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Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Release Date: May 1, 2013
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$9.99

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Includes the full game and the original soundtrack!

$14.99

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Buy Indie Game The Movie Bundle

Includes 5 items: Braid, Super Meat Boy, Indie Game: The Movie, FEZ, Indie Game: The Movie Special Edition DLC

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Recent updates View all (3)

FEZ v1.11 Patch Notes

June 23

Hey there!

Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.

Without further ado, here's the changelog :

  • Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
  • Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
  • Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
  • Fixed rare case where waterfall would never open
  • Added fix for old savefiles with the telescope double-item spawn glitch
  • Sound effect volume now affects map navigation sound effects
  • Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
  • Separated X and Y look invert based on player feedback (old option affects both on first run)
  • Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
  • Merged in new version of music streaming library which should lead to better performance
  • Music streaming CPU usage fix applied to Mac and Linux versions as well
  • Garbage-textured blocks no longer rendered in perspective view
  • Fixed credits entries
  • Clock tower level has more permissive fall damage
  • Traversing levels downwards with flying cheat is easier
  • Fixed bright edges on some 3D art objects
  • Fixed minor collision issues

The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.

It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.

Enjoy!
Renaud / Polytron

50 comments Read more

Reviews

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About the Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

PC System Requirements

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    Recommended:
    • OS:Windows 7
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce GT 240 or better
    • DirectX®:9.0
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.

Mac System Requirements

    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.

Linux System Requirements

    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Helpful customer reviews
807 of 1,208 people (67%) found this review helpful
0.6 hrs on record
Phil Fish.
Posted: June 8
Was this review helpful? Yes No
102 of 153 people (67%) found this review helpful
13.6 hrs on record
FEZ was overhyped.

There is no denying that. When I first started playing it, I was let down. The world-turning mechanics were boring, the platforming unresponsive, at least to my tastes, the art style didn't suit me. I wondered, what was it that people loved so much about FEZ. I hated the game so much that I dropped it almost immediately.

Fast-forward to yesterday, to the day that everything changed. I forced myself to play just a bit more in order to at least beat it. I thought I was returning to the land of tedium, and yet this wasn't the case. Maybe it was the anti-hype quarantine period that helped. I discovered that this game was not what it seems. Instead of platforming, I found increasingly challenging puzzles. It was filled with cryptic messages, lingustic riddles, hidden ciphres. It was fascinating.

This game does nothing to help you discover it's true beauty. It's radiance comes from the fact that it holds you to extremely high standards. What other game forces you to decrypt a language using a Rosetta stone like device? Pen and paper are a must here.

Think of a brutally hard, unforgiving game. Be it Super Hexagon, Dark Souls, Super Meat Boy, I'm sure you remember the extreme sense of accomplishment that surged through you when you conquered it's many challenges. FEZ is like that, only instead of your reflexes, it challenges your mind. Do yourself a favor and play it. Do yourself another favor, and never use guides. You will love it. I promise.
Posted: July 1
Was this review helpful? Yes No
163 of 258 people (63%) found this review helpful
13.1 hrs on record
I write this review as a casual, recreational gamer.

It's beautiful, got an interesting gimmick and nostalgic feel to it. There's no game over, which is an interesting design choice I can get behind of, but those black holes are annoying obstacles that add nothing to the game but frustration. It is utterly enigmatic if you're planning on playing to completion, and the fact you have to get out of the game or rely on other devices to solve some of the mysteries (like those QR codes kind of thing) was a major turn off. I was led to believe this was a peaceful platformer focused on puzzle-solving, but the game can be quite unforgiving sometimes. It forces you to pay attention, and the untidy layout of the rooms leave you with a plethora of clues to be tried on a plethora of rooms, and you'll never know what refers to what until you accidentally get one of your hunches right.

The map is huge, which, in a way, is a positive thing, but traveling through it is confusing and annoying, given the fact you can't just fast travel to a certain room; you have to make your way over there through all the other rooms... This can be frustrating since the map is quite confusing -- it looks great and unique, but you never know which door leads where unless you try one by one. There are so many doors and rooms it is easy to forget which door leads where even after you been through it several times.

