Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (410 reviews)
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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December 12

Sunday 14th Dec - Voice Acting Hangout



Sunday 14th December, 8AM PST
Set your alarm this Sunday when we'll be recording a voice acting session live on air. Watch @Trendane on camera as he performs the Advisor's lines for Sandbox.

Sunday 14th December:
03:00 Sydney (Monday, AEDT)
00:00 Hong Kong (CST)
19:00 Moscow (MSK)
17:00 Europe (Western, CET)
16:00 London
11:00 New York (EST)
08:00 Los Angeles (PST)

Where?
http://twitch.tv/gamesfoundry

Please Follow the channel, and you'll receive an email from Twitch when we start broadcasting.

See you then!

Missed It?
If you missed the hangout, you can catch it again over on our YouTube Channel:
https://www.youtube.com/watch?v=Mvs2Sul5xNw&list=PLfbRgg_s65Xez6fgTuWtIeTICYCqj6XH6&index=1

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November 28

Folk Tale Dev Blog 29



November sees the launch of a new Sandbox Preview Trailer, and a refresh of all our screenshots to highlight all the great progress that is being made with Sandbox. Patch 0.2.11 shipped a few days ago, and was a substantial patch expanding gameplay with the addition of villager needs and the entire new snow biome. If you want to grab Folk Tale now and avoid the recent price increase, there's 25% off in the Steam Sale until 2nd December.

Villager Needs
Villagers now need a variety of things to keep them happy, ranging from protein (meat and fish), vegetables (pumpkins), and carbs (bread), to entertainment (mead) and basic clothing. We'll continue to add to their needs in future patches. If any of your villagers aren't having their needs met, they'll let you know via the event notifications that popup in the bottom right of the screen. Continue ignoring villager needs, and they'll eventually pack up and leave town. In a future patch, we'll be adding in ranting and rebellion.

The needs system has added considerably to gameplay. We've shifted our short-term goals to be purely gameplay focused, so the next few patches should see significant improvements in playability, starting with the latest Patch 0.2.11.

Research


Most buildings now have research that provide village-wide buffs, worker productivity bonuses, or unlock new crafting recipes. Not all have coded effects at the moment, but we'll be adding more and more with each new patch.

Crafting


Researching Plate Armor for example grants access to several Common quality plate items that can be crafted at the Blacksmith. Items take different amounts of time to craft depending on their complexity and size, and multiple items can be queued so you don't have to wait around. As each item is crafted, it gets added to your Global Inventory from where you can distribute it to your villagers.

New Buildings And Professions
The Herbalist profession can now be trained at the Herbalist Den. Placing Farmer's Fields and changing their crops to Herbs will activate nearby Herbalists. Herbs are cultivated and taken back for concocting into Lesser Medicine, which will be used to cure minor ailments when sickness is added in a future patch.



The new Weaver profession is trained at the Weaver's Hut. Placing Farmer's Fields and changing their crops to Cotton will activate nearby Weavers. Cotton is cultivated and taken back for weaving into Bolts Of Cotton.



Last up in the line of new professions is the Tailor who take the Bolts Of Cotton and fashion them into Basic Clothing. Over time, villager clothing becomes shabby and in need of replacing. Villagers will buy new Basic Clothing by visiting the Tailor's Emporium.



RTS Controls
Unit command and control has become a little easier with the addition of Control Groups and Attack-Move. Holding CTRL+1...4 will assign the current selected units to the '1' key. Holding CTRL while right clicking somewhere will command units forward. Any enemies they come into contact with will trigger them to attack. We'll continue to adopt RTS conventions in future patches, including double left clicking a unit to select all units of the same type in the proximity.

Snow Biome


We've added the Snow Kit and Snow Monastery Kit, along with the lovingly designed 'Howling Tundra' map that we streamed the design of over on our Twitch Channel. The fantastic looking Monastery Of The Mangy Wolf is home to the Werefu Monks, a race first introduced in the original Tutorial. They've had a visual overhaul, and now come in three varieties: Warriors, Priests, and Head Priest Wolf Chow (pictured below), whom you may recall incited the Ritual Of The Bloody Fang to turn the Monks into lycans.



