Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
User reviews:
Overall:
Very Positive (2,474 reviews) - 88% of the 2,474 user reviews for this game are positive.
Release Date: Feb 23, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Gnomoria

 

Recent updates View all (48)

February 23

Gnomoria v1.0 released!

This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes.

Check out the full patch notes here.

48 comments Read more

Reviews

“it's easy to get lost in designing the perfect little base for your gnomes”
Kotaku

“insanely fun, and highly addictive, village management game”
Destructoid

“the satisfaction you feel for establishing your civilization is overwhelming. Basically, the more you put into Gnomoria, the more you get from it”
Pixel Perfect Gaming

About This Game

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:10.7.5
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
Helpful customer reviews
22 of 30 people (73%) found this review helpful
2 people found this review funny
124.7 hrs on record
Posted: April 6
This is very playable but it wasn't ready to leave early access. As an EA title I could recommend it but it doesn't cut it as a full release. The game just isn't finished.
Was this review helpful? Yes No Funny
25 of 36 people (69%) found this review helpful
1 person found this review funny
119.9 hrs on record
Posted: April 7
First review I've written, but I must point out that this game is broken as is. I put a lot of time in to this game during early access and was excited to see it go full release. I understand why the mechanic of goblins tunneling was introduced and it is a good idea, however every time goblins tunnel in to my base the game crashes. I've had to quit playing altogether because this is just too frustrating to deal with constantly. Twice per season the game crashes and if I forget to save I can lose a couple hours of progress. If this gets fixed, I'll pick the game back up and change my recommendation, but until then, I'm done.
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
52.4 hrs on record
Posted: April 10
Does fun when you know what to do.

Non understandable and frustrating issues e.g. gnoms aren't picking up their tools, are idle instead of transfering items to the stockpile....etc..and you don't know why because UI gives no information.
No tutorial
Highly complicated and confusing UI

Game is far from being finished, it should be pushed back into Early Access.
Was this review helpful? Yes No Funny
12 of 17 people (71%) found this review helpful
32.2 hrs on record
Posted: April 6
Definitely a good game, and I enjoyed my 32 hours with it. But the thing that kills it for me is the clunky UI, which makes building complicated things time-consuming, and micro-management inefficient because it's hard to get the information you need at-a-glance to inform your decisions.

I do like the core mechanics and micro-managing everything, but I just can't stand the UI anymore - even with lots of keyboard shortcuts enabled.

If you decide to play the game and aren't familiar with the genre, I'd *highly* recommend reading a wiki because there's tonnes of cryptic things that you need to know about.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
21.3 hrs on record
Posted: March 31
Pre-Release Review
+ less micro management than dwarf fortress
+ much easier learning curve than dwarf fortress
+ moddable items and data.
- Walls are impenetrable, and so are one-way traps. AI pathfinding can't deal with this very well.
- If the AI can't find a path into your base it brings a teleporter the next time it comes. The game calls this thing a 'tunnel' but it's a teleporter.
- You can absolutely use traps to prevent surface attacks from ever reaching inside your base (despite above), but your gnomes will probably wander into those traps unless you disable your butcher / corpse pile / scavengers
- enemies with ranged attacks ? haven't seen em.
- wooden rail fences are just as indestructible as Steel walls. more indestructible than steel doors.
- not using path blocking traps is not a viable late game option, but using them properly means enemies have no chance to survive.

If you wanted a very simple version of dwarf fortress - here it is.
A few of the DF annoyances are very hard to solve here - want your gnomes to avoid an area? Sorry.

It's still frustration prone and a huge time sink - but I didn't have 'fun'
Was this review helpful? Yes No Funny