Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (374 reviews)
Release Date: May 30, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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Recent updates View all (43)

November 13

Live Dev Stream



Did you know we stream level design and dev hangouts?

Want to know what we're working on this week? Got a question you'd like answered by one of the dev team? Maybe you're interested in how games get made?

All this week we're live streaming level design using the Sandbox Editor from the game. We're using the latest dev build often with new content that will be in the next patch.

Every Sunday we also stream a two-hour Dev Hangout session, sharing the very latest dev build, and answer questions asked in chat live on air.

Take me there...
http://twitch.tv/gamesfoundry

Where can I watch previous Dev Hangouts?
http://www.youtube.com/gamesfoundry (under the Dev Hangouts section)

Where can I watch all the Level Design streams?
With 15 hours and counting you may want to skip through. It starts with the latest video and works back in time.
https://www.youtube.com/watch?v=av13kzX003o&index=1&list=PLfbRgg_s65Xd14vRyHu4h6_4gexHBRBPH

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October 26

Folk Tale Dev Blog 28



Welcome to Folk Tale Dev Blog 28, and our first look at the new Toadkin race. As inhabitants of the swamp lands, Toadkin are the natural opponents to the Goblin race. Once we add the quest designer, we’ll be pitting these two enemies against each other, and the decision of which to befriend will be up to you. As a sentient speaking race, it’s going to be an interesting task for the script writer, voice actor and the sound designer to deliver their dialogue.



Toadkin society is patriarchal, with the King protected by the Warriors, overseeing the smaller workers that do most of the labour.



Toadkin are inspired by ancient Mayan culture, and this is reflected throughout, including architecture, armor and weapons, and the loot items that they’ll drop. Here are just a few of the loot items that you can expect to gain from your encounters with Toadkin.



Earlier this month we released patch 0.2.10, including two new swamp kits which you can see in the images throughout this blog. We’ll be continuing to add to the swamp kits with the inclusion of the Goblin Architecture Kit in a future patch.



The soundtrack accompanying the blog video features tracks from the Swamp biome. All of the tracks for all biomes are now complete, and we’ll be releasing the ultra high quality Official Soundtrack as DLC at the same time as Patch 0.3. We hope to expand the soundtrack as more tracks are composed to accompany the cinematics that will go into production next year.

One of the significant additions in Patch 0.2.10 was the ranged Arbalist profession, which you can train at the Barracks along with the City Watch. Using control groups which we’ve added for the next patch, you can now quickly select and command your melee units into combat while keeping your ranged units at the rear.



Using the new console we can add one of every item to my global inventory to demonstrate gear attributes. Using the inventory filters I can show only the items I’m interested in. Equipping armor now modifies unit armor ratings, increasing the damage reduction effect when they take physical damage. Armor effectiveness varies by type and rarity, and in Folk Tale we’ll have Cloth, Leather, Chainmail, Scale mail and Plate.



In Patch 0.2.10 we also added the prototype of the special abilities system. While special abilities will be used by heroes, for testing we’ve added some of the early prototype effects to the staffs. The Cursed Staff has Fire Shield, a passive aura that inflicts fire damage on any opponent caught within the area of effect. The Amber Staff has a mass heal spell which is activated by clicking on the button on the character portrait wheel. The Emerald Staff has a passive heal over time aura that replenishes the health of nearby friendly units. And finally the Staff Of The Dead has the targeted Firestorm spell, Life Steal, and Electrocute. We’ll be improving the look of these abilities in time, but for now they are fun addition to play with.



While we’re on the subject of the character portrait wheel, in Patch 0.2.10 we enabled the Auto-AI toggle. When Auto-AI is active, characters will go about their daily work routines. For the Hunter, this was problematic in previous patches when you wanted to use them as a ranged scouting unit. By turning off Auto-AI, you can now do that, and the Hunter won’t return to work duties until you tell them to.

