Descend a seemingly-endless tower, wielding an arsenal of deadly ninja weapons and attacks, as the fearsome Crimson Ninja. This 2D action-platformer uses ninja magic to generate every tower randomly, so no two adventures are the same! Based on the hit Flash game from developers Megadev and Adult Swim Games.Key Features: NEW!
User reviews:
Recent:
Very Positive (10 reviews) - 100% of the 10 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (963 reviews) - 97% of the 963 user reviews for this game are positive.
Release Date: Feb 18, 2013

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Reviews

"I can see myself spending a long, long time playing Super House of Dead Ninjas."
- Destructoid

"Fast, frantic and highly addicting...the perfect marriage of old and new."
10/10 - Everyday Gamers

"For fast-paced ninja skills with upgrades, bosses and brutal decapitations, it doesn’t get much better."
Indie Statik

"Super Meat Boy-meets-Ninja Gaiden!"
- Indiegames Dotcom

Just Updated

The July 2013 update is Free and adds exciting new content and features for all existing Super House of Dead Ninjas players. If those ninjas weren't dead before, they definitely will be now.

Design Your Own Tower!


Make your own levels using the new in-game map editor, then share with the community. Or just try out other player creations.

About This Game

Descend a seemingly-endless tower, wielding an arsenal of deadly ninja weapons and attacks, as the fearsome Crimson Ninja. This 2D action-platformer uses ninja magic to generate every tower randomly, so no two adventures are the same! Based on the hit Flash game from developers Megadev and Adult Swim Games.

Key Features:

  • NEW! Leaderboards Support: bask in the envy of others as you crush their high scores
  • NEW! 16:9 Support: play in glorious widescreen
  • NEW! 50 new rooms added to random tower generation
  • NEW! 3 new enemies and hazards to slice and/or dice
  • NEW! 10 additional Steam achievements
  • Native controller support
  • Randomly-generated levels means endless replayability
  • 230 custom rooms, 100 of which are new to this edition
  • Dozens of weapons and item upgrades, many seen here for the first time (like the flamethrower and baseball bat)
  • Slay eight terrifying bosses and 52 dastardly enemies, including a deadly exploding mushroom
  • Transdimensional Leakage: a bizarre new tower to explore
  • Upgraded music and sound effects powered by the Ninjinity Engine
  • Map Editor: design your own levels and share via Steamworks
  • Customize your ninja with new colors and outfits, with thousands of combinations
  • Steam exclusive version of the game is bigger and better than the original!

System Requirements

    Minimum:
    • Memory:512 MB RAM
    • Hard Drive:200 MB HD space
    Recommended:
    • Memory:1024 MB RAM
    • Hard Drive:200 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Overwhelmingly Positive (963 reviews)
Recently Posted
Mygaffer
( 136.5 hrs on record )
Posted: May 17
Great action platformer, I've put too many hours into this game.
Helpful? Yes No Funny
Harley365
( 0.6 hrs on record )
Posted: May 16
The tower of a thousand deaths

After climbing down 350 floors of traps, monsters, and ninja ghosts, not to mention the extra levels seemingly without end, I've come to one conclusion: I should never become a ninja. Sure, I should have known that before I even started playing Super House of Dead Ninjas, but it's nice to have confirmation.

I've died a lot. Countless times, really. Not enough to earn the achievement "Dedication," which one gets for dying a whooping 1000 times, but that achievement should tell you that this is a game about living for mere minutes. Thankfully, those minutes are filled with blood-soaked joy, certainly enough so that dusting one's self off and starting again isn't too great a chore.



Super House of Dead Ninjas (PC)
Developer: Megadev
Publisher: Adult Swim Games
Release: February 18, 2013
MSRP: $6.99

Nintai Ryoko, the super-charged ninja and title's protagonist, is a woman on a mission. Her goal: to travel to the bottom of a hellish tower, one apparently filled with treasures and the promise of glory. She doesn't want any of that, however; instead, she intends to discover what happened to the one ninja who succeeded before her, the one-armed ninja.

Getting to the bottom is easier said than done, what with it containing a myriad of horrors, from undead warriors, evil spirits, dragon guardians, and crazy monkeys, to traps ranging from floor and ceiling spikes to laser cannons. It's no easy task, but Nintai has a plethora of violent tools at her disposal.

She starts of with a basic katana, some shuriken, bombs, and one magic spell, but a vast array of unlockable weapons and tools can be earned for completing all sorts of challenges. Unlocks and upgrades can be picked up at a shop run by a sour old woman. She's dismissive and doesn't think you'll get very far. I didn't like her, and instead of seeking the fate of the one-armed ninja, I really just wanted to show that hag who the boss was. Her and the omnipresent voice that crops up from time to time judging my actions and mocking my many, many failures.

