Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
User reviews:
Recent:
Very Positive (48 reviews) - 91% of the 48 user reviews in the last 30 days are positive.
Overall:
Very Positive (8,279 reviews) - 91% of the 8,279 user reviews for this game are positive.
Release Date: May 1, 2013

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Recent updates View all (4)

August 18

FEZ 1.12

Update : there have been additional, smaller updates to FEZ 1.12 since its original release, see changes here : https://github.com/renaudbedard/fez-1.12-issues/wiki/1.12-Update-Changelog

--------

A bit more than a year ago, work on FEZ 1.12 officially started.

The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :

  • Cut dependencies to OpenTK, the platform framework used by FEZ on Windows. I have had problems with it from the start, from sound card detection issues to windowing problems, to VSync and fullscreen issues… I wanted to give SDL 2.0 a shot, to see if it fares better.
  • Have more efficient music streaming. PC + Mac versions of FEZ used a C# Ogg Vorbis decoder called NVorbis, which seemed like a good idea because it would run on all platforms. I also wrote the streaming code that uses NVorbis and OpenAL, and it made its way into the main MonoGame repository! But it’s also very slow, resource-intensive and heavy on disk access. So I wanted to look into a better solution that wouldn’t break music playback in areas like puzzle rooms and the industrial world.
  • Have a single codebase for all PC + Mac versions of FEZ. As it stood with 1.11, there was a slightly modified codebase for Mac and Linux that ran on a weird hybrid of MonoGame and what would become FNA, called MG-SDL2. The PC version ran on my fork of MonoGame ~3.0 which I did not do a great job of keeping up to date with upstream changes, because when I did it usually broke in mysterious ways. This is not great for maintenance, and centralizing everything on a clean FNA back-end, with as little platform-specific code as I could, seemed like a good idea.
  • Make it the Last Update. Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply don’t have the time with a kid and a fulltime job… and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I don’t want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if it’s at my pace, and that it’s my last time doing so.
So I didn’t announce anything, I didn’t announce a date, and I slowly chipped away at making this humongous update to FEZ. It’s been in beta-testing with an army of fans, speedrunners and friends since late January 2016 and over 120 bugs have been reported and fixed.

Below is the full change log for the patch. If you want to read more about what went into it, you can read more about it here.

If you have any problem with the game, the most reliable way to make something happen is to log a bug on the GitHub page for it : https://github.com/renaudbedard/fez-1.12-issues/

Thanks for sticking around, and hope it addresses your issues and motivates you to try the game one more time!

Renaud (@renaudbedard)

-------------

Major Features

- Switched to FNA/SDL2 from MonoGame, which removes dependencies to OpenTK, and should result in better compatibility
- Switched to libvorbisfile (instead of NVorbis) for music decoding, which results in better CPU performance of music decoding
- Music files are precached in RAM instead of streamed from HDD, to avoid disk thrashing which caused cuts and skips
- Game controller remapping has been rehauled and consolidated, now uniquely using SDL2's GameController API
- Native support for any refresh rate, and lower CPU usage when using V-Sync, thereby removing the need for related launch options
- Fully smooth rendering for any refresh rate, by using a mixture of variable timestep (for the camera and some entities) and fixed timestep interpolation (for Gomez)
- Scale mode options (full aspect, pixel-perfect or supersampling from nearest multiple of 720p)
- No more letterboxing or pillarboxing (black bars), unless omitting them would cause an aspect ratio mismatch for the screen/internal resolution combo

