Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
User reviews: Very Positive (6,029 reviews)
Release Date: May 1, 2013

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Includes 5 items: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

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Recommended By Curators

"A great Side Scroller with a neat mechanic of changing the view. This game is 100% worth getting. The guy who made it is a bit of a dick though."


"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About This Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Helpful customer reviews
292 of 394 people (74%) found this review helpful
3 people found this review funny
22.5 hrs on record
Posted: October 31, 2014
F*ck Phil

Nice game tho
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80 of 93 people (86%) found this review helpful
0.1 hrs on record
Posted: December 6, 2014
Click for Gameplay Trailer
-----------This is my review account, because the low playtime.
+ detailed game world
+ soft animations
+ seamless mix of 3D and 2D
- few polygons
- sparing effects

+ different areas have different moods
+ always dense atmosphere
+ cute, charming hero
+ own alphabet including numbers

+ atmospheric soundtrack
+ rich sound effects
+ adapts to the game situation

+ difficulty increases pleasant
+ complex puzzles level not essential
- some puzzles require a too large mental leap

Level Design:
+ always logically
+ five warp gates
+ much to discover
- no fast travel feature

+ tetris code
+ each level is a puzzle
+ usually solved with some brain
+ varied tasks

Items & Extras:
+ level rotating fez
+ additional item for the second pass
+ useful treasure maps
+ artifacts as additional loot
- but who do not benefit
- key system acts unnecessary

+ two ends
+ curiosity arousing, oblique universe
- simple framework story

Game Size:
+ solo playtime around 12 hours
+ large, coherent game world
+ many secrets
+ high replay value thanks to new possibilities

Multiplayer: No Multiplayer

This well designed world has pulled me immediately under her spell and never let go. Although the developer Phil Fish wants you without the help of the Internet, to explore the mysteries and secrets of the universe, but unfortunately most references fall far too cryptic. It is constructed entirely logical, many of the puzzles can be solved with a little brain, and by the end surprise new scenes and crazy ideas. oh my first, about seven-hour long run I still have not all cube, anti dice, artifacts, boxes and secrets discovered - the next seven hours make therefore equal to twice as much fun. The reading of the Fez alphabet I must still learn, but at least I've known Tetris code and can decipher the numbers.

Score: 83 / 100

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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66 of 88 people (75%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: October 10, 2014
I don't care what people say about Fez's creator...all I know is this game is total genius!
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28 of 39 people (72%) found this review helpful
8.2 hrs on record
Posted: October 2, 2014
My first experience with Fez was through watching Indie Game: The Movie. That movie prompted me to add the game to my wishlist and ultimately purchase during a Steam sale. It played exactly like the movie promoted matching what I had envisioned, yet the game ended up being quite a bit deeper than I anticipated with a plethora of doors and warp gates in which I ultimately got lost trying to maneuver through. There are also a lot of extra secrets and ciphers which aren't necessary to complete the game, but are rewarding if you spend the extra time to discover them. And that ultimately sums up Fez--you get out of it what you put into it. That's an aspect I wish more games offered.
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41 of 69 people (59%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: September 26, 2014
Fez is secretly two games.

One of those games is a mediocre puzzle-platformer, where you rotate your view to "move" platforms around and do a couple other gimmicky things with the ability. In particular, getting around the map is a complete chore, even with the assorted teleporters floating around.

The other game is a series of obscure hidden riddles, one of which was so fiendish the community had to solve it by brute force rather than by "solving" the puzzle. Like many collections of riddles, it is completely and utterly trivialised by modern conveniences like Wikis and GameFAQs. The solutions are typically controller codes you punch in to receive your prize.

Neither game I think is very good.
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56 of 97 people (58%) found this review helpful
51.7 hrs on record
Posted: November 1, 2014
I am editing this review to make my point clearer.

I will start again as in my previous one stating that FEZ is actually a very easy game; and I think I have ground to say that, since I have obtained the 64 cubes without any guide or spoiler (other than being informed about the red cubes so I wouldn't waste my time with them).

