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Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Release Date: May 1, 2013
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$9.99

Buy FEZ Soundtrack Edition

Includes the full game and the original soundtrack!

$14.99

Packages that include this game

Buy Indie Game The Movie Bundle

Includes 5 items: Braid, Super Meat Boy, Indie Game: The Movie, FEZ, Indie Game: The Movie Special Edition DLC

Downloadable Content For This Game

Recent updates View all (3)

FEZ v1.11 Patch Notes

June 23rd, 2014

Hey there!

Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.

Without further ado, here's the changelog :

  • Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
  • Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
  • Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
  • Fixed rare case where waterfall would never open
  • Added fix for old savefiles with the telescope double-item spawn glitch
  • Sound effect volume now affects map navigation sound effects
  • Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
  • Separated X and Y look invert based on player feedback (old option affects both on first run)
  • Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
  • Merged in new version of music streaming library which should lead to better performance
  • Music streaming CPU usage fix applied to Mac and Linux versions as well
  • Garbage-textured blocks no longer rendered in perspective view
  • Fixed credits entries
  • Clock tower level has more permissive fall damage
  • Traversing levels downwards with flying cheat is easier
  • Fixed bright edges on some 3D art objects
  • Fixed minor collision issues

The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.

It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.

Enjoy!
Renaud / Polytron

42 comments Read more

Reviews

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About the Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

PC System Requirements

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.
    Recommended:
    • OS:Windows 7
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce GT 240 or better
    • DirectX®:9.0
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility. DirectX 9 is required but only used for XInput game controller support.

Mac System Requirements

    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.

Linux System Requirements

    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD series) WILL NOT WORK WITH FEZ.
Helpful customer reviews
132 of 184 people (72%) found this review helpful
246 products in account
39 reviews
21.8 hrs on record
I got this game through a cheap bundle. I feel a bit guilty about that.

This is a platform puzzle game with a bit of a twist. Your character, a little white creature called Gomez, lives a happy, if not limited life, in a flat 2D world. Then something happens, and he's granted the ability to see the world from new perspectives. The world is actually a 3D world, and Gomez can flip the perspective around. Paper Mario comes to mind here. But it doesn't stop there. Not only is there puzzles that require you to change perspective in clever ways, but there are codes and clues to solve. This is a game that calls for a pen and some paper. Some of these puzzles are so hard to figure out that you just may have to cheat by checking the internet.

While the puzzles themselves makes the game interesting, it's the atmosphere that draws you in. Right off the bat I was absolutely charmed by the game. The funny character Gomez, the living world around him and that sense of mystery and curiosity. The visuals are just so well done. It really does seem to live, down to small animals jumping around and playing in the grass. And, the music. Ah, it's just a wonderful match. At times I've found myself lingering just to listen to that music and feel the tranquility, and a couple of times it sent chills down my spine.

Take heed, fellow gamer. This might look like a common retro game, but you are mistaken. True, the graphics are a tribute to gaming past, and there are some hints at inspirations from games like The Legend of Zelda. But, this is something completely original, and it's so well thought-out and sown together. It is simply a masterpiece. This is art!

Needless to say, I can warmly recommend this game. I'd even go as far as saying that you really should play this game. It is indie gaming at its finest, and fine it is!

http://youtu.be/st4-Q2yzhTI

Update 1: There is one thing that would make this game even better; Modability and Workshop support!

Update 2: If you play through the game a couple of times you unlock the ability to play the game in stereoscopic mode (requires goggles with red and cyan glasses). The experience is quite a delight, as it breaks the 2D illusion. I haven't seen this in gaming before, and it fits this game perfectly. I almost wish I had this option right from the start because it's so cool!
Posted: March 13th, 2014
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33 of 39 people (85%) found this review helpful
596 products in account
4 reviews
13.6 hrs on record
FEZ was overhyped.

There is no denying that. When I first started playing it, I was let down. The world-turning mechanics were boring, the platforming unresponsive, at least to my tastes, the art style didn't suit me. I wondered, what was it that people loved so much about FEZ. I hated the game so much that I dropped it almost immediately.

