Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere.
User reviews:
Recent:
Mixed (54 reviews) - 48% of the 54 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,578 reviews) - 86% of the 2,578 user reviews for this game are positive.
Release Date: Feb 23, 2016

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February 23

Gnomoria v1.0 released!

This release marks Gnomoria's transition out of Early Access! This update adds a ton of quality of life changes, additional support for mod developers, a debug mode for testing and spawning items and gnomes, optimizations and tons of bug fixes.

Check out the full patch notes here.

49 comments Read more

Reviews

“it's easy to get lost in designing the perfect little base for your gnomes”
Kotaku

“insanely fun, and highly addictive, village management game”
Destructoid

“the satisfaction you feel for establishing your civilization is overwhelming. Basically, the more you put into Gnomoria, the more you get from it”
Pixel Perfect Gaming

About This Game

Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

  • Procedurally generated world - Every game is different
  • Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
  • Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
  • Crafting - Tons of items to craft at different workshops
  • Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista or Windows 7
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:10.7.5
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
    Minimum:
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:2.0 Ghz
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive:200 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (54 reviews)
Overall:
Very Positive (2,578 reviews)
Recently Posted
Armlet toggle is a crime
( 3.9 hrs on record )
Pre-Release Review
Posted: July 25
Unfinished.
Helpful? Yes No Funny
Mr Krab
( 26.5 hrs on record )
Posted: July 25
I really liked this game. But the developer completely abandoned it and let modders do the work.
Helpful? Yes No Funny
May
( 297.5 hrs on record )
Posted: July 25
Great time sink, though I feel like it lacks depth, either way I've enjoyed it over the years.
Helpful? Yes No Funny
Richard Brown
( 11.4 hrs on record )
Pre-Release Review
Posted: July 24
Been a Good Game untill the developers have abandoned the game, Feel like they done the same with Towns. which also was a very good game,

Helpful? Yes No Funny
Peregrine
( 113.3 hrs on record )
Posted: July 23
Let me tell you about Jenut Farmer.

In the early days of her gnome colony, Jenut was assigned to militia duty when goblin raiders came a-calling. The colony only had armour for one gnome, and it wasn't Jenut, so she fought bare-handed. With one lucky blow from a goblin's weapon, Jenut lost her right arm.

But if anyone had ideas about withdrawing Jenut from the militia, they quickly changed their minds. Her comrades reported that losing an arm barely slowed her down. On the ground after being knocked down, Jenut had throat-kicked the goblin attacking her and killed it in one blow. She survived her injuries, and even with one arm, her combat skills were rated the best in the colony.

So Jenut remained with the militia. With every goblin incursion and wild animal hunt, she racked up more and more kills. Still bare-handed, still unarmoured, Jenut punched, kicked, and bit to death anything that crossed her. By the second year of the colony, she had killed over a dozen goblins. Ogres started coming on goblin raids; Jenut called them "oversized kickboxing bags" and smashed their ribs into their lungs.

Oh, and she was also a good farmer. She baked the legendary loaf of wheat bread, "The Bakersmasher". I like to think she made that one into a goblin sandwich and ate it herself.

"Was"? Well, Jenut's still alive, but the colony has a real military now, with proper weapons and all. So she doesn't see as much action as she used to. But she's still on militia duty, and she's still got the most kills of anyone on the roster, if you don't count the crossbowgnomes and their nice, safe runs in the beetle-killing gallery. She's a legend in the colony, too. They say she can see a goblin-skull helmet and show you exactly how her fist or foot fits the odd dents in its side. They say that when she plants saplings, she punches them into the ground, not because it's efficient, but because it freaks out the gnomads. And they say that when she finally does die, she'll kick Death, hitting the upper body, splintering the ribs, puncturing the heart and piercing through the heart... and take his job.

