Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
User reviews: Very Positive (8,029 reviews) - 91% of the 8,029 user reviews for this game are positive.
Release Date: May 1, 2013

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Includes 5 items: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

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Reviews

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About This Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Helpful customer reviews
29 of 37 people (78%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: September 15, 2015
-Quick Review-
FEZ is 2D Indie Platformer developed by Polytron Corporation and released mid 2013. FEZ emphases on platforming, hidden puzzles, and exploration. The Music, graphics, and gameplay are all wrapped up into a nice indie niche game.
http://steamcommunity.com/sharedfiles/filedetails/?id=517386182


-Detailed breakdown review-
Story: You play the game as Gomez, “a 2D creature living in a 2D world. Or is he?” Gomez is presented with a Fez that reveals his 2D world is actually a 3D world. Gomez is then sent out on a journey to collect cubes and cube fragments to bring balance back to the universe.
http://steamcommunity.com/sharedfiles/filedetails/?id=517386227

Gameplay: The movement controls are basic for PC controls, movement and jump. The unique ability is that the player can adjust the camera angle, the whole game freezes as the camera angle changes, giving the player a considerable amount of recovery time (For example, you might jump off a cliff, and try to stick a landing on a different 2D platform, when you change the perspective the game will pause for the animation of changing camera angles.)
http://steamcommunity.com/sharedfiles/filedetails/?id=517386257

Achievements: All of the achievements on the game are related to your progress on collecting all the various cubes in the game. The first two achievements are easily unlocked, however the rest will require extensive playing, puzzle solving, or dumb luck. (I have no shame in admitting I had to use a guide to finding the last 10-15 cubes I needed at the end. Those were hard!)

Price: FEZ is priced at $9.99, without a guide this game will definitely take you longer then 10 hours to figure out all the puzzles. The game price is pretty fair for how much time I personally spent in the game, I would recommend waiting for a steam sale before purchasing FEZ, I also picked my copy up on a Humblebundle deal.

Conclusion: It is worth pointing out that I strongly disagree with FEZ Designer Phil Fish's behavior over social media and lashing out on twitter, exclaiming: “Seriously, shut the F*** up about Fez 2. never going to happen. You don't deserve it”. (Reference: http://www.ign.com/articles/2014/08/18/fez-2-is-never-going-to-happen-says-fish)
Regardless of Phil Fish's antics, FEZ itself is still a very solid enjoyable indie game that I can easily recommend to anyone who enjoys puzzle games.
To quickly recap, Story: enough to keep you interested on finding out what happens at the end. Not much dialogue. Gameplay: Innovative, interesting, enjoyable. Achievements: Difficult to get 100% without guides, I suggest trying to get as far as you can without looking up guides. Price: $9.99 fair price for the time spent in game, I always suggest sales for a better price.
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73 of 125 people (58%) found this review helpful
2 people found this review funny
8.9 hrs on record
Posted: January 14
I Really Wanted To Enjoy This

I want to start by saying that none of the following has anything to do with the people who created it, gaming politics, or the delays that plagued this game before its release. I don't care about any of that. I just wanted to review this game based on my experiences with it and that's what I'm going to do.

Things that I liked
  • The gimmick is a great, creative idea.
    The idea that you have a somewhat traditional 2d side-scrolling platformer game where you can rotate the camera 90 degrees to abuse third dimensional space from a second dimensional prespective is genius. To that end, the game is loaded with all sorts of fun ways to use this gimmick in a way that just feels good. Many of the puzzles are well thought out, and the more challenging ones really do make the player feel smart for having mastered this new perspective.
  • The gameplay feels really good.
    One of the best parts of this game is the player's mobility. You can run, jump, climb, hang off of ledges, shimmy around ledges, pick things up, throw things, turn wheels with the perspective shift, and shift perspective in mid jump. All of this feels really good and makes the gameplay smooth. Nothing feels terribly floaty and the camera borders and jump height/distance were never an issue.
  • The graphics are nice to look at.
    This was one of the things that really got me wanting to play the game in the first place. The game has great color schemes in every area, dynamic skies that change based on your elevation in a level, and creatively decorated tilesets. Most environments are littered with animated NPC wildlife who frolick despite the player's intrusions and the game just has a ton of character in its art style. Things look especially good when the pixel art is translated to voxel art during the brief moments where the world rotates to a new perspective.
  • The game is mostly laid back, allowing you to take things in at your own pace.
    FEZ allows the player to explore the world with little limitation other than occasional gates which require collected items before the player can pass. Many of the best finds in the game are shortcuts which make traversing areas much faster. Death is also rarely an issue and will usually only put the player back on the last static platform they were standing on, making the game relatively low stakes.