If you watched any trailer and/or played the game, you know about the mind-blowing mechanic of "rotating & projecting" (R&P) which is very, very ingenious and has potential for a lot of fun. Potential, I said.

In FEZ you basically have to collect Yellow Cubes (32 max), Blue Cubes (anti-cubes, 32 max) to unlock doors. You unlock the ending after collecting 32 regardless of colour. There are also 3 "easter egg" Red Cubes which do not count towards anything.

To obtain most Yellow Cubes (and thus complete the game) you need nothing but this R&P mechanic, which is essential to reach some places. After few minutes you get the grip of it and it gets old. It gets easy, too easy; it is just interesting, not really challenging.

The hype is about the *other cubes*.

Several Blue Cubes are trivial as well, some of them are fun... but... *none of them are about the R&P mechanic*. To unlock these cubes here you usually need to press some buttons in a specific order, usually in a specific room. The "challenge" resides in finding the said sequence, but finding them does not depend on the R&P mechanic either, and at this point you'd be just playing a regular platform game where you use R&P merely to reach different rooms.

Whereas some combinations are readily available in their own room, some others require hints hunting throughout the FEZ world - and that's the only hard part of the game. Searching for patterns and glyphs throughout the world - which is very confusing to navigate - in a sea of things which could be a hint for a puzzle or just decoration... no problems if you have a photographic memory or a memory just good enough to remember "where did I see these symbols before?" but otherwise you would need to be paranoid like myself and take a screenshot of 50% of the rooms in the game just to make sure you will have those symbols available in case you need them sooner or later. Some of them can be bruteforced as well, which can be far more enjoyable than travelling in FEZ's map.

While you might enjoy hint-hunting kind of games, even that is not clever: the hints are straightforward and require very little brainwork after you actually find them (I enjoyed cracking the counting cube though). You just go "there and use it" - no clever use of the R&P mechanic either. That is definitely not what I expected from this game here.

Lastly, Red Cubes. Not even funny. By analogy, I would say that the red cubes are equivalent to the following riddle:
"_____ ____ have I, two below and ___ in a ____; Then ____ ____ one kills, ____ . What is my name?"
This is not a clever riddle, its just incomplete. In the same way, there is nothing clever about the red cubes. It is okay though since they were supposed to be "easter eggs", they do not progress the game and the devs were not insane enough to put them as achievements.

All in all, the game is interesting, but it doesn't deserve the hype. The awesome mechanic was not properly exploited by the devs.
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11 of 14 people (79%) found this review helpful
2.3 hrs on record
Posted: December 23, 2014
Ok, I'd like to start off saying that reviews should about the game, not the creator. Yes, Phil Fish was quite nasty after making this game, but the game itself I believe is true art.

What I love about this game is its non-linear gameplay style. At the beginning, you explore your village, find a hat that gives you powers, and then it tells you, "There are 64 things to collect. Go find them." At first, I hated this. "You want me to collect 64 collectibles without any sense of direction? This game sucks." But then, I realized the game's true beauty. Exploration. You go into a door, you don't know what will be behind it. It could be one of the 64 collectibles, a puzzle, a chest, a secret, anything is possible. And that, is why I recommend FEZ to anyone who loved games like Zelda: Windwaker, people who love to explore.
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126 of 232 people (54%) found this review helpful
16.6 hrs on record
Posted: August 10, 2014
I told myself I'll never use this Review section for writing negative stuff about someone's effort but hey... never say never.
I'm totally NOT recommending this game, because:
- it heavily relies on techniques beyond just using your controller like: changing system date and time multiple times; using qr code readers; knowing binary/hexadecimal representation of numbers and conversion to ASCII; deciphering controller rumbling (or speaker tunes)...
- one (not so short) level which can damage your eyes
- nonexistent information about main technique for solving puzzles which is critical for progress (you have to decipher it by spending vast amount of time in game world and trying to guess how the author of the game thinks)... on second thought, you have to guess the authors thinking about most stuff in this game
- ...

