Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
User reviews: Mixed (509 reviews)
Release Date: May 30, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at http://blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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December 30, 2014

Folk Tale Dev Blog 30



With the relatively short period between the content-rich November release of Patch 0.2.11 and the holidays, efforts were focused on improving gameplay and fixing bugs so that we could release the much improved 0.2.12 build in time for the festive break.

At the top of the community-requested improvements is Load/Save. While it's been available in game for several patches via the console, it wasn't functionally complete which rendered it unusable. Throughout December, Load/Save received much love, and in Patch 0.2.12 it is now stable. We've left it accessible via the console to allow for a period of both internal and community testing, so if you run into a problem please let us know, and submit your output_log.txt file (Player.log on OSX). Pending positive test results, we'll soon be moving forward with integrating Load/Save into the main UI.

The camera is now at a fixed angle, which becomes more shallow as you zoom in closer to the ground. There are numerous reasons for introducing this, the most important of which is maintaining frame rate. By angling down towards the ground in typical RTS fashion, we're able to reduce the amount of geometry in the camera frustum, which means lower frame rendering times and higher FPS. When we launched in Early Access we deliberately set the minimum specification quite high, with the intention of lowering them as development progressed. As optimizations continue to be added, its looking increasingly promising for being able to lower the minimum spec towards launch. We're now able to play a meaningful game at 25fps on an old Macbook pro with an Intel HD3000 graphics card. If you're not a fan of the new camera system, that's not a problem. You can disable camera locking under Settings and return to the previous camera setup.



Referring back to the Let's Play videos and streams we watched post-0.2.11, we noticed players weren't rotating their buildings as much as we expected due to convoluted controls. Revisiting the controls, we've opted for the more expected behaviour of placing rotation on the scroll wheel, overriding the normal zoom function when in construction mode. We also noticed some confusion over how close economy buildings had to be placed to resources. To address this, when placing buildings we added icons over nearby resources, setting them 100% opaque when they are within the building's boundary, and 50% opaque when they are outside but nearby (and therefore likely to be captured once the player unlocks the Expanded Boundary research).

Being able to watch play sessions is so incredibly useful to us in learning how players engage with the game, and where improvements are needed. It's one of the primary benefits of being in Early Access.

If you played Patch 0.2.11, you'll know that the Needs system we introduced expanded playability, but lead to some confusion because of a lack of information provided in the UI, and a likelihood that villagers would start leaving. Throughout December the team worked on improving the UI, adding quick-glance indicators to buildings so players can see if a building is missing workers, or how many workers out of the maximum are currently trained. Missing workers is the primary cause of not being able to meet villager needs later on, so knowing when there's a problem helps players address the issue before it starts affecting villager happiness. We also expanded the number of event notifications, and added advisor voice over to tell players when a worker had left or a building didn't have any workers (more on this later).



Digging deeper into the Building Dialog, the Workers tab received much needed attention, enabling players to recruit directly from the list of available Peasants (villagers without a profession), demote workers, and find them (thanks to the newly added camera panning system for event notifications). Auto-Recruit was enabled, easing micro-management demands for those wanting to simplify their tasks by automatically filling vacancies. This isn't quite perfect, and in the next patch we'll be adding checkboxes that appear allowing to you check which slots are to be auto-recruited; useful for early stages when you don't have enough villagers to be employing a full compliment of professions.



The Research tab in the Building Dialog became functional, especially for the Blacksmith buildings. You might recall the misleading "We don't have enough Iron Ingots" advisor line that would play when trying to unlock research. This was indicative of an increasing number of missing lines from the original tutorial; it was meant to be "We don't have enough research points." So this month we set about recording a new set of advisor lines scripted specifically for Sandbox, broadcast live in one of the Sunday Dev Hangouts. 7 hours of material recorded over two sessions was condensed into 70 minutes of candidate takes, from which 600 individual lines were then selected and dropped into game. These include lines for future features that will be coming online in the next several patches.



If you'd like to read all the improvements made in Patch 0.2.12, they are fairly self-explanatory in the Patch Notes.