Minor Features

- Map previews in save menu
- Speedrun mode (--gotta-gomez-fast)
- OpenGL calls are now done on a single thread to avoid driver-specific issues and crashes during loading
- Added support for hardware geometry instancing for better rendering performance
- Button icons match PS3 and PS4 controller face buttons when connected
- Added PS4 light bar support for Linux
- VSync, lighting, Steamworks support, single-threaded mode, controller deadzone and no-pause-on-lost-focus can be customized from in-game menu instead of launch options
- Clouds fade during rotations in industrial world instead of popping in/out
- Gomez walks to NPCs when talking to them instead of warping at their position
- Talk animation for NPCs does not restart on successive dialogue lines
- Some scenes of the 32-cube end cutscene have received minor polishing touches
- Alt+Enter toggles fullscreen
- MSAA (multisample anti-aliasing) is tentatively supported, but hidden behind the --msaa-option launch option (because it generates some artifacts and blurriness in-game)
- Logger creates a new file for each run of the game, archives day-old (or more) logs to a zip file and cleans up month-old logs
- Change to view rotation limits : there's a limit to how fast you can rotate after 2 successive rotations, but you don't have to wait until the last rotation is completely finished

Bug Fixes

- Scripting fixes in 3D village to avoid a possible soft-lock
- Fix to handling of the waterfall code entry, which should be a lot more consistent now
- Fixes to the behavior of grabbing corner ledges, which prevents Gomez from clipping out of interior rooms
- Finishing the game with all cubes found unlocks all abilities
- Geezer will stand at the right spot in the 2D village no matter how fast you find him
- Glow-bit planes fade out on secret passage doors instead of Gomez clipping through them
- Zoom-through-the-sky level transitions with water are a bit less jarring
- "Solved puzzle" jingle no longer cuts off in the crypt level
- Fixed boiler room double-trigger of the secret resolved sound effect, and the camera becoming unconstrained
- Fixed wall village floating planes, NPCs and art objects
- Fixed that quick pause-unpause stopped music
- Fixed secret passage doors checking for input in the pause menu
- Fixed velocity lingering on as you attach to ladders, which made you attach too high on them
- Fixed that vines made Gomez hug walls while moving (climbing)
- Fixed issues with "impassable vines" where Gomez would clamp to them while trying to jump through vines
- Fixed the DOT dialogue soft-lock when getting the achievement cube in Gomez's house
- Fixed single-frame ground alignment vs. camera follow issue when landing and rotating at the same time
- Ladder and vine grab behavior is now smoother, no more timer that prevented jump-grab-jump movement chains
- Fixed activation of small warpgates, where it would falsely trigger when collecting 8 cube-bits nearby
- Fixed one-frame disappearance of vertically looping levels when rotating
- Changed how NPC rotation is handled so that they can never moonwalk
- Fix to collision tiles for windmill level
- Fixed culling issue with rotating level elements that caused disappearing vines
- Fixed issues with yaw-rotating spinblocks and ledge-grab actions
- Block puzzles no longer auto-solve themselves after changing save slots
- Security question and unfold puzzles will detect the solution without having to rotate one more time
- Removed check to collect cubes while in a warp gate transition to prevent cube duplication
- Fixed that DOT speech doesn't lock the player when she speaks right as you come from a pan-down "continue game" transition
- Nullified horizontal velocity when starting the "lower to straight ledge" action so you can't slide to the side and hold to thin air
- Fixed Gomez alignment when coming out of the sewer pipe
- Fixed the achievement (or map QR) anti-cube from short-circuiting level scripts that spawn and detect collection of anti-cubes based on input codes
- Fixed boiler room out-of-bounds
- Fixed issue with vibrating moving platforms and spawn points which made Gomez fall sometimes in the weightswitch puzzle room
- Slowed down thumbstick movement in world map
- Fixed areas where Gomez could fall forever in looping level
- Removed explosive block that would reappear after reentering mine level
- Fix for visual issue in industrial city star layers
- Fix for crash in world map on Iris Pro GPUs
- Water-level-changing sound now triggers on the first rotation of a water-raising/lowering valve
- Allow stereoscopy on all saves if one save has it
- Fix for ghosts objects (e.g. duplicated moving platforms) when closing the map and after rotations
- Fixes to visual clarity in QUANTUM level (cleaner radius around Gomez)
- Fixed puzzle skip for the tombstone puzzle and the 4-side puzzle
- Fixed chest anticube duplication exploit
- Fixed water height inconsistencies
- Removed floating invisible block in QUANTUM level
- Fixed camera unlocking issue in zu school
- Fixed spacing around numbers in french localization text
- Fixed water first-person transition glitches
- Disabled achievement option if overlay is disabled
- Fixed possible soft-lock when changing to first-person view in front of a tombstone, valve or timeswitch
- Desktop display resolution used on first run instead of imposing 720p
- Sound muted when "pause on lost focus" option is on, and focus is lost
- Fixed alignment of Gomez's sprite when jumping with a bomb
- Fix for falling through platforms in background mode
- Grabbing to push crates no longer allowed when in background mode, since it causes weird visual issues
- Fixed clipping through bombs in background mode
- Entering "tunnels" by pressing up in a tunnel opening can no longer be triggered when Gomez is in background mode
- Fixed a bug on respawn where the player would be appear to float in mid-air after rotating
- Gomez's Z position is now more stable/predictable when he is sandwiched between two walls
- Fixed situtations where Gomez would end up in the background after being adjusted to a ground position when rotating while overlapping a wall in an alcove (that's a mouthful)
- Fixed situations where Gomez could wrap around ledges that weren't visible from the camera
- Fixed respawn glitch that occured when last safe position was a ledge grab, and could cause Gomez to warp behind objects