For the next patch, we’ve added Guard Mode, very useful when you want military units to guard key locations such as your city walls and gatehouses. When Guard Mode is activated, characters will diligently guard that spot, only attacking units that come within range.

The Swamp Ruins kit included in the last patch is specifically designed for creating Toadkin habitat. While we were testing the kit, we decided to indulge level designer creativity by providing props for creating interiors. While future Dungeon Kits will specifically cater for interior locations, we’re interested in experimenting with the help of the community to understand how such kits might be used.



Jumping into the Editor, level designers will hopefully be pleased with the addition of the new swamp kits mentioned earlier, and also the Colliders Kit which includes invisible camera colliders and navmesh cuts. Camera colliders prevent the camera from entering areas or passing through walls, while navmesh cuts prevent characters from walking through certain objects such as sign posts. While most props already include colliders and navmesh cuts, there are special cases where level designers will benefit from being able to place these manually.



If you’re interested in keeping up with the latest developments, as well as sharing your ideas with other friendly community members, the Sunday Dev Hangouts are well worth dropping in to. For more information, please visit http://twitch.tv/gamesfoundry and follow to the channel. The broadcast times can be found towards the bottom of the channel. Hopefully I’ll get to chat with you soon.

As with all of our dev blogs, I’d like to finish by thanking everyone in the community who continue to support development during Early Access. Until next time, bye for now.

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.






System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Helpful customer reviews
27 of 32 people (84%) found this review helpful
71.3 hrs on record
Posted: November 14
Early Access Review
Stunning game, no other way to say it. I first fell in love with it while watching the Early Access Trailer: the fact that you could build your own village and follow your peasants' lives was too much for me to resist. If you like sandbox and citybuilding games with fantasy elements, this is the game you're searching for. The way it's planned to work is simple, but very deep at the same time: there will be different zones, the Grassland and the Swamp are already in, while the Snow zone is currently being worked on (it looks great!). Desert and Lava zones are also planned. Each zone will have two opposing races, the Swamp has Goblins and Toads, for example. You will be able to build your village, explore the world (yes, there won't be just a map, but multiple maps with different zones connected to each other) and choose to ally with one of the two factions to try and plot against the other. All of this while you try to build a solid economy (the game has countless resources and multiple economy chains: for example, wheat is harvested from the Farmer's Field by farmers and brought to the Windmill to be milled into flour, which then gets mixed with water in the Bakery by bakers to produce bread and cakes, which your paesants love buying, but this is just one). You can also explore dungeons, where you can find loot of differents rarities to equip your units with. It's a sandbox game, but it will also have campaign elements thanks to the Encounters System: different characters will give you quests to complete, which will contribute to building your own folk tale (this feature is not yet in, though). The great part is that you will be able to download and play maps created by players using the Game Editor (which already has lots of content) and there are already a bunch of them! The hand-painted objects and textures give a tale-like look to each of those maps.
Finally, regarding the game's development, I want to talk about the negative reviews that this game has received. A ton of them are about the game's early stages, when you could only play the Tutorial, and they have been written by people who sadly have no idea what Early Access is. Many have decided to post a negative review to tell people that Folk Tale is not yet ready or playable, but what they did is just quoting what's already in the Early Access Game box. If you don't want to play something which is not yet completed but want to wait for it to be at least playable, put it in your wishlist and wait for patch 0.3 coming around January 2015, when Sandbox will officially be available (it actually is, but some important mechanics are missing). Another point that reviewers have made is about the game progress being too slow. Now, Folk Tale launched in May 2013 and, in a bit more then a year, the devs have released 20 patches (fixing bugs first, building sandbox mode later), 28 dev blogs (have a look at them, they're so informative), have replied to every single question in the forums (just open the Community Hub) and have recently started streaming a 2-hours Dev Hangout in which they show the latest dev build and constantly answer questions in the chat. I don't think that's slow and they've also been extremely transparent. Games Foundry is made up of experienced people who know what they're doing and you can be sure they'll make Folk Tale the best fantasy sandbox citybuilding RPG (yes, it'll be all of these) game ever. You can read all their devblogs (they post one a month) in their site, where they've also compiled a Roadmap which shows what they're currently working on. This game is totally worth the money right now and, considering all the content that will be in when the game is released, it will be worth 50$ without any doubt.
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21 of 24 people (88%) found this review helpful
2.6 hrs on record
Posted: November 14
Early Access Review
This game is great in many ways

Let me explain!

