Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
User reviews:
Very Positive (36 reviews) - 80% of the 36 user reviews in the last 30 days are positive.
Mostly Positive (1,469 reviews) - 71% of the 1,469 user reviews for this game are positive.
Release Date: May 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale will be completed in 2017.”

How is the full version planned to differ from the Early Access version?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Will the game be priced differently during and after Early Access?

“It's likely that the final price on completion will be higher.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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Recent updates View all (102)

September 23

Experimental (


The primary changes focus on code optimization, bug fixes, and further development of the campaign. For CPU bound machines (usually PC’s with high end graphics cards) we’re seeing a significant frame rate boost in large-population villages. We’re also opening up the next campaign act, with an in-game warning that it’s only really for a look around, and not for playing. Currently only the Grublin faction storyline is being worked on.

Where can I get it?
Experimental Build:

What's new?
Player: Campaign Act II is now partly accessible
Player: Heroes: Borgle’s abilities fleshed out
Maps: Campaign: Bountiful Bog: Grublin campaign extended inc. further level design
Maps: Campaign: Bla’tu’s Palace: Grublin campaign extended
Maps: Campaign: Shirebrook: You can now travel to the Bountiful Bog via a road sign near the starting point
Maps: Campaign: Desecrated Cathedral: Sewing machines are now malfunctioning as per the story, and Brom’s machine fixing has been part implemented (still needs his animation importing)
Editor: Workbench: Added AllWithTag and FirstWithTag nodes
Editor: Mordrich can now teleport to points tagged with mordrich_teleport to avoid jumping out of a room
Assets: Audio: Added magic missile release sounds for all magic types
Assets: Audio: Added some missing inventory item move sounds
Assets: Props: Replaced Quarterstaff placeholder textures with final textures
Assets: Props: Bones: Added Skeleton Interactible for scripting in Workbench using WorkPointTrigger
Assets: Props: Human: Added Journal Interactible for scripting in Workbench using WorkPointTrigger
Assets: Dungeons: Mordrich’s Factory: Skeleton sewing points can now be scripted via Workbench
Assets: Terrains: Swamp Ruins: Added a destructible column
Assets: Inventory: Updated icons for quarterstaffs
Assets: Inventory: Added icons for runestones (not implemented yet)
Assets: Inventory: Updated icon for grublin claws (not implemented yet)
Optimization: Increased thread count on pathfinding to avoid it crashing; could cause workers to stop moving
Optimization: Moved tile handling code (inc. grass generation) to run after rendering has completed
Optimization: Improved fast filtering of objects
Optimization: Pathfinding distance check for buildings and resources is now non-blocking
Optimization: OrderWorkPoint was running the work point filter more times than necessary
Fix: Enemies would sometimes not start to attack the unit that was attacking them using a ranged attack
Fix: Line Of Sight code was breaking pathfinding, ranged units could shoot through doors
Fix: Line Of Sight was causing units to not move to attack if they had a valid path but no line of sight
Fix: Bugs in balancing code that made difficulty increase way too quickly
Fix: Centaur portrait image is now correct
Fix: Updated Gregory's bash range to reflect what the ui indicator was showing
Fix: Workbench: LoopSlow node now correctly emits the index property; good for timers
Fix: World Editor: World Kit is now showing correctly
Fix: Assets: Doors have been updated to prevent characters getting too close and breaking line of sight
Fix: Prevented workers from trying to work with resources that often cause orders to fail, spamming log
Fix: Fishing Hut navmesh needed adjusting
Fix: Monastery attack points weren’t working

Known Issues
  • When using the world map, if you click back into the location where you currently are, resources will become decoupled and show zero on the top bar.

Developer Comments
We’ve spent a fair bit of time optimizing the code for larger villages where performance was dropping. While population is uncapped, there is always going to be a point where this happens, but now it should happen a fair bit later.

7 comments Read more

September 9

Experimental (


The primary changes are a soft-launch of Steam Workshop integration, two new boss battles (Mordrich and Nara), two new military units (Spearmen and Cavalry), a new building (stables), an improved minimap, staggered worker auto recruit, and a setting to prevent villagers abandoning town when unhappy which is now off on normal difficulty.

The campaign might contain breaking changes (this build is definitely experimental!). Please let us know if you come across one and we'll get it fixed in a micro-patch in the next few days.