Known Issues

- Some Intel integrated GPU/drivers have an issue maintaining 60fps when VSync is enabled and might fall back to 30fps after moving from one area to another. The workaround is to disable VSync, or try updating to a newer driver (see : https://github.com/renaudbedard/fez-1.12-issues/issues/113 )
- Since the game now uses SDL 2.0's DESKTOP_FULLSCREEN mode, there is no exclusive fullscreen mode supported and the game always assumes a presentation buffer that matches the screen's native resolution. This means that screenshots and video capture will use the screen's native resolution, whichever internal resolution the game is set to with video settings. (this is more of a "heads-up" than an issue since it will not be addressed)
- PS3 controller not natively supported under Windows, unless you use 3rd party drivers and then you're on your own

121 comments Read more

Reviews

"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer

"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review

About This Game

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3 (for Version 1.11, accessible through the 'Betas' tab)
    • Processor:Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory:2 GB RAM
    • Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
    • Hard Drive:500 MB HD space
    • Sound:OpenAL-compatible
    • Additional:See https://getsatisfaction.com/polytron/topics/support_for_intel_integrated_graphics_hardware for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility.
    OS: Snow Leopard 10.6.8, Lion strongly recommended, 32/64-bit
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
    OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    CPU: Intel Core 2 Duo 2.8GHz or equivalent
    Memory: 2GB RAM
    Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    Hard Drive: 1GB HD space
    Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (48 reviews)
Overall:
Very Positive (8,279 reviews)
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5,256 reviews match the filters above ( Very Positive)
Recently Posted
Victini Mio
18.6 hrs
Posted: September 25
Product received for free
FEZ has to be my favourite game on steam if your thinking of buying it
go for it you wont regret anything.

the game designer is so nice and people should really stop hating on him
he did nothing wrong.
he just said his opinion. thats all
Helpful? Yes No Funny
ふわふわチャン
3.2 hrs
Posted: September 24
I suck at platforming games
and my computer sucks too
all i see are invisible things
god bless

my favorite thing about this game is the amount of times i have 'died' by falling
my least favorite thing about this game is the fact that i am bad...
and time switch stuff is too fast for me :^)