Also inhabiting the snowy wastes are Yeti, a sentient race allied with Jack Frost. We'll be expanding on Jack Frost, his minions, and their opposition to the Werefu Monks in future blogs.



Swamp Biome
The Swamp Biome received a solid upgrade in 0.2.11 with the arrival of the Goblin Village Kit, and the Toadkin Race. The Goblin Village Kit adds several starter buildings that map designers can use to create convincing goblin villages.



The Toadkin Kit adds the Worker, Warrior, and a placeholder for the King, sat on his palanquin. We took a closer look at Toadkin in last month's dev blog.



Environment Settings and Weather


Noticed that everything has started to look better? That's because we've added environment settings, enabling you to set mood lighting and weather for each map using the Editor. Weather can be enabled if you want rain or snow. We've also tweaked the ambient settings for all the available zones.

Supersampling
For players with high end PC's, we've added supersampling, accessible via the in-game Console. Supersampling unlocks rendering at higher than native resolutions, scaling down the result back to your native resolution. The results are a terrific boost to visual fidelity, helping world detail pop. The downside is that you need a powerful graphics card with at least 1GB of gpu memory.

Patch 0.2.11 includes a number of bug fixes and minor enhancements. For the full list of changes, please read the Patch Notes. If you like what we're doing, now is a great time to pick up a copy of Folk Tale with a 25% discount in the Steam Sale. Alternatively, leaving a few kind words in a review would be very much appreciated.

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development


June-Dec following launch we focused exclusively on Sandbox Tech; very little work was done on the original tutorial because in time it will be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 11 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the Art Team were busy creating nearly all the buildings including 3 upgrade tiers, nearly all the human professions in both male and female forms, interesting monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp. Our musician was busy composing a huge part of the soundtrack. Right now we're adding lots of gameplay mechanics and the game is becoming a lot more playable, before moving on to add more content to support the RPG side of the game.

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:
http://twitch.tv/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide.aspx