Where can I get it?
Experimental Build:

What's new?
Core: Added Steam Workshop integration
Core: Game is now plumbed for translated text (only English currently available)
Core: Json files can now be loaded from a folder in the world folder with the same structure as the ConfigDefault directory e.g. MyWorld/ConfigDefault
Player: Implemented Mordrich boss battle
Player: Implemented Nara boss battle
Player: Added line of sight
Player: Added larger hover-over health bar for enemies (shows when a unit is selected)
Player: Added game setting for whether unhappy villagers leave
Player: Added Spearman unit to Barracks
Player: Added Cavalry
Player: Added Stables building
Player: Arbalists now require crossbow and chainmail armor research to unlock the unit
Player: City Watch now require halberd and plate armor research research to unlock the unit
Player: Building Production Tab now shows ‘The panel is being redesigned’ as it’s no longer relevant
Player: Building Dialog: Staggered auto recruit is now supported
Player: Optimized sky shader; map is now softened at the edge
Player: Willow is now a ranged caster instead of melee
Player: Primary Attribute behaviour changed (see Developer Notes below)
Player: Minimap terrain appearance significantly improved by darkened non-walkable areas
Player: Added footstep sounds and screen shake to ogres
Player: Mind now also affects physical resistance bonus
Player: Added berries, carrots, thistle and yarrow to marketplace
Player: Optimization: Bloom, vignette and color correction are now all performed in the same shader pass
Player: Optimization: Moved some code to be run after rendering is done on the main thread
Maps: Campaign: Shirebrook: Beastmen attack waves are now only triggered after talking to Brolo
Editor: Inspector: Loot Profiles are now accessed first by category then by item
Editor: World Editor: Worlds can now be duplicated in the world editor
Editor: Workbench: Added LoopSlow node
Editor: Workbench: Added CharacterToggleAI node
Editor: Workbench: Added ScaleDifficulty and LockDifficulty nodes
Editor: Workbench: Added SetCharacterHealthBarMode node
Editor: Workbench: Added Difficulty and IfDifficulty nodes
Editor: Workbench: Added LootCreateItem node to create magic items and/or items with custom names
Editor: Workbench: Added StoreInventoryItem and, GetInventoryItem nodes
Editor: Workbench: Added StoreGlobalInventoryItem and GetGlobalInventoryItem nodes
Editor: Workbench: Added StagedEvent node for showing key stage events (e.g. Act I: The Beginning)
Editor: Workbench: Loot node now accepts up to 4 optional single item inputs (e.g. from LootCreateItem)
Editor: Workbench: AddQuestGiver and WhenQuestGiver now have a checkbox for whether ! or ? is shown
Assets: Audio: Added Spriggan voice sounds
Assets: Audio: Added Toadkin Worker voice sounds
Assets: Audio: Added Horse sounds (for cavalry)
Assets: Audio: Added werewolf sounds
Assets: Characters: Added Skeletal Mage
Assets: Characters: Added Centaurs
Assets: Portraits: Added Kiwa, Glacian Suit Of Armor, Grublin Berserker, Order Of The Fang Slinger, Crab, Gladiator Crab, Sabertooth, Magma Minion, Frost Polar Bear, Automaton, Fu Dog and Shadow Warden
Assets: Special Abilities: Added Berserker Rage, Howl, Mark Of The Wolf, Shred and Sweeping Strike icons
Fix: Mobs were unable to change target or stop chasing an enemy
Fix: Editor: Workbench: bug in Notification node causing it to not be able to trigger twice
Fix: Stalactite projector was being created on the ground so it wasn't visible (Bonefinger boss battle)
Fix: Added 'NonBlocking' sound queue mode to prevent some sound effects from blocking voice over
Fix: Tweaked impact point for ranged attacks (e.g crossbows)
Fix: Character rotation speed is no longer affected by animation speed
Fix: Mossclaw’s strangle vine was playing a grublin voice file
Fix: Minimap: Some environment assets e.g. light planes in Bonefinger’s Lair were rendering above the terrain
Fix: Minimap: Blips now work when UIScaling is set to anything other than the default
Fix: Yeti was visible in fog of war
Fix: 3d model wasn’t linked to Tower Shield 21 definition causing an exception
Fix: Resource name plural usage should now be used where appropriate
Fix: Character sheet now shows correct primary attribute
Fix: Spawn point preview mesh was not always scaled correctly
Fix: Non-loot character stats no longer included in loot tables
Fix: Abilities for characters that don’t use their primary attribute now scale correctly
Fix: Added workaround for occasional error when opening Editor
Fix: Bonefinger’s wing flap sounds would continue after death
Fix: LootManager was trying to deserialize loot data before inventory items had been loaded
Fix: Editor: 'Health Multiplier' and 'Damage Multiplier' in wave spawn point settings were broken
Fix: Screen fades now affect the UI
Fix: Reduced fade time for audio when skipping a conversation
Balancing: Reduced invulnerability timer on revive from 8 seconds to 5 seconds
Balancing: Ser Gregory’s health brought up to par with other heroes
Balancing: Ser Gregory had 8 extra base damage which is now removed (he’s a tank not a dps)
Balancing: Ser Gregory’s Iron Skin and Power Slam abilities are now more responsive
Balancing: Innate armor bonuses on heroes have been removed
Balancing: Bandit raids after Kenny has been confronted now only continue on hard difficulty or above
Balancing: Health and power recovery rate is now linked to game difficulty
Balancing: All units are now balanced individually instead of as groups
Balancing: Halved the rate of firewood and mead consumption