Things that I didn't like so much
  • The game is very glitchy
    I'm not going to act like we should expect an experimental style of game like this to be devoid of any kinds of bugs or glitches. However, this game has bugs and glitches often enough that it really does become distracting. Not only this, but during some segments where the game actually finally grows a difficulty with stakes I'll often find myself sent to the beginning of the segment due to glitches caused by moving platforms, the perspective shifting feature, or interactive elements that decide to start propelling the player in odd directions once they're touched. More than once this also rendered a segment unbeatable, requiring me to restart the area or the game. This also prompted at least one rage quit after being repeatedly sent to the beginning of a timed platforming segment due to glitchy platforms.
  • The game drags in areas that it really shouldn't
    This is really upsetting to me. One of the biggest draws for getting this game is getting to explore a colorful, populated, fascinating pixel world packed to the brim with lots of character. And most of the time the game fulfills that! However, I often find myself spending lots of time travelling through very samey looking environments in a particular area which offer multiple versions of the same puzzle (which sometimes waaay overstay their welcome, such as during a particular sewer segment or another segment with invisible platforms). During these parts of the game I found myself extremely bored with no idea how long I would be stuck scouring the area until I could deem it completed so I could move on. Perhaps it would have been better for me to leave the area once it got boring and come back later, but then that would have meant that I would need to spend time...
  • Backtracking
    In a Metroidvania style game backtracking is a given. However, this isn't a Metroidvania style game. What makes backtracking work in those games is that the environments that you backtrack through are transformed by the player's new abilities (ie; a pit of lava with a monster in it may be deadly at first, but with an ice beam the monster becomes a platform). FEZ does none of this. So far as I know the player never actually gets any new powers and spends the entire game with the same set of platforming skills. The unique things that he can do are contextual to the level and can't really be taken backwards through the game. Instead, backtracking is just a matter of finding a key or object which acts like a key and then checking your map to route the fastest way to jump through familiar environments back to the door you need to open. It makes parts of the game that were once fun and interesting stale. It isn't playing through the levels with new eyes, it's just repeating the same gameplay in a way that feels like a waste of time.

As a whole, FEZ is a flawed execution of a lot of good ideas. The platforming is smooth, but is marred by glitches which can ruin the flow. The concept is great, but the novelty wears off fast through repetitve backtracking and multiple versions of samey puzzles. The graphics are great but the real gems are spread out through giant mazes of platforming puzzles which look nearly identical to the ones before them. The game is frustrating for the thought of what it could have been if time were spent polishing it rather than constantly trying to build upon it. It has its moments, but they're spaced out by monotonous and occasionally frustrating space inbetween. The sloppiness of its execution brings to mind the genius concepts and lackluster execution of Flash browser games from the mid 2000's.

I would value this game at anywhere between $4.00 to $6.00 USD if you're really curious about it. There's certainly moments that can make the game worth your money, but overall it works best as a time waster. Feels like it would work so much better on mobile than on computers so a player could whip out their phone between classes and make incremental progress.

Ratings:
Gameplay: 6/10
Graphics: 8/10
Audio: 6/10
Polish: 4/10
Design: 5/10

I can't recommend it myself. There's certainly elements here that have tons of potential but I don't see that they're given proper opportunity to shine.
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13 of 17 people (76%) found this review helpful
3 people found this review funny
19.9 hrs on record
Posted: December 24, 2015
FEZ is a very interesting game with great perception challenge. Twist the world to the way you see fit or get an angle to a certain door of piece. one that would seem out of reach but to the bending dimensions of Gomez it could become the literal stepping stone to your goal.

BE WARNED! There is no hand holding. you get around by experimenting with the controls and the world by yourself. Its there... you just need to find it.

The aesthetic is quite breathtaking for what everything is made of. The contrast of colors and enviroments really gives a sense of beauty to the world.

This game bring back memories of old school adventure games. You are thrust out into an unknown world- Now Explore it!

IMHO- 8/10 recomended
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25 of 40 people (63%) found this review helpful
11 people found this review funny
22.8 hrs on record
Posted: January 23
You do not collect the cube. You are the cube, and you stash yourself away for a little while.
You do not solve the puzzle. You are the puzzle, and you realise something about yourself.
You do not open the door. You are the door, and you open your mind.
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4 of 4 people (100%) found this review helpful
2.7 hrs on record
Posted: February 5
Great platformer + puzzle + mindf*** game
Graphics and soundtrack are very good
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