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Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Release Date: May 30, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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Folk Tale Dev Blog 25

July 18th, 2014



Welcome to Folk Tale Dev Blog 25. With Patch 0.2.7 recently released on Steam we've got lots of improvements to share with you today. In an experimental change to our regular format, the video is the most recent Dev Hangout live stream where I explore the patch in detail. It's much longer than usual clocking in at over 100 minutes, so feel free to skip bits.

For larger screenshots and more info, please visit http://blog.gamesfoundry.com/2014/07/folk-tale-dev-blog-25.html.

Sandbox continues to progress in leaps and bounds, with city building and economy moving beyond that of the original Tutorial. The first change you'll notice is that resources are now important, and you won't be able to construct larger buildings until you've harvested enough resources.

The Woodcutter Hut now produces an additional product, Firewood. Firewood is required by buildings to keep the occupants warm. If you're producing too much or too little firewood, you can toggle production of Planks and Firewood in the Production Tab of the Buildings Dialog. Not producing Planks will double the output of Firewood, and vice versa. Allocating potential work output between production and research is also working, and you can now start accumulating research points which are shown on the top bar. We'll be adding research options to spend those points on in a future patch.



Villagers collect Firewood direct from the Woodcutter's Hut, or a Storehouse if you have one, and carry it to their home building. In a future update delivering Firewood to a building will cause chimney smoke to rise as the wood burns. Once the fire goes out, villagers will need to collect more Firewood. Being cold for too long will have an adverse affect on the happiness of a building's occupants. For now though, they may stockpile Firewood in their homes.

We've capped the number of trainable professions per building to a very low 2. We had meant to increase this to 5, but unfortunately it didn't make it into this build. For now, if you want more of a profession, simply build more of that building type.

Economy chains are now in, including the Farmer growing Wheat, milling it into Flour in the Windmill, before carrying it to the Storehouse. The Baker will collect the Sacks of Flour and bake them into Bread at the Bakery.

The Hunting Lodge now supports roaming Hunters who will kill Deer and carry them back to the Lodge for skinning, before carrying the carcasses to the nearest Storehouse. The Butcher will collect the carcasses and carry them to the Butchery where he'll chop them into Raw Meat.



The Monastery now farms the Bee Yard for Honeycomb and brews Barrels Of Mead which the Monks carry to the Storehouse. The Innkeeper collects the barrels and carries them to the Tavern for selling on to villagers.

In the next patch we'll add the final economy part which is where villagers have needs and will visit each of the vendors to purchase finished goods in exchange for gold. For now though we've given you plenty of starting gold, and if you run out hold down G,O,D on the keyboard to replenish your coffers.

While I'm on the subject of the Monastery, we've added Prayers to the top bar in preparation for the next patch. Villagers will have a need to worship the Holy Toast, and will visit the Monastery to pray, generating Prayers. These Prayer points, simply referred to as Prayers, will eventually be spent on Miracles which will appear under the Monastery Building Dialog in place of the crafting tab.

As your village expands, you'll be needing a steady supply of Peasants to train in new professions. Population expansion has been added, and building five or more cottages will now lead to new peasants appearing in your village. In testing I've had over 200 villagers and lots of buildings, but currently the frame rate will drop. We'll continue to optimize throughout development and the frame rate will start to recover. For now though, you can try reducing your settings, which will help if your PC is limited by the graphics card.



There are a number of other changes in the village, including Wells which are now constructible but not functional. In time these will supply water for economy production and putting out fires. The other changes I'll leave for you to discover.

Combat is fleshing out nicely, although the monsters are currently over-powered so you need to be tactical with your pulling, and go mob-handed by building lots of Barracks. Tower-mounted Trebuchet now target enemy units and do area damage, and we've updated the Repeating Crossbow asset and made it functional, reining down bolts at approaching enemies.



Professions are now attacking with the proper weapons and animations. Farmers fight with Pitchforks, Butchers with Cleavers, Bakers with Rolling Pins, Innkeepers with Broken Bottles, and so on.



New Monsters have been added or made spawnable in the Editor, including Wolves, Giant Snails, Swamp Beasts, Skeleton Warriors and Necromancers. We'll be adding Earth Mothers, Forest Imps and the Goblins in subsequent patches.

We've also added a number of new terrain tiles, including 1/4 and 1/2 height waterfalls, and full height stone stairs cut into cliffs. You can check them out by opening the Human Village map in the Editor. Bridges have also received a navmesh fix that was preventing villagers from crossing in certain positions.