Breaking Changes
  • The loot table has been simplified. Any entries assigned in loot profiles might need resetting in your map e.g. in chests, or using the SetLoot node in Workbench

Known Issues
  • It’s possible for Mordrich to blink into an adjacent room that might also have a locked door
  • Willow’s range attack isn’t currently pulling monsters
  • Doors aren’t always blocking line of sight - more configuration required

Developer Comments

The minimap now uses the navmesh to darken areas of the terrain, thereby causing valid paths to ‘pop’ for the player. It is strongly advised that level designers disable the navmesh on tiles and walkable props that aren’t intended for the player to access. Preview the navmesh in the Glade or Bonefinger’s Lair maps in the campaign for examples.

Steam Workshop
Worlds can now be uploaded from the World Editor to Steam Workshop by clicking on the new steam button to the right of the save button.

Players can download community created worlds by opening the Steam Workshop tab in the community section on Steam and subscribing to the maps.

Primary Attribute Behavior
Points spent in a hero’s primary attribute now award double the bonus. Primary attributes no longer affect character damage; points spent in agility for Quixl no longer boost his damage, the same for points for casters. Strength now directly contributes to attack rating (ergo damage), including for casters.

Monks Now Use Quarterstaffs
We’ve needed to differentiate between Willow who is a ranged caster who uses staffs, and the melee based Monks. We have introduced a new category called ‘Quarterstaffs’ which are used exclusively by Monks.

15 comments Read more
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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

About This Game

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features

Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Manage villager needs and happiness

Train a garrison of Spearmen, Crossbowmen, City Watch and Cavalry*

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of sandbox fun with random events

ARPG - no pausing means pressing battles

Free-building - no fixed plots

Boss Battles

Difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

Get The Latest Dev News And Progress

* Spearman and Cavalry will be available in the next experimental build

Where to catch up on development:

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:

Learn more about buildings, professions, and items in the website Game Guide:

System Requirements

Mac OS X
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (36 reviews)
Mostly Positive (1,469 reviews)
Review Type

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1,205 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 person found this review funny
13.0 hrs on record
Early Access Review
Posted: September 25
This is really different to most of the games I've played before - in a really fun way! I love the combination of a village building game with an element of RPG. The graphics are lovely, like a story book, and the villagers themselves are totally charming, with a fair bit of humour thrown in.

I'm loving Folk Tale so far, and can't wait til the devs get it completely finished! This is still in EA but I haven't experienced any bugs so far (although I can't seem to explore any dungeons in sandbox mode, but I'm not sure if that's a bug or just not something that you're meant to be able to do), thankfully!
Was this review helpful? Yes No Funny
1 of 4 people (25%) found this review helpful
30 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: October 4
Before i continue on, i have to say that i've been targetted, attacked and Harassed, including disrespected by the Developement team due to my opinions and mine alone. So therefore, i have uninstalled, refunded and sending a complaint to Steam regarding the matter of unfair censorship. I'll just do this since i have a right, like all people, to our entitled views and opinions as long as they don't go against national laws, this, is not and they are in the wrong.

So, let's begin.
Folk Tale is a game where you build, construct and erect a village of happy people and heroes, where you'll be able to manage the city you make and send your guards and Heroes out to fight for your land.

From what i've read from the description of said game, it's been compared to many major franchises, this, i do not believe and is an attempt to grab attention, after all... this is how companies trick you.

Gemplay is very... clunky, a tad off, if not to say, and the graphics are alright for modern-time made game... but Westwood has done it better and i'll have to admit that the Westwood franchise is something they need to draw inspiration from.

Issues With my Game:
The only issue i encountered was the framerate dying faster than the wrong-people losing confidence on the Jeremy Kyle Show, and i use that term very fixed on. So i had to just refund the game and ship it back off to the company that is so similar to another one that has had a bad concept of money.. Uber Entertainment.

So i've uninstalled and refunded, the Developement team are disrespectful, and so i've no reason to be friends with a developement team who only care for money. Uber Entertainment did the same, and they're now a dying company, it'll inevitably happen to this one.

Reasons why Westwood is a better game to play than this:
-It had a short, but successfull alpha/beta/testing period.
-It spans many games of the franchise, from the Western American Frontiers to the Classic Knights and Kings.
-It's mechanics are more simple and the graphics are decent for it's creation of when it was made
-The developement team never did censor or attack people who had bad opinions, instead truly listened in and took that to their hearts.
-They are not Uber Entertainment or the company that made this game. Not in desires, that is.