At the shop, you can see what needs to be done to unlock any of these items or upgrades, but most of them can really just be earned by playing the game without sparing them a thought. Finding out that I could use grenades or had a new pair of nunchucks that I could snatch after yet another death really softened the blow. Who doesn't like presents?

All the cool toys in the world won't make a difference without skill, however, and that's the area where I found myself rather lacking. Dead Ninjas is an insanely fast game, with Nintai being, more often than not, nothing but a blue (or whatever color her ninja robes are, there are several to unlock) streak, speeding across the screen. This speed is a necessity, too, as the game is on a timer, counting down to failure. Pick-ups can be discovered which add more time to the counter, but there's always the feeling that you're running low.

Haste inspires recklessness, unfortunately, and that lack of caution spells death. Nintai can sprint past some enemies, slicing and dicing as she goes along, but others have shields, require more than one hit, are covered in spikes, fling projectiles, teleport, or are exceptionally fast, and they require a split-second analysis before tackling -- there's no time for more. So speed becomes dangerous, despite being key.

At first, this led to an agonizing amount of frustration, as Nintai continually got turned into a red smear on the floor of this unwelcoming tower, but I was getting irritated by my own failings, not the design of the game. I got carried away by the delightful 16-bit violence and extreme pace, and would just run into confrontations without a second thought. Practice and experience made me a slightly better ninja. Make no mistake, however, I'm still terrible.

It's all about getting into a rhythm, and when you start to recognize enemies, it takes less than a second to recall the best way to slay them. Continually slaughtering the tower's residents in quick succession builds up Nintai's quickly diminishing rage meter, and when it's activated she becomes an unstoppable force of destruction. Those moments are the game's best, sprinting down the tower as an invincible, deadly whirlwind. And the more enemies you kill while in rage mode, the longer it lasts.

The floor layouts, enemy placements, and item locations are all randomly generated, making each new game after a death a fresh experience. Sure, it means that you won't be memorizing the levels, but it also means you won't have to play through the same section over and over again, which would certainly happen in a game this tricky.

Filling out the roster of ghastly enemies are a bunch of rather unfriendly bosses, and a very traditional bunch they are, too. They all come with special abilities, patterns that must be memorized (usually simple ones), and weaknesses that can be exploited. While challenging, most of them have a fairly small amount of health and can be dispatched quite quickly once you figure out how to deal with them.

I'm not the most patient of fellows, so I appreciated the fact that these villains didn't outstay their welcome. Die while fighting them, though, and you'll be sent back to the beginning of the section, a hundred floors above them.

Appropriately for a challenging game such as this, Super House of Dead Ninjas sends you into the fray with only minimal instruction. There is, however, a rather novel tutorial in the form of a comic, accessible from the main menu. Contained within are little tips and tricks that the main game doesn't really share with you, and one one occasion it even offered me the key to defeating a boss I'd been struggling with. It's well worth reading, and even rewards players with a new costume.

Super House of Dead Ninjas can be played for free on the Adult Swim website, but getting it on Steam nets you an upgraded version. The map editor and player-created dungeons offer up tools for you creative types and a bounty of new levels for those that can't get enough of the main game and its extra, transdimensional tower. It also comes with added items and unlockables, as well as an upgraded soundtrack. The latter is cracking, as well, containing some wonderful oriental-themed chiptunes.

This is one game that I know I'll be playing long after this review is finished with. The instant challenge and frantic pace makes it perfect to just pick up and play for 15 minutes, while the tight controls and potentially limitless number of floors makes it easy to pour hours into. If you're not convinced, then check out the free version and see if it floats your boat.

I do have one caveat, however. Whatever you do, don't play this with a keyboard. It's possible, but you'll just be giving yourself another unnecessary and fairly unpleasant challenge. Thankfully, Super House of Dead Ninjas comes with native controller support, and after a few initial hiccups, it seems to work perfectly now.


