Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
User reviews: Very Positive (1,827 reviews)

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What the developers have to say:

“Gnomoria is currently under development, but releases regular updates. We are actively working hard on fixing bugs, adjusting gameplay balance and adding new features and content. We are active in the community and take feedback and suggestions into consideration, so check back to see what each new update brings!”
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Recommended By Curators

"Sips has a special place in his heart for Gnomoria. Towns don't build themselves, so it's best to lead (read: enslave) some Gnomes to do instead."
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Recent updates View all (45)

February 18

Gnomoria v0.9.17

General

  • Added automatons
    • Researched after prosthetic limbs
    • Crafted at Engineer Shop
    • Requires a golem core to craft. Golem cores have a chance of spawning when golems are killed
    • Body part materials are determined by the materials of components used
    • Can be repaired at an Engineer Shop using armor plates
    • Die when core or fuel tank is destroyed in combat
    • Automatons dismantle on death. If the core is still intact it can be used to recraft the automaton with a penalty to skills
    • Can perform jobs and be on squads
    • Can't equip weapons or armor
    • Requires coal to run. Gnomes will add coal when empty otherwise automatons refuel themselves. They don't eat/drink/sleep

  • Reduced minimum stocks before golems spawn from 1000 to 500 (250 for bars)
  • Added straw to golem spawns (wheat golems)
  • Added manual population cap setting to population overview. A value of 0 has no cap (the default is no cap)
  • Some resources are consumed when creating a golem core. Dirt, clay and stone golems will generate metal slivers, similar to prospecting, if no golem core is created

37 comments Read more

November 11, 2014

Gnomoria v0.9.16

General

  • Added prosthetic limbs
    • Discovered through Tinkering, crafted at Engineer Shop and installed in a Hospital
    • Armor can't be worn over prosthetic limbs
    • Can be viewed through the character equipment tab and set to be removed
    • Can be smelted
Fixed
  • A couple pixels on the scaffolding sprite
  • Deconstructing a floor that was built as part of a Build Wall job causing the construction component to become unusable
  • Items that can be piled repeatedly being restocked when in piles of 1
  • Quivers and ammo pouches that aren't empty halting stockpiles

25 comments Read more
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About This Game

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

System Requirements

    Minimum:

    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space

    Recommended:

    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
Helpful customer reviews
64 of 69 people (93%) found this review helpful
56.2 hrs on record
Posted: November 17, 2014
Early Access Review
This game is a simplified version of Dwarf Fortress. As a DF fan, I decided to give it a try, and I was not disappointed. It's far more streamlined than DF, such as having fewer animals to herd, fewer types of soil, fewer types of stone, etc, yet there is beauty in this simplification, as it significantly decreases the learning curve. Gnomes are also much easier to manage, and can be done without a third party application (i.e. Dwarf Therapist). Some skills have been combined into one skill (such as masonry and stone crafting), which helps to make the game easier to play. No longer does every aspect of a job need be managed (such as which particular type of material does the dwarf haul), but with Gnomoria gnomes can simply be told to haul. You are also given several professions to start with, which work well. The game also relies far less on the keyboard, and more on a mouse, which is a great feature. It's also easier to decide which material is used to create an item.

The simplification, however, does go a bit too far sometimes. Many skills are simply taken out, such as fishing and hunting. This makes it so that meat must be acquired through ranching, by killing the occasional animal that appears with military troops, or by butchering goblins. Also pets have been taken out of the game. Apart from animals, trading has also been too simplified. Gnomes may now only trade with other gnomes, and the player is initially only able to trade with one other settlement. Others may be unlocked, but it takes years to do so. The other gnome settlements are given types, such as agricultural, which makes some variety, but it still feels lackluster in comparison to the difference between dwarves, humans, and elves in DF. Also, biomes are gone. Instead of being able to choose which type of area you settle in (which can lead to big differences in DF playthroughs), gnomoria has the player settle in the same type of area every time, which has the exact same plant and animal life. Water also needs serious overhaul, and the developers need to decide to make its physics easier to manipulate and give it more purpose, or be simply used as a potential hazard. Lastly, there is still a learning curve in this game, as the developers give no form of tutorial. Players must instead watch Let's Play videos to learn how to play the game.