So here is what another following attack on me was:

"you have been banned from Folk Tale Discussions
You have been banned from Folk Tale Discussions by a Folk Tale developer for your post in "Thinking of buying this":
I prefer the Westwod games, so i just refunded and put my review up, got attacked minutes after by dev harassment. I took it down and now reposted it, no trouble so far. I'll just keep doing that incase they copy Uber Ent who made that Planetary Annihilation and decide to attack reviews for no reason. As a community we have rights to hold our opinions, not to be attacked unfairly. i said i don't want their help because i've left the game, then i'm instantly on their attack list. If i get banned for this, then it just supports my claim and just how wrong they are in such strict censorship IDENTICAL to Uber Entertainment.

Ban Reason:
Don't delete dev replies to reviews when they are trying to support you, then try to necro raise old negative threads. Goodbye.

Please review the Discussions Rules and Guidelines.

This is a permanent ban."

So all-in-all, i have little to say to this game, it does not need, or even worthy of a description that will say to what goods are in it because there are none. Get a Westwood game from Big Fish Games, they're way better.

I'll be deleting all form of comments to disagree to this, call me hypocrite but i'll simply say this: If you can't take it in, don't give it back.

In other words, if the Devs/Community can't take back in with being censored, then they shouldn't censor others then, should they?

P.S: This review stands to be my opinion and belief, hating, negative-attacking or in any form of communication to disagree with me is merely the act of a fool's errand, for it's my opinion, my life, and i'll use it as i deem fit.
Was this review helpful? Yes No Funny
12 of 36 people (33%) found this review helpful
2 people found this review funny
Not Recommended
7.2 hrs on record
Early Access Review
Posted: September 20

I purchased this game over two years ago. I was originally supportive of the concept and art work. I played the game for a few hours until I ran into phases of the game that were clearly not fleshed out and so I put it on hold.

I was very much looking forward to playing the COMPLETED game.

Since my purchase, almost nothing has changed or been added. The only things that are being worked out do not address the fact that the game is not finished. For example, why do we need more monsters if it is almost impossible to have enough resources on the map to have a functioning economy. I highly suggest you make the resources respawn.

Now this whole time issue is frustrating, but it sounds like the developer is one guy; therefore, I really shouldn't be so critical. The reason that I am furious and give this a double thumbs down is that now this game wants the players to MOD the game?! Are you serious, we are baically being asked to purchase a video game and then build the levels. This is nonsense and should not be allowed on Steam, but of course, Steam does not care about where their royalty stream comes from. Only that they get a few % off suckers. In conclusion, this game is never going to be even remotely completed.

You have been warned.


I have recieved numerous messages and threats from people, clearly, affiliated with the development team. GO FIX YOUR GAME and stop harrasing people who feel cheated for purchasing your sub-par product.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
24.5 hrs on record
Early Access Review
Posted: October 13
THIS REVIEW IS FOR SANBOX MODE: I haven't spent much time in campaign.

I don't usually review games as I feel that, unlike most other entertainment mediums, video games are grossly personal experiences. However, I would like to say that I strongly recommend this game to anyone interested in city building and management type games. The interface and controls are very intuitive once you learn the basics, yet still give you plenty of flexibility later in the game. And, in my opinion, later in the game is where things get fun. Starting new villasges on the other maps while your first village continues runnung is a fun challenge. I also really enjoyed the RPG aspects such as clearing zones and leveling your hero/heroes, training up your troops and doing the basic quests, as well as looking for the other heroes.

Again, I know games are very subjective in nature, however when a game is done right, I beleive the developers should be recognized for their work. This early access game is on par, or better, than many of the "full release" games I've purchased. If you are looking for a very scripted, linear experience, this game probaly isn't for you. But, if you like crafting your own experience in a well made sandbox, I belive you will find this game very enjoyable.

Sorry for long winded review, just felt that this developer deserved a thumbs up from a long time gamer, I'm an old man compared to most of you, lol. Thanks for reading and hope you enjoy this game as much as I continue to do.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1,419 of 1,488 people (95%) found this review helpful
29 people found this review funny
92.1 hrs on record
Early Access Review
Posted: December 13, 2015

This game has had quite the history on Steam. Before you buy into all of the negative or positive reviews on this particular game, allow me the opportunity to provide some enlightenment.

It is true this game has been an Early Access game for a couple of years now. It is true that it is still incomplete.

It is also true that this game has been consistently improved upon week after week, month after month. It is also true that the developers consistently respond to the Community feedback, and incorporate many ideas with the direction and focus of the game.

One thing a lot of people do not realize is that this game was one of the FIRST Early Access Games through Steam, and at that time, both the developers and the Steam Community didn't really have a set standard of production of how far a long a game had to be, before it was released into the Community. Folk Tale has paid the price with mixed reviews because the initial launch of the game was virtually unplayable.


This game has two builds, experimental, and public.