Looking to the New Year, we have a number of short-term objectives:

- Sickness, death, and medicines - the Herbalist get their functional purpose, while the Monks will receive a second function (in addition to brewing Mead), to collect dead corpses and bury them in a new village Graveyard. Expect outbreaks of coughing and vomiting.

- The Needs system will be iterated and expanded, adding ranting behaviour leading to rebellion where some villagers run around setting fire to your buildings. Wells will become functional to help fire fighting.

- Clearing areas of Trees/Stone/Iron Ore deposits - we need more interaction with the environment. Being able to clear areas to make way for village expansion contributes to a feeling of progression and further investment in the ownership of what we as players are doing.

- Quest Designer - being able to trigger quests will allow handholding tutorial quests to ease new players into sandbox, as well as prototyping how the player will progress into the RPG side of the game. This eventually leads to portals, the hero party system, and the World Editor combining multiple location maps into a single playable experience.

- Monster Dens - these are a natural progression from the wave spawning system. On the Hard snow map especially, the wolf packs present a constant and frequent threat. It makes sense for such creatures to have a home/nest/den with health that can be attacked. Attacking a nest will cause any monsters inside to come out and fight, and destroying the nest will prevent future waves from attacking your village. Leaving a nest alone will result in a 'settler' monster spawning that goes looking for a site to establish a new nest.

- Enable the selling of Mead and Pumpkins.

- Implement the Crooked Cauldron, Stables, Jeweller's Shop and Marketplace with their associated professions.

- Enable building upgrades.

For a look further ahead, it's worth taking a look at the Development Roadmap.

That's it for 2014. From us all on the Folk Tale dev team, we hope you've all had a great holiday.

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December 23, 2014

Folk Tale Patch 0.2.12



Platforms
PC, Mac*

Changes
Sandbox Player: The camera is now a fixed angle to aid performance on lower end machines. The angle can be changed by holding LeftAlt and moving the mouse. Free camera rotation can be enabled under Settings->Gameplay
Sandbox Player: Console: Load/Save improved a lot
Sandbox Player: Added first batch of new advisor voice over lines
Sandbox Player: Improved building health UI with productivity and assigned worker count
Sandbox Player: Buildings with no workers now show permanent hover icon overhead
Sandbox Player: Field hover name now shows which crop is planted
Sandbox Player: Clicking event notifications zooms to focal point for some event types
Sandbox Player: Mouse scroll wheel now rotates building when in placement mode
Sandbox Player: during construction placement mode, resources nearby building will be shown as 100% opaque if the resource is within the building’s boundary, 50% opaque if outside and close by
Sandbox Player: Selecting an existing economy building will show resource icons over resources within the boundary
Sandbox Player: When the last worker at a building abandons the village, the Advisor will tell you
Sandbox Player: Massively reduced gold earned from selling finished goods
Sandbox Player: Building Dialog Worker Tab: Worker highlight fixed
Sandbox Player: Building Dialog Worker Tab: Find button enabled
Sandbox Player: Building Dialog Worker Tab: Auto-Recruit enabled
Sandbox Player: Building Dialog Worker Tab: Correct profession portraits now showing
Sandbox Player: Advisor now warns when you are trying to train your last peasant and prevents you from doing so (otherwise you can’t build more cottages)
Sandbox Player: Workers are now demoted to peasants when their building is destroyed
Sandbox Player: Stockpile dialog updated with recently added resources
Sandbox Player: Reactions tweaked when mobs attacked at range
Sandbox Player: Fixed ranged units facing targets during weapon reload
Sandbox Player: Performance optimizations for character animations (16% FPS boost on CPU-bound machines)
Sandbox Player: Added Jeweller hammer props in preparation for activating Jeweller profession
Sandbox Player: Added LOD1, LOD2, LOD3 models for Toadkin Warrior and Worker
Sandbox Player: Weapons now have correct stats (see website)
Sandbox Player: Settings And Exit To Main Menu buttons added to pause/escape menu
Sandbox Player: Blacksmith Chainmail research now unlocks 4 crafting recipes
Sandbox Player: Blacksmith Leather research now unlocks 4 crafting recipes
Sandbox Player: Blacksmith Axes research now unlocks 1 crafting recipe
Sandbox Player: Blacksmith Daggers research now unlocks 1 crafting recipe
Sandbox Player: Blacksmith Maces research now unlocks 1 crafting recipe
Sandbox Player: Blacksmith Swords research now unlocks 1 crafting recipe
Sandbox Player: Tailor’s Emporium Clothmaking research now unlocks 4 crafting recipes
Sandbox Player: Herbalist’s Den Elixir research now unlocks crafting recipes
Sandbox Player: Herbalist’s Den Poisons research now unlocks crafting recipes
Sandbox Player: Herbalist’s Den Herbalism research now unlocks crafting recipes