Gameplay: 9/10
Playability: 7/10, still some bugs and frustrations
Longevity: 7/10, some things get tedious with repetition
One-armed Gnome-fu Biopic Generator: 10/10
Helpful? Yes No Funny
William Anthonio Zeppeli
( 6.5 hrs on record )
Posted: July 22
Dwarf fortress is free and is still being updated unlike this
Helpful? Yes No Funny
Paru
( 34.3 hrs on record )
Posted: July 21
Best Keemstar game 2016


Seriously though, it's a good game. You should get it.
Helpful? Yes No Funny
Nabex78
( 11.4 hrs on record )
Posted: July 21
I love this game for many reason but it saddens me that the dev decided there would be NO MORIA updates... HAHAHAHAHAHAHAHA HOHOHOHO HAHAHAHAHAHA.
Helpful? Yes No Funny
myplasticlove
( 402.8 hrs on record )
Posted: July 19
As many others have noted, Gnomoria is in no ways complete, and seems to have been abandoned by Rob. However, I still absolutely adore this game. It's often my go to game to just mess around, make a new world and give myself some random goal. There's still some modders working on the game to add new features, and I've never personally experienced any of the major bugs. It's a pain to learn the interface, but if anyone really loves survival/building games with a lot of micromanaging, I would encourage you to learn by watching a let's play.
It's sad the dev never got to add all the features that were in his vision, but I've sunk more than enough hours into the game that I'd definitely buy it again despite it's unfinished state.
Helpful? Yes No Funny
Aeon
( 0.2 hrs on record )
Pre-Release Review
Posted: July 19
An excellent game , especially for the price they generally put it on sale at.

However, as with all Dwarf Fortress clones: it's just not enough and you will find youself forgettign about it and booting back up DF after a few weeks of playing
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 45 people (87%) found this review helpful
1 person found this review funny
Not Recommended
2.4 hrs on record
Pre-Release Review
Posted: July 15
It was abandoned before is was finished.. 'Version 1.0' is a lie.
Was this review helpful? Yes No Funny
23 of 29 people (79%) found this review helpful
2 people found this review funny
Not Recommended
30.8 hrs on record
Posted: July 8
This game's AI is some of the worst I've ever seen. Constantly building walls closest to them, and then blocking themselves in with that wall until they starve to death. Carrying 63/64 blocks of stone in a wheelbarrow and would rather walk past the stockpile to get 1 apple the other side of the map to fill it up first. THEN he decides "I'm tired" drops his stuff all over the floor and then comes back... WHILST HE WAS ON HIS WAY BACK ANYWAY. My gnomes then go out to clean up his mess, and no-one uses his wheelbarrow. They pick it up one at a time...
BLEEDING GNOMES who are dying would rather bandage a sprained ankle than stop the bleeding. 3 bandages used and my gnome sill died...
Digging, a major part in this game, is something you have to manage constantly! You can't leave the gnomes to do it themselves because they can't do it right. Telling them to dig a square out of the ground, they end up going for the closest line, which cuts off access to the rest. Or worse, they trap themselves in the middle, stuck on a single block.
Bandages are insanely important in this game where gnomes hurt themselves daily just trying to eat and drink or sleep. Don't even bother having one try to fight a wild animals for food, because you'll lose 4 gnomes trying. Except, you HAVE to kill wild animals to get bones, which you need to make needles, to make bandages...

This game is like babysitting 9 children that live in a knife factory. It's not fun. Basic tasks are like trials. Everything has to be micro managed. In a game where you have no control over your gnomes, it needs you to control them, constantly. This game needs to either have it's play style overhauled totally, or they need to hire a programmer who's not lazy to fix the AI.

I wanted this to be the Dwarf Fortress with a decent UI that it claimed to be. It failed horribly. The UI is staggeringly basic and makes me think back to the days of Windows 98. Menus and submenus in awkward places with unhelpful icons. The one thing this game is meant to be better at than Dwarf Fortress, and it's awful. Seriously, for a game I PAID for, I was expecting more. DF is 100 times better. Gnomoria is nothing more than a cashgrab aabusing the pupularity of DF.