The Experimental build is the most active, up to date version of this game as it stands now. It is updated almost weekly like clockwork. More content and fixes are added in every single patch.

The Public build is a more stabilized version of the game for those who do not mind having a slightly slower updating schedule for a more stable platform. This build is the culmination of all of the successful experimental build patches, usually about 6-8 patches, that get rolled in all at once.

Both builds are extremely playable. Almost all of the negative reviews for this game have focused on issues that have been long ago resolved, or people that are sour about buying into an Early Access game, even with the full knowledge beforehand that it was incomplete, hence Early Access.

A fair assessment of this game would be that it has about 50% of its total content at the time of this writing. That DOES NOT MEAN it is only 50% playable.

The content that is available is well balanced, well executed, and with a mountain of community support behind it.

In my 25 years of gaming, I have never seen a more proactive, responsive development team that regularly updates and informs the community about the goings on of the current state of Folk Tale.

Should you buy this game? I would. Even with only half of its content available, this game kicks the ever living crap out of almost every other game in this same genre. I would not be surprised, if once all the content has been implemented, this game would be priced in the $60 range.

Don't let negative, EARLY ACCESS, reviews color your vision about this game. This will be a must have, and in my opinion, already is if for no other reason than the Community and Developers that stand behind it.

Try it for yourself, and find the magic of Folk Tale. Give this game a fair chance, and I promise you personally, you will not be disappointed.
Was this review helpful? Yes No Funny
1,878 of 2,108 people (89%) found this review helpful
41 people found this review funny
Not Recommended
6.8 hrs on record
Early Access Review
Posted: April 24, 2015
I've had this game dusting away in my steam library for two years just waiting for the release announcement after the initial play to see how it looked. First impressions were very positive with good contrasts, interesting visuals for the animations and I've always generally liked this genre.

Well after two years I decided to give it another go and quite honestly there have been very little improvements I truly wish there was but there hasn't been. The interface is still just as awkward, the villagers are about as smart as a brick, the camera is slow, the amount of control you have feels very little and lack luster and overall it's just a big let-down on what I had imagined it would of become by now.

Now before someone throws the "It's an Early Access Game" I will say that I know this, I got it on it's initial release to Early Access and I had high hopes for it but within the two years, there hasn't been much in the way of progress. I'm quite tired of seeing games with this big blue sticker being slapped on them "Early Access Game" as if to be a kind of selling point like "We'll get better soon, promise!" but for it to never actually happen.

In it's current state the game is not worth it and if I knew how slow or none existant the effort to improve and develop this game would be, I wouldn't of bought it at all because it's just a wasted space in my steam library and money from my pocket that could of been spent on things much better.

Don't listen to the "Positive Reviews" all being spammed because they've all been encouraged to do it and it's really dishonest and terrible marketing on the developers part so please spend your money else where if you actually want a game.

:: Edit ::

I decided to indulge the comments about me apparently saying things that are untrue and sat down for a full two hour session to see the differences. Things they've added short list:

Upgradable buildings but they don't work even when you have necassary resources
More buildings that some are simply filler and the rest are extra for "needs"
More worker roles that are all equally slow at their given tasks
Diseases are a thing and the villagers are too stupid to use medicine you have stocked

I understand they reworked the game but the bare bones of the game from the original early access is still all there. Things the same short list:

Your NPC's are still as dense as a brick
No adjustable camera speed just slow and mildly faster by holding shift
Your militia are still generally very ineffective
Resources are painfully slow to gather
Amount of control still feels short in contrast to what it should be
Gameplay feels unengaging and lack luster just waiting on resources
Day - Night cycle still doesn't seem to change anything

Summary: It feels like a game that had high hopes in a lot of ways yet lives up to very little of them so I still don't recommend it.

P.S Everyones entitled to their opinion, don't try force feed your own to others.
Was this review helpful? Yes No Funny
811 of 959 people (85%) found this review helpful
331 people found this review funny
Not Recommended
7.7 hrs on record
Early Access Review
Posted: May 5
I bought Folk Tale within about the first week that it was available on Steam. I thought it looked like a cool concept, and I had no idea that the trailer was actually the entire scope of the game back then. In the time that this game's been in Early Access, I:

* Finished a Master's Degree
* Moved to a new city
* Moved to another new city
* Held three different jobs
* Witnessed the birth of four children among my friends' families
* Developed a hernia
* Had enough time for the hernia to heal without surgery
* Bought a new computer
* Beat The Witcher 3
* Beat The Witcher 3 AGAIN
* Read 14 different books (CORRECTION: 15)
* Watched approximately 1000 sunsets
* Deleted 20 duplicates of some crazy French stalker's comments on this review. Mon Dieu!

Pro Tip: Wait for them to finish it, then maybe take another look.


