Folk Tale is a single-player fantasy village builder ARPG game. If you enjoyed Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 or Black and White 2, we hope you'll like Folk Tale. Village building, economy, heroes, combat and adventuring with both campaign and sandbox play.
User reviews:
Recent:
Very Positive (22 reviews) - 81% of the 22 user reviews in the last 30 days are positive.
Overall:
Mixed (1,398 reviews) - 68% of the 1,398 user reviews for this game are positive.
Release Date: May 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

How is the full version planned to differ from the Early Access version?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different sandbox maps (Grassland, Swamp and Snow) with varying degrees of difficulty., and 3 linked maps forming the start of the campaign. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Will the game be priced differently during and after Early Access?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangout live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Recent updates View all (96)

June 26

Experimental (0.3.25.0)



EXPERIMENTAL BUILD (0.3.25.0)

The primary changes are the introduction of the world map into portal travel.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: World fast travel is now enabled - when exiting a dungeon players are given the option of exiting to the connected map, or opening the world map to choose another location - designed to reduce travel times; please note the button on the top bar will be replaced
Player: Sharpen graphics setting is now disabled on all but ultra and custom profiles
Core: Tweaked audio system to make more advantage of Unity 5.x engine
Core: All audio files moved out of StreamingAssets folder including voice files
Maps: Campaign: Bandit Caves: Simplified main path through to reduce chance of players getting lost
Maps: Campaign: Bountiful Bog: Updated Grublin village and added Toadkin Palace (only accessible via Editor atm)
Maps: Campaign: Bonefinger’s Lair: After defeating Bonefinger, fog of war is revealed around the portal into the desecrated cathedral so the player can see where to go when clicking the quest location hint next to the quest name
Maps: Campaign: Shirebrook: City Watch reinforcements now delayed by 60 seconds
Maps: Campaign: Shirebrook: More quest location markers added to help guide players
Maps: Campaign: The Glade: Modified the city to reduce the windy roads and removed unnecessary doors
Maps: Campaign: The Glade: Added cutscene interlude to reveal corruption of Everbloom to provide context
Assets: Kits: Ice Palace: Detail textures updated
Assets: Kits: Ice Palace: Throne, more props added
Assets: Kits: Props/Kobold Props: Added palisade doors
Assets: Kits: Fishing: New kit added for docks, texturing is still WIP so has placeholders
Assets: Audio: Added spear and pitchfork impact sounds, updated frost magic and shock
Editor: Workbench: Added MinimapDecal node to add/remove markers on minimap based on object’s position
Editor: Workbench: Added TrapGrid node (designed to be used with Spike trap)
Editor: Workbench: Added RevealOnWorldMap node
Editor: UI: Checkbox added to portal inspector to toggle whether world map travel option is presented
Editor: UI: Updated navmesh tool icon states
Fix: Sometimes players couldn’t right click to equip items after a conversation with a reward had been visible
Fix: Sounds using the 'Shuffle' play mode were only shuffled after all sounds in the group had been played once
Fix: 'Affects navmesh' toggle wasn’t playing nicely with doors and similar objects
Fix: Entering glade, exiting, then re-entering would spawn another Willow and Spider
Fix: Willow and Lilith are now revived once their confrontation ends so they aren’t delivering dialogue standing
Fix: Fixed exception in Format node
Fix: Tutorial: Player couldn’t enter kobold mine until they pressed continue in the conversation dialog
Fix: Added missing minimap location marker referred to in Tutorial
Fix: Numerous exceptions in edge cases ranging from combat, inventory to changing character factions
Fix: Memory leak when villagers with procedurally generated meshes are destroyed
Fix: Player camera angle was changing after cutscenes
Fix: Resolved a number of campaign scripting loopholes
Fix: Some hero abilities had the wrong targets (e.g. Freya’s heal healing enemies)

Known Issues
When entering and exiting dungeons a lot, sometimes the fog of war will become impenetrable. To resolve this, please save your game, exit to the main menu, and load in the save. Please let us know in the forum if you experience this as we’ve not managed to recreate it during QA.

When entering Bonefinger’s Lair, sometimes grass from the previous map can be left over. It’s purely a visual glitch, and can be resolved for now by saving and loading.

