
投稿日: 2015年9月28日
I didn't read any of the Steam Reviews before I bought this. I wish I had.
Aside from looking pretty this game is an atrocity in its genre. Could not stomach it for more than 30 minutes. Bad tutorial, bad controls, bad gameplay mechanics, bad voice acting, laughably bad story, no realism AT ALL, etc.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.2 時間
投稿日: 2015年11月17日
This game unlike other ARMA games is totaly not worth of playing / buying.
Game is full of bugs, and graphics are bad and there's still lot of work to do on this game.

- Campaings are short and they really don't make any sense
- Graphics are bad
- Soldiers can get stuck for some reason and you can't do anything else but to restart whole game
- In game it says "Saving"... i wonder where it saves checkpoints cuz you can only restart whole mission and play it from beginning
- Accuracy is badly coded i guess.... it says 90% of killing enemy and it totaly misses the target
- When it's your turn to move soldiers, enemies can still move if they detect you, BUT if you detect enemies you don't have chance to move your soldiers
- In most cases when enemy detects you they will automaticaly fire on you, and they will hit you even through the wall, BUT if your soldiers detect enemies, they rarely shoot at them automaticaly, which is a total blow
- Achievements are badly coded... mines in game are being recognized as grenades for some reason, and when you want to kill 2 or more enemies with one greande, you can't even do that, cuz grenade DEALS only up to 50% of damage, and radius is small, and when you actualy manage to do that, it doesn't even count as achievement
- Silencers in this game are non-existent, which means you can't even have them, even tho you bought them and applied them.
- Enemies can see you sometimes when they have their backs turned on you (i guess some of enemies have eyes on their backs)
- Developers obviously never heard of casualties of war, cuz if one of your teammates dies missions will automaticaly fail...


ONLY TWO SHORT CAMPAIGNS, BAD STORY, BAD VOICE ACTING, POORLY MADE... NOT WORTH OF 7€, NOT WORTH OF ANY MONEY UNTIL IT'S FIXED!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.1 時間
投稿日: 2015年12月29日
It starts with funny rag-doll-glitches, broken Steam-Awards, etc.pp.
Obvious bugs all over the game (since years!).

Also - it feels way too simple (and boring) for such a complex topic.
The controls are glitchy (for best result: rather drag&drop than double-click).
Graphics are .... cheap?!
(And cheap graphics are okay, as long as they are functional. But in this game, it feels like the engine tries to hinder you actively.)

Nuff said.
So: no, no, no. Thanks, but NO!!!!

Breach and Clear does it better, Door Kickers feels better, but back in the days I would prefer Jagged Alliance and XCom.
Actually, almost *any* turn-based tactical game does a better job than this one.



PS: I have no idea how "Arma" made its way into the title.
Game-wise this is not related to the classical ARMA in any way.
PPS: The action-cam was actually something I liked, but soon this gets boring too.
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