Who would love a game that mixes the atmosphere of Mateusz Skutniks Submachine, Film Noir, The Prestige and Art Nouveau, wraps it up in a neat story, and built a platform puzzler around it with innovative gameplay? Hands? Everybody?
But you'd be wrong. No matter how much this game pushes all the right buttons in atmosphere story telling and art, the gameplay itself is so lacking that it manages to make a mediocre, maybe even downright bad game with all these wonderful ideas and this amazing artwork. The innovative gameplay soon becomes a gimmicky, and the only times it becomes really challenging, it is because you're struggling with the controls.
The engine and gameplay glitches are jarring enough to make you lose immersion - at one point I managed to get the camera inside the protagonists head; her eyes sure look freaky from the inside. All the stunning backdrops in the world, and the artwork, again, do deserve the highest praise, do not a game make.
The plot is mediocre. It more an outline for a stroy than a story. It could be completely told in maybe three paragraphs. While the reveal at the end is nice - I was surprised, though all the hints were there - it just doesn't have enough flesh on its bones to be really much of a story line at all.
I wanted to love this game so badly, but in the end, the mechanics are so lacking, the game is so glitchy, and the plot is so much of a sketch rathery than a story I can't in good concience recommend this game. Development team, please, make a better game next time, becaue I'd love to play it.