Folk Tale is a single-player fantasy village builder ARPG game. If you enjoyed Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 or Black and White 2, we hope you'll like Folk Tale. Village building, economy, heroes, combat and adventuring with both campaign and sandbox play.
User reviews:
Recent:
Mixed (46 reviews) - 67% of the 46 user reviews in the last 30 days are positive.
Overall:
Mixed (1,338 reviews) - 68% of the 1,338 user reviews for this game are positive.
Release Date: May 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

How is the full version planned to differ from the Early Access version?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different sandbox maps (Grassland, Swamp and Snow) with varying degrees of difficulty., and 3 linked maps forming the start of the campaign. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Will the game be priced differently during and after Early Access?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangout live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Recent updates View all (91)

April 29

Experimental (0.3.21.0)



EXPERIMENTAL BUILD (0.3.21.0)

The primary changes are the addition of key mapping under settings and AOE ability targeting (including directional arcs). Players can now set their own hotkeys if they don’t like the defaults. This is also required by international players with non-English keyboards.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Settings: Added controls settings UI
Player: Added AOE ability targeting
Player: Combat sounds can now be heard at a greater distance
Player: Camera behavior improved, free rotation should feel a lot better now in dungeons
Player: Mouse at edge of screen will now cancel camera following (e.g. hero camera tracking and after clicking an event notification icon)
Player: Mouse actions (e.g abilities) can now be aborted using Esc. Pressing again will bring up the pause menu as usual
Player: Mouse actions now strongly prefer ground before other colliders
Maps: Campaign: Shirebrook: Modified Desecrated Cathedral area to work better with default camera angle
Maps: Campaign: Bonefinger’s Lair: Updated
Audio: Added weapon impact sound effects
Audio: Added missing weapon inventory grab sound effects
Audio: Tightened up animation event audio syncs on some combat animations
Assets: Added Ogre Zombie Butcher
Editor: Added wp_animation to the systems kit (aka Work Point Animation)
Workbench: Added OrderInteract node to send character to selected wp_animation
Workbench: VSOrderMove now has an 'aborted' output event as well as a 'reached' output event. The 'reached' event will no longer be triggered when the character does not reach the target
Workbench: Added duration scale field to WorldText node
Fix: Crane was missing from the top of the Stonecutter Lodge
Fix: Kobold hit reaction was incorrectly configured
Fix: Typo 'Pupulation' -> 'Population' in topbar tooltip
Fix: A field wasn’t being serialized
Fix: Quixl's eviscerate being able to target all characters instead of only aggressive enemies
Fix: Changed alignment of portal entry point when entering Mordrich’s Factory via Bonefinger’s Lair so heroes face correct direction
Fix: Dropping Cemetery Kit / Mausoleum 01 into a map and dragging it caused a crash to desktop
Fix: Quest progress is now also hidden using numpad 0
Fix: Swamp ambience zone looks better once more
Change: Willow's thorns now only prevent the target from moving and attacking, but does not play any particular animation on the target
Change: Animation speed buffs now only affect movement animations
Change: Added a message when the UI is hidden with the keypad 0 key

Known Issues
Stair pieces in the Swamp Ruins kit appear to be broken and can’t be right clicked on.

Developer Notes:
The new animation scripting kit piece and Workbench node is designed to support characters walking to a point and then performing an animation (which can play once, or loop). A list of characters and supported animations will be published at a later date, as it is still subject to considerable change.

5 comments Read more

April 16

Experimental (0.3.20.0)



EXPERIMENTAL BUILD (0.3.20.0)

The primary change is an overhaul of keymappings and camera control to follow RTS conventions. Holding down the middle mouse button and dragging now pans. This is going to throw active players off in the short term, and will require a period of adjustment.