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
22 of 27 people (81%) found this review helpful
41.0 hrs on record
Posted: November 22
Early Access Review
Before starting this review, I think I might need to make it clear what it is, I am actually reviewing.
Folk tale is very much a work in progress. The early access that allows you to play the game is in
fact very much as early access as you could possibly imagine. It is not a PR stunt, where the
game is only merely missing a few balance changes before being released. No, the game is as
basic as you could possibly imagine. With features such as saving the game, changing keybinds
etc not in the game you can imagine what stage of development it is in. Half the developer
options are even still turned on, such as controlling enemy npcs, speed up speed, and no such
thing as unhappiness or other negative effects turned on.
The only thing you are getting, buying the early access is pretty much a very easy city builder and
a preview of some of the system and mechanics being shipped in the main game. Well you also
get the chance to participate in the development in the game, which I guess is a plus in some
very dedicated players books. The developers are even borderline begging for community
feedback and participation in their videos and streams, so I guess that if there is anywhere to
leave your mark this would be the game to do it in.
Despite only getting a third of the things that are on the list of features, it should be somehow
possible to predict what kind of game it is, or rather what it is going to be. And I do believe it is
going to be the game that they say it is going to be. A mix of rts, rpg and city building. I would not
personally give it the rts category, but if games like league of legends is a rts, then this sure is as
well. Obviously having this huge scope one is tempted to say that it is not going to master any of
them, but instead provide a more watered down experience of all the three categories. I do believe
that this also true for folk tale, but despite not mastering the categories, then I will admit, that the
blending of the three could most likely not be done in better way, no matter who tried it. It is
definitely a jack of all trades, although not mastering any one of the categories individually.
The city building definitely seems to be the strongest side currently, and bear in mind that this is
with all systems implemented, not the present version, where you just build with no
consequences and with no goal what so ever. It does provide you with plenty of customization of
your little medieval society. You can decide Who works where, should you whip or or bribe the
workers for increased activity. You can even look at the individual peasents stats and features,
and decide in what profession that peasent would be most suitable, but that is really only if you
are an micro masochist. On the flip side, you can be as casual and as macro oriented as you
want, you place down a production facility, say a mine, windmill, or a tavern,, the peasents will
automaticly build it and you can put it on auto recruit and forget everything about, maybe only
returning once in a while to upgrade the shop to another tier. So there is definitely something for
all the city builders out there. The graphics have a certain aesthetic quality, which provide your
small town with a sense of cozyness and innocent lovability no matter how horrid you are at city
building. So it is always a pleasure to return to your village, and make sure life goes on as it
should be. But as I stayed earlier, it is not a master city builder, it is not a sim city simulation, but
something closer to titles such as stronghold, although quite a bit more advanced, but it is
definitely leaning more towards that category.
When it comes to the rpg aspect, the game does quite a good job with that as well, especially
when it comes to costumizing your units with gear, stats and abilities. All enemies drop loot, with
different rarities, stats and requirements. And seeing as all the hundred people in your village got
inventory and levels you definitely have your work cut out for you. If you really have a lot of time
to spare, and love to makes things just the way you like it, you will definitely love it.. See it as a
normal rpg, but you grab loot for an entire city, although once again not required. Furthermore it
even does have crafting, where you create crafting faculties such as the blacksmith and then use
the resources collected in your mines and field, combining them with loot that drops from
monsters to make equipment and potions. That aspect of rpg is definitely being taken care of, but
when it comes to the lovely characters and humorous personalities, the game does have a long
way to go, and I consider it quite unrealistic to hope for anything major coming up in that
apartment. They are going to implement heroes and words from the grapevine are telling me that
they are going to have a bit more personality that city watch nr 32. However in this game format I
doubt you will find yourself making any real connection with any of the characters, at least not
more than say a hero from dota or league of legends or a character from the star wars prequels.
So the gearing, progressing aspect is taken care of, but when it comes to the characters, I do not
doubt, that that is the place it falls very short of traditional rpgs.
The rts side seems the weakest to me. It is not that it does not have potential, but the current
state is rather clumsy and leaves much to be desired. For any kind of micro when it comes to
control, requires and obsessive amount of camera twisting, turned and panning. The camera that
does give you pretty much completely control, is also somewhat clunky and impossible to control
precisely due to control delay and smoothing. Furthermore much of the information you really
want is very hard to come by. Such as health bars on individual units only showing if you have
them selected, making any kind of micro of your units a complete pain, especially adding the fact
that there is no collision and they just randomly clump up on each other. In fact there is quite
many things that is really not speaking to me as a rts player. Luckily though many of these things
seems easily fixable, such as simply always enabling health bars, removing camera smoothing
etc. So although the rts is one of my biggest quarrels, many of the things seems easily fixable,
but it obviously depends on design decisions moving into the future. So while the current version
shipped is somewhat lack luster, I will not rule out the possibility that the end product could
actually be on pair with the other aspects of the game, but currently there is just a vast many tiny
things, that simply stands in the way of it being a positive experience. I am by no means asking
for starcraft 2 quality control, but at least something that gives more options than simply sending
in your fighters and simply hoping for them to get out on top. As I mentioned earlier, the combat
and the entire game is sped up considerably comparing to the actually release, and a slow down
in the game play mechanics would definitely alleviate the clunky camera and controls, although
not exactly making it nearby perfect.
Overall I must admit that the game speaks to me, not in the current version, but the actual
release,, which seems very doable. You should take a look at the development plan, and consider
the current game play with the future features in mind.. To me it looks like a solid product,
although I am understanding the many mixed reviews with the current content in the game. I will
not lie, but folk tale is hardly the first priority for me when logging on to my computer in its
current state, but looking into the future I definitely see myself playing it and having fun with it.
One of the crucial parts is definitely going to be the editor, allowing for user created content. It is
definitely going to be the one thing that the game has going for it. The current editor is pretty
much a 3d editor and a wide array of lego blocks, which I find very simple
Was this review helpful? Yes No
7 of 7 people (100%) found this review helpful
5.6 hrs on record
Posted: December 5
Early Access Review
Concept
The secret to writing a good review for an Early Access game is knowing that your rating directly impacts the potential of the game. To say that this game is currently not even close to the game I would like to play only serves to remind me that I very much want this game to be made.

As such my initial review is positive. It's never a good idea to shoot down the developers of good ideas. Folktale is a good idea

With my review of the dream of the finished product out of the way, I'll now proceed with my ill-informed review of the current game based on the one time that I sat down and played it far closer to sunrise than I had intended.