Watching the ending multiple times, I started to think what's the point of this game and what the author wanted to prove by making this game. Many people (including myself) will get to the end relying on guides... Don't get me wrong, this game has unique style, levels are well designed, it feels good playing this for some time, but if you try to go deeper than playing few levels... well, good luck with that.

At the end, this game seems just... wrong.
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6 of 6 people (100%) found this review helpful
9.7 hrs on record
Posted: December 14, 2014
I like it very much for the first day of play. I eventually went too far, which is problem with some games. I don't want to just keep forking off into the game IF there are other things to accompish before moving on. I also got so stuck at one place, I finally went to look up what I was missing to solve the place I was in. When I read that the secret was some old game controller combination of keys, I quit the game and havent played since. I don't want to try to figure out a sequence based on the developers secret passion for something console related. I really liked the first 9 hours, then just wanted to give it back. Not sure if I wil be so quick to get another game from them at the moment.
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6 of 7 people (86%) found this review helpful
5.4 hrs on record
Posted: August 23, 2014
I kind of liked it in the end but It's a good thing this game's so short because it was already getting stale by the time I finished. The game is basically all presentation which is done very well. However, two of the most important things control and navigation are both terrible. Jumps are just way too floaty, it's incredibly obnoxious. And then the map you use to get around is quite hard to read. It also suffers from a complete lack of difficulty for _most_ puzzles (xD monolith guys!!!) and ALL platforming.

I don't know if I can call it a bad game though. It's more likely that I'm not its target audience. It certainly seems like something that would be popular with more casual players.

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6 of 7 people (86%) found this review helpful
1.2 hrs on record
Posted: December 6, 2014
Everything looks the same, its like a non linear mario brothers without music or a sense of advancing. No build up or release, just monotone blandness. This game is ♥♥♥♥ and I'd like my money back.
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7 of 9 people (78%) found this review helpful
0.3 hrs on record
Posted: November 28, 2014
Buyer Beware - Steam version does not run with certain ATI/AMD and other graphics cards.

I'd get a refund in an instant if I could. The hassle is not even worth the '75% off' sale I got it from. This is a shame too because I actually wanted to play this game. I tried the demo on Xbox 360 and really liked it; too bad Steam and developer support for this title is nonexistent. Seems like Phil phished me out of my time and money, but never again.
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7 of 9 people (78%) found this review helpful
2.2 hrs on record
Posted: December 14, 2014
The whole game feels really aimless to me. I don't know I usually love puzzle platforming games but something about this game feels so empty, and I never really felt any strong reason to actually finish playing it, or really spend a good amount of time on it. Visual Style is great and the rotating world mechanic does make things KIND of interesting, but not enough that I could really see myself playing this for hours on end. Maybe I'm looking at it the wrong way? At any rate it didn't leave that much of an impression on me.
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8 of 11 people (73%) found this review helpful
2.3 hrs on record
Posted: September 23, 2014
This is a visually interesting game, but unfortunately it's also aimless and unexciting. Ultimately, its a gimmicky game without an appealing gimmick.

It turns out that the person who made this game is a gormless little turd, but I assure you that this fact had nothing to do with my negative review.
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32 of 57 people (56%) found this review helpful
3.0 hrs on record
Posted: August 6, 2014
Yawn. Interesting mechanic but gets repeatative fast. Traveling is a pain. I don't understand all the fervor for this game.

Playtime: Gave up after 3 hrs
Rating: 4/10
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9 of 13 people (69%) found this review helpful
0.4 hrs on record
Posted: December 9, 2014
Meh. The hype brought me here and I'm pretty underwhelmed. The screen rotation gimmick is tedious and frustrating and I couldn't be bothered to put a great deal more time in to get to "the point where the game gets good".