Super House of Dead Ninjas reviewed by Fraser Brown
9/10
SUPERB

A hallmark of excellence. It may have some flaws, but they are negligible to what is otherwise a supreme title.
Helpful? Yes No Funny
Agret
( 11.0 hrs on record )
Posted: May 8
https://www.youtube.com/watch?v=IrGC86PY3ks

I bought this game on a whim because it was only $2.50 in a Steam sale. This is one of the best impulse purchases I have ever made, the game is extremely fast paced and rewards learning the levels. It is not unfair like some other 2D platformers that try to be hard for the sake of being hard, this game is very fun and satisfying to play. Controller is highly recommended. You go down a certain number of floors in the tower then fight a randomly selected boss for that level, by performing certain actions during gameplay you can unlock extra weapons & items which randomly drop as you kill enemies. I gifted this to another friend of mine and we both absolutely love it and played it nonstop for the next couple nights (there is no multiplayer though). The music is really cool and the art while basic is quite nice to look at while everything flies past in a blur :)

I definitely recommend picking this up in a sale, you won't regret it.
Helpful? Yes No Funny
Dravvad
( 11.1 hrs on record )
Posted: May 4
I got this game on sale, somewhat randomly. Turns out that I loved playing it. The game is simple - you must get down through a tower as fast as possible (you have a timer which you can find item pickups to extend) and fight bosses and, well, reach the bottom.

But, the tower is randomly generated each time that you play. The height of the tower remains the same, and you encounter the same number of bosses (though they have a small chance to change too, except for the final boss), but the rooms themselves and the enemies that you come across will shift a ton. Some of the rooms you get are super easy to get through quickly; some are just terrible pains. For a while it's just up to luck.

However, you get to build yourself up the more you play. There are a tonf of weapons and power-ups you can obtain by meeting certain goals, some of which are actually negative goals - for instance, you gain more lives after you die certain numbers of times, or you gain extra time on the timer after you reach certain points in the tower. Some of the upgrades are permanent like the ones just mentioned, or the weapons you unlock, while others get unlocked but are randomly found by killing enemies or destroying objects.

While it certainly takes some getting used to, the game is a lot of fun and can be played for a good amount of time for some challenge. However, once you unlock most things and have successfully completed the game numerous times, I don't think it has that much of a long life. I still have the DLC to get and try out with some new content, and I tried the side-world that requires collected tickets to play in, and while it all is still fun to varying extents, I don't think I'll play the game in big time periods much - there isn't enough longevity to it. But others may find that to be different! (Especially people who love extensively speedrunning.)

Either way, the game isn't that expensive, so you should be willing to give it a try if it looks like it'll be some fun for you.
Helpful? Yes No Funny
edaldav129
( 12.7 hrs on record )
Posted: April 28
Ninja Gaiden + Strider + Castlevania
Helpful? Yes No Funny
Salarn
( 4.0 hrs on record )
Posted: April 27
https://youtu.be/beN-qJtZe8g

The house may be full of dead ninjas, but it also contains fast paced roguelike ninja action. Race down the house killing enemies and fighting big challenging bosses. Customized loadouts keeps the action fresh and dynamic.

The sound track is a bit weak for the fast paced action but it'll blend into the background as the action ramps up.
Helpful? Yes No Funny
Echorion
( 1.3 hrs on record )
Posted: April 22
Fantastic game, all around aweomse...

It has one major problem though. It looks like there is something wrong with how the game renders fullscreen. You have to edit the application file in the games main files. For me I had to change it to CPU render instead of GPU to get a solid framerate.
Helpful? Yes No Funny
Tim Drake
( 1.4 hrs on record )
Posted: April 19
good arcade game
Helpful? Yes No Funny
Allister Kendross
( 5.3 hrs on record )
Posted: April 18
Feels like a game that would actually be in an arcade. Fast paced, challenging but fair, and a slew of items to unlock, each altering your play style. Collect drops on the way through the levels, like time extensions, power-ups, and extra lives. Once you get into a good groove, it flows very well.

There's also a level editor, and you can download other people's levels shared via the workshop. That alone extends the replayability by miles. Well worth the full price, which is actually pretty cheap.
Helpful? Yes No Funny
dracos12
( 8.6 hrs on record )
Posted: April 9
I think I got this at a couple bucks on a sale. At that price, it's a fantastic game, reminiscient of an old arcadey sort of vibe, satisfying through most playthroughs. Jump is a bit awkward though.
Helpful? Yes No Funny
49
( 57.2 hrs on record )
Posted: April 2
This game might look easy when you play it for the first time, Normal mode, the roof, wow ! I went trhough the first boos! I died, ♥♥♥♥, oh well I can still go into the second level :)

TOO BAD, HARD MODE, NO CONTINUES, YOU ALWAYS START IN THE ROOF

You're going to spend a lot of time in Hard mode

AND THERES A NINJA MODE I DONT EVEN KNOW HOW TO UNLOCK!