To be clear, before anyone throws the other obvious argument at me... Yes, I have played the game since those early weeks and, yes, it has advanced since then. But progress has been limited, and at this pace Folk Tale is more likely to die a slow death than ever realize the charming vision it had when it first came to Steam.

I've already paid for it, so I'll certainly give it another look from time to time to see if anything ever becomes of it, but the whole premise of this review is that this game's a terrible risk compared to most other Early Access titles. What exists right now is still a bit of a mess, and not worth the price, and there's a very good chance that that's all you'll ever get for your money. Anyone who doesn't already have money riding on it should definitely wait.

I'm not wishing doom on Games Foundry, and I'll eat my own words if they ever manage to turn this ship around, but... don't put money on that, either.

Edit #2:

In my continued drive to live at 3.82x the speed of Early Access development, I just finished another book..... "A Great and Terrible King: Edward I and the Forging of Britain" by Marc Morris. Lots of fascinating historical anecdotes, and Morris is also an incredible narrator.

Edit #3:

Three of Folk Tale's most loyal minions went through and downvoted... every single review I've ever written, even ones that no one had ever voted on before. I would like to thank these brave heroes for taking the time to read my previously-unnoticed reviews.
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522 of 623 people (84%) found this review helpful
42 people found this review funny
Not Recommended
21.3 hrs on record
Early Access Review
Posted: February 18, 2015
In all honesty, the time has finally come when you'd expect the ratings to begin to improve, and they have, but that doesn't mean there's anything here worth buying.... yet. The problem is that this game is still plagued by the same broken mechanics, amateur design choices and unbelievably bad AI that it was plagued with three years ago. I don't mean the same type of things either, I'm talking about the exact same things The problem that it had three years ago are still there. Things it should've had are still not there and the new things that get added are just as poorly designed and/or broken as the old ones. In some cases the problems are even worse.

* Spider spawns, for instance, are worse now than it ever was because the map enemies are designed to scale with your so-called hero's level. So now what happens is your town is constantly raided by monsters several levels higher than the townies they're attacking, instantly killing everything with a single hit, all because your single hero, who may be completely across the map got a few levels.

* Still to this day the AI is nauseatingly stupid. Hunters and woodcutters will routinely walk right up to enemy mobs as if they aren't even there and get themselves killed. Your townies that stay in town are subject to spider invasions and in most cases they ignore them as they're being attacked. A townie picking berries will keep on picking berries while a spider is attacking it until it drops dead. This is made worse by the level disparity and your complete inability to keep track of your citizens without stopping whatever you're doing to hunt them all down, one by one, because after three years of EA development there is STILL no way to locate citizens quickly. And what difference would it make anyway? There's still no way to stop them from suiciding into a pack of map creeps and they're still too stupid to know better, themselves.

* Townies still go through basic necessities like a swarm of locusts, tanking your happiness and causing everyone to abandon the town. And guess what. This is exactly the same thing that was happening three years ago. Not only has it not been fixed yet, it hasn't even been improved yet! Balance after balance after balance and it's still as broken as it was on day one. What is the newest solution? Add an option to force them to stop abandoning the town.

If you bought this game today you'd probably say something like "Well, it's an early access game so none of this surprises me." but what you won't realize is that the things you saw wrong an hour ago are the very same things others of us saw YEARS ago. Instead of getting the basics in and working properly, more and more things get shoved into the game either completely broken or creatively on par with something a child might've thought was a good idea.

The best example of this is and probably always will be when something as simple and primary as the ability to replant trees was FINALLY added, Simon Dean turned it into a monumental task of having to hunt down spiders to get tree seeds and then manually planting each and every one of them. Hundreds of millions of tree seeds, not to mention saplings, on the ground but your woodcutter is too stupid to just pick them up. No! You had to kill the spiders to get them because, I don't know, spiders have more brains than your townies... and also some use for tree seeds that your humans have yet to discover.

They did change this to something simple where the woodcutter just does it by default, no spider hunting or seeds required, after everybody threw a fit about it but the entire game is full of this sort of stupidity. It's Folk Tale in a nutshell.

Then there is the man behind the madness, Simon Dean, himself. Probably the biggest hypocrite, so-called indie dev on Steam. This person has a small loyal following on the forums whom he allows to berate, attack and shout down anyone who posts anything critical without giving them so much as a warning about their behavior. After a couple pages of this he either locks the thread, due to some BS desire to keep things civil or he feeds the critic a false narrative about why the game is in the state it's in and why it has such a poor rating. If you try to counter this or point out contradictions in his statements he just bans you for toxic behavior.... but he never has a word to say to his forum lapdogs who are really the only toxic people that post there, and boy are they toxic!