If you love games like "Settlers", "Knight and Merchants", "Majesty" and "Age of Empires" you will love Folks Tale even more:

Regarding city life:
- It has a detailed city to grow and expand with people that you can custom their items and fulfill their needs.
- Many decorative parts
- city defences that come near to Stronghold and work much better than the crap in "Settlers 6"
- Citizen will take you part of their private life

Regarding fights:
- you will need to explore the map with your troops or heroes in order to fight monster.
- monster will also attack the city
- monster drop loot which you can give your people. It uses a similar system than most RPG, for example like World of Warcraft.

Regarding exploring:
- Folks Tale has a game breaking new feature:
Your map is actually just a part of a whole world. You can take your heroes, all with special skillable abilities to other places.
- There are desserts, dungeons, swamps, boss fights, snow lands.
- Each map has allies or enemies, you can choose to smelt alliances.

Why did this game stay in early access for a long time?
- Well the development team changed their plans aprox. 1 year ago from campain to sandbox. Since then the progress on sandbox has been enourmous and continued.

How is development doing at the moment:
- The dev team is really hardworking. Everything they have on their dev roadmap is coming along well.
- The dev team has a very clear strategy since they changed to sandbox
- They even respond to the community in the forum within hours
- They have Sunday Life streams where they present in over 2 hours !!! what they developed in the last 7 days. Progress each time is astonishing. And it is on sunday, their freetime...
- They have once in a month a big patch update and once in a month a big blog update.

If you like to know what is still to come:
Check the dev roadmap:
http://www.gamesfoundry.com/roadmap.aspx

I personally have never seen such a transparent and clear formatted roadmap, see what already has been established!!!

This game is definitely worth to buy. Either now to support them, or later.
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15 of 19 people (79%) found this review helpful
0.4 hrs on record
Posted: November 14
Early Access Review
Starting to make fantastic progress! Great potential in this game!
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11 of 12 people (92%) found this review helpful
34.3 hrs on record
Posted: November 14
Early Access Review
This game in early access is without any doubt in my mind absolutely brilliant.

Ok, now that's out of the way, the tutorial that comes with the game is fully playable and very good, but it's not what the games about. It's about a lot, lot more than that.

It is now a sandbox game, we have an editor to design our own levels to share with the community and eventually portals to join them together to make complete worlds, we already have Grasslands, swamps , snow zone and more on the way, the models, animations and artwork are amazing.

I could go on at length (but I won't ) If you have a little patience then buying it will be worthwhile or wait a couple of months and look at it again, but to me it's alread worth the price tag.

They are only a small team producing outstanding work, given the time (and the support), they will produce a brilliant piece of software.
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10 of 11 people (91%) found this review helpful
5.9 hrs on record
Posted: November 17
Early Access Review
This is an EA game that has great potential. A huge sandbox style world with multiple maps and some good features. The devs are active in the community and listen to feedback. So much so, they rewrote the base code to allow for free form placing of buildings instead of a grid style placement. This set them back a few months and once that part was finished the game has gotten much better.

3 thumbs up from me.