Please note that save games from earlier versions are not compatible.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: WASDQE keys retired, QWERT now mapped to hero abilities
Player: Holding down MMB and moving mouse now pans the camera
Player: Holding down LeftAlt and moving mouse now changes the camera angle
Player: Some abilities can now be targeted; hero will rotate to face target before releasing
Player: Ser Gregory’s Shield Bash, Power Slam abilities are now targeted
Player: When interacting with a quest giver, characters now runs to the interaction point rather than walking slowly
Player: Improved character movement by making velocity changes faster when running into obstacles
Player: Added Quixl’s special abilities (WIP): Shuriken Throw, Eviscerate, Hamstring, Backstab
Player: Added Lilith’s special abilities (WIP): Raise From Dead, Disease Cloud,
Player: Added Freya’s special abilities (WIP): Quick Heal, Divine Shield, Smite
Player: Added visual effects for consuming health and power potions
Player: Halved the rate that cottages burn firewood
Player: Heroes now receive automatic attribute points when levelling up in addition to the +1 player assigned ability point
Maps: Tutorial remade - two new maps including a new mini dungeon; voice over temporarily disabled; phase one complete, phase two to cover building dialog (research/crafting etc)
Maps: Campaign: Bandit Caves:: If player has already met LIlith, she now won’t appear in the Bandit Caves and player has to fight Kenny
Maps: Campaign: The Glade: Added Everbloom corruption into Rotwold
Maps: Campaign: The Glade: Added Withering Dead everbloom corruption storyline quest
Maps: Campaign: Mordrich’s Factory: Vault chest now contains Rotwold Antidote allowing Gladefolk storyline progression
Maps: Campaign: Mordrich’s Factory: Added interaction text to locked doors to provide hints
Assets: Added 8 new character portraits
Assets: Added Glacian Chainmail armor set
Assets: Added Toadkin Plate armor set
Assets: Added missing bracers and belt from Goblin Leather armor set
Assets: Added 5 tower shields, updated 3 icons for existing tower shields
Assets: Setup Chest Of Horrors (Undead Kit) as an interactable chest
Assets: Shortened Ser Gregory’s taunt animation so it feels more responsive
Assets: Added ½ floor tiles to Classic Dungeon kit
Assets: Added corruption effect to Everbloom when converted to Rotwold
Assets: Added kobold sfx
Assets: Added ogre sfx and voice back in
Assets: Added bandit combat sfx
Assets: Added UI quest sfx for quest start, subquest progress, quest complete
Assets: Loot: Added 2 further Withering Dead themed keys
Assets: Loot: Added Cult Of Pyros cloth armor set
Assets: Loot: Added Order Of The Fang leather armor set
Assets: Loot: Added Hammers 07-15
Assets: Tweaked Willow’s walking and hit animations speed
Assets: Added blood decals
Assets: Added mine track supports to mine kit
Assets: Added missing reaction anims to Toadkin worker and warrior
Workbench: Added Exists node for checking if an object still exists in the world
Workbench: Added StoreGlobalList and GetGlobalList nodes
Workbench: Added StatisticDialog to track when a dialog was opened
Workbench: Added DialogOpen node the returns a bool if the specified dialog is open
Workbench: Added CloseDialog node to close a dialog if it’s open (for tutorial scripting)
Workbench: Added CharacterSelect node to select a unit (for tutorial scripting)
Workbench: Added WorldText node to show text within the game world; disappears after 3 seconds
Workbench: Added 'failed' output event to WorkPointTrigger node
Workbench: Added SetCharacterDetectionRange node to control agro ranges; number acts as multiplier 1 being the default
Workbench: Added 'spawned' output (list of characters) to the TriggerWave node
Workbench: Move node now stops character movement and matches character to object rotation
Workbench: Improved item search - can now search faction and material keywords
Fix: You now cannot talk to Lilith until you’ve completed Brom’s tasks
Fix: Fixed failing multiple quests in a single frame will still only show as a single quest failed
Fix: ConversationWhen node will now stop triggering after the first time the player has clicked one of the conversation options
Fix: Fixed spacebar skipping multiple conversation dialogs if completing one opened a new one in the same frame
Fix: Fixed weird info text in VSAllCharacters
Fix: Now trimming names in VSInstantiateCharacterAt as tabbing from firstname to lastname fields would insert an unwanted tab into firstname
Fix: After loading a location, the ambience manager is called to do blending immediately
Fix: Completing a subquest whose label uses format would show the subquest name and not the formatted string
Fix: Renamed 'Corpse Loot' to 'corpse_loot_prefab' so that it shows up in Workbench instantiate lists
Fix: SetLoot node in Workbench now works as intended; accepts output of Loot node
Fix: Info text bug for RandomCharacter node now shows the correct value
Fix: Character names not being used in the conversation when setting them using the portraitCharacter input
Fix: Disabled stacking for 'improved foundations', 'set square' and 'taxation'
Fix: Skeleton Archer idle animation had broken bow string
Fix: Workbench IsResearchEnabled and ResearchProgress nodes were logging warnings until a target item had been set
Fix: Villagers marked as ‘Dead’ were revealing fog of war
Fix: Mouse rectangle selection was still working when a conversation was blocking other mouse input

Breaking Changes:
A number of loot items have been renamed for consistency. If you have referenced any items in chests/crates/pots etc, these may now show up as missing in the Editor Inspector. It is recommended you check your chests and destructibles.

Known Issues:
The crane is missing from the top of the Stonecutter Lodge
Willow sometimes gets stuck in the Goblin Village in the Sandbox (Medium) map - casting heal should release her
Ser Gregory’s Power Slam sometimes is out of range and won’t cause damage. Moving a little closer to targets will prevent this.
Kobolds in the towers of the kobold village (sandbox map) can’t exit
Zombie Harvesters will sometimes glide into combat

Developer Notes:
The new control system brings us more in-line with RTS convention, but will require a period of adjustment for active players. As combat gets more hectic players will start to see the benefit of having QWERT mapped to hero abilities. Unfortunately we’ve not had time to implement the keyboard remapping UI yet, but you can always edit the keymap.json file to suite your needs.

The new tutorial takes a very different tone to the dryness of the previous incantation. It’s very much tongue in cheek. We’re not recording voice over for it for a while, because the tutorial will be subject to change.

For level designers, there are several key improvements. The addition of the WorldText node allows in-world text to be displayed. Very useful for providing players with hints - check out the new tutorial kobold mines map to see how it’s used, especially on doors. The improved loot item search system now allows deeper access to the 750+ items we have. We’re working on a reference guide to list all available icons, and will release it once Workbench receives the ability to script the creation of magic items.

11 comments Read more
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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

About This Game

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including exploring dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Campaign and sandbox modes;

Endless hours of sandbox fun with random events;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Get The Latest Dev News And Progress


Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:
http://gaming.youtube.com/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide/





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (46 reviews)
Overall:
Mixed (1,338 reviews)
Recently Posted
Jorrrrrn
( 7.2 hrs on record )
Early Access Review
Posted: May 5
I bought Folk Tale within about the first week that it was available on Steam. I thought it looked like a cool concept, and I had no idea that the trailer was actually the entire scope of the game back then. In the time that this game's been in Early Access, I:

* Finished a Master's Degree
* Moved to a new city
* Moved to another new city
* Held three different jobs
* Witnessed the birth of four children among my friends' families
* Developed a hernia
* Had enough time for the hernia to heal without surgery
* Bought a new computer
* Beat The Witcher 3
* Beat The Witcher 3 AGAIN
* Read 14 different books
* Watched approximately 1000 sunsets

Pro Tip: Wait for them to finish it, then maybe take another look.