You either play this game for 100 hours or just give up because you're bad

Buy True Ninja DLC if you REALLY liked the game, and want to speedrun it
It literally unlocks the "speedurn mode" and unlocks the fastest way to move in the game; the scythe
Helpful? Yes No Funny
The Frying Dutch Pan
( 0.9 hrs on record )
Posted: April 1
Gives you spasm just like those dumbass phone games.
I still like it, it just makes me spastic, and I cannot handle it.
Helpful? Yes No Funny
Tathendal
( 11.3 hrs on record )
Posted: March 28
Great action, lots of weapons, blood & gibs, boss fights, difficulty is just right (not too easy, not impossibruu). What else is needed to say?
Helpful? Yes No Funny
DontBlink +_- UrDead
( 3.8 hrs on record )
Posted: March 23
My go-to game for short bursts of time wasting!

This is a colorful arcade style game with retro graphics but fast-paced gameplay with more modern mechanics.

There's virtually no storyline to this game but it's so fun to play that you won't care.

The point of the game is to reach the bottom of the tower. You have a few lives and no continues so once your low limited number of lives run out, you have to start the game over.

One thing that is cool is that each time you play the game you unlock new things to play the game wuth next time. Outfits, weapons, items, and power-ups! This makes for some great replay value.

My playtime varies from 5 to 20 minutes a sitting which may explain the 2 hours on record at this time of my reviewing.

The controls are tight and the frame-rate is great, this game plays more like a modern game than a retro game though. Looks can be and ought to be decieving when it comes to the medials of this industry.

Gameplay wise, you are a ninja and you go down deeper and deeper into levels as you slay various creatures and interesting creatures along the way. Your ninja has many moves to help traverse you through the environment, you can run, jump, double-jump, charge jump, wall jump, slide, crouch, crouch-run, and more. The game's speed is quite fast so you'll have to master these moves abd the flowofvthe game to help you survive the harsh and deadly envirinments.

http://steamcommunity.com/sharedfiles/filedetails/?id=196575140

It's just a very cool game that is cheap but very much worth the asking price

Can YOU reach the bottom of the tower?

There may not be a story or a lot of depth but there is a lot of fun to have with it's crazy and addictive gameplay.
Helpful? Yes No Funny
Corzarocks6675
( 5.7 hrs on record )
Posted: March 18
Fun game, very fast paced and enjoyable.
Helpful? Yes No Funny
Rick Moranis
( 14.8 hrs on record )
Posted: March 14
Pros:
Fast arcade fun
great keyboard controls (I reccomend not use a controller)
great dlc
solid price
fun item progression
random generated maps
map editor
customization

Cons:
grindy tickets for one of the levels
random generated maps feels too similar
Helpful? Yes No Funny
Cake for Žižek
( 6.1 hrs on record )
Posted: March 13
Fast-paced, addictive, great platforming. This is a nice one to fire up every once in awhile when you have 10 or 15 minutes to kill. Definitely grab this one if you find it on sale.

You're encouraged to kill enemies as quickly as possible so you go into 'rage mode', but you can take your time throughout the procedurally generated maps if that's your strategy. Lots of unlockable weapons and special items, various difficulty modes, alternate bosses, and a pretty funny voice actor who gives encouragement when you're doing well and talks ♥♥♥♥ when you're ♥♥♥♥ing up.
Helpful? Yes No Funny
TÒRA | tutorial
( 9.4 hrs on record )
Posted: March 13
Best thing I've played


buy it ok
Helpful? Yes No Funny
CarlosDAYS1111
( 0.3 hrs on record )
Posted: March 5
Great Game!its deffinetly worth it to buy and a good time killer
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
4.0 hrs on record
Posted: April 27
https://youtu.be/beN-qJtZe8g

The house may be full of dead ninjas, but it also contains fast paced roguelike ninja action. Race down the house killing enemies and fighting big challenging bosses. Customized loadouts keeps the action fresh and dynamic.

The sound track is a bit weak for the fast paced action but it'll blend into the background as the action ramps up.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
11.1 hrs on record
Posted: May 4
I got this game on sale, somewhat randomly. Turns out that I loved playing it. The game is simple - you must get down through a tower as fast as possible (you have a timer which you can find item pickups to extend) and fight bosses and, well, reach the bottom.

But, the tower is randomly generated each time that you play. The height of the tower remains the same, and you encounter the same number of bosses (though they have a small chance to change too, except for the final boss), but the rooms themselves and the enemies that you come across will shift a ton. Some of the rooms you get are super easy to get through quickly; some are just terrible pains. For a while it's just up to luck.