I'd also like to announce the Sunday Dev Hangout stream on Twitch.tv. Every Sunday I'll be streaming live, playing the latest dev builds, designing levels in the Editor, and answering community questions. You can find our channel at http://www.twitch.tv/gamesfoundry where there is a schedule for different time zones, and a number of earlier streams including a play through of Patch 0.2.7. Creating a Twitch account and following the channel will send you an email notification when we're about to go live. You can also follow us on Twitter (@gamesfoundry) account, where we announce streams just before we go live.

Thanks for watching - especially if you made it through the 100 minute video!

3 comments Read more

Folk Tale Patch 0.2.7.0

July 11th, 2014



Platforms
PC, Mac

Changes
Sandbox Editor: Wolf added as spawnable monster
Sandbox Editor: Giant Snail added as spawnable monster (+egg sack prop)
Sandbox Editor: Swamp Beast added as spawnable monster
Sandbox Editor: Skeleton Warrior added as spawnable monster
Sandbox Editor: Necromancer added as spawnable monster
Sandbox Editor: Hunting Ground resource generator added (named copse in grassland kit)
Sandbox Editor: Colliders and navmesh added to Cemetery Kit assets
Sandbox Editor: New dialog window prototype added as we migrate UI middleware
Sandbox Editor: Kobold Camp Kit pieces now have navmesh cutters (but not camera colliders)
Sandbox Editor: Cemetery Kit pieces now have navmesh cutters (but not camera colliders)
Sandbox Editor: Grassland Kit: Added half and quarter height waterfalls, and cliff stone steps
Sandbox Player: Cottages now generate new Peasants if you have enough capacity (each cottage can support 2 villagers)
Sandbox Player: Resource costs for buildings enabled (press down the keys G, O and D at the same time to get extra gold, good for testing). Gold increased to 1600 temporarily until you can generate gold from sale of goods and looting.
Sandbox Player: Peasants now carry firewood to their cottages from either the Woodcutter’s Hut or the Storehouse
Sandbox Player: Woodcutter Hut can now toggle production of Planks and Firewood on/off
Sandbox Player: Monks now carry Barrels of Mead to the Storehouse
Sandbox Player: Hunters now carry skinned Deer carcasses to the Storehouse
Sandbox Player: Hunters now wander in search of Deer
Sandbox Player: Butchers now carry Deer carcasses from the Storehouse to the Butchery
Sandbox Player: Bakers now carry Sacks Of Flour from the Storehouse to the Bakery
Sandbox Player: Characters will attack if being attacked by ranged weapons outside their detection range. Unless they have no weapons (e.g animals) or are very far away, in which case they will flee.
Sandbox Player: Characters now attack with their correct weapons and animations
Sandbox Player: Added culture counter which is based on the number of buildings, villagers and the number of specialists (and a few other things).
Sandbox Player: Buildings can now be attacked; Monsters auto-attack buildings
Sandbox Player: Wells are now constructible
Sandbox Player: Game can now be “lost” by losing all your buildings
Sandbox Player: Q,E keys remapped to rotate camera instead of alter altitude
Sandbox Player: Z,X keys remapped to alter camera altitude
Sandbox Player: [ ] keys now rotate building prior to placement
Sandbox Player: Tower-mounted Trebuchets now target enemies and not friendly units
Sandbox Player: Tower-mounted Repeating Crossbow asset updated
Sandbox Player: Topbar artwork changed to add space for Prayers
Sandbox Player: Street Lamps now have night lights ( partial WIP )
Sandbox Player: Resource drop off sfx added
Sandbox Player: Grass now auto-removed from under Farmer’s Field

Bug Fixes
#0079 Sandbox Player: Unplaced Buildings Stuck To Cursor
#0080 Sandbox Editor: UVs on Construction Kit pieces are broken
#0081 Sandbox Player: Can’t select and destroy the Bee Yard
#0082 Sandbox Editor: Spawn Points are generating two of every monster
#0083 Sandbox Player: Tooltip colored text does not fade with rest of tooltip
#0084 Sandbox Player: Navmeshes on some bridges fails, preventing villagers from crossing
#0085 Sandbox Editor: Terrain textures can become corrupt
#0086 Sandbox Player: Wall sections are auto-completing without construction
#0087 Sandbox Player: Stockpile button on top bar only toggles visibility on, not off
#0088 Sandbox Player: Construction options should be hidden when opening another dialog, e.g. Stockpile
#0089 Sandbox Editor: Terrain Texture Paint brush size > 1 behavior bugged

Developer Comments
We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/

We’ve also made some key binding changes. While key mapping is not yet implemented in the UI, you can define your own by editing the StreamingAssets/Data/keymap.json text file.

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences.

About the Game

Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.