Beware of hype. Granted, I picked it up for next to nothing.
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10 of 15 people (67%) found this review helpful
0.4 hrs on record
Posted: December 8, 2014
You should absolutely buy this game if you have never played it before.

Don't think of it as giving Phil Fish money. Just think that you are rewarding the artists and musicians who contributed to the game. The art style is very nice, and the music is awesome.

It's a 2-D puzzle platformer in which you rotate the world to find platforms n stuff. The basics of the game are similar to Mario 64, in that you travel a connected series of worlds collecting stars (sorry, cubes).

The ending music is very special.


Phil had this idea to end the game with Moonlight Sonata, but I decided to go with my man Chopin instead, because I liked the movement of this song better. I worked from a MIDI file I found somewhere on the internet and spent a lot of time getting the pacing how I wanted. The arrangement does a lot to mimic what's happening on-screen.
from FEZ OST, released 20 April 2012
Written by Fredric Chopin (Prelude Op. 28, No. 4 in E minor)
Arranged/Produced by Rich Vreeland

Glad he didn't listen to Phil!
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26 of 46 people (57%) found this review helpful
7.4 hrs on record
Posted: November 25, 2014
It's not bad, but it's definitely overrated and repetitive.

Great mechanics and deep hand crafted world, then they forget to put any fun in it.

Dificulty keeps rising (not that much) through the game, but you stay exactly the same, and the rewards are just macguffins that add nothing to the gameplay.
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16 of 27 people (59%) found this review helpful
0.5 hrs on record
Posted: November 29, 2014
A cool and creative 2.5D (kinda 3D but looks like 2D) platform & puzzle game. Recommended.
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12 of 20 people (60%) found this review helpful
1.3 hrs on record
Posted: August 16, 2014
Jesus tapdancing motherloving Christ this game is bad, i have never been so close to dying from a sever case of the borings in my life, why call your self a platforming game if you jumps barely see what you are jumping upon? I managed to beat the first level but my frustration and shouting caused a series of unfortunate events to occur, first my child awoke from my pained exhaultations and began to follow my activity with it's own personal twist of replacing my rage and frenzy into emotions and fear and discontent. Upon this child's screams laying gently upon my wife's morphine laced ears, she realised the situation involved a possible chance of me throwing the Liquid Crystal Display based viewing monitor carefully connected my my hard drive by the large greasy man from PC world who helped set up my computer when my previous failures caused two things, one, my wife's black eye, and two, me having to pay the gentleman to keep quiet and to return wo his home planet of Personal Computers without any mention of his experiences in our dimensional plane. Upon picking up the child she began calling the police in the fear that she would be subject to what i can only describe as a Beltbuckle whirlwind, I couldnt stop her as i usually could because I was too busy trying to figure out if what i was playing was a game or just a poor excue to exploit a gimmick that ends up just confusing the player and not providing anything new to a genre that was once a bastion of difficulty adn challenge, but with the addition of little to no enemies feztakes this genre into a direction that seemed good but was infact a step into uncle bubba's basement full of mystical wonders and restraining equipment.The police arrived promptly given my previous offenses and found the fifteen ankle bracelets that they had assigned to me all lying on the floor in a pattern that spelled out the words 'i fought the law and the law won'. The irony was not lost on me. I am writing this review from prison during my precious few minutes i am allowed on the rec room's computer time sheet. This is all just to pass time of course becausei can expect that my inmate (known only as big jim and i can tell you he is only 5'9 so the operative word 'big' must refer to either his hands or feet, or at least a hope so). The tragedy of this situation is that he wasn't planning on having his way with me until i mentioned that i preferred platformers that utilise enemy placement and difficulty and not just use silly gimmicks to trick people into thinking time and effort was put into a game, but unfortunately big jim disagreed. Well thank you fez, for the impending traumatic experience, i hope you realise just how pathetic you are, at least in my last moments of anal virginity i retain a shred of self respect which is not particularly easy for an abusive husband/father.
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