While the game does have drawbacks (most notably DF is free to play while this isn't) it is still a great game. The game is still not in it's final version, and some problems may be addressed before it's released. The difficulty is still here, a player should expect to fail totally several times before they begin to understand what they're doing, but it's a much, much easier game to learn to play than DF, while still offering the enjoyment. Anybody who likes city builders, particularly the Dwarf Fortress-like sub-genre, should add this game to their library.
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41 of 41 people (100%) found this review helpful
1 person found this review funny
186.3 hrs on record
Posted: November 6, 2014
Early Access Review
If you like dwarf fortress, and always said to yourself "gee, this sure is fun, but I'd rather suffer a tantrum spiral than deal with this interface," buy this. Also, if you have a weird fascination with decorating things EXACTLY how you like and "no I want the chairs blue and wooden and the table stone and red in my room shaped like a cactus," buy this game. Unfortunately, it's just not as deep or ambitious as dwarf fortress, so there is potential for dissapointment there.

If only we could get the developer of gnomoria and the developer of dwarf fortress trapped in an elavator, or force them to work together at gunpoint, they could make the perfect DF-thingy.
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17 of 17 people (100%) found this review helpful
166.2 hrs on record
Posted: November 8, 2014
Early Access Review
It took me a while to get into it, but i've become slightly addicted. I enjoy the ability to set my Gnomes to whichever tasks i wish, their skills increase over time and they work pretty well. The game is addictive and fun, relatively easy to learn, although there is no 'tutorial' to speak of, you soon pick up on what it is you need to do. Weather system makes it realistic and you can adjust the level of the 'enemies' when you're first learning to play. Would i recomend the game? Yes, yes i would.

The game is still in it's 'early access' stage and it is improving. I look forward to seeing the final product :)
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13 of 15 people (87%) found this review helpful
1 person found this review funny
1,855.3 hrs on record
Posted: December 14, 2014
Early Access Review
You can literally play for 2000 hours (yes 2000) hours of this game, over a year and a half, and not get bored of it. It's that good. You can create limitless amounts of new kingdoms with each new game, set difficulties, peaceful or not, metal/gem/coal resource abundance etc. There is much more than meets the eye of simple gfx and sound. After a while you figure out that if you want to build a stone temple, you have to dig a hole down and get stone, turn it into stone blocks (with workshops for each type of thing) and craft the blocks and tell the gnomes where to build. It's total freedom but with that comes the complexity of running your own little kingdom. Are you up to the challenge? It's like simcity or warcraft meets minecraft. For those that don't like FPS games or need a break from them, this is a great break. Actually... it is more like a black hole from which you won't want to escape. It is that fun. Oh, and development is constant. No fears as with some in-development games... the dev is at the ready and giving many new features on a consistent basis. Don't starve, die of thirst, or get killed by bears, or anything that spawns below level -7 (that is where monsters can spawn, at level -8 and below). Monsters also spawn on the surface but they are usually wild animals only. Occasionally, depending on difficulty you get goblin raids (not too rough at first, again depends on your settings), but after a while they can get pretty tough. You will have to grow your own food, or forage from the naturally occuring fruit trees, or clip and plant some more of your own to make sure you always have plenty of spare food.
Performance, for most this won't be an issue, though this game is entirely cpu-dependant ghz-wise. SINGLE CORE
Any relatively recent CPU will run this game on anything up to including a medium sized map, but for those that want to build on large or huge maps with many gnomes (40-50+) and mine deep, a pentium-anniversary edition OC'ed, i5k or i7k cpu is recommended. At 4.2ghz on an AMD FX will run a small or a medium kingdom up to 60 gnomes. On a 4.6ghz i7 4790k cpu a large and huge sized map will run well with the same amount of gnomes at a better frame rate. Older cpu's such as Athlon II's will incur stutter a bit when mining deeply (past -50 or -60 deep) when you have. A newer i5/i7 overclocked past 4.4ghz will pretty much let you build anything without too much framerate lagging associated with mature kingdoms. Don't let all my talk about performance scare you away, but this game is so awesome, you might just want to upgrade your computer if it's a few years old just to build more :) A fancy video card won't do you much justice with this game so if you video card isn't too recent don't worry a bit. Just give this game a shot. In it's current state, it rarely to almost never crashes, and with autosaves, you wouldn't lose much progress even if it did. It is feature-complete enough to surpass most other early-access (and some fully released) games.

