Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
User reviews: Very Positive (5,735 reviews)
Release Date: May 1, 2013

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Recommended By Curators

"A great Side Scroller with a neat mechanic of changing the view. This game is 100% worth getting. The guy who made it is a bit of a dick though."

Recent updates View all (3)

June 23

FEZ v1.11 Patch Notes

Hey there!

Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.

Without further ado, here's the changelog :

  • Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
  • Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
  • Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
  • Fixed rare case where waterfall would never open
  • Added fix for old savefiles with the telescope double-item spawn glitch
  • Sound effect volume now affects map navigation sound effects
  • Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
  • Separated X and Y look invert based on player feedback (old option affects both on first run)
  • Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
  • Merged in new version of music streaming library which should lead to better performance
  • Music streaming CPU usage fix applied to Mac and Linux versions as well
  • Garbage-textured blocks no longer rendered in perspective view
  • Fixed credits entries
  • Clock tower level has more permissive fall damage
  • Traversing levels downwards with flying cheat is easier
  • Fixed bright edges on some 3D art objects
  • Fixed minor collision issues

The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.

It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.

Enjoy!
Renaud / Polytron

53 comments Read more

Reviews

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About This Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    Recommended:
    • OS:Windows 7
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce GT 240 or better
    • DirectX®:9.0
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Helpful customer reviews
150 of 197 people (76%) found this review helpful
22.5 hrs on record
Posted: October 31
F*ck Phil

Nice game tho
Was this review helpful? Yes No
49 of 51 people (96%) found this review helpful
0.1 hrs on record
Posted: December 6
-
Click for Gameplay Trailer
-
-----------This is my review account, because the low playtime.
Graphics:
+ detailed game world
+ soft animations
+ seamless mix of 3D and 2D
- few polygons
- sparing effects

Atmosphere:
+ different areas have different moods
+ always dense atmosphere
+ cute, charming hero
+ own alphabet including numbers

Sound:
+ atmospheric soundtrack
+ rich sound effects
+ adapts to the game situation

Balance:
+ difficulty increases pleasant
+ complex puzzles level not essential
- some puzzles require a too large mental leap

Level Design:
+ always logically
+ five warp gates
+ much to discover
- no fast travel feature

Puzzles:
+ tetris code
+ each level is a puzzle
+ usually solved with some brain
+ varied tasks


Items & Extras:
+ level rotating fez
+ additional item for the second pass
+ useful treasure maps
+ artifacts as additional loot
- but who do not benefit
- key system acts unnecessary

Campaign:
+ two ends
+ curiosity arousing, oblique universe
- simple framework story

Game Size:
+ solo playtime around 12 hours
+ large, coherent game world
+ many secrets
+ high replay value thanks to new possibilities

Multiplayer: No Multiplayer

This well designed world has pulled me immediately under her spell and never let go. Although the developer Phil Fish wants you without the help of the Internet, to explore the mysteries and secrets of the universe, but unfortunately most references fall far too cryptic. It is constructed entirely logical, many of the puzzles can be solved with a little brain, and by the end surprise new scenes and crazy ideas. oh my first, about seven-hour long run I still have not all cube, anti dice, artifacts, boxes and secrets discovered - the next seven hours make therefore equal to twice as much fun. The reading of the Fez alphabet I must still learn, but at least I've known Tetris code and can decipher the numbers.

Score: 83 / 100


Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:
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My Steam Group:
GameTrailers and Reviews

My YouTube Channel:
Steam Reviews
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154 of 236 people (65%) found this review helpful
13.6 hrs on record
Posted: July 1
FEZ was overhyped.

There is no denying that. When I first started playing it, I was let down. The world-turning mechanics were boring, the platforming unresponsive, at least to my tastes, the art style didn't suit me. I wondered, what was it that people loved so much about FEZ. I hated the game so much that I dropped it almost immediately.

Fast-forward to yesterday, to the day that everything changed. I forced myself to play just a bit more in order to at least beat it. I thought I was returning to the land of tedium, and yet this wasn't the case. Maybe it was the anti-hype quarantine period that helped. I discovered that this game was not what it seems. Instead of platforming, I found increasingly challenging puzzles. It was filled with cryptic messages, lingustic riddles, hidden ciphres. It was fascinating.

This game does nothing to help you discover it's true beauty. It's radiance comes from the fact that it holds you to extremely high standards. What other game forces you to decrypt a language using a Rosetta stone like device? Pen and paper are a must here.