Design
As is apparent to anyone who has seen the screenshots, the content for this game is fantastically designed. While the style, particularly the hand-drawn textures, is reminiscent of the dozens of Warcraft descendents, the characters and environments still have a fresh, unique feel to them. At no point did I ever feel that the content side of this game wasn't delivering. Top of the alphabet!

Gameplay
The gameplay is where my dreams have yet to materialize. At the time of this writing, you'll actually be able to experience two separate games upon launching the Early Access. The first is a tutorial written and programmed on what must be an earlier yet more complete version of the game. You're main concerns with this version will actually be the lack of freely placed structures and the unusual lack of the standard RTS right clicking.

After finishing the tutorial you will be stunned to realize that the sandbox game is actually a significantly updated version of the tutorial, adding both of those features as well as a plethora of new UI elements and ways to control the game. Suddenly the game you thought might be close to finished has a long way to go but has so much more potential.

Later, after you've forgotten how excited you were twice already, you'll slowly realize that you have no idea what you're doing. The game's economy has no balance; the population is refilled automatically as part of a short-cut to make the game playable; enemies don't have any way to spawn after you've defeated them once; leveling structures isn't implemented yet; leveling characters is currently useless; the item menu is buggy; there is no way to save; and several really important features are buried in the UI and left unexplained.

What's important to my expectations of this game, however, is that most of the features of the game have been noted and exist as hollow buttons. I have no trouble seeing the game that this will be and every window has been designed carefully. The only things that I see that have been rushed are the ones necessary for the game to run.

Interface
The interface is unexpectedly confusing. The game launches from a few different menus since it is, in fact, two iterations of the same game. None of the menus have back buttons to the main menu so I found myself quitting and reloading a few times at first. Probably the most frustrating thing is that I can't visualize the economy in any meaningful way. My best guess was to build one of everything and assign the maximum number of people to each structure. There are very complex UI elements in place to describe, in fancy percentages and statistics, exactly what is going on in any structure. Unfortunately the game runs to quickly to justify the time it takes me to grasp and micromanage these features.

Controlling the workforce is also annoying because the player currently orders citizens to work in certain places rather than ordering a building to hire a certain number of citizens (as in Tropico). If people aren't happy in your village, they'll leave without warning you which post they abandoned, creating holes that lead to more unhappiness and more holes. If you're off exploring the map, you might come back to discover that your whole town has unraveled and no one is working at all (an amusing byproduct of the Early Access release).

Anyway, it looks as if a large portion of the UI is in place but currently does nothing so I have no real complaints. There is an economy window with no function and there are two or three extra features to extend the game that either aren't forward enough or that you just don't realize exist (science and crafting).

I expect that lots of streamlining will be done along the way the vast majority of the things I've noticed are far too obvious to be accidental. Features will be implemented and, when enough of them are stable, the devs will start paying attention to the desperate need for balance. Until then, I'm content leaving Folktale in my library for a future date.
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6 of 6 people (100%) found this review helpful
1.1 hrs on record
Posted: November 24
Early Access Review
For starters the game is in early access (EA) and therefore has what all EA games have. Broken mechanics or balance that simply isn't implemented yet. I have never programed but I know as with any project development takes time.

I bought Folk Tale after watching the videos on youtube that the lead programmer as uploaded. There is a lot that is not in the game at this time but you get a great idea of what the game will have in the future. This is a massive project that can (and will) have major success.

EA means you can over look those blemishes and enjoy an evolving work that will have ups and downs. I support them and suggest you to do the same.
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
4.1 hrs on record
Posted: December 9
Early Access Review
My play hours on this game do not reflect how much time I've put into this game. Living in an EXTREMELY rural area, I lose internet often and Steam tends to not recognize how much time I've been on this game.

Anyway, I've had this game since a few months after it was released on Early Access, and I only have one thing to say about this game. SUPPORT IT!!

There are mixed reviews and I don't know why. After seeing so many Abandon Ware game from EA, I adore these devs. All they have done is listened to their players and upped their game every-single-time. If you don't agree, go to their dang website and see how much they do. Look on the forums here to see how often you can get a response from them. This game will truly be amazing when it is complete.