Some minimap location markers are re-appearing after quests have been completed.

Developer Comments
We’ve moved the location of streaming audio assets which will make this patch larger than usual.

6 comments Read more

June 11

Experimental (0.3.24.2)



EXPERIMENTAL BUILD (0.3.24.2)

The primary changes are the ability to visualize the navmesh both in the Editor and in the player (very useful for level design), and the addition of the character activation animations system so that skeletons etc. can climb out of the ground when approached instead of standing around.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Reduced health and power recovery per unit of time by 50%
Player: Added tooltip messages when when trying to drag/drop inventory items in invalid ways
Player: Disabled tooltip scaling effect as it was hard to read quickly and looks bad at lower FPS
Player: Console: Added ‘navmesh’ command to toggle navmesh visualization on/off
Editor: Added navmesh visualization for level designers (3-state button added to toolbar)
Editor: Added activations system (see Skeletons to begin with)
Editor: Workbench: Added SetNameOf node to set character names
Editor: Workbench: Quest giver nodes now have an option to show a minimap blip and an arrow
Assets: Fixed Axe11 having a huge offset from its pivot point
Assets: Kits: Ice Palace enhancements
Assets: Kits: Human Interior enhancements
Assets: Audio: Updated Axe, Claw, Club, Hammer, Mace impact sounds
Assets: Animations: Added/Updated skeleton activation animations
Maps: Campaign: The Glade: Cleansing The Glade merged into The Girl In The Glade quest
Maps: Campaign: Bonefinger’s Lair: Added some skeleton activation animations
Maps: Campaign: Sandal Factory: Added some skeleton activation animations in one room
Maps: Campaign: Stinking Swamp: Goblin Village added (map is WIP and only accessible via Editor)
Fix: Character inventories were breaking after trying to move items between different spots on the character sheet
Fix: When searching for the Rotwold Antidote, if players entered and exited Bonefinger’s lair, they couldn’t get back in
Fix: Two chairs and a rug are hovering by a fireplace in the Drunken Hog tavern map
Fix: Faction storylines no longer overlap; entering either faction dungeon will ally the player with them
Fix: The sprinklers in The Glade now only highlight when on the relevant Withering Dead quest
Fix: It is no longer possible to enter the Bandit Caves until after Kenny’s return
Fix: It is no longer possible to enter the Glade without first completing the Bandit Caves
Fix: It is no longer possible to enter the Desecrated Cathedral without first completing the Bandit Caves
Fix: Added Cloth Armor to some occupations that could previously not equip it
Fix: Fixed happiness being set to +100 in rare circumstances (e.g when no villagers were in a world when it loaded)
Fix: Corrected a typo when repelling the gladefolk that said ‘Repel The Undead’
Fix: Party wasn’t standing in front of Mordrich at the conclusion of the Withering Dead campaign
Fix: Peasants no longer deliver more farmed goods than farmers
Fix: Game state now saved to ‘Auto Save’ when portalling between maps instead of creating separate save games
Fix: Various bugs with navmesh additions relating to scaling and rotation (affects level designers)
Fix: Items that are normally hidden are now visible as conversation rewards (e.g. crafting recipes)
Fix: AddAttributePoints node now makes sure health/power percentages are as large as before
Fix: Conversation nodes now always use the name and portrait from the character input if set
Fix: Stopped grass moving around significantly when the navmesh changes (e.g. when a building is placed)

Developer Comments
When viewing the navmesh in the editor, it might not always be up to date. Moving an object with a navmesh cut on it will force an update. Alternatively, save and reload the level. Where the navmesh appears to be more opaque, this usually means you have overlapping navmeshes which is bad and can lead to pathfinding issues.

When using the activation animations system, currently only the Skeleton prefabs in the Withering Dead character kit have animations, and the kobolds. We’ll be adding more in coming patches.

8 comments Read more
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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

About This Game

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including exploring dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Campaign and sandbox modes;

Endless hours of sandbox fun with random events;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Get The Latest Dev News And Progress


Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:
http://gaming.youtube.com/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide/





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (22 reviews)
Overall:
Mixed (1,398 reviews)
Recently Posted
NeoDHack
( 3.8 hrs on record )
Early Access Review
Posted: June 27
buggy campaign.... after killing lilith there's no progress.... just stuck there
Helpful? Yes No Funny
RoXria
( 4.7 hrs on record )
Early Access Review
Posted: June 27
Pros:

+This game runs really well for an Early Access title

+The developers are involved and active. Impressive lot.