This game, at it's price, is an absolute steal. The community on steam discussion forums here is very helpful if you have a question to ask or some hurdle you cannot overcome (expect to lose once or twice, or three times even when you first play, this is how you learn!). For those wanting to build more above ground instead of living in a hole in the ground I personally have made a simple gfx mod that adds windows to some of the game textures, you can look it up in the steam discussion forums under 'mods' for this game. Visit http://www.gnomoriawiki.com/ for help with various ambiguous parts of the game, and see youtube.com for some (RECENT!) let's play videos. RECENT being the key. You want something from spring 2014 or newer since this pre-release game is still-a-changing. A demo of this game is available.
THIS GAME HAS NO BUILT IN TUTORIAL. EXPECT TO DO SOME READING ON THE WIKI (or on steam discussion forums) FOR HELP. I have been playing this game for almost 18 months, it's a vortex that sucks you in like no other, and if you need a game that you can just quick walk away from (to tend to the pets, or your kids, or do the wash) then this is the kind of game for you, things will still be (usually) where you left them.
New features added just this past month include AUTOMATONS! Yes! Gnome-cyborg-robot things that do the work for you! Prosthetic Limbs can now mend limpy gnomes back into action again.
Did the goblins attack your kingdom and now you're angry and want to throw a stone back at them? Do one better, have one of your gnomes hand-deliver 1000 Goblin-meat Sandwiches to the Goblin kingdom and watch the mayhem ensue!
Build a mud temple that Adam Ant would long to live in, a Stone temple or pyramid reminiscent of civilizations of yesteryear. ... or just a bunch of red brick townhomes that look like a gov't housing project! It's all up to YOU!

Combat is handled in the beginning with sticks, stones, logs, soon onto swords of various materials (yes, material each has different strenth), bronze, iron, and steel being the best options. Research can be done via Tinkering at a specific workshop to research various new technologies. Just a few are ranged weapons (bow and arrow, blunderbuss, pistol), prosthetic limbs, traps of various types, power-plant type devices to power mechanical walls, and now automatons.
You can (after researching) even build pumps to move water, make water, or move LAVA and make a volcanic eruption!
Water+Lava=Obsidian, a very very tough stone.

Basically, the skinny on all of this is, no matter what you want to build, if you like a game where the goal is only to survive and the rest is up to you, this is totally it. You are limited only by your brain, and ability to cope with situations that arise. A little bit of simcity, a little bit of warcraft (1 and 2), a whole lot of inspiration (admittedly so) from Dwarf Fortress... and new features all the time.

After you spend a few dozen hours figuring things out and getting yourself adjusted to this game, to peruse the discussion forums for cool kingdom seeds and figure out how to use the custom-map-generator in the game, With the right digits and a bit of trial and error you can have a map that's 40-50% water and easily surround your kingdom with a moat... or dig enough small holes on any map and eventually they'll fill with rain water and you can make it that way. This is what makes Gnomoria so fun...there is just so much to it. So deceptively simple, yet so deep. The combinations are endless. Smart Kings can also make their kingdoms self-sufficient to a point, or just wall in for total safety and stand atop the kingdom walls to watch the wild animals beat each other up. Either way, give it a shot, it's only a few bucks and what's a few bucks for what may very well be thousands of hours of fun.
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9 of 9 people (100%) found this review helpful
434.4 hrs on record
Posted: December 23, 2014
Early Access Review
I'm going to start off by saying this: Gnomoria has been one of maybe my top 5 purchases I've made that have been added to my library. Within the first couple hours I enjoyed myself much more than I'd expected.
That being said, I HIGHLY recommend Gnomoria for any fan of civilization/kingdom management games and other simulation-type games that similarly inspire creativity, planning, and fun.

The Pros:
  • The devs are very active, which is a pleasant surprise considering my track record of getting suckered into early access traps where devs just plain quit or worse.
  • Gameplay is very enjoyable, and will definitely put your micromanaging to the test if you aren’t one for using pause buttons frequently.
  • Difficulty is easy to scale to your desire. Whether you want the hardest experience possible, or if you want to just cruise in a peaceful kingdom is up to you.
  • Large variety of items, tasks, and things in general to learn about maximizing your kingdom’s productivity and prosperity. I would even call the game immersive, to some degree.