Think of a brutally hard, unforgiving game. Be it Super Hexagon, Dark Souls, Super Meat Boy, I'm sure you remember the extreme sense of accomplishment that surged through you when you conquered it's many challenges. FEZ is like that, only instead of your reflexes, it challenges your mind. Do yourself a favor and play it. Do yourself another favor, and never use guides. You will love it. I promise.
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27 of 35 people (77%) found this review helpful
3.6 hrs on record
Posted: October 10
I don't care what people say about Fez's creator...all I know is this game is total genius!
Was this review helpful? Yes No
92 of 162 people (57%) found this review helpful
16.6 hrs on record
Posted: August 10
I told myself I'll never use this Review section for writing negative stuff about someone's effort but hey... never say never.
I'm totally NOT recommending this game, because:
- it heavily relies on techniques beyond just using your controller like: changing system date and time multiple times; using qr code readers; knowing binary/hexadecimal representation of numbers and conversion to ASCII; deciphering controller rumbling (or speaker tunes)...
- one (not so short) level which can damage your eyes
- nonexistent information about main technique for solving puzzles which is critical for progress (you have to decipher it by spending vast amount of time in game world and trying to guess how the author of the game thinks)... on second thought, you have to guess the authors thinking about most stuff in this game
- ...

Watching the ending multiple times, I started to think what's the point of this game and what the author wanted to prove by making this game. Many people (including myself) will get to the end relying on guides... Don't get me wrong, this game has unique style, levels are well designed, it feels good playing this for some time, but if you try to go deeper than playing few levels... well, good luck with that.

At the end, this game seems just... wrong.
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17 of 24 people (71%) found this review helpful
8.2 hrs on record
Posted: October 2
My first experience with Fez was through watching Indie Game: The Movie. That movie prompted me to add the game to my wishlist and ultimately purchase during a Steam sale. It played exactly like the movie promoted matching what I had envisioned, yet the game ended up being quite a bit deeper than I anticipated with a plethora of doors and warp gates in which I ultimately got lost trying to maneuver through. There are also a lot of extra secrets and ciphers which aren't necessary to complete the game, but are rewarding if you spend the extra time to discover them. And that ultimately sums up Fez--you get out of it what you put into it. That's an aspect I wish more games offered.
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22 of 35 people (63%) found this review helpful
16.8 hrs on record
Posted: October 29
BE AWARE: Before I tell you, what I think about this game, and (hopefully) will make you want to have it (because after hours of gameplay, I have come to the conclusion that this game is one of the most underrated, unerestimated games ever!), let me tell you first what FEZ is NOT:

1.) it's NOT your common plattformer
2.) it's NOT over when you reached it's end
3.) it's NOT what it seems to be - there IS more to meet the eye!

What can I say? This is the most beautiful, creative, inspiring, mind-blowing gaming experience I ever had with a game that was meant to be one of those titels you play "in between"!
You can look at it as a plattformer/puzzle-game but that just tells you the obvious as if one would say "at the moment I'm in front of my PC screen!"

You can just enjoy the game and it's puzzles, and surely reach the end, having had a good time with plenty of fun! But - if you take a second look at the surroundings, the lovingly architected characters, places and little things, waiting to be explored, you can't help but feel that there is yet more to all of this than meets the eye! You will find that nothing (literally: NOTHING) was place by coincidence, there's no such thing as "by sheer chance"! First, you may think that the "dialouges" are nothing but symbols neatly arranged. But can you fight the feeling that there is more to this?
In other words: if you are looking for a game that can take you to another level (both game-wise and mentallly spoken) and leave you with a REAL experience - here it is!

If you've ever wondered if there's a hidden world within games, you just found the game that will give you proof!

As for the puzzles: they reach from "ezee as hell" to "challenging and f*+++*g difficult", but IMHO never unfair! The soundtrack is somewhat awesome though never gaining too much attention!

Get it - you won't regret it, I promise!
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
0.5 hrs on record
Posted: November 29
A cool and creative 2.5D (kinda 3D but looks like 2D) platform & puzzle game. Recommended.
Was this review helpful? Yes No
14 of 21 people (67%) found this review helpful
0.2 hrs on record
Posted: July 2
The guy who developed this game believes if you record footage of yourself playing this game and post it on youtube you OWE him money. Dont buy it.
Was this review helpful? Yes No
12 of 18 people (67%) found this review helpful
4.1 hrs on record
Posted: October 26
Very interesting concept and creativity. One of the most unique games out there.
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
0.3 hrs on record
Posted: August 21
Phil Phish is such a fu***** disgusting guy. Never, ever pay this "One-Hit-Wonder-Indie-Game-Dev" the whole amount of money for his game. The game is good, sure. But belive me, if you are not into stick money up somebodys ♥♥♥ who gets his excitement from insulting the gaming industry AND US the gamers, then DO NOT BUY IT FULL PRICE! Wait for a bundle or a discount.
Was this review helpful? Yes No
21 of 36 people (58%) found this review helpful
0.9 hrs on record
Posted: June 30
"PC's are meant for excel graphs" - Some phishy c*nt
0/10
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31 of 56 people (55%) found this review helpful
51.7 hrs on record
Posted: November 1
I am editing this review to make my point clearer.