+The RPG and Strategy elements work so so so well together

+It is definitely a unique game. It has it all, from crafting, research and resources management to dungeon exploration and RPG elements

+An excellent sound track.

+It looks pretty!

+ It will scratch that settlers itch you all have ;)

Cons:

- I wish the production chains were longer and a bit more complex. They are not too simple, but just not quite as complicated as I am use to from playing anno and other games.

- The maps (even in sandbox mode) are a bit too small for my liking. This has to change...

Over all it is very very fun.
Helpful? Yes No Funny
Dagon
( 3.7 hrs on record )
Early Access Review
Posted: June 26
on its way to becoming something special
Helpful? Yes No Funny
scharger99
( 7.9 hrs on record )
Early Access Review
Posted: June 25
Will be a really great game when it's finished. Very good right now.
Helpful? Yes No Funny
⎝Stevepunk⎠
( 0.7 hrs on record )
Early Access Review
Posted: June 25
I started the game and a supply wagon was requested with no instruction on how to build it.

I discovered a mine full of bandits and wiped them out getting a lot of loot in the process but there was no challenge and the combat was quite dull. I got a second hero unit but only one can be selected at a time and the UI only let's you use the abilities of one character at a time which is poor for an RTS game.
I equipped all my units with new items from the mine then everyone left the village and took my items with them!

I got 3 new guards and 3 new villagers but no sooner had I assigned them all jobs and equipped them all again and made sure they were happy, they all decided to leave again at once!

Looks like this game is still not ready for release unfortunately.
Helpful? Yes No Funny
NealieGotcha
( 3.9 hrs on record )
Early Access Review
Posted: June 24
Excellent concept, a mixture of WoW and AoE, City builder one minute then dungeon hunting for loot and questing the next. pretty in depth city builder however lacks some core features than gives a virtual village emersion, the main harp i have is that villagers seem to be be sprawled out al over the town, i would love to see pathways added as a construction feature to add some organisation to the chaos that it is currently. Am very interested to see where this goes !
Helpful? Yes No Funny
elderlover-ezioufo
( 3.2 hrs on record )
Early Access Review
Posted: June 24
Could use some more work but overall its pretty solid in concept and good gameplay
Helpful? Yes No Funny
jordan.peter.cox
( 11.1 hrs on record )
Early Access Review
Posted: June 23
So that was hmmm... quick?

6 hours in and game completed and I think the longest part was the tutorial... How long has the game been in development? Campaign mode was easy and incredibly boring - the thing that took the time was constantly running back and forth over and over between locations. :(

I can see that this game could be really good! It's something I'm interested in definitely, especially liking games like anno and banished! I also like that I can go and explore and do separate missions! Awesome :)

Having said that, this game is so long in development and does not seem to be progressing anywhere at all :( I see people commenting on the campaign in 2015 and I don't see any other options or further storyline...

Paid research upgrades do not work so don't bother researching tech as it does NOTHING! Look at your production tab - you will see the base rate and it will never change - even if you have a fully upgraded and fully research building. Basic!

Don't bother whipping or paying people to work harder - again does nothing except cost you money.

Balance of the game is weird - I have 1000's of food - change from x1 - x2 consumption (100 pop) and within 5 minutes food is gone and people leaving and unhappy...

"Salvaging" does nothing but just make your items disappear - you can't craft anything of value and you have to MANUALLY distribute all your crappy loot individually to each separate workhouse... I appreciate having more control on your loot and items and what you do with them but why not just be able to place in warehouse and let your villagers best arm themselves? Of the 6 hours it probably took me about an hour to distribute loot...

Many items are unexplained in their purpose or what they do - rare item - X ring but that's it... OK so what do I do with it?

I really want to like this game but I can't :( If I see how long the game is in alpha dev (more than 2 years...) and how little you can actually do with the game I have a feeling I just wasted 6 hours and 20 bucks... If it was more fun with less irritations I would say meh... but it wasn't a great 6 hours!

