Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (604 reviews)
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

How is the full version planned to differ from the Early Access version?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different maps (Grassland, Swamp and Snow) with varying degrees of difficulty. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Will the game be priced differently during and after Early Access?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangouts live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Recent updates View all (55)

March 19

Folk Tale Dev Blog 33



Workbench, the node-based visual scripting environment in Folk Tale promising to democratize modding.

For larger clickable images, please visit:
http://blog.gamesfoundry.com/2015/03/folk-tale-dev-blog-33.html

Campaign Feel, But In Sandbox

With the village building, economy and RTS controls maturing into a very playable state, and Load/Save added a few patches ago, team effort is firmly focused on delivering assets and systems to support the RPG side of Folk Tale. That means storyline, questing, heroes and factions. It's the juicy campaign goodness often missing from sandbox that provides context, purpose and flavor.

Campaign and sandbox are not mutually exclusive; campaign can sit comfortably within a sandbox framework and players can dip in and out of both as they please. Having developed the sandbox framework to drive world mechanics, I'm pleased to be revealing Workbench, our visual modding tool for Folk Tale. We've removed the need for writing lines of complex programming code, democratizing modding by lowering the barriers to entry.



Workbench is a node-based visual scripting environment similar to those found in game development engines as an alternative to programming. It's an easy to grasp visual environment that's great for level designers who don't have technical skills, but whom still require fine control and power over their environment.

Nodes provide access to objects, events, and commands within the game. For example, you might want the player to meet an NPC, fire off a branching quest dialogue, remove ingredients from the player's inventory, walk to a crafting anvil and forge an epic weapon, before returning to give the player their reward. Or perhaps a helpless traveller needing an escort through bandit territory to safety? That's all possible with just a few clicks, no programming required.

By investing heavily in framework and editor tools, we're building in replayability, longevity and value from the ground up. Had Folk Tale development continued as a linear campaign game, players would have played through the game a couple of times, before relegating it to the virtual shelf to collect dust. By empowering players to create worlds, the community can enjoy new experiences by downloading new maps and worlds.

I'm genuinely stoked about the possibilities Workbench brings to Folk Tale. It's the modern day equivalent of sitting down as a Dungeon Master with a pencil and graph paper, planning out environments and encounters for players to enjoy.

Workbench will be available in a patch update at the end of April.

RPG Content: Factions

Of course, we need content to deliver a superb RPG experience. So today we're also taking a first look at factions. In Folk Tale, each biome (grassland, swamp, snow etc.) has two opposing factions, each with fleshed out storyline, quests and heroes for players to unlock and add to their adventuring party. We're working on the first two factions that reside in and around the grassland biome, namely the Withering Dead, and the Gladefolk.

Spoiler alert. You may not want to read beyond this point if you want some of the storyline to remain a surprise. Please note that storyline may be subject to change.



Withering Dead

The Withering Dead are a necromantic faction residing in the dank, dark recesses of the world where the dead are laid to rest. Mordich, gatekeeper to the Plane Of Shadows, is raising a legion of undead to work in his cheap sandals factory in an attempt to pay the bills. With people living longer following the publication of the bestselling Tome Of Healthy Living, times have become hard, and moonlighting from his regular job of reaping seems like a great option.



After suffering the loss of her husband Brom at the hands of bandits, Lilith sealed a deal with Mordich that saw her summon him to the Physical Plane. In return Mordich would teach her the ways of Necromancy so that she could summon Brom's spirit and return him to life. As months turned to years, the shadow magic corrupted Lilith's soul, and her good natured spirit was replaced by something much more sinister.



Having arrived in the Physical Plane, Mordich summoned the spirit of Bonefinger, an ancient dragon from the Plane Of Shadows, binding it to the corpse of a recently dead and rotting dragon. From the primeval era, Bonefinger is a truly grueomsome behemoth capable of spewing acid breath, causing terror with it's roar, and slaming down opponents en masse with its powerful wings.



While Mordich's sandal factory is filled with an army of animated skeleton workers, Mordich also controls zombie harvesting gangs that raid the Gladefolk's Everbloom Pastures in search of the magic flowers that contain the energy he needs to power his factory.



Gladefolk

Over in the Glade, Nara, Earth Mother, is enraged by Mordich's raids, and is pushing back against the rot and decay that the zombie harvesting gangs leave in their wake.



With the help of her daughter, Willow, Nara plots to put Mordich out of business and banish him back to the Plane Of Shadows.