The Cons:
  • A little buggy, but it’s early access. What’d you expect? The game is mostly pretty clean and well-functioning. The only real problems I seemed to have ran into are outfit/equipment management bugs. Nothing an exit-reload of the game and some fiddling with settings won’t fix.
  • Some of the terrain-reconstructing options have poorly managed AI, but if it didn’t it would just mean you’d spend more time sitting and waiting than doing anything. So that isn’t really that bad either.

All in all, I absolutely recommend this game. Great aesthetics for the type of game it is, great music, great development history 10/10. One of my favorite games!

Also, I never played Dwarf Fortress. So I went into playing Gnomoria with zero similar experiences, it's not too hard to learn and if you experiment enough you will get the hang of things pretty easily. Some mistakes in the game aren't easily remedied, so you may want to expect to restart your playthrough in some cases.
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10 of 11 people (91%) found this review helpful
34.3 hrs on record
Posted: November 10, 2014
Early Access Review
Very, I mean, very fun and interesting sandbox/kingdom management game, plus the Developer is really nice and sincere guy, who's hardworking and cooperative with the whole community.
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8 of 8 people (100%) found this review helpful
74.5 hrs on record
Posted: March 25
Early Access Review
As a DF veteran and long-term fan I really liked this game. Especially UI that is a lot better and easier to navigate than DF one. Graphics is also nicer (if only DF had this it could be a lot more enjoyable for casuals and newbies ).

Gnomoria lacks content and you get bored pretty fast, it gets update's very often but still DF is years ahead of Gnomoria's content. So that means at this rate Gnomoria will never catch up to Dwarf Fortress.

Also this game is very easy , sieges are boring and monsters level up as you progress and get more wealth. I don't feel any threat, its only hard in the beginning later when you get your gnomes a decent gear and experience nothing will stop you.
Meanwhile in DF ; you get werebeats, undeads, necromancers, vampires, megabeasts and you get also a threat from the inside like tantrums or a lot more surprises.
Also you can't tame or capture monsters in this game. Really Gnomoria? Why I can't capture the mantis, train him and use him against neverending goblin waves? Or capture goblins and use them as a live targets for my beginning marksgnomes?

Don't forget its an early access game but it stable and enjoyable so far. It just needs something more to keep you playing Maybe mods and workshop feature will fix it in the future.

Definitely worth a try . But remember its a Dwarf Fortress without a balls.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
116.7 hrs on record
Posted: February 19
Early Access Review
Excellent game. Outside of DF itself, this is the closest anyones come to capturing the essence of Dwarf Fortress.

I've had a great time getting my little gnomies to build grandiose structures for my amusement. Its like commanding your own ant colony. Even when you dont have any mega-projects going, its still fun to watch them run around in their daily chores.

It also runs very smooth and stable for an Early Access game. The "meat & potatoes" of the game itself is all there, & it all works, the game doesnt crash all that much, in fact im not sure if its -ever- crashed on me. The devs are still tossing in new things from time to time and seem very dedicated to their vision for the game. But theres already enough there to have loads of fun with.

Highly recommended.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
533.1 hrs on record
Posted: December 4, 2014
Early Access Review
Possibly one of the best games on steam Provides you with the tools to build your own Castle/city/village/hole in the ground and nothing more doesn't hold your hand through the hard times where you get bum rushed by 3 goblins when your defenses aren't built or when a Bear comes rampaging through your gnomish capital leaving you with 5-6 funerals on your hands but what it does do is provide you with Very satisfying gameplay managing your own kingdom you strive for the best but watch out because when you have built it you have to defend it and the better you get the harder it gets and the deeper you go the more dangerous it becomes A+ game worth the price tag i've played this game for hundreds of hours and its just as fun now as it was the first time.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
92.5 hrs on record
Posted: December 20, 2014
Early Access Review
Steep learning curve.
Brain melting addictivness.
Memory leaks and late game crashes. [These bugs will go away eventually, the game is still in development at the time of writing]

Gnomoria is a game in which you manipulate, rather than order directly, your colony of gnomes as they reshape the landscape into their kingdom. Farms, groves and pastures, workshops built underground or in buildings, forts and castles, crossbows and rifles, swords and hammers, armors and ... well other types of armors. Mines. Lots of mines. Dangerous mines full of skeletons, zombies, spiders, beetles and the occasional golem. Also gems, valuable metal ores but mostly less valuable dirt and rock. That you can bake/chisel into more valuable ceramic blocks, bricks or crafts for trade or showing off.