Bug Fixes
#0120 Sandbox Player: Characters Weapons Breaking When Being Retrained Or Demoted
#0123 Sandbox Player: The Fog Of War Is Bright Blue
#0126 Sandbox Player: Maps Often Stop Loading At 35% Progress
#0127 Sandbox Player: Research Not Lowering Building Costs
#0128 Sandbox Player: Workers Dropping Off Resources Ignore Production/Research Split
#0129 Sandbox Editor: Water Bank Tiles Aren't Paintable

Our focus this patch has been on improving existing gameplay and fixing bugs. Load/Save has received a good deal of attention, but will remain accessible via the Console for now to allow for a period of community testing. Please try it, and report any save related bugs in the Steam forum under the Bug Reporting sub-forum so that we can get them fixed and roll out load/save into the main UI.

Plenty of UI improvements have been made to provide information about villager needs. These should make it easier to respond to economic production challenges and prevent villagers leaving en masse.

At the start of a new game, you’re likely to manually assign workers by clicking on the building and clicking on the train profession button. As your village gets larger, and in the absence of the civics dialog for finding peasants, you’re best to use the Workers tab and recruit directly. Auto-AI is also added this patch, and is worth setting on critical economy buildings once your population reaches as decent size. In a future patch we'll be adding the ability to define how many worker vacancies should be auto-recruited.

We haven’t implemented the Advisor speech queue yet, so he can end up speaking multiple lines at the same time. We’ll aim to fix this in the next patch.

Mead and Pumpkins cannot currently be sold.

Guard Mode is broken in this patch.

If when Alt+Tabbing, the camera is left facing the sky, hold down LeftAlt again and re-orient the camera by moving the mouse. If this is frustrating, the keymap.json file can be edited to change the keybinding (see below).

There is a known problem when exiting sandbox editor or player and trying to start the Old Tutorial. As a temporary fix, please restart the game and go directly into the Old Tutorial.

We’ve disabled Sandbox Terrain-Cam in this patch temporarily while we fix a few bugs with the new camera system.

*We are experiencing crashes on older Mac's with 512MB video cards. Mac's with newer 1GB cards or HD5000 integrated graphics cards are working fine. We are trying to identify the cause of this problem with an aim of pushing out a fix ASAP. Our apologies if you are affected by this. You may wish to consider turning off auto-updates and staying on Patch 0.2.10 until a fix is available. UPDATE: Installing Yosemite can fix the problem.

We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/.

And finally, ‘tis the season to be jolly, so from all of us on the Folk Tale Dev Team, have a very happy holiday!

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

About This Game

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including raiding dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development


June-Dec following launch we focused exclusively on Sandbox Tech; very little work was done on the original tutorial because in time it will be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 11 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the Art Team were busy creating nearly all the buildings including 3 upgrade tiers, nearly all the human professions in both male and female forms, interesting monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp. Our musician was busy composing a huge part of the soundtrack. Right now we're adding lots of gameplay mechanics and the game is becoming a lot more playable, before moving on to add more content to support the RPG side of the game.

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:
http://twitch.tv/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide.aspx

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Helpful customer reviews
138 of 157 people (88%) found this review helpful
2 people found this review funny
11.3 hrs on record
Posted: January 12
Early Access Review
Early Access Review (12/01/2015).