im sure it would be fun if i were good and if i could see the tiles

one day i will beat this game without having to see much of the tiles :^(
Helpful? Yes No Funny
JnMF
2.5 hrs
Posted: September 22
Great puzzle game with good music and cute graphics.
Helpful? Yes No Funny
3Dguy
5.1 hrs
Posted: September 22
Game is a piece of sheep, like it´s creator. Puzzles that need to be photographed by a cell for you to undertand, that´s how bad it is.
Helpful? Yes No Funny
DoctaJohn
16.3 hrs
Posted: September 19
Excellent game which is constantly on point with its retro/glitch/mind-expanding/multi-dimensional themes. Great, multi-faceted gameplay, stellar music and visuals, awesome sense of mystery. Wonderful pacing. Stop reading reviews right now and go play it so you can avoid spoilers and experience it for yourself (DON'T USE A WALKTHROUGH!)
Helpful? Yes No Funny
Meat&Bones
9.5 hrs
Posted: September 19
A strange, delightful, challenging platformer. A world with myriad secrets to uncover and that is a joy to explore. A wonderful soundtrack and art style.

FEZ: 3D platformer with cool mechanics and good everything else. Worth more than one playthrough to find things you've missed. Worth just standing around in to listen to the music and watch the world. Worth the price.
Helpful? Yes No Funny
martin.kania
17.9 hrs
Posted: September 15
First things first: don't ever use the internet for looking up puzzle solutions - you will regret it and the fun of the game will be gone (forever!). Resist the urge to search for a solution as long as possible and you will be rewarded with much satisfaction upon cracking a conundrum!

Fez is a simple puzzle game. Join Gomez on an epic quest to save the very fabric of reality! Employ your spacial imagination to traverse the world of almost 3D! All you will be needing is: a few keyboard buttons; lots of logical thinking; even more intuition; a high-level of perception, decent observation skills and the resolve to not give up.

In less poetic terms, you traverse a 2D world collecting cubes. There is one catch to the 2D world tho - it's actually 3D, only the perception of beings living in it is 2D - you however are bestowed with a fez by an alien lifeform, which allows you to see another dimension. Thus you can turn your perspective around by 90 degrees and see the world from another angle! More to explore, woot!

Finding cubes is usually connected to solving puzzles and that is its main aim - as such it is fairly challenging. It doesn't lead you by the hand and you pretty much have to surmise/guess/reason your way out of each situation.

I would recommend this game to people who would like something more challenging in the brain department - except for common-sense instructions on how to move etc. you have to find your way around completely on your own. There's even a completely different sign alphabet which it'd be advisable to try deciphering at some point in-game - just imagine how frustrating it is when you don't understand what people are telling you!
Helpful? Yes No Funny
Martini :)
13.3 hrs
Posted: September 15
This is a very clever platformer. The atmosphere made me feel uneasy at times, but it only builds to the experience ヽ( ͡° ͜ʖ ͡°)ノ
Helpful? Yes No Funny
Zanthess
20.0 hrs
Posted: September 13
A beautiful game to get lost in. The platforming is easy and each level has a unique design that is very aesthetically pleasing. Some of the puzzles can be quite aggravating, and I highly recommend picking up a notebook, as you must learn the number style and language of this game. Once I had the alphabet memorized, there was so much more depth and humor added in with conversations and signs, not to mention the giant cube! I've played through it three times now and will probably pick it up to play again in about a year or so. The soothing music tracks are great for after a rough day.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
10.2 hrs on record
Posted: September 2
I played this game for about 30 minutes and then got bored.

Flash forward to a couple years later on a particularly boring day. I think, 'Hey, I might as well play something. Let's look at some of my older games."

I picked up Fez and was playing it until around 3 in the morning. DO NOT GIVE UP ON THIS GAME.

Once you realize how genius it really is, you'll find yourself not stopping. I reccomend having a friend (in my case a sibling) play along with you because talking out loud with someone makes puzzles much easier to solve. Which by the way is the best feeling ever.