However, you get to build yourself up the more you play. There are a tonf of weapons and power-ups you can obtain by meeting certain goals, some of which are actually negative goals - for instance, you gain more lives after you die certain numbers of times, or you gain extra time on the timer after you reach certain points in the tower. Some of the upgrades are permanent like the ones just mentioned, or the weapons you unlock, while others get unlocked but are randomly found by killing enemies or destroying objects.

While it certainly takes some getting used to, the game is a lot of fun and can be played for a good amount of time for some challenge. However, once you unlock most things and have successfully completed the game numerous times, I don't think it has that much of a long life. I still have the DLC to get and try out with some new content, and I tried the side-world that requires collected tickets to play in, and while it all is still fun to varying extents, I don't think I'll play the game in big time periods much - there isn't enough longevity to it. But others may find that to be different! (Especially people who love extensively speedrunning.)

Either way, the game isn't that expensive, so you should be willing to give it a try if it looks like it'll be some fun for you.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
0.6 hrs on record
Posted: May 16
The tower of a thousand deaths

After climbing down 350 floors of traps, monsters, and ninja ghosts, not to mention the extra levels seemingly without end, I've come to one conclusion: I should never become a ninja. Sure, I should have known that before I even started playing Super House of Dead Ninjas, but it's nice to have confirmation.

I've died a lot. Countless times, really. Not enough to earn the achievement "Dedication," which one gets for dying a whooping 1000 times, but that achievement should tell you that this is a game about living for mere minutes. Thankfully, those minutes are filled with blood-soaked joy, certainly enough so that dusting one's self off and starting again isn't too great a chore.



Super House of Dead Ninjas (PC)
Developer: Megadev
Publisher: Adult Swim Games
Release: February 18, 2013
MSRP: $6.99

Nintai Ryoko, the super-charged ninja and title's protagonist, is a woman on a mission. Her goal: to travel to the bottom of a hellish tower, one apparently filled with treasures and the promise of glory. She doesn't want any of that, however; instead, she intends to discover what happened to the one ninja who succeeded before her, the one-armed ninja.

Getting to the bottom is easier said than done, what with it containing a myriad of horrors, from undead warriors, evil spirits, dragon guardians, and crazy monkeys, to traps ranging from floor and ceiling spikes to laser cannons. It's no easy task, but Nintai has a plethora of violent tools at her disposal.

She starts of with a basic katana, some shuriken, bombs, and one magic spell, but a vast array of unlockable weapons and tools can be earned for completing all sorts of challenges. Unlocks and upgrades can be picked up at a shop run by a sour old woman. She's dismissive and doesn't think you'll get very far. I didn't like her, and instead of seeking the fate of the one-armed ninja, I really just wanted to show that hag who the boss was. Her and the omnipresent voice that crops up from time to time judging my actions and mocking my many, many failures.

At the shop, you can see what needs to be done to unlock any of these items or upgrades, but most of them can really just be earned by playing the game without sparing them a thought. Finding out that I could use grenades or had a new pair of nunchucks that I could snatch after yet another death really softened the blow. Who doesn't like presents?

All the cool toys in the world won't make a difference without skill, however, and that's the area where I found myself rather lacking. Dead Ninjas is an insanely fast game, with Nintai being, more often than not, nothing but a blue (or whatever color her ninja robes are, there are several to unlock) streak, speeding across the screen. This speed is a necessity, too, as the game is on a timer, counting down to failure. Pick-ups can be discovered which add more time to the counter, but there's always the feeling that you're running low.

Haste inspires recklessness, unfortunately, and that lack of caution spells death. Nintai can sprint past some enemies, slicing and dicing as she goes along, but others have shields, require more than one hit, are covered in spikes, fling projectiles, teleport, or are exceptionally fast, and they require a split-second analysis before tackling -- there's no time for more. So speed becomes dangerous, despite being key.

At first, this led to an agonizing amount of frustration, as Nintai continually got turned into a red smear on the floor of this unwelcoming tower, but I was getting irritated by my own failings, not the design of the game. I got carried away by the delightful 16-bit violence and extreme pace, and would just run into confrontations without a second thought. Practice and experience made me a slightly better ninja. Make no mistake, however, I'm still terrible.

It's all about getting into a rhythm, and when you start to recognize enemies, it takes less than a second to recall the best way to slay them. Continually slaughtering the tower's residents in quick succession builds up Nintai's quickly diminishing rage meter, and when it's activated she becomes an unstoppable force of destruction. Those moments are the game's best, sprinting down the tower as an invincible, deadly whirlwind. And the more enemies you kill while in rage mode, the longer it lasts.