I wouldn't usually do any sort of review for a game but, due to the many negative reviews this game has received in it's earliest days, I've decided to write this brief early access review to help balance the books.

Do not be put off by the earlier reviews as there is a real gem in development here. It has all the standard Strategy, City Builder, Civ and management type elements in the game with the added RPG factor where your villagers can level up and wear found loot items etc. The RPG side of the game is currently being developed alongside the more conventional elements of the genre and I am quite excited at the prospect of the final product.

It has a well developed economy and mechanics system that is still being developed and enhanced. The visuals are very pleasing and conducive to an immersive and relaxing gaming experience. Especially useful when you've had enough of shooting zombies in the face. There is a real cuteness about the game and the characters, the animations and the art style are all very well done.

The game is still early access so it's still a little limited in terms of how many hours you will get out of it in it's current state. This will change quite soon judging by the developers roadmap. Once upgradable buildings etc are implemented (which is soon) the play time will be increased further. That said once you've played whats already there you will like me, no doubt be very excited about what is coming. There is a development roadmap and the planned features will make this a well rounded and very polished game. Probably the best in the genre(s).

On to the developers themselves. They are very active devs with regular roadmap live streams showing what is being worked on at any given time. They are very active in the community section inside steam and listen to and act on feedback received from it's early access players. They have stated that they have the required funding to finish the game and have a 9 man team in place to do so. This is not some fly by night early access project. These guys are passionate about their game and that shows itself in the game.

If you like this style or genre(s) of game then I would recommed keeping a very close eye on this one. It's a game I expect to be playing for a long time to come and is a real credit to the devs.

I will update this review as the game evolves and go into greater detail as the game changes. If you are unsure whether or not this is worth a purchase, at least add it to your wishlist to follow the games progress. I believe that any gamer who likes this genre, will see this product for the quality it is and consider it a worthwhile purchase.
Was this review helpful? Yes No Funny
74 of 97 people (76%) found this review helpful
3 people found this review funny
25.1 hrs on record
Posted: January 2
Early Access Review
Folk Tale has come a long way and is now very playable. In it's early access, there are only a few maps as of Jan.2015. But I still find myself playing over and over again.
The Developer releases a Blog every week and listens closely to players critique.

Looking really good!
Was this review helpful? Yes No Funny
269 of 412 people (65%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: January 12
Early Access Review
While I do appreciate the consistant flow of updates from the development team on this project, I'm still very disappointed. As someone who isn't at all interested in 'sandbox' style game play, hearing that it has changed its course from the original intention of campaign play and humorous cutscenes makes me feel that I was promised something, but then it was taken away from me after I paid for it. My money was meant to help aid in the creation of a game that interested me. When playing through the tutorial, it was that style of gameplay (specifically that it had an engaging story and memorable character development) that set Folk Tale apart from the rest of the generic mess of simulation games in this community.

There is something to be said for a team that takes their vision a step further by adding fun content and dialogue. It takes more time, but the rewards are much more satisfying and create an impact with its players. The same old mediocre Minecraft mentality of 'Here's an open area. Build something' is as common as the air we breathe. Developers don't actually have to put any creative effort into it as its expected of the player to create their own source of entertainment from what's given to them. At first, Games Foundry didn't seem to share this mentality. This had style, appeal, and put a smile on my face when I played it; leaving me following its progress nearly every step of the way. Until recently.

Now the initial build has been scrapped and my generosity is funding a 'redesigned concept' based on a communal vote that I did not agree with. I do understand that the development team takes the consideration of the community very seriously, but it's painful to see the initial concept tossed to the wayside when there are so many other sandboxes out there to play already. Trying to give it another chance, I redownloaded it to see what new updates had brought us over the course of a year's time. Seeing the sandbox mode in action only further confirms my reason to be disappointed. I could feel my heart literally sink to the bottom of my chest at what was on my screen; a hollow, depressing, deconstructed shell of its former self. It is unlikely I will be installing it again; regardles of full release.

Folk Tale was moving down the path of something refreshing and unique to its genre, but chose to sacrificially overhaul creative integrity and design in lieu of a popularity vote.