The Royal Order of White Knights will eventually come to downvote this review again, but I'll just keep copy/pasting it so that it bubbles back to the surface where potential buyers can get a sincere warning about what's wrong with this game's development cycle. Go ahead, guys, try to hide the truth--reposting this only takes a couple of clicks.
Helpful? Yes No Funny
pombruv
( 896.6 hrs on record )
Early Access Review
Posted: May 4
I have been playing this game and watching it develop for a while now. It has been a delightful experience. The game is progressing beautifully. The small team of developers are responsive and update the game regularly and I have no complaints or regrets about backing this unique game.

I say unique deliberately. I often look through the Steam lists for games like this (because I enjoy this kind of thing) but I can honestly say I have found nothing to compare with Folk Tale's general standard of excellence and with this developers dedication and refusal to compromise on excellence. Even though it's not yet finished there is still a reasonable amount of content and more being added all the time.

Let me also mention the editing tools that come with the game and are improving all the time. I have almost 900 hours on this game and the vast majority of that time has been spent using the Editor. There will be a keen group of Workshop map makers who will gaurantee the longevity of Folk Tale so we need never run out of content.

Yes, I have seen some of the negative reviews and frankly most of them are simply garbage. They certainly don't represent the game I know. Everyone is entitled to their opinion of course but I suspect that some of the negative reviews have simply nothing to do with rational opinion. At least, that's my opinion.

Great game, great future, not finished yet but getting there.
Helpful? Yes No Funny
Raptor-Man
( 9.4 hrs on record )
Early Access Review
Posted: May 4
3 years out and this game is finally beginning to look like something worth playing. I used to make a Warcraft III mod/map that is basically this game (city builder RPG), but this game does it much better. It still feels like an alpha, but now with the campaign and everything, it's really looking to be something. Progress is steady, somewhat slow but picking up. Now all we need is the ability to conquer other regions...
Helpful? Yes No Funny
Paul1000
( 15.6 hrs on record )
Early Access Review
Posted: May 3
Slow progress but seems to be picking up, when its done i think itll be an awesome game. Just hope it doesnt take to much longer.
Helpful? Yes No Funny
Eadwyn
( 7.8 hrs on record )
Early Access Review
Posted: May 3
good game still in beta tho
Helpful? Yes No Funny
NBK
( 15.8 hrs on record )
Early Access Review
Posted: May 2
Campain Mode seems to be progressing well.

However, that being said I only give a yes recommendation tentativly. Playing in sandbox mode I fould to be quite challenging. The happiness of your citizens are way too demanding. As well they are way too fickle. You cannot seem to go beyond 40 villagers without them all leaving due to unhappiness. Its a viscous cycle, you can't maintain your happiness level without villagers to provide what your villagers are unhappy about and so on and so forth.

I do see great potential in the game however to those who like citybuilding type games but this game also has an RPG element to it as well, so I found it quite enjoyable.

To sum up: Villagers get unhappy too quickly, tough to maintain. Great potential though.
Helpful? Yes No Funny
LENNON
( 7.3 hrs on record )
Early Access Review
Posted: May 2
one year on since i played this c==p and its no better its not moved

wait Planned Features on way

in 2056
Helpful? Yes No Funny
joescoggins
( 17.5 hrs on record )
Early Access Review
Posted: May 1
I wish there was more content. I wish the different races were playable that would be cool.. Took me a minute to get a grasp on the fact that you need to produce every possible type of resource as quickly as possible. The game is pretty much Stronghold with Warcraft III graphics and interface. Worth buying when it's on sale, with out a campaign $25 is a alot to as for it.

Oh I forgot to mention the cost of upgrading buildings far outweighs the benefits.
Helpful? Yes No Funny
i.mopman
( 5.1 hrs on record )
Early Access Review
Posted: April 30
This is in Alpha but already the tutorial is fun to play .

If you liked the feel of the old Settlers series this has that same charm in its characterization but with more control over how you want to develop and a huge range of new choices in gameplay.
Helpful? Yes No Funny
CXalculus
( 7.6 hrs on record )
Early Access Review
Posted: April 30
EA

Game looks great, plays great "very short campaign atm. Nice hybrid (settlers meets rpg meets fun)

I hear a lot complaints about dev'time, if and i say if they get this game out of EA it's gonna be amazing, i love it already.

If it takes another 2 years before 1.0 i would be sad!
Helpful? Yes No Funny
Stress!!!!!
( 35.2 hrs on record )
Early Access Review
Posted: April 30
I realy like where this game is going. The devs are real active and responsive. I feel they do listen to the community. The game itself is very playable and the graphics are great. There are some things that need some improvement like placing walls and a bit less micromanagement but overall a game I would recommend.
Helpful? Yes No Funny
windfollower
( 1.2 hrs on record )
Early Access Review
Posted: April 26
It's just not worth your time. Feels like a game from the '90s.
Helpful? Yes No Funny
crapchunk
( 4.1 hrs on record )
Early Access Review
Posted: April 25
Folk Tale looks fantastic, animates well and sounds greats. But while it attempts to marry many games we love, it doesnt play well because each of game mechanics doesnt feel consequential - It just feels like a beautiful empty porcelain vase...

(As a village building sim)
For example, the building a village part of it does not really have any cause/effect and consequence. Do you need wood? Just cut from the abundant forrest. Need stone? There's a quarry right there. Need fish? No need to travel, the river is also right beside you. Need more people in your village? You dont have to wait ala Banished and plan ahead... Just plonk a cottage and you will have almost instantaneous population increase. If a villager dies, a new one will come in less than a minute. Need materials to build new structures? As long as the material numbers are there, you can get anything done instantaneously. No merticulous building like in the original Tropico or Banished, where you can see each citizen chuggin along with materials in hand. What happens in the day and night cycle? Nothing! Its just a cosmetic effect. Does it matter if your buildings are far apart? Not really. There isnt a need to fine tune village efficiency because everyone is way too effcient to get to any meaningful bottleneck. This part of the game feels like a Facebook game, just with better graphics.