PC System Requirements

    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:707 MB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:707 MB HD space
    • Sound:Windows compatible sound card

Mac System Requirements

    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Helpful customer reviews
140 of 176 people (80%) found this review helpful
1,391 products in account
15 reviews
7.0 hrs on record
Early Access Review
I'm not one to write up a review for an early release game as I feel that Steam shouldn't even allow a review till full release but they do anyways for early access games. So after reading a lot of the outdated reviews I decided this game needed one.

First for you impatient people, do not buy an early release game. Some devs prefer quality over quantity and these devs are just that. Yes the process is slower then most of the games I have snagged in early release but it's been worth it.

So far the demo in game shows a ton of promise and I can't wait for the RPG elements to get added into this game. But as of right now they've done a really good job with adding sandbox, character editor, and a map editor. I've monkeyed around with all the features and have enjoyed it.

Personally I could say yes buy the game now but we all have different preferences and patience levels. So where the game sits at the moment if you enjoy editing and messing around with sandbox games it's worth more of a look into for you. If your steam library is lacking sandbox like games this probably isn't the game for you.

I will update this every big patch with my thoughts of the current patch and to keep my review updated unlike many others reviews out there.

You can get more info at the devs blog here http://blog.gamesfoundry.com/
Posted: May 29th, 2014
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54 of 75 people (72%) found this review helpful
120 products in account
4 reviews
12.1 hrs on record
Early Access Review
I'll start by saying the games a long way from being finished, the current game as it stands includes the old tutorial, from the Campain game they where working on, along with The Sandbox editor,Character Editor and a Preview mode of what they game will be which is based off the Sandbox tech they have been working on. You can load the maps you have made from the editor though which is kinda cool.

The Devs do produce monthely blog updates, which are interesting to read and get you invloved in the work they are doing, they are also very active on the forums as well. On a down side progress is a little slow, but looking at the preview mode it still shows promise to what tuch wood is going to be a great game.

There are more complete games out there for the price but if you want to invest in this city builder, its a great comunity where the Devs are active and continue to release patches although slowley :D
Posted: May 24th, 2014
Was this review helpful? Yes No
48 of 66 people (73%) found this review helpful
6 products in account
1 review
12.9 hrs on record
Early Access Review
Absolutely recommended. Although still in the development stage, this game is amazing for RPG enthusiasts who'd like the added bonus of manipulating their own world and stories. The developers have been actively creating and improving multiple facets of the game since inception, regularly keeping backers involved in the process, and acting on requests and recommendations from us.
As each patch is released, it is abundantly apparent that Folk Tale will be an amazing game, well worth the wait and worth every penny invested by us. I'm VERY excited to see the finished product, yet I'm in no hurry to do so lest a premature final product takes away from the remarkable content being added every time a patch is released.
To the devs, my heartfelt thanks and congratulations on the quality of this game so far! I anxiously await the next integrations and surprised that undoubtedly wiill continue to amaze us.

~ Roxy
Posted: May 29th, 2014
Was this review helpful? Yes No
36 of 51 people (71%) found this review helpful
102 products in account
13 reviews
7.5 hrs on record
Early Access Review
Yes it is in an very early stage. But so far it looks very promising and could become exactly the right mixture between village builder, rpg, and light strategy game!
Posted: May 10th, 2014
Was this review helpful? Yes No
17 of 21 people (81%) found this review helpful
83 products in account
1 review
4.5 hrs on record
Early Access Review
I highly recomend this game,many of the current reviews are outdated and since then there has been a massive sandbox mode added to the game and frequent dev blogs as well as forums posts to keep hte community updated. This game has massive potential and is a must have in my opinion.
Posted: May 30th, 2014
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410 of 518 people (79%) found this review helpful
92 products in account
6 reviews
19.8 hrs on record
Early Access Review
Folk Tale has been available since the 30. May 2013, and since the release very little has changed aside from bugfixes and the addition of a savegame feature. In my opinion the game was released on Steam too early.
It has a very nice art style and the concept for it looks great - but the available playable content is very, very limited.

The plan is for this to be a sandbox experience type of game with stuff like building your own town, crafting, sieges, characters that gain experience and equip items that monsters on the map/in dungeons drop, and much more. Together with the overall graphical/sound quality of the game and the chosen theme, this would make for a great experience.

But only a tutorial for one of the races is available for now, and even though the developers are commited to communication and bugfixes, the available content does not warrant the purchase of the game at the time of writing this - 28 November 2013. There is also no set date for the release of new content to the game.

You can read blog posts and news about what the developers eventually plan to add to the game here:
http://blog.gamesfoundry.com/

Posted: November 28th, 2013
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