It's an incredible game, but the overall experience I had with it was very frustrating and that it was, ultimately a waste of my time. More than once I felt like breaking the controller in my own head, so infuriated I was. I feel this game caters to a very specific audience, so if you're not in for a challenge (or spending a lot of time and effort into it), you'd better off with some other game. I usually try to get all achievements in games, but this one felt like too much work, and I didn't want to rely on a guide; what's the point of playing a game if you're going to replicate the steps described in a guide? If you play games to relax at the end of a long day, I don't reccommend it. Teenagers and core gamers would find this more appealing.

If you're not an achievement collector, the first playthrough is interesting and free of difficult challenges, but you won't be able to visit several rooms, some of which are only available after finishing the game once. A great part of the game will remain undiscovered, which shortens the play time and affects willingness to invest on its full price, after all, if you're only going to visit half of the rooms, what's the point of paying for the full experience?

I don't ask for hand-holding, but it feels to me like it lacks serious consistency, leaving the gimmick as the only redeeming factor about it.
Posted: May 22
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129 of 222 people (58%) found this review helpful
46.3 hrs on record
THIS GAME IS AMAZING.

As much as i wanted to play this game and had expected from it, it delivered perfectly if not more. The game starts with simple tasks of collecting cubes or bits of cubes. Soon enough, you realize there's more to this game than meets the eye and you keep on wondering what it is.

Once this game ends at 100% completion, you get to move on to New Game+ which is said to be "completed" at 209.4%. There's some sick things you gotta figure out in the game but in the New Game+, the things get more intense. It took me quite a while to learn many a thing about this game. The game will definitely make you feel rewarded once you solve any puzzle. The level of toughness on a scale of 1 to 10 ranges from 1 to impossible.

Every time i found nothing more to explore, i quit the game but every time i launched it again, i found loads of new stuff that i hadn't explored before. The art and the play style and the soundtrack of this game are amazing. Even after i have completed the game after several sessions, there still feels this unsolved lingering mystery which is yet to be solved or might never be solved. Maybe that was the intention. Anyways, this game is true genius. Period. 10/10.
Posted: April 14
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17 of 26 people (65%) found this review helpful
16.6 hrs on record
I told myself I'll never use this Review section for writing negative stuff about someone's effort but hey... never say never.
I'm totally NOT recommending this game, because:
- it heavily relies on techniques beyond just using your controller like: changing system date and time multiple times; using qr code readers; knowing binary/hexadecimal representation of numbers and conversion to ASCII; deciphering controller rumbling (or speaker tunes)...
- one (not so short) level which can damage your eyes
- nonexistent information about main technique for solving puzzles which is critical for progress (you have to decipher it by spending vast amount of time in game world and trying to guess how the author of the game thinks)... on second thought, you have to guess the authors thinking about most stuff in this game
- ...

Watching the ending multiple times, I started to think what's the point of this game and what the author wanted to prove by making this game. Many people (including myself) will get to the end relying on guides... Don't get me wrong, this game has unique style, levels are well designed, it feels good playing this for some time, but if you try to go deeper than playing few levels... well, good luck with that.

At the end, this game seems just... wrong.
Posted: August 10
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487 of 650 people (75%) found this review helpful
15.9 hrs on record
Fez is Phil Fish's stupendous indie tour-de-force, focussing on a little dude who learns to conquer the world of 3D!

Fez is incredibly addictive and pleasant to play. As Phil himself states in Indie Game: The Movie, it's a stop and smell the flowers kind of game. I spent 15 hours fully completing this game and loved every minute of it. Genuinely one of my favourite games ever.

There's puzzling, platforming and cute quirks everywhere. A wonderful and fun game for everyone. Wanna enjoy the experience even more? Watch Indie Game The Movie before playing and appreciate the amount of time and effort put into this wonderful creation.

-Nilesy
Posted: September 21, 2013
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