(RPG Play)
So you have this avatar where you click to whack a enemy. You hit once, and he hits back and it cycles on at perfect interval. There's no weight to the combat and no real strategy to talk about. Whoever has more might and number will win every time. Its 2016 and such banal combat is really for age 5 and under. The regeneration of health point and magic is so fast that you dont need to worry about what is down the road and just bulldoze your way through...

(Village Building + RPG)
Wouldnt it be great if you really build a village up like Banished, worrying about how to get enough food for next winter or your villagers will die, then painstakingly build an armory to equip your hero with the last iron resource so that he can open up a hostile piece of land which in turn allows your villagers to build a mining facility there...? This is simple causality, which unfortunately Folk Tales does not seem to be strong in. Instead, Folk Tales' two core mechanic doesnt really influence each other and is so devoid of a relationship that they are simply two games sharing a common space. Unfortunately neither one feels really well thought out...
Helpful? Yes No Funny
Erith
( 8.8 hrs on record )
Early Access Review
Posted: April 23
This games has gone on leaps and bounds since i first played it. It has developed into more than just a city builder with some interesting character for you to use. The voice acting is good, however it’s not on every one, but they will probably add that in later. There is a new story mode which is a mice change if your board of creating huge villages with little cause except build massive awesome villages. It looks very promising for the future. I especially like the look of the "visual modding tools" It looks like in the future we might be able to have even more freedom with the game. I’m looking forward to it.
Helpful? Yes No Funny
murderbus
( 43.4 hrs on record )
Early Access Review
Posted: April 20
I would say this game has gone through some major changes since I first purchased in in Beta. I am leaving a positive review, but only just. When I first saw this game I fell in love with its quirky humor and easy to master game play. It was simple and the game ran well that way. A sandbox was the wrong direction in my opinion to take this game as other series have done it as well. A linear level based town building game in which you unlock new area's to expand your influence by completing quests would have been a superior game in my opinion. That said the curret build runs well and they are putting in a lot of work. I just wish I got the product I paid for and that the game hadn't changed direction in the way that it did.
Helpful? Yes No Funny
Chance
( 6.2 hrs on record )
Early Access Review
Posted: April 19
I had a long review but here's the simple version:

I bought an early access game hoping to have a finished game within a year. It has been almost three years and I'm still waiting. Don't buy this game unless you want to be writing the same review in 2019.
Helpful? Yes No Funny
salathon
( 40.2 hrs on record )
Early Access Review
Posted: April 18
unless you have a beta key to play the game as it is you will be stuck with a crappy 2 mission game that is pretty much pointless. its only been 3 years in production, just wait the 4 years till its complete.... maybe... and then buy it.
Helpful? Yes No Funny
☼ ✥ RubiX Cube ✔ ♦
( 9.3 hrs on record )
Early Access Review
Posted: April 16
Having played the game more and getting into crafting I have actually found it quite engaging. I guess getting past the building and falling into finding out about the more extensive elements of the game comes after some time... but it seems quite the charm.
Helpful? Yes No Funny
xXSmall_loan_of_a_million_$Xx
( 14.8 hrs on record )
Early Access Review
Posted: April 14
How about we get rid of the negative reviews that are complaining that this game is dead or its taking too long. This game is simply amazing and it reminds me of stronghold but way better AI mechanics. From when i got this game on day 1, alot of progress has happened! i mean there wasnt a menu screen when it first started! Now, it has a menu, sandbox, and editor mode! To all naysayers who leave bad reviews, why did you even bother with this game? To the devs, Keep doing your work, i love where this game is going!
Pros:
Menu
Small campaign
Witty comments by AI
If you like Stronghold
Music

Cons:
There are still bugs
Not enough time to play!
Helpful? Yes No Funny
Rigar
( 12.3 hrs on record )
Early Access Review
Posted: April 10
Bought this game three years ago now. It initially looked like it hada alot of potential as a building, but low and behold the game devs haven't developed much on the game and this game is an overall dissappointment. The game devs have made their money won't be suprised if they just leave the game as it is.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 38 people (63%) found this review helpful
Not Recommended
4.1 hrs on record
Early Access Review
Posted: April 25
Folk Tale looks fantastic, animates well and sounds greats. But while it attempts to marry many games we love, it doesnt play well because each of game mechanics doesnt feel consequential - It just feels like a beautiful empty porcelain vase...

(As a village building sim)
For example, the building a village part of it does not really have any cause/effect and consequence. Do you need wood? Just cut from the abundant forrest. Need stone? There's a quarry right there. Need fish? No need to travel, the river is also right beside you. Need more people in your village? You dont have to wait ala Banished and plan ahead... Just plonk a cottage and you will have almost instantaneous population increase. If a villager dies, a new one will come in less than a minute. Need materials to build new structures? As long as the material numbers are there, you can get anything done instantaneously. No merticulous building like in the original Tropico or Banished, where you can see each citizen chuggin along with materials in hand. What happens in the day and night cycle? Nothing! Its just a cosmetic effect. Does it matter if your buildings are far apart? Not really. There isnt a need to fine tune village efficiency because everyone is way too effcient to get to any meaningful bottleneck. This part of the game feels like a Facebook game, just with better graphics.

(RPG Play)
So you have this avatar where you click to whack a enemy. You hit once, and he hits back and it cycles on at perfect interval. There's no weight to the combat and no real strategy to talk about. Whoever has more might and number will win every time. Its 2016 and such banal combat is really for age 5 and under. The regeneration of health point and magic is so fast that you dont need to worry about what is down the road and just bulldoze your way through...