Fast-forward to yesterday, to the day that everything changed. I forced myself to play just a bit more in order to at least beat it. I thought I was returning to the land of tedium, and yet this wasn't the case. Maybe it was the anti-hype quarantine period that helped. I discovered that this game was not what it seems. Instead of platforming, I found increasingly challenging puzzles. It was filled with cryptic messages, lingustic riddles, hidden ciphres. It was fascinating.

This game does nothing to help you discover it's true beauty. It's radiance comes from the fact that it holds you to extremely high standards. What other game forces you to decrypt a language using a Rosetta stone like device? Pen and paper are a must here.

Think of a brutally hard, unforgiving game. Be it Super Hexagon, Dark Souls, Super Meat Boy, I'm sure you remember the extreme sense of accomplishment that surged through you when you conquered it's many challenges. FEZ is like that, only instead of your reflexes, it challenges your mind. Do yourself a favor and play it. Do yourself another favor, and never use guides. You will love it. I promise.
Posted: July 1st, 2014
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97 of 148 people (66%) found this review helpful
1,037 products in account
15 reviews
46.3 hrs on record
THIS GAME IS AMAZING.

As much as i wanted to play this game and had expected from it, it delivered perfectly if not more. The game starts with simple tasks of collecting cubes or bits of cubes. Soon enough, you realize there's more to this game than meets the eye and you keep on wondering what it is.

Once this game ends at 100% completion, you get to move on to New Game+ which is said to be "completed" at 209.4%. There's some sick things you gotta figure out in the game but in the New Game+, the things get more intense. It took me quite a while to learn many a thing about this game. The game will definitely make you feel rewarded once you solve any puzzle. The level of toughness on a scale of 1 to 10 ranges from 1 to impossible.

Every time i found nothing more to explore, i quit the game but every time i launched it again, i found loads of new stuff that i hadn't explored before. The art and the play style and the soundtrack of this game are amazing. Even after i have completed the game after several sessions, there still feels this unsolved lingering mystery which is yet to be solved or might never be solved. Maybe that was the intention. Anyways, this game is true genius. Period. 10/10.
Posted: April 14th, 2014
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32 of 50 people (64%) found this review helpful
68 products in account
5 reviews
12.7 hrs on record
So... I've finished the game today. I've a lot of thoughts on my mind, and it's hard to put them in order, but I'll try.

At a first glance Fez might look like one of these indie platformers which beat one gameplay mechanic to death and then continue for multiple hours while you want to rip your brains out. This is not the case here, even though you still might want to rip your brains out sometimes, but for different reasons entirely. There's incremental changes to the rotation mechanic, and contrary to what you might think, some tricky platforming.

But I'd go as far as to say that Fez isn't the game for everyone. The game is slow - Gomez moves with no haste, maybe sometimes even sluggishly, and navigating through the levels gets a bit tedious after a while. Fez is also riddled with puzzles - and I'm not saying puzzles like "push A to do B"; I'm talking "notice X, write it down on paper (!!!), an hour later use X with Y to solve the puzzle". And I realize this is not for everybody. The game is sort of a contrived maze (the map helps somewhat with this), with difficult puzzles and mysteries all over the place. Hell, the game isn't even fully cracked yet. There's still mysteries to solve.

All this might turn someone away from the game. I admit to having pulled up FAQs at times to solve some of these puzzles. But: solving these puzzles is not necessary for victory; you can get by without them just fine. But, you'll only get one ending, and there's more in the game, so you're bound to feel not satisfied after it and you'll probably want more; that's where the puzzles come in.

I'm impatient with games, and I've finished it. The rush of solving a puzzle is very satisfying. And, I haven't mentioned this, but the visuals might seem deceptively colourful and happy, but trust me, there's areas that are the opposite of this (I would bring up examples but I don't want to spoil it), there's sound effects that will leave you unsettled and uneasy.

Get Fez. ♥♥♥♥ the fact Fish is controversial, so what? He made a game worth playing and worth buying. If you like the kind of experience this offers, that is.
Posted: April 22nd, 2014
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33 of 53 people (62%) found this review helpful
99 products in account
73 reviews
0.6 hrs on record
Phil Fish.
Posted: June 8th, 2014
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