After having beat the game and new game plus, I can easily say this one of my top ten favorite games of all time. Get it now.
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2 of 2 people (100%) found this review helpful
Recommended
11.0 hrs on record
Posted: August 29
FEZ is a 2D Platformer with a heavy emphisis on puzzle solvong. And I mean HEAVY. I'll get to the heavy part later. This game has one main gimmick--rotation. Rotating the area left and right allows you to reach places you couldn't before. This change in perspective really makes for some clever puzzle solving. However, that also means you must rethink puzzle solving from this perspective. It can get tricky sometimes, but it makes for a good brain teaser.

Earlier, I said that there is a heavy emphisis on puzzle solving. There are 64 cubes to get in total. although you can finish the game with just 32. Some cubes, such as Anti-cubes, require more effort to obtain. But these puzzles are very hard and even involve the use of tetrominoes, button combinations and even deciphering codes. This aspect of the game turned me off a bit. There's no doubt that some people will enjoy this aspect of FEZ, but I frankly didn't find having to remember codes and button commands all that intuitive. So fair warning--if you DO plan on 100%'ing this game, it may take you a lot of work. But these sections aren't required to complete at all, so you only need to focus on getting gold cubes. I have other nitpicks, such as a somewhat confusing map. There's also no option to fast travel to areas, so backtracking may prove to be an issue to those who aren't a fan of that type of thing.

You know, Phil Fish is, by all accounts, a massive ♥♥♥, but he's created a real work of art here. Many people (even me at one point) decided not to even touch this game because of the creator's pretentious attitude. But you know, I've learned to separate the art from the artist, and I don't think a creative work should suffer because of the one creating it. I really did enjoy FEZ a lot. It's a wonderful little indie game with some of the most creative concepts I've seen in years.
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3 of 4 people (75%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: September 12
It's very pretty, and I can appreciate the complexity of the puzzles that took people years to saolve and the detailed lore. But the platforming isn't enough to sustain my interest, and the deeper elements feel like a chore. I can't be bothered to back track through the pointlessly over-artisitic map to find every little cube, nor do I want to have a desk full of scrap paper just to read the game's other-language instructions. Just not for me I suppose.
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3 of 4 people (75%) found this review helpful
Recommended
3.3 hrs on record
Posted: August 28
Incredibly fun game, I swear i'll finish it one day. Phil might be pretentious, but at least his game delivers.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Most Helpful Reviews  Overall
743 of 1,019 people (73%) found this review helpful
346 people found this review funny
Recommended
22.5 hrs on record
Posted: October 31, 2014
F*ck Phil

Nice game tho
Was this review helpful? Yes No Funny
509 of 705 people (72%) found this review helpful
Recommended
15.9 hrs on record
Posted: September 21, 2013
Fez is Phil Fish's stupendous indie tour-de-force, focussing on a little dude who learns to conquer the world of 3D!

Fez is incredibly addictive and pleasant to play. As Phil himself states in Indie Game: The Movie, it's a stop and smell the flowers kind of game. I spent 15 hours fully completing this game and loved every minute of it. Genuinely one of my favourite games ever.

There's puzzling, platforming and cute quirks everywhere. A wonderful and fun game for everyone. Wanna enjoy the experience even more? Watch Indie Game The Movie before playing and appreciate the amount of time and effort put into this wonderful creation.

-Nilesy
Was this review helpful? Yes No Funny
132 of 168 people (79%) found this review helpful
7 people found this review funny
Recommended
2.4 hrs on record
Posted: December 23, 2014
Ok, I'd like to start off saying that reviews should about the game, not the creator. Yes, Phil Fish was quite nasty after making this game, but the game itself I believe is true art.