Here's a good for instance: Long ago the Mr. Dean was begging people to write positive reviews because the game's rating was Mostly Negative. This resulted in innumerable reviews being written by people that hadn't played the game more than 10 or 15 minutes, thumbing up a totally broken game for no reason at all other than the developer asked them too. When confronted with this, he had very little to say about the matter, which is no surprise. But then I mentioned that people were actually lying to readers about the game in their reviews. Specifically, a reviewer named Tacticol who claimed the game "has a well developed economy and mechanics that's still in development". At the time of this claim, an economy didn't exist at all and 99.9% of the mechanics were completely broken (most still are), resulting in the reviewer lying to readers about where the game stood in terms of development progress.

So what happened? Simon Dean claims I'm "indirectly attacking" a community member, but says nothing about how accurate the claim actually is. The reviewer himself tried to justify it by pointing out that he said "still in development", as if that changes the claim of what "the game has..." at the time he claimed it had it. Anyway, shortly after that I'm getting berated by 3 or 4 other forum lapdogs, one of whom calls me an ♥♥♥♥♥♥♥ and a jackass multiple times but wasn't able to edit it out of his posts before I'd already copied and quoted them. So what did he do? He lied and said I editted those words into his posts to make it look like he said it, even though everyone saw his posts and his edits that came AFTER I'd already reposted what he originally wrote.

The next day I got a ban for toxic behavior and was never toxic at all. What did this other guy get? Nothing, not even a warning. None of them did and each one of them are the ones that should've gotten a ban if anyone should have. Never on that forum was I ever uncivil to another poster or to the developer. The problem was that I wouldn't swallow obvious lies (from both the developer or other posters), allow my opinions to be shouted down by Simon Dean's lapdogs or let attacks against me go unanswered. So he simply banned me.

He just recently banned another poster on completely unjustifiable grounds, which I will go get and post here shortly, and is now claiming in the forums that he bans people because they violate the forum guidelines, but no one, and I do mean no one, violates more forum guidelines or is more toxic than his very own lapdogs. This last ban was because the poster deleted the developer's comment on his review (ON HIS REVIEW!) and posted in an old thread! These things are against forum guidelines? Do I need to go make a record of how many posters have posted in old threads on that forum without getting banned?

EDIT: Here is the guy's ban notice:

"Ban Reason:
Don't delete dev replies to reviews when they are trying to support you, then try to necro raise old negative threads. Goodbye.

Please review the Discussions Rules and Guidelines.

This is a permanent ban."
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273 of 345 people (79%) found this review helpful
10 people found this review funny
Not Recommended
7.3 hrs on record
Early Access Review
Posted: February 24
I supported this game very early on when it was released into early access almost 3 years ago. 3. The progress is extremely slow and I think at the very least their price point needs to lower. They had to have known just how slow their progress would be and if not they should be more transparent about the issues.

If they continue at this rate of progress what will it take? Two or another three years at the most? At that point how outdated will the final product look? I suppose it could be magnificent, but I doubt it. Highly.

This game has plenty of potential, for sure, but you can say that about many games in early access. They would be more deserving of your investment than Folk Tale. This game should not have been released into early access with nothing but bare bones, I remember that it was. I didn't mind supporting the development, but time and time again, I come back and barely see anything different from the last time I checked in.

I don't think anyone will get their money's worth from this title at this point and fear a Spacebase kind of situation happening here. Do not purchase this game at this point in time.
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A developer has responded on Mar 11 @ 9:34am
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101 of 118 people (86%) found this review helpful
6 people found this review funny
20.9 hrs on record
Early Access Review
Posted: December 17, 2015
If you want to see the game, watch the videos. My opinion is that it has a solid foundation now and has already begun implementing many of the big items that many of us have been waiting for. I have read a lot of negative reviews like anybody else looking at a mixed review game and there are many older reviews that really did make sense at the time they were posted, but this is now and that was then.

The game?

In short...
Your the hero looking for treasure chests, killing enemies, and progressing through a story. Your also the one controlling the growth of the town, building walls, and making troops to travel with the hero and guard the town. However, the game is made so you can set up your town and use a summary to see whats needed or if anything is. That leaves you free to focus on your hero at times without your town falling apart. Make sure you have guards though.

Few more details...
The game looks just like the videos, smooth and tranquil. Your townspeople walk everywhere to do their job. (transport goods, plant trees, hunt animals, eat, etc.) So you will not see somebody working a farm non-stop and you gather food over time. It is easy to get caught up watching your people and forget that you need to clear our enemies from a nest or go look for treasure chests. Do not be fooled though. Enemies are hard and your hero is not an unstoppable force. Nests and such also grow over time if not destroyed. That means larger numbers and can quickly wipe out everything you have worked for. You should also make or find better equipment for your hero, guards, and citizens. Don't want to micro manage? Make the gear, move it to your inventory, put it into the citizens place of employment, and they will equip it if they can. There is a lot more than just your city building and townspeople. (i.e. story line, settements, other heros, etc.) I will let the videos, images, and devs cover the rest.