The floor layouts, enemy placements, and item locations are all randomly generated, making each new game after a death a fresh experience. Sure, it means that you won't be memorizing the levels, but it also means you won't have to play through the same section over and over again, which would certainly happen in a game this tricky.

Filling out the roster of ghastly enemies are a bunch of rather unfriendly bosses, and a very traditional bunch they are, too. They all come with special abilities, patterns that must be memorized (usually simple ones), and weaknesses that can be exploited. While challenging, most of them have a fairly small amount of health and can be dispatched quite quickly once you figure out how to deal with them.

I'm not the most patient of fellows, so I appreciated the fact that these villains didn't outstay their welcome. Die while fighting them, though, and you'll be sent back to the beginning of the section, a hundred floors above them.

Appropriately for a challenging game such as this, Super House of Dead Ninjas sends you into the fray with only minimal instruction. There is, however, a rather novel tutorial in the form of a comic, accessible from the main menu. Contained within are little tips and tricks that the main game doesn't really share with you, and one one occasion it even offered me the key to defeating a boss I'd been struggling with. It's well worth reading, and even rewards players with a new costume.

Super House of Dead Ninjas can be played for free on the Adult Swim website, but getting it on Steam nets you an upgraded version. The map editor and player-created dungeons offer up tools for you creative types and a bounty of new levels for those that can't get enough of the main game and its extra, transdimensional tower. It also comes with added items and unlockables, as well as an upgraded soundtrack. The latter is cracking, as well, containing some wonderful oriental-themed chiptunes.

This is one game that I know I'll be playing long after this review is finished with. The instant challenge and frantic pace makes it perfect to just pick up and play for 15 minutes, while the tight controls and potentially limitless number of floors makes it easy to pour hours into. If you're not convinced, then check out the free version and see if it floats your boat.

I do have one caveat, however. Whatever you do, don't play this with a keyboard. It's possible, but you'll just be giving yourself another unnecessary and fairly unpleasant challenge. Thankfully, Super House of Dead Ninjas comes with native controller support, and after a few initial hiccups, it seems to work perfectly now.


Super House of Dead Ninjas reviewed by Fraser Brown
9/10
SUPERB

A hallmark of excellence. It may have some flaws, but they are negligible to what is otherwise a supreme title.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
12 of 12 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: March 23
My go-to game for short bursts of time wasting!

This is a colorful arcade style game with retro graphics but fast-paced gameplay with more modern mechanics.

There's virtually no storyline to this game but it's so fun to play that you won't care.

The point of the game is to reach the bottom of the tower. You have a few lives and no continues so once your low limited number of lives run out, you have to start the game over.

One thing that is cool is that each time you play the game you unlock new things to play the game wuth next time. Outfits, weapons, items, and power-ups! This makes for some great replay value.

My playtime varies from 5 to 20 minutes a sitting which may explain the 2 hours on record at this time of my reviewing.

The controls are tight and the frame-rate is great, this game plays more like a modern game than a retro game though. Looks can be and ought to be decieving when it comes to the medials of this industry.

Gameplay wise, you are a ninja and you go down deeper and deeper into levels as you slay various creatures and interesting creatures along the way. Your ninja has many moves to help traverse you through the environment, you can run, jump, double-jump, charge jump, wall jump, slide, crouch, crouch-run, and more. The game's speed is quite fast so you'll have to master these moves abd the flowofvthe game to help you survive the harsh and deadly envirinments.

http://steamcommunity.com/sharedfiles/filedetails/?id=196575140

It's just a very cool game that is cheap but very much worth the asking price

Can YOU reach the bottom of the tower?

There may not be a story or a lot of depth but there is a lot of fun to have with it's crazy and addictive gameplay.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
8.6 hrs on record
Posted: April 9
I think I got this at a couple bucks on a sale. At that price, it's a fantastic game, reminiscient of an old arcadey sort of vibe, satisfying through most playthroughs. Jump is a bit awkward though.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.1 hrs on record
Posted: March 13
Fast-paced, addictive, great platforming. This is a nice one to fire up every once in awhile when you have 10 or 15 minutes to kill. Definitely grab this one if you find it on sale.