Curious where the 3rd thumb came from lol.
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10 of 11 people (91%) found this review helpful
11.1 hrs on record
Posted: November 15
Early Access Review
I enjoy playing the the city development games such at "Dawn of Discovery", "Civilization", "Sim City" and Others. I stumbled on "Folk Tale" and have enjoyed playing what's been developed thus far. The graphics is unique and characterization fun. It's nice to see develoopers try something new and different. I look forward to seeing what's planned for the future. Good job development team.
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10 of 11 people (91%) found this review helpful
124.8 hrs on record
Posted: November 16
Early Access Review
The game is Brill. Recently the patches have been full of much more playable content, and i'd advise anyone who was put off previously because the lack of content, to have another look. Watch the Dev Blogs/Hangouts to get up to date with the game progress. Alternatively, check out the road map on the official website.

http://www.gamesfoundry.com/roadmap.aspx
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10 of 11 people (91%) found this review helpful
2.6 hrs on record
Posted: November 16
Early Access Review
This is my opinion. I have been playing games all of my life, I have played games across all consoles and of different genres (AT LEAST 700+ titles). Folk Tale, it brings me back to the times of Stronghold and Tzar. They throw in a fair about of RPG mechanics to tune it and make it their own. A great hybrid. This is just the start too. Most of their effort IS IN SANDBOX. The tutorial is not what the game is, it is what it was. This is now. It is shaping up to be big, it broke out from greenlight and is now growing fast and with only 9 people working on it. They have monthly patches that brings both fixes AND content. My opinion, this is the game of games. Support them, they are good people making a great and strong game. This is gaming art.

-Zi Prophet
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
27.1 hrs on record
Posted: November 14
Early Access Review
A game in a class on its own. It combines city building and rpg and provides the oppurtunity for players to create their own worlds to share with the community. Although still in development when completed this game will have something for everyone.
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9 of 10 people (90%) found this review helpful
2.7 hrs on record
Posted: November 14
Early Access Review
Honestly my review would be negative if the dev's werent as open and communicative as they are. They appear to be making progess towards what could be a fun game.
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9 of 10 people (90%) found this review helpful
8.8 hrs on record
Posted: November 16
Early Access Review
Even though Folk Tale is in Early Access, It shows a lot of promise. Combining three genres, City building, RTS and RPG, placed in a medieval/fantasy setting, there is something for everyone. Content is always added to improve gameplay through patches, so that players always have something to do. Again this is not the finished game yet so the game will improve.
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9 of 11 people (82%) found this review helpful
204.2 hrs on record
Posted: November 15
Early Access Review
Been playing the game for over a year and I still love the game, can't even begin to tell you all the diverse game features that are so fun and interesting since there are too many to list. So glad that I bought it.
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6 of 8 people (75%) found this review helpful
6.7 hrs on record
Posted: November 13
Early Access Review
At the current moment, THIS GAME IS NOWHERE NEAR READY!!

But I will say this; its a great idea and concept. But, the developers need more employees. This has been out for about a year and a half (At the time of this review). With the amount of time this game has been given, this game should have a bit more features and a TON less bugs.

I would recommend this once its in Beta, but at the moment its not the best idea to buy this for the sake of wanting to play a new game. I would buy this only if you're curious at what this game is at the current moment.
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3 of 4 people (75%) found this review helpful
3.7 hrs on record
Posted: November 18
Early Access Review
Its a game that is going places with great active Devs. Its a new idea to the game market a true sandbox with rpg mixed in.
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4 of 6 people (67%) found this review helpful
10.8 hrs on record
Posted: November 17
Early Access Review
This game has a lot of potential in the way of sorytelling, visual theme, and developer interaction. Unfortunately, it is still very far from obtaining the gem they wish to create, and could possibly take too long. From what I've gathered, the focus of the game is currently being shifted toward a less scripted sandbox mechanic as proposed by overwhelming popular majority(I think). Also, the amount of features required to give this game any replayability is quite daunting for a team of this size, and as a result they will be facing a very long roadmap. In any case, I always have support for dedicated developers, and I hope they will continue to hold costumer feedback in the highest regards. For these reasons I have personally invested in their vision, and will be an active contributor if development continues. I would expect others to understand that you will not be paying for a very long period of play, but it could possibly become an engaging and extensive game in a couple painstaking years. If you don't want to throw money at the situation like i have, then at least keep an eye on it for a sale of some kind, or an update that really seals this economy pinch they're in.
-Thanks for reading!
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4 of 6 people (67%) found this review helpful
6.0 hrs on record
Posted: November 17
Early Access Review
This game is early access and far from completed so bear that in mind when deciding to buy it.