To keep this review from being pages long, I'll simply say this. This game in INCOMPLETE (Durr), but continually gets better. IT IS WORTH THE MONEY, because the price will only go up as it gets better. Buy now, support devs who care more about you than about pre-sales and enjoy watching a game as it develops; especially getting to be a part of having a voice in the development of this game.

I definantly recommend this game to any and all.
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
26.0 hrs on record
Posted: November 28
Early Access Review
Progress is being made by leaps and bounds keep up the good work guys!
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
1.0 hrs on record
Posted: November 30
Early Access Review
A great example of a Early Acess product done right.
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
4.0 hrs on record
Posted: December 1
Early Access Review
This is an incredible game, mixture of all sorts of genres, with the most interactive lead developer ever.
Regular streams on map design etc. on Twitch, and Sunday dev hangout interactive chat.

Constantly being updated and well worth the pittance they are charging
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6 of 6 people (100%) found this review helpful
6.6 hrs on record
Posted: December 2
Early Access Review
Whilst not entirely finished (as was expected with an early access game) I thoroughly enjoyed playing through what I have played so far. The game has a uniquely quirky vibe to it and isn't afraid to poke a little fun at itself which I find refreshing. I absolutely adore the art of this game, it reminds me of games like Fable, warcraft or torchlight but has a personality of its own as well.
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6 of 6 people (100%) found this review helpful
5.3 hrs on record
Posted: December 2
Early Access Review
Seems Very Promising, Very Addicting. Cant wait to see the game complete. Even in alpha I enjoy it.
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6 of 6 people (100%) found this review helpful
7.3 hrs on record
Posted: December 2
Early Access Review
A game that has potential to be one of the more unique games out there. elements of an RTS, with an RPG, resource management, castle building, I´ve played the bit in early access, and although it´s incomplete, I am impressed! The humor of the game is great as well! looking forward to the full release!
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6 of 6 people (100%) found this review helpful
0.6 hrs on record
Posted: December 2
Early Access Review
This game has a ton of potential, with a very dedicated and communicative development team. It is fun to play around in the sandbox setting now and I can't wait to see what the finished product looks like.
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6 of 6 people (100%) found this review helpful
45.1 hrs on record
Posted: December 2
Early Access Review
I know this game is still in progress and hoping for more story and quests but I have played this game very early in development and can see so much growth since then. It has been around a year since I originally played the tutorial and can't wait till it's done but am also glad that they are taking their time to get it right! It is great to be apart of the build and give my thoughts and ideas as it grows. I enjoy playing beta games and have played many different games in progress. The reason I like that is because you get to put feedback into the game so the developers can get improve the game in a way that will be fun for everyone and also have a wide variety ways of playing because many of us have different styles of playing. I recommend getting the early access to help the developers get more ideas and to help make a better game in the end and remember that you must be patient during the creation process!
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7 of 8 people (88%) found this review helpful
36.6 hrs on record
Posted: November 21
Early Access Review
If you've gotten this far you know this game is still developing. That being said, Folk Tale, is freaking hilarious in it's story line. The characters, humor and some parts of game play remind me of those found in Fable with the added twist of city building, the biggest thing I wished Fable did more of. The tutorial if fantastic and gives you a good sense of where the game is going and it's potential. Of course, there are things that can be optimized to reduce clicking and a few bugs needing to be worked out but that will come in time, I'm sure. I recommend this game to anyone who has ever wanted to mix Settlers with a Fable and other strategy/RPG types of game play. Keep up the good work team, you've definately got a winner in your hands!
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8 of 10 people (80%) found this review helpful
3.2 hrs on record
Posted: November 20
Early Access Review
The tutorial is really good, although the sandbox version with maps lacks objective. pretty much have no idea what youre doing after long...no real clear direction of what to build first etc. i like the fact that i can place buildings wherever i want in the sandbox version.
I want a Cultures/settlers type game and this looks promising, hopefully they dont screw it up or ill have to change my review
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10 of 14 people (71%) found this review helpful
10.8 hrs on record
Posted: November 17
Early Access Review
This game has a lot of potential in the way of sorytelling, visual theme, and developer interaction. Unfortunately, it is still very far from obtaining the gem they wish to create, and could possibly take too long. From what I've gathered, the focus of the game is currently being shifted toward a less scripted sandbox mechanic as proposed by overwhelming popular majority(I think). Also, the amount of features required to give this game any replayability is quite daunting for a team of this size, and as a result they will be facing a very long roadmap. In any case, I always have support for dedicated developers, and I hope they will continue to hold costumer feedback in the highest regards. For these reasons I have personally invested in their vision, and will be an active contributor if development continues. I would expect others to understand that you will not be paying for a very long period of play, but it could possibly become an engaging and extensive game in a couple painstaking years. If you don't want to throw money at the situation like i have, then at least keep an eye on it for a sale of some kind, or an update that really seals this economy pinch they're in.
-Thanks for reading!
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6 of 7 people (86%) found this review helpful
10.3 hrs on record
Posted: November 27
Early Access Review
I've been following the development of this game more or less closely and I am impressed - not only with the progress gamesfoundry made but also with the courage with which they took on the challenge to transform the early average concept into a sandbox game highly demanded by the community.
Of course this is a rocky and never straight path, but seeing what they have achieved in the last year I am confident this will be one gem of game once it is finished, which it isn't yet and most likely will not be for some time.
One has to understand, that this is a huge undertaking for such a small company. So I fyou expect something playable and want to start building your little own world right now, I suggest you wait and watch a bit longer.
However if you want to be part of the process and you know what developing games is about, I really recommend diving into it: the editor, the sandbox player and the community. Give your feedback and help making this project a success. Given the very moderate pricetag this is almost no risk compared to prepurchasing one of the much more expensive Titles that don't give a wellyouknow about how you want to play a game.