It's sad; incredibly unfortunate because I was looking forward to this game immensely and will no longer be supporting any Early Access titles on steam from this point forward. The idea of purchasing an apple with expectation I will receive my promised apple, then paying for it and being forced to receive an orange doesn't sit well with me as a consumer. It builds very distrustful raport. I do not want another development team to do Games Foundary has done.

If a refund were possible, I would respectfully ask for one. Much to my chagrin, I'm sure my investment was used in the very destruction of what I was looking forward to in the first place-- days and days of wonderfully rendered graphics, stories of adventure, silly voices, and village building. Now it's nothing more than a graphical editor and bland, blank slate maps.

It was beautiful and engaging the way it was.
Now I scroll through it in my Game Library, sigh regretfully, and continue on.
-----------------------------------------------

TLDR;
Potential to have been a truly inspiring indie title to pave a new path into this genre, but fell drastically short by letting the controversial steam community decide what the game 'should be' after it was already in development. Thus, the team overhauled it into a sandbox-focused project instead of campaign with interactive story content.

If you're into blank slate gameplay with some customization quirks, do support them as the quality of gameplay will be worth its pay for you. I won't deny that they work hard on Folk Tale; regardless of opinion. However, if you're supporting it in hopes for something more, be advised to take your money elsewhere.
Was this review helpful? Yes No Funny
68 of 90 people (76%) found this review helpful
2 people found this review funny
18.6 hrs on record
Posted: January 2
Early Access Review
DON'T BE FOOLED BY THE RATING!
Most of the poor ratings are from the early , early stages since release and the game has come a long way since then.
If you scroll down you will see that everyone who has played Folk Tale recently would reccomend it!

Folk tale is a unique game that incorporates RTS , RPG , and city building together. Despite currently being in early developement , it is actually quite amazing and you will get at least 10 hours in its current state. However i felt that what's as great as the game , is the developement team. Every week the developers release updates to the game and keep us informed on how the game progresses with Blog , Videos and streams. I have to admit that when i first brought the game , there was little content other than the tutorial but in a few short months , it has become one of my most aniticipated games for this year. I highly reccomend you give this game a chance and help these great new developers!
Was this review helpful? Yes No Funny
90 of 144 people (63%) found this review helpful
5 people found this review funny
4.4 hrs on record
Posted: January 14
Early Access Review
I purchased the game when Story / RTS mode was the advertised path for the game.

After a 'community pole' that was not directly advertised to the base of people who already owned the game but rather a generic if you just happened to stop by the community page type pole ... they decided to ditch the entire original game and go with Sandbox.

Sandbox is all well and good ... but it is not very well done. Sure two years in the game is 'playable', but playable is not always fun.

The menus are confusing, the terrain editor makes MS paint appear user friendly in comparison, the objectives are not very well thought out.

Worst of all ... it is bland. The original trailer video was full of personality ... where they are now ... is just blah. It is just another sandbox RTS (IE a RTS with no clear objectives or purpose ... )

It may be fun for a few hours ... but I certianly wouldn't encourage anyone to buy it.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
1.7 hrs on record
Posted: January 25
Early Access Review
I regret buying this in early access, and would advise others not to do so.

It has the potential to be a good game. The Devs seem to listen to the community, but they are slow to build this and should really have waited longer before letting others see it. I mean, it originally was opened up with a long tutorial that you couldn't even save.

Wait until it's properly finished, then read the post-launch reviews before buying this game.