Summoning the behemoth Mossclaw to defend the Everbloom Pastures, Nara sends Willow on an epic journey into the underworld, where she'll resist the corruption of her soul and discover the Bone Phylactery that channels Mordich's life force between planes.



It's up to players to choose their moral stand point and help whichever side they please. Help the Withering Dead, and Mordich will lavish players with otherworldly items of immense power while corrupting the natural world. Help the Gladefolk, and you'll have Nara's thanks and Willow's restorative magic. It's never black and white in Folk Tale.

Neutrals

Not all heroes the players meet will be aligned to a faction. Some pursue their own agenda, and players can unlock them by helping neutral heroes on quests. Ser Gregory, a heavily armored tank, will be the first hero to be added to the game.


5 comments Read more

March 12

Folk Tale Dev Blog 32



Folk Tale Patch 0.2.14 and 0.2.15 add Sandbox Load/Save, sickness, balancing, bug fixes, and a host of improvements.

Due to limits on the size of Steam announcements, the blog is continued at:
http://blog.gamesfoundry.com/2015/03/folk-tale-dev-blog-32.html

Load/Save

By far the most frequently requested feature in recent months has been Load/Save. We've had a working save system in the console for some time for testing, which we're now happy its in a stable state. When you're in a game, simply press escape and hit save. When save is successful you'll hear a bright sparkle sound, and an error dialog will show if there was a fault. In time we'll add a text confirmation to the screen as well. Having saved a game, next time you start Folk Tale, the continue menu option will be enabled in white.

Start Screen

Speaking of the continue button, an overhaul of the start screen was long overdue. The new background is a place holder and in time we hope to replace it with a living village scene. Hopefully the refresh brings much needed modernization. We've yet to add background music, which I'll come onto next. We also took the opportunity to add a quit to desktop option, which had been missing for quite a while. No more forced quitting!



Retiring The Old Tutorial

The old tutorial has long become tired and irrelevant, having deliberately not been updated since launch. Sandbox village building, economy and RTS controls passed it a long time ago. It was only the storyline campaign feel that differed. Now that the team is moving across to develop the RPG side of the game - the main delivery mechanism for storyline and questing - it's time to look to the future.

For months the Tutorial has been a dead weight on our shoulders. Firstly, early buyers of the game would often boot into the game, and fire up the old tutorial only to discover nothing had changed, since all the work was going into sandbox of which there was little awareness. It no doubt contributed to negative reviews. Secondly, every time we prepared a release candidate, the tutorial would require a complete play through to make sure we hadn't broken anything. That added several hours to each release cycle, and my threshold finally broke in February. Finally, we've had to write a lot of duplicated classes with similar names so as not to break the Tutorial. From a project structure point of view, it was getting silly. Retiring the old tutorial will enable us to clean up the project, and streamline some of the scene loading process.

For players still wanting to play the old tutorial, it remains available via an opt-in build on Steam.

Sickness

Sickness provides another layer of depth to village life. Sickness can arise because of poor hygiene or diet, and depending on the rate of infection, can rapidly spread through your village. There are 3 types of sickness identified by mild sneezing, coughing, and projectile vomiting. Each type can be cured respectively by producing lesser medicine, medicine, and greater medicine manufactured at a Herbalists.



UI Improvements

In the Workers tab of the building options, previously there was no feedback when you selected a Peasant for training. Now their portrait get added to the vacancy slot in the left column, and in the right column 'on his/her way' gets added until they arrive to take up their new profession. In time I think we'll remove assigned Peasants from the right column altogether, but for now it's a welcomed improvement.



Throughout the UI we've added more tooltips with helpful advice on how things work, and this work will continue in future patches.

Watching community YouTube videos and streams, and from our own play testing, we noticed it was too easy to accidentally destroy buildings. To address this we've added a Yes/No confirmation dialog to prevent this from happening.

For players on retina and 5K monitors, and laptop players on small screens, the addition of UI scaling should be a useful addition. Being careful with finances, I went into an Apple Store and persuaded them to let me run the game on a 5K iMac (thank you Apple store staff!). Needless to say the fixed-size UI was minuscule, so later that week we implemented it without having to shell out thousands of dollars. Still, it's a beautiful piece of kit and in a few years when they give the GPU more power, I'd love to get my hands on one.

Over in the settings menu, we'd had community reports of frustration in the carousel behaviour of some settings - for example the UI scaling - whereby players would be wanting to max out the scale, but repeated clicking would cause the setting to loop back around so the UI would snap between maximum and minimum scale. On a 5K monitor, that's incredibly small, making it a little more difficult to recover back to the setting you wanted. So now options are clamped at their min/max and don't wrap around.