I'm not in anyway related to the gamesfoundry. I just bought this a while ago and I love watching the progress.
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6 of 7 people (86%) found this review helpful
4.7 hrs on record
Posted: December 3
Early Access Review
ah... folk tale a intersting which is a stragety town managment and rpg. it a lot of genres this game
is in early access an it honestly works really well it suprisng seeing a game trying to be so many genres
and actullay pulling it off really well i would recommemd it also has a very funny refernences and jokes in it

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8 of 11 people (73%) found this review helpful
3.7 hrs on record
Posted: November 18
Early Access Review
Its a game that is going places with great active Devs. Its a new idea to the game market a true sandbox with rpg mixed in.
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29 of 52 people (56%) found this review helpful
4.9 hrs on record
Posted: November 26
Early Access Review
Its really hard for me to recommend this game. It was the first E.A. title I bought, a few days after the E.A. program was announced. I bought the game on its E.A. release day.

The game on release was basically a "tutorial" (read: demo) showcasing the game and giving a taste of what the the finished game was going to be like. A city builder/town sim RPG-esque campaign with a (supposedly) sandbox option added later when the campaign was complete. Kind of like Banished crossed with Warcraft 3 or something. Awesome! There wasnt all that much to do (some things hadnt been implemented yet), and you could play through the tutorial in a couple hours. But still, this game looked awesome. I was looking for a campaign driven builder. Like Banished, but more RPG-y with a plot and goals. I set it aside and waited for the campaign to be complete.

And waited. I know how long games take, especially from small studios. Thats not the big deal and I knew what I was getting into when I put my $ down. A good game is worth waiting for. I'd just stop by the forums to check the progress every month or so, see how things were coming along

What *IS* the big deal is that a few (I dont remember how many...3-6?) months after the game's E.A. release, the devs scrapped the campaign and decided to go solely sandbox. Thats fine, if the game had been advertised as such. But it wasn't. I bought it for the campaign. I wouldnt have bought it in E.A, had it been a sandbox game. No mention was made of this until the devs said "well, we talked to our fans and decided to switch the game". It wasnt in the release notes that the gameplay style was still up in the air, the game was advertised as a campaign with a sandbox mode.

I wish I could get my money back.
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4 of 4 people (100%) found this review helpful
5.8 hrs on record
Posted: December 4
Early Access Review
This game is shaping up to become just what i wanted from the start! i would recommend anyone that likes sandbox RTS games to support them. Cant wait for the full game!
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