I will start again as in my previous one stating that FEZ is actually a very easy game; and I think I have ground to say that, since I have obtained the 64 cubes without any guide or spoiler (other than being informed about the red cubes so I wouldn't waste my time with them).

If you watched any trailer and/or played the game, you know about the mind-blowing mechanic of "rotating & projecting" (R&P) which is very, very ingenious and has potential for a lot of fun. Potential, I said.

In FEZ you basically have to collect Yellow Cubes (32 max), Blue Cubes (anti-cubes, 32 max) to unlock doors. You unlock the ending after collecting 32 regardless of colour. There are also 3 "easter egg" Red Cubes which do not count towards anything.

To obtain most Yellow Cubes (and thus complete the game) you need nothing but this R&P mechanic, which is essential to reach some places. After few minutes you get the grip of it and it gets old. It gets easy, too easy; it is just interesting, not really challenging.

The hype is about the *other cubes*.

Several Blue Cubes are trivial as well, some of them are fun... but... *none of them are about the R&P mechanic*. To unlock these cubes here you usually need to press some buttons in a specific order, usually in a specific room. The "challenge" resides in finding the said sequence, but finding them does not depend on the R&P mechanic either, and at this point you'd be just playing a regular platform game where you use R&P merely to reach different rooms.

Whereas some combinations are readily available in their own room, some others require hints hunting throughout the FEZ world - and that's the only hard part of the game. Searching for patterns and glyphs throughout the world - which is very confusing to navigate - in a sea of things which could be a hint for a puzzle or just decoration... no problems if you have a photographic memory or a memory just good enough to remember "where did I see these symbols before?" but otherwise you would need to be paranoid like myself and take a screenshot of 50% of the rooms in the game just to make sure you will have those symbols available in case you need them sooner or later. Some of them can be bruteforced as well, which can be far more enjoyable than travelling in FEZ's map.

While you might enjoy hint-hunting kind of games, even that is not clever: the hints are straightforward and require very little brainwork after you actually find them (I enjoyed cracking the counting cube though). You just go "there and use it" - no clever use of the R&P mechanic either. That is definitely not what I expected from this game here.

Lastly, Red Cubes. Not even funny. By analogy, I would say that the red cubes are equivalent to the following riddle:
"_____ ____ have I, two below and ___ in a ____; Then ____ ____ one kills, ____ . What is my name?"
This is not a clever riddle, its just incomplete. In the same way, there is nothing clever about the red cubes. It is okay though since they were supposed to be "easter eggs", they do not progress the game and the devs were not insane enough to put them as achievements.

All in all, the game is interesting, but it doesn't deserve the hype. The awesome mechanic was not properly exploited by the devs.
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6 of 8 people (75%) found this review helpful
0.4 hrs on record
Posted: December 8
You should absolutely buy this game if you have never played it before.

Don't think of it as giving Phil Fish money. Just think that you are rewarding the artists and musicians who contributed to the game. The art style is very nice, and the music is awesome.

It's a 2-D puzzle platformer in which you rotate the world to find platforms n stuff. The basics of the game are similar to Mario 64, in that you travel a connected series of worlds collecting stars (sorry, cubes).

The ending music is very special.

http://music.disasterpeace.com/track/continuum

Phil had this idea to end the game with Moonlight Sonata, but I decided to go with my man Chopin instead, because I liked the movement of this song better. I worked from a MIDI file I found somewhere on the internet and spent a lot of time getting the pacing how I wanted. The arrangement does a lot to mimic what's happening on-screen.
credits
from FEZ OST, released 20 April 2012
Written by Fredric Chopin (Prelude Op. 28, No. 4 in E minor)
Arranged/Produced by Rich Vreeland

Glad he didn't listen to Phil!
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9 of 14 people (64%) found this review helpful
3.0 hrs on record
Posted: August 6
Yawn. Interesting mechanic but gets repeatative fast. Traveling is a pain. I don't understand all the fervor for this game.

Playtime: Gave up after 3 hrs
Rating: 4/10
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33 of 61 people (54%) found this review helpful
1.2 hrs on record
Posted: October 25
I'm gonna start out by saying that platforming and puzzle are two of my favorite genres. I had this game sitting in my library from some Humble Bundle and decided to try it. I tried to play and judge the game on its own merits and not the developer, Phil Fish aka "Suck my ♥♥♥♥, Choke on it".