The devs?

In short...
Watch a recorded live feed to get a feel for them. They will look at and test things simply because a player mentions it. So yes, they work very close to the players. You can see the peer to peer communication in the live feeds all the time. Updates are pushed out as quickly as possible and content is always being adjusted to find the best settings, look, and/or feel.

In detail...
Do you think the game is how it is now because the devs said it will be this way? If so, you are wrong. Countless things have been adjusted because of player comments and many times they are tested on the spot during a live stream. The devs are normally guys. They do talk to people but they do not talk down to people. Some of the reason things move slower than you may like is because the devs are working so close with the players to revise anything from NPC spawn rates to graphics, but don't be shocked if they say no.
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Recently Posted
11.4 hrs
Early Access Review
Posted: October 17
Just want to say I am absolutely Very happy with the developers progress so far with Folk Tale !!
Beautiful Game very detailed !!
Helpful? Yes No Funny
20.7 hrs
Early Access Review
Posted: October 17
Super sloppy game play. You would think this game was in early alpha. The hero mechanics are so bad that they make this game unplayable. Trying to fight with multiple heroes is a joke. Switching between heroes and spells in the middle of battle is so terrible it ruins the game. This game has so much potential but after three years of tweeks I would expect a much more polished game. The heroes need an autocast feature. It's so frustrating trying to click on a hero click on the spell you want then click on the monster, by the time you get that all done your team is dead.
Helpful? Yes No Funny
7.9 hrs
Early Access Review
Posted: October 15
Great game so far, I really enjoy the city building / CRPG dynamic. Looking forward to more updates!!
Helpful? Yes No Funny
7.1 hrs
Early Access Review
Posted: October 14
I brought this a long time ago.
It was bare. It felt very early access.
The developers were active and helpful at the time but I still felt the game was "too early access" at that time.

I have recently played this game and now there is a game behind it. It is playable and most of all it is a lot of fun.

Plays differently to most RTS town builders available right now, this one has more of an RPG feel with nice quests and hero interaction.

This game is and was definitely worth my time.

I just want to say a BIG thank you to the developers for all the hard work they have done on this title. It has came a long way and I look forward to playing the finished game.

Helpful? Yes No Funny
Dead Jezebel
14.8 hrs
Early Access Review
Posted: October 13
ive only played for 14 hours but i can say that if the devs keep going with the updates and fixing things that this game will be a great game.

i have not played any experimental builds but i have not had most of the issues people are talking about... yes at first i had pesents leaving but thats because i wasnt paying attention to my town as much as i was running around killing ♥♥♥♥. once you figure out the mechanics of the game its actually quite enjoyable... and will be even more so once the game has more content.

if you are up for paying for an unfinished game give this one a chance even if its just something to ♥♥♥♥ around with when you are bored...
Helpful? Yes No Funny
Von Romanov
7.1 hrs
Early Access Review
Posted: October 12
This game has so much potential, I only wish there were more options with city-building (or town-building). RIght now I'm able to grow my towns into self-sustaining resource-producing money machines letting me send an endless stream of nameless peasants to their deaths without remorse.
Helpful? Yes No Funny
Aragath NL
3.2 hrs
Early Access Review
Posted: October 11
Folk Tale will be released in 2015.. Folk Tale will be released in 2016... Folk Tale will be released in 2017... Folk Tale will be released in 2022...

Bring this game out already, or try being honest with us.
Helpful? Yes No Funny
8.8 hrs
Early Access Review
Posted: October 10
While I do recommend the game for what it is trying to acheive, in it's genre; I was somewhat dissapointed by it.

The game is fun, don't get me wrong, but it is nothing NEW. A lot of reviewers say it's a blend of a city builder, RTS, crafting game, etc... well, simply put, it is not a blend, it is just a plain old RTS game that has been done many times before since the days of Warcraft 2. The city builder part is a complete joke. And while, yes, you do need to build it, there is no micro managing, or strategic placements and very light balancing; Basically just plop what you need to unlock, or sustain the resources that your villagers demand.

I think my biggest gripe with the game had to be that each building has it's own upgrades. These upgrades seem very unique, with there own images (icons), and a breif description of what it does to the building. But in the end, all they do is produce a little more of the item you are making - nothing about what it really describes is unique. After this you realize the game is very simple.

It a very appealing game, pretty graphics, gameplay flows nicely, and is fun if; you're young, or someone new to RTS games all together. But if you are looking for something that is truely something new that contains city building and some strategic gameplay, unfortunately you won't find it here.
Helpful? Yes No Funny
2.5 hrs
Early Access Review
Posted: October 10
I fell in love instantly. The tutorial is the mostive creative and hilarious one ive ever seen. If you like the game Townsmen, then youll love Folk Tale. Ive only notice a couple bugs and a few things that could be improved. This is an all around well put together, great game.
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