If you want a decent DF style game with graphics, I suggest RimWorld. It went for a scifi theme probably to avoid copy-pasting from DF, but keeps that gameplay. Focused more on a small colony and survival, it's different, but is fun for the same reasons. It's still in Alpha, but has a thriving mod community and hard working programmers.

----
Another playthrough later:
5 months ago this game left early access, implying it was finished. This game as it is, is how they think it should be. I'd be more understanding if it was still a beta.

I gave the game another go today and found a gnome sitting at the bakery, I guess trying to pick up some bread? Only they couldnt, their wheelbarrow was full, so they just got stuck. Until finally getting too tired and dropping all 30 items on the floor. Which disables a workshop...

I've also noticed in combat that no-one has any health. The only way to kill an enemy is to make it bleed out. Even after injuring every single limb on an enemy, my gnomes will keep whacking away at it pointlessly. Sometimes even bleeding to death themselves before the enemy does. This lack of HP is why I just had my 15 dwarves killed by 4 beetles. Goblins are easy, but beetles which give no loot are as unkillable as any wild animal. The combat is simply broken.

I just still can't get over the fact this is called a finished game. I played it again just now because I thought I was being too harsh. And I'll probably do the same thing a month or two from now. Only to keep proving I wasn't being harsh enough.
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19 of 22 people (86%) found this review helpful
Not Recommended
41.8 hrs on record
Pre-Release Review
Posted: July 15
It seems the developers have abandoned the game. I played a lot during the early access, but got frustrated with the AI and decided to wait until the game was finished. There doesn't seem to be much improvement.
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
Recommended
133.6 hrs on record
Posted: July 3
Gnomoria is the type of game for those who've taken a long hard look at Dwarf Fortress and asked "Can you meet me half-way?" It adds a graphical interface and pleasant aesthetics to the fray (and isometric camera), but it loses a great deal of depth from its source material. You don't have children, you don't domesticate wild animals (you instead have Yaks, Emus and Alpacas, which do not appear in the wild), the monsters are fairly linear and small to choose from, and the invading Goblins escalate at a routine pace.

Gnomoria shines brightest when dealing with Professions- the jobs your crew handle. In Gnomoria, you have 8 or 9 Professions by default, but immediately, you're able to add, or remove them, and edit existing Professions. Do you want separate jobs for Miners and Stonecutters? Carpenters and Woodworkers? Do you want to separate your Gemcutters from your Jewelers? Do you want your soldiers to help out other professions when they're not training? Gnomoria lets you micromanage exactly how you want your Kingdom to function, and it that is perhaps what kept me going. Allowing us to choose which blacksmith worked which station, and allowing us to choose different gnomes to smith weapons as opposed to armor, enabled a sort of "assembly line" approach to kingdom management, that made the entire process a lot more fun and interesting. By the time my kingdom was "finished", I'd automated nearly every task to give me a nice, healthy stockpile of every resource available within the game.

All in all, the game is great for the price. If you like city builders and kingdom management, buy the game- wait until a sale if you must, but <$10 is more than a fair price for a game that fulfilled all of its promises, and actually made it out of Early Access. Gnomoria, for me, was a little gem that reminded me that not all Early Access developers are looking to take the money and run.
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8 of 12 people (67%) found this review helpful
Recommended
26.8 hrs on record
Posted: July 3
Just as my two cents, but if you come to this game not loving Dwarf Fortress already this game is most definately a effort in futility.

Sure, its buggy. Its not quite complete. Its not as feature rich as dwarf fortress. Its more casual. But its still got that same old Dwarf Fortress heart, and thats honestly what makes it tick.

If you just want to walk into this game to see what Dwarf Fortress is about, your going to leave hating this game. Its simply too dense, and the initial curve is a direct brick wall with not a lot of reward. Those of us who've done this before though, this is the casual romp to scratch that itch - with upgraded graphics!