What I love about this game is its non-linear gameplay style. At the beginning, you explore your village, find a hat that gives you powers, and then it tells you, "There are 64 things to collect. Go find them." At first, I hated this. "You want me to collect 64 collectibles without any sense of direction? This game sucks." But then, I realized the game's true beauty. Exploration. You go into a door, you don't know what will be behind it. It could be one of the 64 collectibles, a puzzle, a chest, a secret, anything is possible. And that, is why I recommend FEZ to anyone who loved games like Zelda: Windwaker, people who love to explore.
Was this review helpful? Yes No Funny
74 of 89 people (83%) found this review helpful
4 people found this review funny
Recommended
0.5 hrs on record
Posted: June 20, 2015
FEZ Review
I was going through a queue recently and, having played Edge and Beep, saw FEZ as one of my recommended games. This game is incredible for it's price. Heck, even if this game was 2-dimensional it would still be a great puzzler! But one of the most unique and certainly enjoyable aspects of this game is the ability to rotate the entire world to explore new areas. Here are some of the finest points of the game.

Innovative Ideas
Take your favorite Mario Bros. game and compare it to FEZ. Where regular platformers, such as Mario Bros., have only the basic 2-D sidescrolling capability, FEZ has a fully rotatable world, where turning the world opens up new objects to jump on, new cubes to collet (see below), and new rooms to visit. It's as if the developers said "I'll call your two dimensions, and I'll raise you a third dimension!" In all seriousness though, this is by far the most compelling part of FEZ. It is what truly makes it stand out as a platformer.

FEZ consists of linear gameplay, but the way that the "doors between worlds" are presented to the player make it seem like you have endless choices to make. There is no time limit to the game, and taking full advantage of this situation, I found myself constantly fully exploring the worlds before moving on to the next. The originality of FEZ is an easy 10 on my list.

Objective
FEZ is centered around the objective of collecting cubes to unlock new worlds. There are 32 cubes to collect, with each cube having a number of pieces to find in each world. To unlock the second world, you have to collect two cubes. To unlock the third world, you need 4 cubes (including the previous 2). For the fourth world, you need 8 cubes (including the previous 4 cubes). It's a really nice progression system that is well timed and not overbearingly, excruciatingly long and difficult.

Addictiveness
One of the things that I personally liked about this game is that it really isn't very addicting. You won't feel like playing it every time you open Steam, but I can assure you that there are plenty of times that you will be compelled to buy it. While this might be a con for some players, I found myself playing the game less frequently but for longer periods of time, which gave me a better experience when playing. I would not go so far as to call the game addictive, but it surely isn't boring in any sense of the word.

Controls and Graphics
The game has simple pixel graphics, but the colors are really vivid in this game. The developers chose really bright color schemes and not dull/dark colors, which I have seen ruin games before. The only thing here is that when you rotate the world, there are no shadows so it is often difficult to tell which direction you have to turn.
As for controls, the default controls spread all the way from left ctrl to the arrow keys. For me, this is a big time no-go (the only exception being The Binding of Isaac). When FEZ adds an option to change the controls to at lease wasd/ijkl, the controls system will inprove considerably.

Value
Having gotten FEZ as part of the Steam Summer Sale, it was just one of many games I picked up over the course of the week-and-a-half event. However, as soon as I played it, I realized the amazing deal that I had gotten. In fact, I even mentioned to some friends to go and give it a try. For the 2 bucks that I got it for, FEZ is simply amazing. At full price, if you're into puzzlers and platformers, buy it. If not, still buy it. Trust me, it's a great game and the price is right.

Aspect Rating
Originality 10
Addictiveness 6
Graphics 8
Value 10
Overall 9

Final Points on the Game
Not only is FEZ a great platformer, the rotating world concept also makes it one of the most unique games in it's class. This is a must-buy!

Be sure to check out any of my other reviews on my profile, and please upvote if this helped you, I hope it did! Thanks for reading!
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165 of 234 people (71%) found this review helpful
1 person found this review funny
Not Recommended
17.8 hrs on record
Posted: December 21, 2013
Disappointing.

At first this game seems great... really great. The unique spin world mechanic platform puzzles are fun and finding the hidden cubes is addicting. Such a shame the game couldn't have be expanded on that basic premise rather than shoehorning in a load of pretentious over complicated code breaking puzzles that will leave you scratching your head, and ultimately seeking help online.
I feel like I wasted my time.
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