Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (324 reviews)
Release Date: May 30, 2013

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
Read more

Buy Folk Tale

 

Recent updates View all (40)

September 20

Folk Tale Dev Blog 27



Welcome to Folk Tale Dev Blog 27. Today’s blog coincides with the release of Patch 0.2.9, so let’s take a look at what’s new, as well as taking a sneak peak at content from the next patch.

Patch 0.2.9 introduces Tier 1 City Walls. At the start of a game, your buildings and walls are all Tier 1. As you expand and your culture grows, in a future patch you’ll be able to upgrade to stone buildings and defenses and the appearance of your village will change from an impoverished hovel into a thriving market town. For the next patch we’re working on the Crossbowmen unit to join your City Watch in patrolling the walls.



In the economy, we’ve added the Fisherman profession. Best situated near rivers and shoreline, these early stage economic units live in Fishing Huts, easily identifiable by it’s boat shape and nets. Fisherman travel to nearby fishing spots where they cast their lines into schools of fish, before returning to fillet their catch and sell on to hungry Villagers.





We’ve continued to improve the editor, adding plenty of new props, many of which have been added in response to community feedback. Patch 0.2.9 introduces the Loot Inspector for both chests and monsters. Adding loot is as simple as searching for a keyword in the loot item name, clicking the item in the results, and then setting the probability and quantity.





We’ve also added loot profiles for assigning predefined loot tables, with blue items randomized during gameplay so that each game is slightly different. For a full list of all the loot we’ve added so far, please visit the Game Guide on our website at http://www.gamesfoundry.com/.

In the next four weeks, we’re focusing on adding several new professions and buildings. The Weaver profession cultivate cotton buds that are then woven into Bolts of Cotton ready for use by the Tailor profession. Weaver’s live in Weavers Huts, waterwheel powered mini-factories that spin the strands of cotton before being woven on looms.





Once the weaver’s have delivered Bolts Of Cotton to the Storehouse, the Tailor profession cuts the fabric into Clothes that your villagers will then buy. Tailors live in the Tailor's Emporium, designed to look like a pin-cushion for easy recognition. Tailors can equip tools to be more productive, including needles and thread, and thimbles, and can craft cloth armor for equipping your heroes and villagers.





The Herbalist cultivates herbs and brews medicines and potions. Medicinal Herbs are grown in Farmer’s Fields, while rarer herbs can be found in the world for use as ingredients in making potions and poisons. Medicine helps cure sick villagers, who would otherwise infect others, revolt from unhappiness, and ultimately die. Herbalists live in Greenhouses, easily identified by the large potion vials on the roof and the outdoor greenhouse.





Merchants work at the Marketplace and act as middlemen enabling you to buy and sell resources on the open market. The Art Team are still working on the marketplace and the Jeweller profession, and we’ll take a look at those once they are ready in the Sunday Dev Hangouts and a future dev blog.



If you’re interested in keeping up with the latest developments, as well as sharing your ideas with other friendly community members, the Sunday Dev Hangouts are well worth dropping in to. For more information, please visit http://twitch.tv/gamesfoundry and subscribe to the channel. The broadcast times can be found towards the bottom of the channel. Hopefully I’ll get to chat with you soon.

As always, our sincere thanks for supporting Folk Tale during development and continuing to provide great feedback. Until next time, bye for now.

3 comments Read more

September 20

Folk Tale Patch 0.2.9.0



Platforms
PC, Mac

Changes
Sandbox Editor: Community requested kit pieces added (river tiles, cemetery trim concave etc,)
Sandbox Editor: Loot inspector for chests added inc. Loot Profiles, custom definitions and keyword search
Sandbox Editor: More loot items added
Sandbox Editor: River tile with 1 corner island had to be rotated 180 degrees
Sandbox Editor: Pivot on the Quarry has moved (community maps will need updating)
Sandbox Editor: CTRL+SHIFT+U moves all props and tiles up a full tile height. CTRL+SHIFT+D moves them down (CMD instead of CTRL on OS X)
Sandbox Editor: Wave spawn points can now loop indefinitely
Sandbox Editor & Player: Added placeholder loading screen
Sandbox Player: Added Fisherman profession, Fisherman’s Hut, and Fishing
Sandbox Player: Added ability to delete wall sections and towers
Sandbox Player: Added Tier 1 Wooden Palisade Walls inc. stairs and gatehouse
Sandbox Player: Monsters now drop loot (right click to open on loot sparkles when mouse pointer changes to bag)
Sandbox Player: Optimization for buildings searching for nearby resources (small frame rate increase)
Sandbox Player: Minimap now shows correct colors for units, does not show blips for units inside fog of war, and is clickable again, some known issues
Sandbox Player: Improved tooltips for inventory items (still placeholders though)
Sandbox Player: Stacks in the inventory can now be split using shift+LMB
Sandbox Player: Dropping inventory item in wrong character slot now checks correct slot
Sandbox Player: Increased texture resolution of handheld weapons
Sandbox Player: Reduced loading time of maps by roughly 33%
Sandbox Player: Iron Mine and Quarry now have LOD models
Sandbox Player: Added camera shake when destroying structures, large monsters walk, and heavy attacks ( e.g. Beastman overhead cleave attack )
Sandbox Player: Added human fist, weapon and bow impact sounds
Sandbox Player: Reduced movement speed when camera is on the ground
Sandbox Player: Trees now sway gently (on normal and high settings)
Sandbox Player: Added building ambient sfx loops for Workshop, Monastery, Stonecutter Lodge, Blacksmith, Bakery
Sandbox Player: All buildings should now have mud foundation when constructing
Sandbox Player: Monks walking animation speed fixed to reduce gliding
Sandbox Player: Gold income is now in 3D world space and not UI space because let’s face it, during a raid on the bakery it gets really annoying!