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9 of 14 people (64%) found this review helpful
1 person found this review funny
Recommended
2.6 hrs on record
Posted: June 30
Ever heard of a little game called Dwarf Fortress? It cast a long shadow for a one-man ASCII project, but if you could get past the atrocious interface it was a bewilderingly deep fantasy sim. Unique projects like that tend to attract imitators, and that's where we get Gnomoria from. But don't write that off as a bad thing just yet, because there's plenty of room to fiddle with the original formula.

Gnomoria plops you in the middle of the wilderness with a band of eight stubby settlers and a few supplies. From this humble beginning it's up to you to help your little friends find food, shelter, and purpose in life. There are extensive commands to have them effect change in the world around them, including numerous digging options, room designations, workshop placements, and foraging orders. You might notice there are no direct movement or action commands, and that's because everything in this style of sim is treated like an open order. When you mark walls to be tunneled through, one of your gnomes that can mine and has nothing better to do will scoot over and start tunneling for you.

You have further control over the order system by assigning jobs to your petite populace. There are several roles like Woodsman and Miner that can be further customized with granular tasks like "hauling wood" or "stonecarving", giving you full control over the workday. Of course, your gnomes will wander off to find food or drink or catch a nap if their needs persist, but they tend to be diligent enough in their tasks to not cause any headaches.

What WILL cause you headaches is the steep learning curve in Gnomoria. I know all of this sounds simple thus far, but the amount of production systems to come to grips with is staggering. The number of workshops alone is utterly gobsmacking, including professions like bone carving and weaving. Production chains can be frustratingly complex, and the best example of this is making a single bed. A bed is made from a frame and a mattress at a carpentry workshop. The frame is made from planks cut at the sawmill from logs felled outside. The mattress is made from cloth woven by your tailor, using cotton grown on a farm and a bone needle from your bone carver obtained by slaughtering animals. Thus to make a single bed, you need four different workshops processing goods from forests, farms, and livestock.

There are helpful tooltips that will explain where to get component materials, at least, and if you have all the workshops set up then materials will be auto-queued when ordering a finished product. Little quality of life features like this help make Gnomoria easier to come to grips with, but it's still very much a game that requires a wiki. A tutorial walking you through the foundations of production would be a godsend, and it's a shame that will likely never happen.

You'll run into other difficulties like trying to dig stairs and ramps in the chunky isometric interface, or rooms not functioning and not really getting any feedback why. However, I maintain that there's enough charm and variety to keep you pushing through the rough spots. You are given impressive reign to tunnel and build as you see fit, and sprawling underground kingdoms are not out of the question. It never quite reaches the bar set by Dwarf Fortress, as you don't have a wider world to explore past your immediate map and your gnomes don't have the psychotically detailed personalities of DF inhabitants, but the accessibility goes a long way towards balancing that out. Gnomoria makes a great entry point for this particular brand of ultra-detailed sim, with enough features and polish to keep you digging for hours.
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4 of 6 people (67%) found this review helpful
Recommended
114.2 hrs on record
Posted: July 4
This game totally surprised me. I got it from some bundle way before it was even on steam and have played it ever since. The game is very simple to understand but very hard to master.
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1 of 1 people (100%) found this review helpful
Recommended
1.8 hrs on record
Posted: July 7
A lot to do in this game, great building interface and many ways to run your settlement/economy. Customizable difficulty and peaceful mode are also appreciated. Definitely recommend for anyone who likes building games.
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1 of 1 people (100%) found this review helpful
Recommended
34.3 hrs on record
Posted: July 21
Best Keemstar game 2016


Seriously though, it's a good game. You should get it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
11.4 hrs on record
Pre-Release Review
Posted: July 24
Been a Good Game untill the developers have abandoned the game, Feel like they done the same with Towns. which also was a very good game,

Was this review helpful? Yes No Funny