But the game completely bored me. I played 1.2 hours of it and probably will never play any more. The presentation is nice. Pixel art looks good and the sound is fine. However, my problems set in with the main gimmick, rotating the world. The novelty and fun of this mechanic wears off extremely fast. I'm talking like first 30 minutes. With that gone it's just a mediocre platformer with inconsistent controls. I fell off vines or platforms countless times. Combine that with the awful map and exploration becomes a chore and a puzzle in itself. Oh the puzzles... They're almost all obscure as ♥♥♥♥ with little to no hints. I spent like 15 minutes getting an anti-cube by rotating blocks around to match tetris patterns but it was such trial and error I almost gave up. And I love puzzle games. Admittedly, I haven't seen the later puzzles in the game because I was just so bored I couldn't be bothered to finish it.

It would be hard for me to recommend Fez. I always thought it looked interesting but the end product is an obscure puzzle game spread thin by a shallow platformer wrapped in pretty but unorginal art design. Buy at your own risk.
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6 of 9 people (67%) found this review helpful
16.3 hrs on record
Posted: October 5
I found FEZ to be a very charming game. It doesn't do many of the things similar-looking games do, but it does its own thing nicely.
Its main mechanic is how the world is the two-dimensional projection of a three-dimensional space, which you can - and have to - constantly rotate in order to traverse the projection of another side.
The platforming is fairly trite - the rotation mechanic is used very cleverly, but there's just lots of waiting for the slow protagonist to walk somewhere. Also, surviving a fall usually makes you lose more progress than dying, which is very annoying.
The game world is lovingly designed, however. The relaxing, beautiful and mysterious atmosphere will make you smile and the dragged-out platforming actually helps you take in the details.

There's cryptic clues scattered everywhere, deciphering which requires attention to vastly different things and is one of the main attractions of Fez, though you may play through all the way without understanding any of them.

I recommend this game for its beautiful ambience and strange puzzles that may please fans of games like La-Mulana and Antichamber. Be aware of its slow pace and focus on atmosphere over action though.
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6 of 9 people (67%) found this review helpful
4.6 hrs on record
Posted: July 29
You've probably heard of FEZ. That it's a cool little Indie game that's 2D, but you can rotate it! Wow! You may also have noticed that it only has 12 achievements. An easy way to get a Perfect Game, right? Wrong.

The rotational gimmick wears off pretty quickly. Puzzles that give almost no instruction at all may ♥♥♥♥ you off. The ones that require translating Tetris to English and scanning a QR code may annoy you. But the worst are the puzzles that require a detailed and competent guide to even complete. The game is not fun.

tl;dr - the whole game is a tedious headache.
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6 of 9 people (67%) found this review helpful
0.3 hrs on record
Posted: June 27
I had so much hope that this game would be fantastic. I loaded it up and prepared to enjoy a beautiful platformer. But unfortunately, it was a boring platformer with a story that didn't engage me.
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7 of 11 people (64%) found this review helpful
1.3 hrs on record
Posted: August 16
Jesus tapdancing motherloving Christ this game is bad, i have never been so close to dying from a sever case of the borings in my life, why call your self a platforming game if you jumps barely see what you are jumping upon? I managed to beat the first level but my frustration and shouting caused a series of unfortunate events to occur, first my child awoke from my pained exhaultations and began to follow my activity with it's own personal twist of replacing my rage and frenzy into emotions and fear and discontent. Upon this child's screams laying gently upon my wife's morphine laced ears, she realised the situation involved a possible chance of me throwing the Liquid Crystal Display based viewing monitor carefully connected my my hard drive by the large greasy man from PC world who helped set up my computer when my previous failures caused two things, one, my wife's black eye, and two, me having to pay the gentleman to keep quiet and to return wo his home planet of Personal Computers without any mention of his experiences in our dimensional plane. Upon picking up the child she began calling the police in the fear that she would be subject to what i can only describe as a Beltbuckle whirlwind, I couldnt stop her as i usually could because I was too busy trying to figure out if what i was playing was a game or just a poor excue to exploit a gimmick that ends up just confusing the player and not providing anything new to a genre that was once a bastion of difficulty adn challenge, but with the addition of little to no enemies feztakes this genre into a direction that seemed good but was infact a step into uncle bubba's basement full of mystical wonders and restraining equipment.The police arrived promptly given my previous offenses and found the fifteen ankle bracelets that they had assigned to me all lying on the floor in a pattern that spelled out the words 'i fought the law and the law won'. The irony was not lost on me. I am writing this review from prison during my precious few minutes i am allowed on the rec room's computer time sheet. This is all just to pass time of course becausei can expect that my inmate (known only as big jim and i can tell you he is only 5'9 so the operative word 'big' must refer to either his hands or feet, or at least a hope so). The tragedy of this situation is that he wasn't planning on having his way with me until i mentioned that i preferred platformers that utilise enemy placement and difficulty and not just use silly gimmicks to trick people into thinking time and effort was put into a game, but unfortunately big jim disagreed. Well thank you fez, for the impending traumatic experience, i hope you realise just how pathetic you are, at least in my last moments of anal virginity i retain a shred of self respect which is not particularly easy for an abusive husband/father.
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