So I recommend to you if you have 20 bucks free and 6 hours to really "waste" and not enjoy it that much... I figure most don't or won't so I unfortunately cannot recommend this game!






Helpful? Yes No Funny
Sojiro
( 2.2 hrs on record )
Early Access Review
Posted: June 23
لعبة جميلة, انصحها لمحبي ألعاب الاستراتيجية القديمة مثل warcraft 3 و cultures

فيها عمق كبير لدرجة انه كل جندي تقدر تختار الدروع حقه

والمطورين ينزلون تحديثات شبه اسبوعيه
Helpful? Yes No Funny
Ishivesion
( 23.5 hrs on record )
Early Access Review
Posted: June 20
Really nice game.
If you love RTS games but don't like early access games atleast follow it!
♥♥♥♥♥♥♥♥s of potential!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
18.6 hrs on record
Early Access Review
Posted: June 11
This game has been in Early Acess for a long time, and the development is very slow.
But.

This game not only has a great potential because of it`s rather original idea (a RPG and city management mix), but i`ve noticed a lot of good things in this game

First of all, there are many different models for the villagers (and i think you can create more?), and knowing the amount of roles in this game, each one providing different outfits for the villagers, is very impressive. It helps showing that even though the developers are slow, if they continue like this, this game will be very detailed and diversified.

But when it comes into the gameplay, it`s not really great. It`s everything but begginer friendly, and you will have to do a few tries to make your town survive.
The game also appears to have a lot of depth, but it`s unlikely that you will see all of it. not because there`s loads of it, like The Binding of Isaac, but because a lot of things arent implemented and the things that are are sometimes only possible to get in certain levels/modes or using cheats. Pretty annoying if you ask me.

The soundtrack is something in between alright and good. it`s not bad, but it isnt something you will remember.

Overall, i recommend it, but if you have other options, i`d sugest you to wait until the game is more developed
(Although i wouldnt count on that. 3 years have passed already)
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Not Recommended
11.1 hrs on record
Early Access Review
Posted: June 23
So that was hmmm... quick?

6 hours in and game completed and I think the longest part was the tutorial... How long has the game been in development? Campaign mode was easy and incredibly boring - the thing that took the time was constantly running back and forth over and over between locations. :(

I can see that this game could be really good! It's something I'm interested in definitely, especially liking games like anno and banished! I also like that I can go and explore and do separate missions! Awesome :)

Having said that, this game is so long in development and does not seem to be progressing anywhere at all :( I see people commenting on the campaign in 2015 and I don't see any other options or further storyline...

Paid research upgrades do not work so don't bother researching tech as it does NOTHING! Look at your production tab - you will see the base rate and it will never change - even if you have a fully upgraded and fully research building. Basic!

Don't bother whipping or paying people to work harder - again does nothing except cost you money.

Balance of the game is weird - I have 1000's of food - change from x1 - x2 consumption (100 pop) and within 5 minutes food is gone and people leaving and unhappy...

"Salvaging" does nothing but just make your items disappear - you can't craft anything of value and you have to MANUALLY distribute all your crappy loot individually to each separate workhouse... I appreciate having more control on your loot and items and what you do with them but why not just be able to place in warehouse and let your villagers best arm themselves? Of the 6 hours it probably took me about an hour to distribute loot...

Many items are unexplained in their purpose or what they do - rare item - X ring but that's it... OK so what do I do with it?

I really want to like this game but I can't :( If I see how long the game is in alpha dev (more than 2 years...) and how little you can actually do with the game I have a feeling I just wasted 6 hours and 20 bucks... If it was more fun with less irritations I would say meh... but it wasn't a great 6 hours!

So I recommend to you if you have 20 bucks free and 6 hours to really "waste" and not enjoy it that much... I figure most don't or won't so I unfortunately cannot recommend this game!






Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
8.4 hrs on record
Early Access Review
Posted: June 16
There are very few games like this anymore. A mix of RPG and city builder (like Spellforce or Warcraft) that I wish there were more of. So, if you desparately miss those types of game this is worth a go.

