Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
User reviews:
Mostly Positive (45 reviews) - 73% of the 45 user reviews in the last 30 days are positive.
Mostly Positive (1,590 reviews) - 70% of the 1,590 user reviews for this game are positive.
Release Date: May 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale will be completed in 2017.”

How is the full version planned to differ from the Early Access version?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Will the game be priced differently during and after Early Access?

“It's likely that the final price on completion will be higher.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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Recent updates View all (116)

March 27

Experimental (


The primary changes in this patch include an engine upgrade that may deliver performance improvements, improvements to mechanics, and making monsters respawn in several maps to increase game longevity.

Where can I get it?
Experimental Build:

Please note that 6GB+ of system memory is recommended for the experimental build.

What's new?
Mechanics: Clicking ground near an enemy automatically issues attack move for a better feel
Mechanics: Improved building fire code to reduce instances of villagers running needlessly far
Mechanics: Removed military from contributing towards monster challenge level
Mechanics: Camera pitch no longer changes as camera zooms in/out
Mechanics: Rabbits are now treated the same as deer and can be hunted
Mechanics: Added combat stance toggle to character portrait wheel
> defensive stance will only enter combat if they are attacked (new default for villagers)
> aggressive stance will enter combat when any monster is nearby (default for military & heroes)
> shortcut key is G
> players might like to set Willow to defensive stance to stop her initiating combat
Improvement: Clicking the supply wagon will now provide an option for opening the village inventory
Performance: We’ve updated the engine and gained a performance boost to particles

Map Changes
Sandbox: Added Haunted Graveyard (large adventure map accessible via portal in large undead area)
Sandbox: Added Defiled Cathedral map (boss battle small dungeon, accessible via Haunted Graveyard)
Sandbox: Haven: All dead mobs now re-spawn after 10 minutes
Sandbox: Haven: Added more deer and new rabbit warren respawners
Campaign: Shirebrook: Removed a lot of immovable rocks to make room for further construction
Campaign: Shirebrook: Added rabbit spawners
Campaign: Shirebrook: Most dead mobs now re-spawn after 10 minutes
Tutorial: After defeating Nugzerg, player can now exit to main menu or continue playing

Bug Fixes
Fix: Starting a map and then exiting to the main menu could leave progress stuck at 40%
Fix: Prevented a work scheduler from assigning construction point work when there were building fires
Fix: Font unreadable in workbench search boxes
Fix: Quixl’s Eviscerate ability was doing normal weapon damage instead of X% of weapon damage (e.g. 200%)

Balancing: Added mind stat bonus to Willow’s Mass Heal ability
Balancing: Bears health doubled
Balancing: Rate of loot drops from mobs has been significantly reduced - less is more

Level Designers
Kits: Systems: Traps: Added spikes_02_prefab which doesn’t require any workbench scripting. The damage amount can be set via the editor inspector.
Kits: Systems: Portals: Added configurable portal_01 and portal_glow_01
Kits: Systems: Core Tiles: Fixed TopFill tiles being transparent, should have been opaque
Kits: Systems: Spawners: Added spawner_rabbit_01 and _02 as non-destructible burrows
Kits: Characters: Glacian: Updated Knight and Frost Elemental textures to better fit natural environment
Workbench: Added Trap node for controlling spikes_02_prefab
Workbench: Added Light node for toggling System Kit lights on/off
Workbench: Added BuildingInProximity node for checking if mobs should respawn when buildings are close
Workbench: Added Travel node for automating the use of a portal (e.g. a signpost)

Known Issues
Crime needs more visual indications of what has been stolen.
Tooltip text can run vertically
Memory footprint gets too big - we’re working on it this week
Loot drops are now too rare, and most party loot seems to be for Ser Gregory
Some of the floor texture scales may look wrong

Developer Comments
Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

In this patch, monsters now respawn in the campaign Shirebrook map, and the sandbox Haven map. We'll be adding respawn to the other maps in subsequent patches.

Enjoying the game? Write a review.

12 comments Read more

March 10

Experimental (


The primary changes in this patch include economy enchants on Blacksmith recipes (e.g. +20% efficiency), a change of font for improved clarity (especially Russian), and a smaller fishing hut.

Where can I get it?
Experimental Build:

What's new?
Player: Changed font for improved clarity and better Russian language display
Player: All trainable unit options now show in the building context menu, but padlocked if the required search has not yet been completed
Player: Worker magic loot can now provide production bonuses (Pickaxe Of Laboring +20% efficiency)
Player: Windmills now have a delayed converter for milling Wheat into Flour, in-line with other buildings
Player: Settings: Gameplay: Added toggle for building fires (on by default)
Player: Buildings: Fishing Hut redesigned to occupy less space
Player: Building Dialog: Crafting: Ingredients icons now show full tooltips as they may contain hints

Bug Fixes
Fix: Farmers now carry wheat from fields instead of sacks of flour
Fix: Nearby wheat resources now show a wheat icon instead of a sack of flour
Fix: Crafting tab scroll window contents in building dialog could overflow
Fix: Palisade Gatehouse gates could be opened/closed before construction had completed
Fix: Visual glitch in trees as they are felled

Balancing: Increased cooldown on skeleton archer rain of arrows to 60 seconds
Balancing: Reduced leather cost of tailors emporium from 50 to 20
Balancing: Reduced Spider Queen damage

Known Issues
Crime needs visual indication of what has been stolen.
Carrot yield needs increasing

Developer Comments
Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

Enjoying the game? Write a review.

8 comments Read more
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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

About This Game

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing elements of gameplay with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG. Nor is it an RTS game (although some of the controls are similar).


For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Defend your village with palisade, gatehouses and watchtowers *

Train a small army of Spearmen, Crossbowmen, City Watch and Cavalry

Manage villager needs and happiness

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons and boss battles

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of fun with random events including crime, building fires *

Free-building - no fixed plots

Customizable difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

* these features are currently available in the experimental build


Folk Tale is in active development and is regularly updated, most frequently with patches to the easy to opt-in to experimental build. Please visit the news section to view the patch notes.

System Requirements

Mac OS X
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    Macbook Pros/Airs with integrated Intel graphics cards are below the minimum spec required to run Folk Tale.
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Customer reviews Learn More
Mostly Positive (45 reviews)
Mostly Positive (1,590 reviews)
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