The essence of the game is manipulation. Each gnome can be assigned a profession which can be entirely customised by the player. Dedicated chefs, carpenters that double up as farmers, jewelers who also help tend the wounded or build things when there's no jewels to make or wounded to tend. Both the specefic jobs for a profession and their priorities can be customised and here is where the learning curve comes from.

Even though the game is still incomplete, there is much to discover and learn about how to best organise and grow your workforce. Giving orders is relatively easy, but seeing them carried out sensibly and efficiently is an entirely diffrent matter.

The game is difficult yet mostly peacefull at the same time. Expect lots of restarts but also expect your next kingdom to fare better than the last.

There is maybe little point past survival, or survival in the prettiest and most efficient kingdom you can build, but in that regard Gnomoria is similar to Lego bricks. You don't play much with what you create, you reach a point of satisfaction (or more likely late game instability) and start thinking about how to build another world.

Have loved ones on standby ready to hit you over the head with something sturdy but loving, preferably a hammer. The game is far more addictive than it seems.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
60.7 hrs on record
Posted: February 7
Early Access Review
You know how when you're a kid and your mom or dad gets you an ant farm? That's what this game is. A Modern ant farm. Except the ants, or gnomes in this case, have opposible thumbs. But the gnomes will still pick up a twig and try to pull it opposite directions.
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5 of 5 people (100%) found this review helpful
140.8 hrs on record
Posted: February 9
Early Access Review
With enough time on this game to write a review i decided to finally get to writing one.

Lets start with the good points: The developer listens to feedback and works on bugs extremely fast, You can sell pet rocks for yaks, Dress up your gnomes in the skulls of your dead enemies, For some reason goblins shank your yaks instead of you, Extremely fun and good to play in spare time and keep your kingdom looked after, Willing gnome sacrifices come at the start of every season to "work" for you, Combat system that shows where your gnome is hurt and how it will affect its battle, Skill called "way of the gnome" assign this to a group of 5 gnomes and watch them kill everything you see until you run out of your early supply of bandages

The bad points: It only has a single developer so progress for updates is slow but still frequent, Can't stop yaks for bleeding so if one of them grazes its hoof you get to watch it slowly bleed out over your kingdom until you finally eat it, High difficulty curve to the point that most new players won't realise that placing torches will save your life and digging deep will be the end for a new player.

Overall this game is amazing and something i keep coming back to and finding new updates each time. 10/10 m8
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6 of 8 people (75%) found this review helpful
1 person found this review funny
38.8 hrs on record
Posted: November 11, 2014
Early Access Review
Addictive.

I start this game up to play for an hour or two, and end up spending 4+ hours in it per sitting.

10/10 Would lose track of time again.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
85.2 hrs on record
Posted: April 3
Early Access Review
Goblins attack my town
Kill the goblins
Make sandwiches out of the dead goblins
Send said sandwiches to the goblin kingdoms
Repeat until dead
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3 of 3 people (100%) found this review helpful
201.2 hrs on record
Posted: December 5, 2014
Early Access Review
Highly addictive and highly playable, even in the unfinished state. This game has been described as "Dwarf Fortress Light with a twist", which is... honestly really accurate. If you've ever wanted to try DF, but couldn't get past the ASCII, then this is a good way to start.

That said, it still doesn't hold your hand by any measure. In fact, since it tries to be more "gamey" than DF's bent towards "realism", it can actually be somewhat harder to start, since there's a real penalty to just walling yourself off, and you can't just go with pure traps and crossbows behind fortifications from day 1.

For those of you that don't play Dwarf Fortress, the nature of this game is that it just plunks you down smack in the middle of some randomly-generated grassy field with no particular instruction but to try not to starve. Dash for the tutorials/guides/Let's Play now. If you want to live, you better be planting some wheat, pronto, and it's not a bad idea to do a little foraging and deforestation, while your miners dig a ditch around your encampment and burrow into some hills to set up a little cave to huddle in. If you find some stone, congrats, you can make a "crude workshop", which bootstraps your economy from pounding rocks together to having a couple basic workshops like the sawmill and carpenter to finally getting basically one of every workshop in the list as you can find the materials it takes to make them, and have the space to squirrel them away. After that, goblins come to kill you, so hopefully, you created a military and trained it, or you die. You didn't? Oh, well, it's your fault for not taking time out to train your troops, rather than using their labor to farm to survive the coming Winter.