However, the sandbox mode is not currently what I'd consider true sandbox (the three maps are pre-determined, never change, aren't procedurally generated). Also, many production chains don't exist (just place holders). You quickly reach the end of what you can build within a few hours. The campaign is in rough shape with plenty of bugs and is only partially completed. In current state the amount of play time you'll get will be limited.

I hope that development continues/picks up so this game can fill this game genre gap.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
22.1 hrs on record
Early Access Review
Posted: May 29
I bought this game last night and I already have over nine hours play time. I love it so far and I haven't even tried campaign yet.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
26.4 hrs on record
Early Access Review
Posted: June 3
The new Folk Tale is a massive improvment over the old one, and while it still far from reaching its potential I would call this a worth while game to play.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
0.7 hrs on record
Early Access Review
Posted: June 25
I started the game and a supply wagon was requested with no instruction on how to build it.

I discovered a mine full of bandits and wiped them out getting a lot of loot in the process but there was no challenge and the combat was quite dull. I got a second hero unit but only one can be selected at a time and the UI only let's you use the abilities of one character at a time which is poor for an RTS game.
I equipped all my units with new items from the mine then everyone left the village and took my items with them!

I got 3 new guards and 3 new villagers but no sooner had I assigned them all jobs and equipped them all again and made sure they were happy, they all decided to leave again at once!

Looks like this game is still not ready for release unfortunately.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
8.2 hrs on record
Early Access Review
Posted: June 19
Definitely the clash of RPG and SIM you're looking for. Development is steady and shows great promise.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
23.5 hrs on record
Early Access Review
Posted: June 20
Really nice game.
If you love RTS games but don't like early access games atleast follow it!
♥♥♥♥♥♥♥♥s of potential!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
9.4 hrs on record
Early Access Review
Posted: June 3
This Game is taking massive shape!! and has loads of potential!! for the 8 hours that i have spent into this promisimg gem! i think the price is about right!!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1,329 of 1,382 people (96%) found this review helpful
28 people found this review funny
Recommended
92.0 hrs on record
Early Access Review
Posted: December 13, 2015
DO NOT LET THE MIXED REVIEWS SCARE YOU AWAY. READ ON!

This game has had quite the history on Steam. Before you buy into all of the negative or positive reviews on this particular game, allow me the opportunity to provide some enlightenment.

It is true this game has been an Early Access game for a couple of years now. It is true that it is still incomplete.

It is also true that this game has been consistently improved upon week after week, month after month. It is also true that the developers consistently respond to the Community feedback, and incorporate many ideas with the direction and focus of the game.

One thing a lot of people do not realize is that this game was one of the FIRST Early Access Games through Steam, and at that time, both the developers and the Steam Community didn't really have a set standard of production of how far a long a game had to be, before it was released into the Community. Folk Tale has paid the price with mixed reviews because the initial launch of the game was virtually unplayable.

THIS IS NO LONGER THE CASE.

This game has two builds, experimental, and public.

The Experimental build is the most active, up to date version of this game as it stands now. It is updated almost weekly like clockwork. More content and fixes are added in every single patch.

The Public build is a more stabilized version of the game for those who do not mind having a slightly slower updating schedule for a more stable platform. This build is the culmination of all of the successful experimental build patches, usually about 6-8 patches, that get rolled in all at once.

Both builds are extremely playable. Almost all of the negative reviews for this game have focused on issues that have been long ago resolved, or people that are sour about buying into an Early Access game, even with the full knowledge beforehand that it was incomplete, hence Early Access.

A fair assessment of this game would be that it has about 50% of its total content at the time of this writing. That DOES NOT MEAN it is only 50% playable.

The content that is available is well balanced, well executed, and with a mountain of community support behind it.

In my 25 years of gaming, I have never seen a more proactive, responsive development team that regularly updates and informs the community about the goings on of the current state of Folk Tale.

Should you buy this game? I would. Even with only half of its content available, this game kicks the ever living crap out of almost every other game in this same genre. I would not be surprised, if once all the content has been implemented, this game would be priced in the $60 range.

Don't let negative, EARLY ACCESS, reviews color your vision about this game. This will be a must have, and in my opinion, already is if for no other reason than the Community and Developers that stand behind it.

Try it for yourself, and find the magic of Folk Tale. Give this game a fair chance, and I promise you personally, you will not be disappointed.
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