General Improvements

On OSX we'd received numerous reports of problems, and I'm pleased that we now have a fix for the crashing that was preventing some Mac players from enjoying the game.

A widely requested feature has been a way to find Peasants, usually when your village is larger and Peasants are a minority. We've always intended this to be available via the Civics dialog, but as an interim step the 'F' key shortcut now cycles the camera between Peasants. We've made it more functional than that however, and if you have a profession such as a Woodcutter selected, pressing F will cycle you to the next Woodcutter. Pressing SHIFT+F will expand your current selection to also select the next profession.

Characters are now easier to see at night and in dungeons, as we added in day/night emissive values to the Ambience system. This allows us to adjust the emissive values of characters per biome. In bright outdoor locations, we can pull this right back, whereas in dark dungeons we can ramp it up.

Anyone with a gaming PC constrained by their CPU (aka CPU bound) should experience an improvement in frame rate of up to 18% in Patch 0.2.15 after we moved the distance culling code to it's own thread.

The Tavern can now sell Mead, clearing the way for enabling the need for Entertainment. Several members of the community had reported issues of being inundated with moaning peasants, and finding it difficult to get past that stage. To improve pacing, we've tied several events to your village's culture value. For example, the need for Basic Clothing now kicks in when culture passes 150. Sneezing sickness doesn't start until 200, with more serious sickness at 300 and 400. This provides for great pacing as new players can learn the ropes and won't get overrun too early, while experienced players can rapidly expand and hit the challenges far sooner.

Due to limits on the size of Steam announcements, the blog is continued at:
http://blog.gamesfoundry.com/2015/03/folk-tale-dev-blog-32.html

...

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including raiding dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development


June-Dec following launch we focused exclusively on Sandbox Tech; very little work was done on the original tutorial because in time it will be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 13 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the Art Team were busy creating nearly all the buildings including 3 upgrade tiers, nearly all the human professions in both male and female forms, interesting monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp. Our musician was busy composing a huge part of the soundtrack. Right now we're adding lots of gameplay mechanics and the game is becoming a lot more playable, before moving on to add more content to support the RPG side of the game.

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:
http://twitch.tv/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide.aspx

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
21 of 25 people (84%) found this review helpful
19.6 hrs on record
Posted: February 28
Early Access Review
Folk Tale: Coming along nicely!

Having been a causal player of Folk Tale for some time now I'm pleased to see it is starting to make some real progress in terms of gameplay and expanding the stability and playability of the game. A great atmosphere and active town building keep me occupied. Previous point releases of this game have not lived up to my expectations, but recent updates are beginning to bring it together into a well designed, clever and entertaining game. Still very early days, however I feel the development of this game is proceeding well. As of March 2015 it's starting to take shape and will keep me coming back for more. Well done Devs! Keep up the improvements and you will have a masterpiece of the genre on your hands.
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17 of 21 people (81%) found this review helpful
105.9 hrs on record
Posted: March 9
Early Access Review
I come back to this game more often then any other game- I really like it, and it keeps getting better and better- many updates- Dev's have stayed with costumer's the whole time' and they even emailed me when I failed to read the update information- which is really nice- it was my fault cause I didn't know I could chop my own wood, eat berries it pays to read instructions- I think this is my favorite game and I remodled and played hours in the editor, making roads and deleting roads its simple to use. I have changed bridges from flat to bridges with rails, I remade all my peoples with firey red hair,
I put berries around the water fences rockeries.
I wish sandbox army training was similar to the game, I believe this will be coming soon. I have enjoyed this game so much, I love the cute little houses- the artwork is beautiful designed. The Dev's are helpful and with the game always- this really shows that they are always completing more and more- its a village of adorable little peoples and can design and place things anywhere I want- in the sandbox mode. I am looking forward to a new Ice world, and I love this sunny world the very most. I have had many games in early access and none have been so involved as Folk Tales or updated as often. This game is loved and cared about and alot of passion and time has been given to this game.
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14 of 18 people (78%) found this review helpful
8.7 hrs on record
Posted: March 1
Early Access Review
0.2.14 finally means I can play this game on my Mac and let me just say: AWESOME! I'm very pleased with how things are going -- I think they're doing stuff up a little complciated to start but at the same time, I like games with lots of economy building (think Settlers) so this should be great. Love the humor as well.
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14 of 18 people (78%) found this review helpful
12.7 hrs on record
Posted: March 8
Early Access Review
This game is not done, this needs to be very clear and still very early in the development.