(Village Building + RPG)
Wouldnt it be great if you really build a village up like Banished, worrying about how to get enough food for next winter or your villagers will die, then painstakingly build an armory to equip your hero with the last iron resource so that he can open up a hostile piece of land which in turn allows your villagers to build a mining facility there...? This is simple causality, which unfortunately Folk Tales does not seem to be strong in. Instead, Folk Tales' two core mechanic doesnt really influence each other and is so devoid of a relationship that they are simply two games sharing a common space. Unfortunately neither one feels really well thought out...
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42 of 72 people (58%) found this review helpful
5 people found this review funny
Not Recommended
6.2 hrs on record
Early Access Review
Posted: April 19
I had a long review but here's the simple version:

I bought an early access game hoping to have a finished game within a year. It has been almost three years and I'm still waiting. Don't buy this game unless you want to be writing the same review in 2019.
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7 of 7 people (100%) found this review helpful
3 people found this review funny
Not Recommended
7.2 hrs on record
Early Access Review
Posted: May 5
I bought Folk Tale within about the first week that it was available on Steam. I thought it looked like a cool concept, and I had no idea that the trailer was actually the entire scope of the game back then. In the time that this game's been in Early Access, I:

* Finished a Master's Degree
* Moved to a new city
* Moved to another new city
* Held three different jobs
* Witnessed the birth of four children among my friends' families
* Developed a hernia
* Had enough time for the hernia to heal without surgery
* Bought a new computer
* Beat The Witcher 3
* Beat The Witcher 3 AGAIN
* Read 14 different books
* Watched approximately 1000 sunsets

Pro Tip: Wait for them to finish it, then maybe take another look.

The Royal Order of White Knights will eventually come to downvote this review again, but I'll just keep copy/pasting it so that it bubbles back to the surface where potential buyers can get a sincere warning about what's wrong with this game's development cycle. Go ahead, guys, try to hide the truth--reposting this only takes a couple of clicks.
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4 of 5 people (80%) found this review helpful
Recommended
35.2 hrs on record
Early Access Review
Posted: April 30
I realy like where this game is going. The devs are real active and responsive. I feel they do listen to the community. The game itself is very playable and the graphics are great. There are some things that need some improvement like placing walls and a bit less micromanagement but overall a game I would recommend.
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3 of 6 people (50%) found this review helpful
Recommended
2.4 hrs on record
Early Access Review
Posted: April 8
I've been burned by early access games before (looking at you, Doublefine) but I still don't regret buying Folk Tale. Yes, it's been in EA for a very long time, but the devs are active and communicative and there are regular updates. What's already there is still impressive and has a great cartoony-fantasy feel to it. Progress is steady and it's fun to watch how the game evolves. If you're on the fence, put it on your watch list, don't be scared by the negative reviews, and keep an eye on the updates until you're ready to try it. I think this is going to be one of my favourite games once it's completed.
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1 of 2 people (50%) found this review helpful
Recommended
7.6 hrs on record
Early Access Review
Posted: April 30
EA

Game looks great, plays great "very short campaign atm. Nice hybrid (settlers meets rpg meets fun)

I hear a lot complaints about dev'time, if and i say if they get this game out of EA it's gonna be amazing, i love it already.

If it takes another 2 years before 1.0 i would be sad!
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3 of 6 people (50%) found this review helpful
Recommended
14.8 hrs on record
Early Access Review
Posted: April 14
How about we get rid of the negative reviews that are complaining that this game is dead or its taking too long. This game is simply amazing and it reminds me of stronghold but way better AI mechanics. From when i got this game on day 1, alot of progress has happened! i mean there wasnt a menu screen when it first started! Now, it has a menu, sandbox, and editor mode! To all naysayers who leave bad reviews, why did you even bother with this game? To the devs, Keep doing your work, i love where this game is going!
Pros:
Menu
Small campaign
Witty comments by AI
If you like Stronghold
Music

Cons:
There are still bugs
Not enough time to play!
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Most Helpful Reviews  In the past 90 days
251 of 308 people (81%) found this review helpful
10 people found this review funny
Not Recommended
7.3 hrs on record
Early Access Review
Posted: February 24
I supported this game very early on when it was released into early access almost 3 years ago. 3. The progress is extremely slow and I think at the very least their price point needs to lower. They had to have known just how slow their progress would be and if not they should be more transparent about the issues.

If they continue at this rate of progress what will it take? Two or another three years at the most? At that point how outdated will the final product look? I suppose it could be magnificent, but I doubt it. Highly.

This game has plenty of potential, for sure, but you can say that about many games in early access. They would be more deserving of your investment than Folk Tale. This game should not have been released into early access with nothing but bare bones, I remember that it was. I didn't mind supporting the development, but time and time again, I come back and barely see anything different from the last time I checked in.

I don't think anyone will get their money's worth from this title at this point and fear a Spacebase kind of situation happening here. Do not purchase this game at this point in time.
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A developer has responded on Mar 11 @ 9:34am
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188 of 243 people (77%) found this review helpful
9 people found this review funny
Not Recommended
6.8 hrs on record
Early Access Review
Posted: March 19
My first review ever.

And im sad to say its a negative one.
I bought into the game as they first advertised it.
I bought it straight of the shelves expecting alot of fun and since i love building and enjoying a good laugh i took this game in.
Patiently i waited. i understood they needed time to finish it. retooling it. redoing it. whatever. time is what they got.
And for a long time all i got in responses to my when is it going to be finished was a bunch of idiots hagging on me because i was impatient that i wanted it. its been 3 freaking years.