You're encouraged to kill enemies as quickly as possible so you go into 'rage mode', but you can take your time throughout the procedurally generated maps if that's your strategy. Lots of unlockable weapons and special items, various difficulty modes, alternate bosses, and a pretty funny voice actor who gives encouragement when you're doing well and talks ♥♥♥♥ when you're ♥♥♥♥ing up.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
11.3 hrs on record
Posted: March 28
Great action, lots of weapons, blood & gibs, boss fights, difficulty is just right (not too easy, not impossibruu). What else is needed to say?
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2 of 3 people (67%) found this review helpful
2 of 3 people (67%) found this review helpful
Recommended
9.4 hrs on record
Posted: March 13
Best thing I've played


buy it ok
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Most Helpful Reviews  In the past 180 days
17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
4.5 hrs on record
Posted: December 16, 2015
I love feeling like a badass in video games, especially since I am very much not one in real life. "Badass" covers a lot of ground, though... anything from nailing a tricky level in Super Meat Boy to slo-mo capping a room full of soldiers in FEAR. Super House of Dead Ninjas is so enthralling because it hits so many badass sweet spots, and does it in a rich, clean package that even does SNES nostalgia right.

You're a ninja, there's a giant tower of evil, time to kill things. Armed with your sword, shurikens, bombs, and screen-clearing ninja magic, killing things comes fast and hard. Floors of the tower are mostly empty hallways to dash down with a demonic foe or two occupying them, and though the enemies are incredibly varied in how they attack, you can reduce all of them to a fine mist with only a strike or two. Your downward attack in particular turns you into a whirling dervish of murder, and there's really no reason not to lightspeed cartwheel cuisinart through everything in your way. Speedy, bloody kills also build your Rage meter, which makes you invulnerable and even more lethal as long as you can maintain it.

Though we're talking hundreds upon hundreds of randomly-generated floors, they pass in such a flash that even a good run only takes 10 minutes or so. Every 150 floors there's a boss, but they all have very simple patterns you can master after only a few encounters. There's not a ton of variety to the actual murderous descent, but there are tons of weapons and bonuses to unlock by reaching various milestones and achievements. You also have three difficulty levels and multiple challenge modes once you really start to master the game.

All of this is presented in a shockingly faithful Super Nintendo graphical style, right down to the logo design. The audio is definitely not limited to 16 bits, but the sinister narrator and elaborate sound effects do wonders for the dark, Ninja Gaiden-lite aesthetic. If you like platformers at all it's a good pick, and if you like feeling like a sword-swinging avatar of death, it's a great one.
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7 of 9 people (78%) found this review helpful
Recommended
19.5 hrs on record
Posted: December 15, 2015
Simple, straightforward and fun.
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4 of 5 people (80%) found this review helpful
Recommended
8.8 hrs on record
Posted: December 3, 2015
now, I know I have very little hours in this games the time of this review, but I think I have played enough to write a review for it. I have only seen the first 2 bosses and about half of the third area, so I dont have much knowledge past that point.

Super House of Dead Ninjas is a fast paced platformer with rogue like elements. I don't feel like it's the most random rogue like out there, the levels feel generally the same each run. the thing is, the speed of the game makes up for that. you are going too fast that level generation doesn't really seem that important.

why is the game so fast paced? first off, there is a timer in the bottom right that counts down from 35 seconds. if that timer hits 0, prepare to get chased by a demonic figure until you get another timer pickup. this function makes you rush as fast as possible through each level. another thing that makes it fast is that your character moves at a speedy rate. also the reason I play ridiculously fast is because honestly, the only gameplay I've seen is speedruns ( which SHODN is perfect for ).

items are not a big part in this game; the items on the floors are only pickups that increase amount of magic, projectiles, and time. there are starting weapons you can unlock, but so far they don't really seem that different? they are fairly balanced as well. the unlock system is nice, like some unlocks you just get from simply doing runs normally, but some require different challenges to do. no weapon seems necessarily OP, they just have a longer range or some other small bonus.

enemies aren't very varied, which is one of the only cons to SHODN. they add 2 or 3 new enemy types for each "zone" and that's it. the thing is, enemy variation isn't needed! you tear through each enemy so fast that it really doesn't matter!

bosses are challenging, but aren't grinding bosses with loads of health. they are just simple bosses with a couple patterns to master, so honestly, they are more of a miniboss than a full fledged boss. again, I haven't fought the final boss myself so I don't know if he's any more interesting than the other bosses.

overall, I give this game a 9/10!
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2 of 2 people (100%) found this review helpful
Recommended
8.1 hrs on record
Posted: December 18, 2015
Just an absolutely fantastic little game. Fluid, fast-paced gameplay, great perk system, awesome level and enemy design, interesting soundtrack, etc. etc. The game also comes with a comic, map editor, and even includes the game's OST. Worth every penny.
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2 of 2 people (100%) found this review helpful
Recommended
13.4 hrs on record
Posted: December 23, 2015
This game is why adult swim needed to become a Steam Game Publisher. Like Megaman X meets Ninja Gaiden.
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2 of 2 people (100%) found this review helpful
Recommended
0.3 hrs on record
Posted: January 24
It's a fun game, but my only complaint is the ninja's voice (haven't yet bothered to learn the name.) It's annoying to hear

Eh! Uh! Oh! Eh! Eh!