The developers have been pretty transparent and they do seem to regard all feedback that comes from the STEAM site. I posted my own observations and ideas, and got a response from developers in less than a day. Buying this game means you can help shape final product which is nice.

However, if you are looking for a game you can play through or beat, this is not the game for you.

Overall I think the game is very unique and will end up a wonderful product in the end.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: March 4
Early Access Review
This game is a hallmark of what gaming should be.
Not because the game is beautiful (which it is), or funny (which it is), or has engaging gameplay, depth and charme (which it does). The true strength of this title, that sets it apart of the rest, is the developer.

I have never (and might never again) spend money on an unfinished title, but this time I had to do it, simply because the developer is in constant, open, honest and fair contact with everyone who wishes to engage them. They treat people like humans, not wallets. Every week, the boss himself (whom we all who usually tune in just call Simon) streams for hours, talking with viewers about the game, taking suggestions and criticism, offering insight in their vision, or just chatting about kinds of toast.

As you can tell, I WANT this title to succeed. It's an ambitious, inspired work by ambitious, likeable people.
If you don't believe me, do yourself a favor and come by the streams or write in the forums sometime, and see for yourself.

As for the actual content ingame, it has grown tremendously in the last months. I won't go into too much detail as the game is A. still in Early Acces and stuff will evolve and B. because you can read all about that on their homepage anyway.
As jaded and critical as I am, I believe in the end product of Folk Tale.

TLDR: The negative reviews on here are outdated and misguided, the game is alot of fun and has an awesome, unique charme, and the developer is absolutely worth supporting.
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11 of 15 people (73%) found this review helpful
15.0 hrs on record
Posted: March 2
Early Access Review
THIS GAME IS WHAT I HAVE BEEN LOOKING FOR FOR SOOOOO LONG !!!!!!!!!

I can’t wait for the new features to come out especially the witches and warlocks 

I also think it’s really unfair the poor reviews because people can’t wait for the game and enjoy (don’t get early access if you want to finished game) the games graphic quality is amazing if you compare it to banished or most other games like this the story line potential is better I love it and can’t wait to see what happens next with the game keep up the good work guys :)
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8 of 10 people (80%) found this review helpful
2.6 hrs on record
Posted: March 22
Early Access Review
I've had this game on wishlist for over a year. Back then, I was reading overall negative comments.

But also taking in consideration the huge potential and the fact it was in Alpha, I kept it on wishlist.

A while ago, there was a discount. I bough it since comments were taking a more positive turn. Game was..... hum.... unclear. Clearly unfinished. Could barelly figure out... anything ! But looked and felt smooth and "in-line" to something GREAT.

Triied it again, recently. And the development is moving forward greatly and the game is taking shape.

Up to this point, it really feels like it is in the good direction to reach its full potential. The game is currently playable, but clearly lacks a lot of features and has almost no "tooltip/hints/help" yet. This is not negative. It's just a side-effect of "not being ready". Things could still change so why make a full help/guide just yet, right ? So if you "try" this game while in beta, keep in mind it's not completed...

As of right now, I am really excited with what I have seen and with the way developpers do their work (their web site gives a lot of infos).

Can't wait to see the final result.
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10 of 14 people (71%) found this review helpful
3.9 hrs on record
Posted: March 1
Early Access Review
Even though Folk Tale seems like it's been in early access forever, you can now start to sense that this game will achieve greatness when it does finally release (officially). The latest builds really make it easy to recommend the game in its current state. If you enjoy city building games like say Banished, you'll probably immediately fall in love with this game as it does more than just the typical city building things. You get to build armies, quest, loot, craft and more. Which is what drew me to the game in the first place. Games Foundry have done a great job thus far with the game, and hopefully their hard work will pay off in the end. :)