That said, it's not THAT hard, and there are difficulty sliders, but it's not a walk in the park, and there's basically nothing there to tell you when things are about to go seriously wrong. (Kingdom Wealth, determined by what goods you produce, brings stronger enemies, and at 30k wealth, which is VERY easy to hit, you get very strong enemies starting to spawn in seiges... fanatically keeping wealth down is critical to survive.) At least you have options to tone down the enemy...

The crafting system is also somewhat detailed to a somewhat pointless degree. There are intermediate steps for many crafting projects that seem redundant. You can't simply make a torch out of some log you chopped down, you have to first saw the log into a plank, then split the plank into a stick, then turn one stick and one coal into a torch. Making a shield takes two intermediate products, a shield boss and a shield backing, the shield backing only being used in that one specific recipe, so there's no reason to stockpile them. Hypothetically, it can make certain projects take longer, but why not just make specific workshops slower to compensate? It can wind up with clutter, both on the map, and in the menus.

There is a significantly drop in variety from Dwarf Fortress, but they do at least make the individual monsters, creatures, and plantlife mostly unique. Goblins attack based upon kingdom worth. Mants (giant ants) attack for food. Golems are created inside your mines when you don't clean up your mine debris. Skeletons, zombies, and beetles are found in unlit deep mines.

That said, there's definite room to grow here. The game seems mostly focused upon the survival aspects, so the game is more based upon offering harder and harder fights at this moment than DF does. However, it is not (yet) as sophisticated when it comes to engineering/physics exploits, or the capacity to create a compelling story. Dwarf Fortress is such a great game because it allows for drastically different playstyles, from the challenge of modded super-invaders to crazy terraforming to creating a narrative from randomly generated characters. The challenge is here, but the story is missing. Gnomes differ only in what skills they have power-pumped so far, and there's no sense of a world beyond the boundaries on your play map.

In total, it's more akin to what Dwarf Fortress was back in the 2D era, where it had more obviously "gamey" elements, and a clear sense of progression when you cleared obstacles like chasms that spit out tougher monsters as you progressed, but rewarded you with better ores to build weapons. DF has gone on to be more a "Performance Art Project" about being a simulation, while Gnomoria tries more to be a game with a difficulty curve.

If you want to have challenging fights and a sense of progression, Gnomoria has what you're looking for. It's yet to even start on the epic world-building that DF has, so if you're more into playing a game to grow attached to some of the characters or see a story play out or play dollhouse or pretty princess dress-up, it's not there yet. It has yet to even offer any terrain but grassy hills...
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2 of 2 people (100%) found this review helpful
99.8 hrs on record
Posted: November 10, 2014
Early Access Review
NEW: Gnome just died of thirst because he dug himself into a hole and refused to dig himself out... because he was thirsty. Survival of the fittest strikes again!


Good game. Like people have said; it's Dwarf Fortress lite. Use this to expand onto that, and you'll be fine. As this is though... there's not a lot of depth.
And... I don't know if it's unoptimized or something, but I'm getting some pretty bad lag on my glorious desktop that can run the Total War series on high settings with huge battles and the Crysis games on high settings...
Seriously, the lag confuses me.
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2 of 2 people (100%) found this review helpful
144.9 hrs on record
Posted: December 17, 2014
Early Access Review
Best Money i could spend in a game. I bought it long ago and i still love this game.

If you need to chill out and just do some orders play this game and get the best game you ever had!

actually this is true love ;-;

MfG Antonio Martienz
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2 of 2 people (100%) found this review helpful
1 person found this review funny
1,823.4 hrs on record
Posted: February 9
Early Access Review
Not sure ill play this game for long.
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2 of 2 people (100%) found this review helpful
53.9 hrs on record
Posted: February 19
Early Access Review
My gnomes killed a goblin and made sausages with the corpse to celebrate.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
58.3 hrs on record
Posted: February 13
Early Access Review
It's a great no-assistance no-guidance city management game. The gnomes are awesome! Unless a bear gets into your underground hold somehow and slaughters half your guys before discovering the exit.
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