However it has a lot of potential, mixing RPG elements with RTS gameplay. The tutorial is very fun but hasn't been updated in ages, all the work has gone into sandbox mode where one finds the latest updates to the game content and gameplay wise. Visually it looks stunning.

The game isn't really playable right now from my point of view, you can do most stuff you'd expect but there is no way to win sandbox maps for instance as enemies simply respawn.

What works: building stuff, putting villagers to work, combat, equiping units, some economic chains, crafting

Not done yet: saving the game, unit stats, food consumption, disease, balance


I don't regret my purchase, the game is promising, visually stunning and the devs keep us up to date on the progress being made on a weekly basis.

Buying this game right now however is more about supporting the development of the game then getting a game you can already properly play and enjoy early. So keep that in mind when deciding to purchase :)


You can also check their weekly updates about the game on youtube:

https://www.youtube.com/channel/UCa7W66RPP2X-BKPhhH1a4nw
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10 of 18 people (56%) found this review helpful
9.1 hrs on record
Posted: November 7
Early Access Review
Beofre I could recomend this to anybody, you would need to make the barracks a place that a large amount of people can work. At the moment, it's only four. I'd want the action to remove or add trees from an area, This way I can build thing with in a more secluded area. Path ways would be nice and stronger units would help a lot since one swords man couldn't take on a wolf. I never know when I am been attacked, so a notifaction would be nice. The one major thing that need to happen in the next update, would be to make a save. It's needed if someone is going to enjoy this game.
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: November 20
Early Access Review
The tutorial is really good, although the sandbox version with maps lacks objective. pretty much have no idea what youre doing after long...no real clear direction of what to build first etc. i like the fact that i can place buildings wherever i want in the sandbox version.
I want a Cultures/settlers type game and this looks promising, hopefully they dont screw it up or ill have to change my review
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1 of 1 people (100%) found this review helpful
20.9 hrs on record
Posted: November 21
Early Access Review
If you've gotten this far you know this game is still developing. That being said, Folk Tale, is freaking hilarious in it's story line. The characters, humor and some parts of game play remind me of those found in Fable with the added twist of city building, the biggest thing I wished Fable did more of. The tutorial if fantastic and gives you a good sense of where the game is going and it's potential. Of course, there are things that can be optimized to reduce clicking and a few bugs needing to be worked out but that will come in time, I'm sure. I recommend this game to anyone who has ever wanted to mix Settlers with a Fable and other strategy/RPG types of game play. Keep up the good work team, you've definately got a winner in your hands!
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22 of 43 people (51%) found this review helpful
4.3 hrs on record
Posted: November 8
Early Access Review
This game is, unfortunately, a perfect example on why developers should not listen TOO much on the vocal part of the community. The plans they had in the beginning were very promising. A campaign driven game. The vocal community wanted sandbox, and the game is now in what seems a never ending early access... The game is frankly a mess. Trying to be a little bit of everything, with no real goals, make it bland in every part. I really wanted this game to be good. It was really promising. Sadly I can't see it be a finished product in a long time.
If they went with their original plan I have no doubt that this game would have been finished, and a success too. Now the game is panning out to be for a minority of players, with increasing development time and cost.
The developers are trying to keep us updated, but developer blogs do not really cut it. We want a game. Not videos of what might be. Yeah. I know. Early access. But this game have been in this state a long time. As it is now. I can't recommend it at all. No one would be happier than me if I'm proven wrong about the game in the future. But I doubt it will turn out great in the end.
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