Impatient is going nuts after a week or 2. a month or 6 months. a year. hardly.
2 years. let alone 3 freaking years.

This is a game that had potential but i feel like the devs have no deadline. they keep selling this early access ♥♥♥♥ in the hopes it will continue to feed them.
Yes they say they are working on it but what the ♥♥♥♥. in theese 3 years ive built about 30 houses and were almost finished making the worlds largest silicone refinery of its scale....


No this has to stop and if i can save anyone from spending 25 bucks on this garbage that isnt coming out in the coming 2 or 3 years more then so be it.

This game is long overdue and if you are reading this devs youre welcome to excuse yourselfes by making some claims to why its taking this long.
But if fact checked you know im right. you have been dragging this whole game along for far to long.
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74 of 100 people (74%) found this review helpful
3 people found this review funny
Not Recommended
9.6 hrs on record
Early Access Review
Posted: February 24
Suprising lack of content....

I bought into this game because of all the newer reviews saying that the game has been really coming along. I've had my eye on the game for some time, and finally took the plunge, and WOW was I suprised - for two reasons.

The game is even BETTER than I had imagined. It is such a great blend of RPG and City Builder.... but goodness is there a lack of content and so many features missing. Seemingly simple things like research options that are in the game, but not functioning.

For example, you can uprade your fishing huts to provide +1 fish per catch with 2 of the first tier of research options. But then at the second tier, the +1 fish research option is there, but says (not implemented). Why? How? lol, if the first tier is implemented, it's not like it's a new mechanic to have the code in there for +1 to each catch. There are a ton of features like this that are not there "just because."

None of the magical items tell you what they do, so that whole really cool feature is actually not there, which seems so easy to implement. Those are just a couple examples of features that are there, but not functioning (and actually say right in the game "not functioning" or "not implemented" or "broken").

In all honesty, this is one of the most promising games I've ever played. but for such a suprisingly great game, what happened here guys? I put no to recommending this game, not because it's not a good game, it's amazing, but it's worthless to buy, because for $30, you can get maybe 10 hours out of it before you're completely bored. And there is better value out there, especially with the sales.
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A developer has responded on Mar 11 @ 9:39am
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60 of 83 people (72%) found this review helpful
4 people found this review funny
Recommended
6.0 hrs on record
Early Access Review
Posted: February 20
FOR THE LOVE OF TOAST! This game is like Warcraft and Simcity made a baby, if you like building a city and making sure its safe for your towns people, this is the game for you!

Pros : With this game you have the choice (as it stands now) to either play the Campaign or play in a Sandbox enviroment. The Campaign allows you to learn the game in nice easy pace. You learn how to control a Hero and some City Watch. But in the start thats not going to be enough to beat the level. You will have to create a couple more City Watch. But thats not it, you have to not only keep your town safe, but make sure your townies have food and are warm. Because if you only produce a war like village your people will start to starve and leave. I can't tell you how many times I have made the mistake of rushing to build a barracks and some City Watch but even before I could gather the wood, stones, and Iron my people were Starving and leaving and then there I was with a sorta nice looking town but no one but the birds to keep me company, haha.

One thing that I love of this game is the different professions that you have access to (22) you first can have a townie start his life in your town as a farmer then change him to be a miner then a monk and then to a City Watch or anything else. And as your Townie does his job he gains xp which he uses to be a better person.

As it stands now they have Two different Factions (1) the Gladefolk and (2) the Whithering Dead. The Gladefolk are like tree people, meaning they are all about peace, love, and mother earth. The Hero for them is called Willow the Healer, who thus in the name is a healer, she can also revive those around her that had died in one of your awesome battles. The Whithering Dead on the other hand are there complete opposites! They are pretty much Necromancers, their Hero is named Lilith the Necromancer, she can raise the dead put some hex's on people and other Necromancer stuff.
There is another Hero named Ser Gregory who (as the game guide states) is neutral but in one of the campaigns you get him as your starting Hero He is pretty much the tank of the three main Heros. There are some other heros that you can find around the grid as well.

The Loot! OH MAN THE AMOUNTS OF LOOT, every thing you kill, find, harvest, or dig out of the ground has some sort of use in the game. For example for you to make mead (Beer) for your townies so they have a better life, you first need to get honey, to get honey you need to build a Bee Yard, to harvest a Bee Yard you need to build a Monastery and then you need to train some Monks. Sure its a lot of work just to create mead but so worth it.

There is a world editor, so if you are not feeling the grids that were put together you can create your own landscape!

Cons: Now mind you this game is still in early access so some of these cons are because they have not been programmed yet, Buuuut I still feel the need to put in what I have noticed.

There is a lot of weapons that can only be used by one person/Hero, Also when you go into a cave or something like that there is a lot of loot in the caves that you pick up but does not trasf to the main grid (Now I know that this is a bug or somthing so take it with a grain of salt)

There is no way to build any type of a pathway or road, like you can build a beautiful town but it will not look more like a quickly built settlement, if they were to allow you to build a road be a dirt to start then a stone road after. The benifits of having your people walk on a road could allow your townies to walk faster or be more productive or something.

The bad guys do not respond, now they may put that in later but as of right now if you kill everything in the grid you will have nothing to fear and then it gets kinda boring. So hopefully they will make the change if not then i guess you can just up the difficulty!

Now that you know my take on the game you should be filled with the wonder that is this game if i were able to rate the game I would give it (in its state of early access) a 4.2 out of 5 Because although it is a great game if they were to say its complete now, would tarnish Games Foundry's Rep as a Gaming company!

Buy this Game! You will not regret it!
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31 of 44 people (70%) found this review helpful
3 people found this review funny
Recommended
163.0 hrs on record
Early Access Review
Posted: March 2
This is mix between Settlers, Sims and RTS. Really fun and addictive, can't wait to see the full version. This guys take their time in Early Access, but they listen to community and work with them together on the game.