http://youtu.be/H2mujrOqBd8
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10 of 14 people (71%) found this review helpful
6.8 hrs on record
Posted: March 8
Early Access Review
This game is actually really fun and has improved a lot since the early acess. The game is much less annoying and more strategic and exciting. I'm not good with reviews so I do not know how to express how I feel that well but watch this video if you're still not convinced to buy this game! LINK: https://www.youtube.com/watch?v=B4CFglMCzVQ
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10 of 14 people (71%) found this review helpful
1.5 hrs on record
Posted: March 10
Early Access Review
It looks good and it's improving, this is a game that tries to use Early Access to get players involved in development and to help pay for development, unfortunately a lot of reviews don't seem to appreciate this fact and just bash the game for not being a finished product. I've seen it improve drastically since they first announced it, they're constantly working on it and making updates, a lot of the negative reviews aren't even accurate anymore.
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14 of 24 people (58%) found this review helpful
3.0 hrs on record
Posted: March 20
Early Access Review
I've been watching this game for a long while and finally decided to puchase for play. Nice demo vid, but most things don't work/exist. impementing any kind of army with descent stats not capable, no defensive buildings, which is okay so far as the enemy A.I. is too low to matter, but predators will decimate your population just as well. tough keeping the people happy once the town is large enough, because like the army a lot of things don't work. It would be key to be able to upgrade significant structures...
All in all it looks good but fails to perform. It doesn't seem to be going anywhere, and this is too bad. the game is much like a modern version of warcraft with a differant face on it, more plesant and wider in scope, if it ever gets out of second gear (of a five speed), i'm not holding my breath at this stage...
Maybe i could recommend the game if i saw some major improvement, but not yet...
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6 of 9 people (67%) found this review helpful
3.0 hrs on record
Posted: March 8
Early Access Review
Give it a chance, it has great opportunity to be something completely fresh and unique.
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3 of 4 people (75%) found this review helpful
2.1 hrs on record
Posted: March 25
Early Access Review
Game started out amazing with tutorial. Soon the company went quite for a bit but now it is amazing they have developed a well optimized and ground floor for this game, it has so many cool features and its really a amazing rpg simulation strategy city builder, all you need to do is give it a chance, the game is great and deserves to be recogonized more.
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5 of 8 people (63%) found this review helpful
7.7 hrs on record
Posted: March 8
Early Access Review
I bought this game when it first launched on steam on early access and i can say it deffintily has come along way and looks way better then it did when it first came out. I havent been playing it latly because it would crash alot and they have fixed that problem quite nicely and the game looks even better then i though. I love city building and the villager managing as the next guy when i say I LOVE BOSSING PEOPLE AROUND. 10/10 would boss around again infact just did :D
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6 of 10 people (60%) found this review helpful
5.2 hrs on record
Posted: March 9
Early Access Review
Good Game
Just give it time and chance
Liking it so Far
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6 of 10 people (60%) found this review helpful
33.5 hrs on record
Posted: March 16
Early Access Review
I have been with early access from the very beginning, and this game has ALWAYS shown such great promise. Yes the game is still in development, but it’s to the point now where it’s fun and challenging. The hard maps are hard, frustrating, and extremely addicting to play. The updates are more-or-less pretty regular and new content is being added all the time.

I think what makes this so endearing to me is that the developers really listen to feedback from players and try hard to add suggestions that make sense and increase playability. So much has gone into this game that came in from community suggestions that it’s completely different from when it was orininally launched. When I initially downloaded it, sure it was fun… but after about 2 hours I had seen and done it all. But now that Sandbox is here and stable… I can’t get enough. Great Job guys.

On a side note; I kinda feel sorry for the new people coming into game at this point. They will have missed the early “Tutorial” game and all the humor it held. But I feel certain it will be back soon, as there are still silly little things tucked away here and there in the game which promise copious amounts of jocularity to come.

I highly suggest that if you join early access, you join the Dev Hang-outs and give feedback. You never know, your suggestion could turn a great game into something Legendary!
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2 of 3 people (67%) found this review helpful
2.4 hrs on record
Posted: March 7
Early Access Review
A bumpy start but I believe they are on the right track. Still a ways to go. If you like The Settlers or the feel of Knights and Merchants you will like this. Has potential to become the best of its genre.

Grab it on sale and hope the devs complete their dreams.
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2 of 3 people (67%) found this review helpful
6.8 hrs on record
Posted: March 7
Early Access Review
Still very unpolished but what I have seen so far is completely worth the price. Nice little cuty builder with a lot of personality.
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3 of 5 people (60%) found this review helpful
3.4 hrs on record
Posted: March 2
Early Access Review
This is a game with huge potential that i steadily moving towards fulfilling it. At the moment, it is a basic strategy game with some RPG elements, witha humorous tinge to the characters that makes it an extremely rewarding game. I can never wait patiently till more content is released, which is a regular occurence! I definitely recommend buying it.
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3 of 5 people (60%) found this review helpful
7.4 hrs on record
Posted: March 25
Early Access Review
This is my first review, spurred on by a relatively, and unfairly negative "mixed" review result. If you love town builders and fantasy, Folk Tales is shaping up to be truly awesome. The developers are professional and keep the gamer/investor apprised of developments on an almost weekly basis. They keep to their promises and the updates have been great. It is addictively fun even in its current state. This is one of those games I'm not just "gambling" on as an early access purchase. I'm proud to help support it.
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