It reminds me of how Link to the Past had a silent Link, but the gameboy port had an annoying Link that would always make some stupid noise for every action you made.

Would be nice if we could have an option to shut her up.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Posted: November 28, 2015
The best 2D action plataform I ever played, only for skilled players! but even if you die it is still fun ( you have an achievement to unlock by dying thousands of time)
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Most Helpful Reviews  Overall
45 of 49 people (92%) found this review helpful
Recommended
22.4 hrs on record
Posted: June 30, 2014
++ Highly responsive gameplay, perfect for speed-running.
+ Frantic action. Good variety of enemies and bosses.
+ Randomly generated levels guarantee a fresh experience for each consecutive run.
+ Great variety of unlockable items, upgrades, weapons and other goodies.
+ Perfect balance between tension build up and carnage.
+ 3 difficulty modes, each with their own specific treats and handicaps.

- No multiplayer support.

This game is an absolute must have. If you have skipped previous sales, by all means add this one to your wishlist so you can get it for a cheap price once it gets a big discount (or gets bundled) in the future.

Super House of Dead Ninjas is an Arcade title that puts your reflexes to the test. You have to drop all the way to the bottom of an evil tower filled with deadly traps, mobs and boss fights. Each tower you run through is randomly generated. There are new weapons and items that can be unlocked by meeting certain requirements. A timer keeps the tension present all the time; if you let it drop to 0, you'll lose a live, however there are items that will let you either freeze or reset the counter.

I have played this game for over 20 hours and I still haven't gotten tired of it. It is so good! If only it allowed multiplayer runs or challenges. Oh well, maybe for the sequel.

Get this hidden gem. You will definitely enjoy it.
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24 of 26 people (92%) found this review helpful
Recommended
3.4 hrs on record
Posted: June 2, 2014
Super House of Dead Ninjas is another very solid entry into the recent list of randomly generated action games on the pc market.

Throughout the game, you're constantly descending a randomly generated tower at breakneck speed. There's a timer, as well as score bonuses for chain killing enemies encouraging you to go as fast as possible and kill as many enemies as possible without slowing down. It's very offense oriented, with not much dodging and a very strong emphasis on just blazing through everything without making any mistakes (a bit of a minus for me personally, since I prefer complex dodging, but it's definitely an interesting play style).

There are not many flaws that I can think of, as it overall feels well thought out. My biggest complaint is that the various traps and levels the rng gives you often feel a bit same-y, and lack strategic variety. Things do get harder as you progress, but once you've seen one set of hazards, you've pretty much seen them all, and that's all you really do throughout the course of the game. The ultra fast move speed also feels a bit unwieldy during some of the boss fights as well, though that could just be me.

It's a good game for sure, just not one of my favorites (play style is interesting but not really my style, and the slight lack of variety hurts it a bit too in my opinion). If you're on the fence, I'd recommend watching a gameplay video, because it plays exactly the way it looks. If it looks like something that'll scratch your speed running arcade ninja itch, than pick it up because you'll probably enjoy it a lot.
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24 of 26 people (92%) found this review helpful
3 people found this review funny
Recommended
15.5 hrs on record
Posted: October 28, 2014
This game is awesome. Plays like the orignal Ninja Gaiden, but with modern sensibilities.
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24 of 28 people (86%) found this review helpful
2 people found this review funny
Recommended
3.8 hrs on record
Posted: March 28, 2015
Wow is this addicting. I should not have waited so long to pick this up. Watching videos doesn't really do this game justice. The thing is, the game makes you feel sooo bad*ss. Alot of people compare it to Ninja Gaiden, which is a good comparison. It is fast and furious. There are lots of awesome meta-game unlockables which is where the 'meat' of the game is. Achievements are all appropriate and really give alot of life to this game. It also lends itself really well to speedrunning.

Keep in mind that I would not recommend playing this without a controller. I played with the keyboard for a bit, which was fine, but ultimately the experience is much better with a controller.

If you like roguelites, this is a no brainer. I even recommend the cheap DLC.
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