Highly recommended!!!!
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32 of 48 people (67%) found this review helpful
3 people found this review funny
Recommended
30.5 hrs on record
Early Access Review
Posted: March 1
Folk Tale is a Fantasy village builder action role-playing game.
The game is currently in early-acces.

The game currently has alot of content, even though it's in early acces.

The game has a sandbox mode, you can also play the Campaign.
The campaign is still under development, but from what I've seen it's very promising.

You start out with a group of peasants, you construct your city, your villagers have needs. of course you have to keep your villagers happy. some of the needs are: Warmth, Different sorts of food and clothing.
Your villagers can gather food, wood, stone and iron. to make your villagers work more efficient you can construct buildings, such as a woodcutters hut and a Fishing hut.
You can also upgrade the buildings to increase productivity.
You need certain buildings to craft items for your villagers/soldiers to use.
There are many sorts of buildings to construct, and the developers keep adding more!
Besides the city building you can also explore the world, the game features a real-time combat system.
You can manage the inventory of every individual villager.
In the world there are many things to explore. such as different cultures, monsters, dungeons and many more!

There is alot of contact between the developers and the community, every patch features many improvements, balancing, bug fixes, new content.

If you enjoy micromanagement, city builders, story-rich, fantasy, action, RPG, adventure, crafting games you won't regret buying this amazing game!
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18 of 23 people (78%) found this review helpful
1 person found this review funny
Recommended
22.4 hrs on record
Early Access Review
Posted: April 1
This is a fun, relaxing, charming and at times beautiful RTS, RPG, hybrid, whatever you want to call it.

GOOD STUFF

Satisfies that village building itch. And finally a forgiving game that goes at a relaxed pace.
The score is lovely, the humour a little cheesy but not overly cringworthy. And some darker choices in the campaign are great to see and follow.
Placing buildings feels good and they look gorgeous and unique when upgraded. It can get expensive, but its perfectly feasible to knockdown and rebuild structures when the village grows and you want to replan.
The RPG level on your heroes and villagers is minimal but in my opinion just the right level. At first I didn't want to micro-manage all their equipment, and I could (seemingly) safely ignore it, but I found myself eventually drawn to and actually enjoying it.

Something I love about it is the way the ground you slowly expand over still feels alive and natural. Your woodcutters automatically plant saplings as well as fell trees - so there are always trees growing in the town. The hunters still find and hunt animals on your grounds as well. And the villagers go absolutely all over the place, which looks great, all with their own needs (like hunger and new clothes), even delivering firewood to cottages which I thought was a nice touch.

And it's great to zoom out after a number of hours see how your village has become a huge, fortified town.

ROUGH EDGES

Still some rough edges, obviously. But not had any crashes or game killing bugs. Just a few wtf moments where things haven't been implemented, aren’t obvious, or the where the campaign isn't finished.
Villagers can lose their gear when you start reassigning jobs, which calls for a bit more micro-management.
And it needs an easier way to distribute clothing and gear to the masses. Although this in itself isn't really necessary, but it's nice to know your villagers are as protected as they can be.
Combat is fun, but a little weak at the moment; I think it mainly needs a lot more audio.
And overall it needs a bit of balancing here and there. At the moment, if anything, it's all too easy.

DEVS

I only just came in at the end of March 16. I looked at the Negative reviews first, and it seems that many of them are complaints at development time. Fair enough, I have a few games on my shtilist that have taken an age and I thoroughly regret backing. And this might of been one had I found it years ago.
But, judging this game on it's current merits, I think it deserves a much higher rating.
Judging the devs is another thing and maybe they deserve the knock - But thankfully not for me to argue or care about.

---------------

At the end of the day this is a great game in the making. I want to see this game complete.
This, to me, is one of those EA games where all the problems are positive ones: I just want more of it: more hero's, more gear, building animations, deeper combat, more to do in town. I can't think of anything to really complain about, want removing or drastically changing at this point.
It's more than just a great foundation, it just needs a more content and polish.
Most certainly worth it in a sale if you're unsure.
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22 of 31 people (71%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Early Access Review
Posted: March 13
BUY if you want to support a fun shell of a game with interesting ideas and potential. DO NOT BUY if you are expecting anything like a complete game that lives up to its promises (yet).

I just didn't know whether to go thumbs up or down, agonised over it for a while and went with up purely because it's early access. I thought I'd start out by supporting the devs with a positive review and see where it leads us. I'll change to thumbs down if my faith is not rewarded.

The shell of the game is fun, intuitive, nice to look at and has a great deal of promise. But it is, currently at the time of writhing this review, a SHELL. The main mechanics for building and growing a town are largely in place but many of the interesting features promised in the Steam screen shots and video are missing. There is no way to 'make friends', discover new worlds (there isn't even a world map implemented as yet). You build a town, form a small raiding party, wipe out everything on the map and that's the game done (there are only 3 maps available in sandbox mode).

There are plenty of building to choose from, although they are all standard for a game of this type (logging camp, windmill, bakery, tavern, barracks etc) but there really is only one way and order in which to build them if you want any success. Establish an economy and a small army, venture out rinse and repeat.

The RPG element is totally missing from what I can see, as is diplomacy and any sort of 'world' mechanic (I looted loads of items on the first map and had nothing to do with them). The resource build/gather mechanic is in place and it's fun to implement (odd lack of any ability to build roads not withstanding) but it's going to be repetitive without the other half of the game promised by the promotional material.