Bug Fixes
#0102 Sandbox Player: Night Windows Flicker When Camera Moves
#0103 Sandbox Player: Frame rate drops when dragging placement for city walls
#0104 Sandbox Player: Moving icons between character sheet slots causing icon to vanish
#0105 Sandbox Player: Peasants no longer have the item “Default Equipment” in their inventory

Developer Comments
There is a known navmesh issue with Walls. This will be improved in a later patch.

There is a known issue with grass not always getting redrawn as the camera moves around.

Under Settings, Contrast and Gamma are currently not working.

Copses will now regenerate deer, but you need to first delete all copses from your maps and recreate them.

Please delete all your previous wave spawn points (the colored circles) and recreate. Plain monster spawn points still work. Sorry!

We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/

We’ve also made some key binding changes. While key mapping is not yet implemented in the UI, can you define your own by editing the StreamingAssets/Data/keymap.json text file.

6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.






System Requirements

PC
Mac
    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Helpful customer reviews
182 of 232 people (78%) found this review helpful
7.0 hrs on record
Early Access Review
I'm not one to write up a review for an early release game as I feel that Steam shouldn't even allow a review till full release but they do anyways for early access games. So after reading a lot of the outdated reviews I decided this game needed one.

First for you impatient people, do not buy an early release game. Some devs prefer quality over quantity and these devs are just that. Yes the process is slower then most of the games I have snagged in early release but it's been worth it.

So far the demo in game shows a ton of promise and I can't wait for the RPG elements to get added into this game. But as of right now they've done a really good job with adding sandbox, character editor, and a map editor. I've monkeyed around with all the features and have enjoyed it.

Personally I could say yes buy the game now but we all have different preferences and patience levels. So where the game sits at the moment if you enjoy editing and messing around with sandbox games it's worth more of a look into for you. If your steam library is lacking sandbox like games this probably isn't the game for you.

I will update this every big patch with my thoughts of the current patch and to keep my review updated unlike many others reviews out there.

You can get more info at the devs blog here http://blog.gamesfoundry.com/
Posted: May 29
Was this review helpful? Yes No
68 of 100 people (68%) found this review helpful
18.3 hrs on record
Early Access Review
I'll start by saying the games a long way from being finished, the current game as it stands includes the old tutorial, from the Campain game they where working on, along with The Sandbox editor,Character Editor and a Preview mode of what they game will be which is based off the Sandbox tech they have been working on. You can load the maps you have made from the editor though which is kinda cool.

The Devs do produce monthely blog updates, which are interesting to read and get you invloved in the work they are doing, they are also very active on the forums as well. On a down side progress is a little slow, but looking at the preview mode it still shows promise to what tuch wood is going to be a great game.

There are more complete games out there for the price but if you want to invest in this city builder, its a great comunity where the Devs are active and continue to release patches although slowley :D
Posted: May 24
Was this review helpful? Yes No
63 of 94 people (67%) found this review helpful
13.2 hrs on record
Early Access Review
Absolutely recommended. Although still in the development stage, this game is amazing for RPG enthusiasts who'd like the added bonus of manipulating their own world and stories. The developers have been actively creating and improving multiple facets of the game since inception, regularly keeping backers involved in the process, and acting on requests and recommendations from us.
As each patch is released, it is abundantly apparent that Folk Tale will be an amazing game, well worth the wait and worth every penny invested by us. I'm VERY excited to see the finished product, yet I'm in no hurry to do so lest a premature final product takes away from the remarkable content being added every time a patch is released.
To the devs, my heartfelt thanks and congratulations on the quality of this game so far! I anxiously await the next integrations and surprised that undoubtedly wiill continue to amaze us.

~ Roxy
Posted: May 29
Was this review helpful? Yes No
50 of 76 people (66%) found this review helpful
8.1 hrs on record
Early Access Review
Yes it is in an very early stage. But so far it looks very promising and could become exactly the right mixture between village builder, rpg, and light strategy game!
Posted: May 10
Was this review helpful? Yes No
28 of 41 people (68%) found this review helpful
4.5 hrs on record
Early Access Review
I highly recomend this game,many of the current reviews are outdated and since then there has been a massive sandbox mode added to the game and frequent dev blogs as well as forums posts to keep hte community updated. This game has massive potential and is a must have in my opinion.
Posted: May 30
Was this review helpful? Yes No
456 of 615 people (74%) found this review helpful
19.8 hrs on record
Early Access Review
Folk Tale has been available since the 30. May 2013, and since the release very little has changed aside from bugfixes and the addition of a savegame feature. In my opinion the game was released on Steam too early.
It has a very nice art style and the concept for it looks great - but the available playable content is very, very limited.

The plan is for this to be a sandbox experience type of game with stuff like building your own town, crafting, sieges, characters that gain experience and equip items that monsters on the map/in dungeons drop, and much more. Together with the overall graphical/sound quality of the game and the chosen theme, this would make for a great experience.

But only a tutorial for one of the races is available for now, and even though the developers are commited to communication and bugfixes, the available content does not warrant the purchase of the game at the time of writing this - 28 November 2013. There is also no set date for the release of new content to the game.

You can read blog posts and news about what the developers eventually plan to add to the game here:
http://blog.gamesfoundry.com/

Posted: November 28, 2013
Was this review helpful? Yes No