This was a borderline thumbs up giving the devs the benefit of the doubt. The content available is fun (although not original) but all the originality is in the other HALF of the game's promises that are not in place.
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14 of 18 people (78%) found this review helpful
Recommended
22.3 hrs on record
Early Access Review
Posted: April 3
NOTE: I bought this game in early beta stages in 2013. As with all beta, there were a ton of bugs and issues and so I put it back on a shelf until it was more polished. I think people have to realize that when something's in beta, it WILL have issues. If you're judging an entire game before actual release, you need to adjust your expectations as such.

That said, I just opened up the game yesterday after shelving it for more than a year, and wow. I'm quite impressed with the changes. This game has a little something for everyone.

It works on the same principle as other sim building games -- where you set up a village, nurture its growth by adding food supplies, shelter, and defense -- but it's so much much more than just your basic sim build.

Each of the various buildings you can place in your village are upgradeable, require specific sets of values (happy peasants, enough wood, etc) to upgrade, but you can ALSO spend resources learning specialized tricks for each trade - your blacksmith learns how to make plate, your tavern learns how to host a mead festival (and brothel! oh my!) -- each building and the workers in them are part of a giant cog that makes your village work.

Once you research tricks for your trade, you can actually craft items. Yes, I said craft items. You can equip your peasants with tougher gear so they can fend off invasions of spiders or other enemies. You can make regular cloth or silk, plate armour or swords -- the choice is up to you.

BUT THAT'S NOT ALL!

You also get your own "hero." A goofy, loveable type, he ventures out into the world to fight the invading forces, collect resources and discover loot. He levels up like you expect in a traditional MMO, and gains experience, stats and strength.
Those with OCD for building sims and building sims only may have some trouble multi-tasking -- the resources your "hero" collects are necessary for some town upgrades/builds -- but it makes this game so much more complex than your traditional RPG or city builder.

My first day back playing, I lost 10 hours to the game. That's the first time a game so engrossed me in such a long time.

The pros:

* You can create a bustling village, complete with its own economy (heck, you can fill your citizens up with mead and have them drunk all the time, so they don't complain about taxes).
* Each industry (mining, tailor, bakery, farm, blacksmith, tavern, etc) is fully upgradeable. With each upgrade unlocking new skills.
* Each industry has specialized knowlege to learn; unlocking different abilities.
* Each sim resident can be geared up with items you craft.
* Your hero explores the rest of the map, fights enemies and comes home with loot.

The cons:
* While the humor is great in this game, the narrator can be a tiny bit grating at times. He's especially gleeful and sullen when your villagers get upset and leave. Bit of a drama llama :)

The game is absolutely worth buying, particularly if you love sim building and RPG. I haven't seen any other game out there quite like it.
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18 of 26 people (69%) found this review helpful
2 people found this review funny
Recommended
15.0 hrs on record
Early Access Review
Posted: February 19
Folk Tale is an RPG/RTS sort of game. I normally get burned out on RTS games, and I'm not great at those. I adore this game. The storyline keeps things interesting. I can switch back and forth between building up my town and exploring a dungeon. Before I break down the individual aspects, I'll say this: This game is currently early access. The storylines are not complete. If you go into this, knowing that this game is unfinished and constantly progressing, you will be way happier.

Okay, we'll start with the resource management aspect of this game. There are a lot of buildings to place that tie into other buildings. For example, in order to make clothes for your people, you need a weaver, cotton fields, and a tailor. There are items that you can equip to your workers depending on their profession. You can research things for each building (except the cottages); an example would be that you can expland the boundary on the windmill, which increases the space for crops. The people can either be assigned manually, or you can have them automatically accomplish tasks. As far as resource management games go, this one has a lot of little things that make it charming. I adore the fact that you can equip people with the items you find and loot.

On the RPG side of things, you start the game with a hero, Ser Gregory. There are other heroes that you can have join forces. When it comes to the dungeon runs (sounds like a digestive issue) you fight bad guys, you loot chests and barrels, you fight bosses, you get lost, you try not to get killed. They're everything you could ask for from a dungeon run. The equipment items you find have stats that affect your heroes. Certain items come in common and rare. What they have planned for loot and magical items is really exciting. Ser Gregory has special attacks he can do, the power slam, which affects the baddies that are right in front of him. There is a shield bash, and some defensive abilities. I believe each of the heroes will have specific abilities. The storyline has different paths you can take. The animations are really fantastic, and the amount of detail that goes into everything is staggering. As of right now, there are two branches of the story. You can investigate the gladefolk (which is a gorgeous, newer addition) or you can locate the sandal factory. I am really excited for where the story will go from here.

Like I mentioned before, this game is still early access, so there will be waiting for certain things. I strongly reccomend trying this game out. I personally love the excitement of updates. It's like exploring the same game over and over again. I also really like that this game has a sandbox mode and a world editor.

;TLDR Early release game combines RTS and RPG succesfully. Highly detailed, gorgeous, and a lot of fun.
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14 of 19 people (74%) found this review helpful
1 person found this review funny
Recommended
10.4 hrs on record
Early Access Review
Posted: March 5
Devs are very active and forthcoming about the future. Good buy if you're willing to be patient.
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22 of 34 people (65%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Early Access Review
Posted: March 9
I bought this game 3 years ago because i thought it sounded promissing. Now 3 years later and almost nothing has been added to the game. I am not even sure they are planning on finishing the game. I urge everyone to stay away from this game, it is NOT worth buying. The idea behind the game is nice, but so poorly executed, and its almost not even playable. Dont waste your money on this!!
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19 of 29 people (66%) found this review helpful
2 people found this review funny
Recommended
32.1 hrs on record
Early Access Review
Posted: February 24
Game is coming along very nicely. One of the few Early Access games I have seen that has responsive devs who value clear communication with their community. Very fun RTS/City builder with a great sense of humor.
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