Personally, my money is on this ending as one of those unfinished buggy games that earns the devs a small income from people who don't read reviews.
Was this review helpful? Yes No Funny
62 of 112 people (55%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: January 23
Early Access Review
Folk Tale is a game that had the potential to be one of the best city builders ever. The art was a fresh detour from the norm, and the RPG aspect gave the game a more active feel. It is because of these specific things and all the pontential that I'm sad to say: this game has no direction. When is say that, I don't mean it has no direction in the sense that it lacks an attainable goal, nor do I mean that it is akin to Minecraft--the game that made directionless fun popular; Folk Tale is somewhere between what the devs said they were doing, and what a niche in the community wanted. This game doesn't deliver an immersive city building experience--in a fantasy setting, because of an impotent AI that doesn't work half the time; however, Folk Tale also doesn't deliver on its adopted promise to be a great sandbox game, because it has a particular fantasy, RPG/RTS feel to it that requires a strong, immersive base to stand alone in the sandbox enviroment. Even when you ignore the broken AI, odd development choices, and lack of clear direction, Folk Tale still suffers from a start/stop update cycle that adds incomplete, often empty features; during my time in Folk Tale it was common for me to come across a menu option, or tab and be met with "not avalible in this version of Folk Tale." The worst instance of this came when I attempted to change the scroll speed in-game; I quickly discovered that the control menu didn't exist, but the menu tab for controls was present.

All things considered, I can ignore the fact that this game isn't what I originally paid for, that it still isn't even close to being a true playable beta, or even that many pieces of the current build are either broken/barely working. The reason I can't reccomend this game is because the developers lied; the developers lied--and continue to lie--because they refuse to admit that they've messed up. The developers pretend that everything is as it should be, and that the game is progressing steadily; the truth is that this game will likely never be released, and if it is will likely be riddled with bugs and unfinished content. Today I gave this game a final chance to impress me after waiting almost a full year for it to be developed more. Today I finally let go of any final hope that Folk Tale will be anything to me, but another reason I don't trust or wish to support indie developers.

In my humble opinion I would not reccomend purchasing this game, even once released--if it ever is--I would strongly advise anyone to steer clear of it.

Do not waste your money.
Was this review helpful? Yes No Funny
14 of 22 people (64%) found this review helpful
2.3 hrs on record
Posted: January 24
Early Access Review
It reminds me of the best of The new Sim City, Majesty and Dungeon Keeper combined. It has a lot of flaws inherant to early access games (missing systems and such) but each update brings with it fixes and more potential, if they can refine that down then they will have a big hit on their hands and I am excited to see the game as it gets more content and polish.

If you are not the patient sort then dont buy yet, but keep an eye on it. If you can stand to watch the game as it grows into its self then go for it.
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4 of 6 people (67%) found this review helpful
9.6 hrs on record
Posted: January 27
Early Access Review
very professional project management, good communication with the backers.
One of the few early acces games that provides this many updates.
Solid gameplay, good art, nice sound effects
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2 of 3 people (67%) found this review helpful
7.9 hrs on record
Posted: January 27
Early Access Review
This game has the potential to be a very good game. The potential to be, it is not now. It is too early in development to recommend and too many bugs. This game will be very fun when it's finished.
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3 of 5 people (60%) found this review helpful
1.3 hrs on record
Posted: January 25
Early Access Review
The game I've dreamed about!
I don't usually write reviews but I've found that this game is incredibly ambitious, fun and I can't wait until it's fully functional. There are multiple bugs that I've found but from what I've seen from the developers attention to detail, these will be sorted quickly. Definitely recommend but perhaps hold out if you have any doubts and just keep up to date with what's happening.
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3 of 5 people (60%) found this review helpful
3.6 hrs on record
Posted: January 27
Early Access Review
I recommend this game, 100%. I recommend this game, not just because it's amazing, I recommend it because of the friendly dev's, community and streams the dev's do (they answer any questions and it's just fun to be there). Although you can't save your game, right now, it's still great to play every once in a while. In Folk Tale, you build your village, gather food and resources, fight loads of mosters and gather items for your own villagers (they can use any weapons/armors you may find). Hope this encouraged you to bye this :D
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11 of 21 people (52%) found this review helpful
2.8 hrs on record
Posted: January 24
Early Access Review
I don't rate games very often because I never want to spend the time or because the game really isn't worth a review from me. In the case of this game, I feel its necessary to to at least give this game a thumbs up and say a thing or two as to why.

Too many people gave this game a thumbs down because the game is incomplete and taking a little longer to make then some of you out there may be comfortable with. Giving a thumbs down for that reason is ridiculous and juvenile. This game is nothing short of an accomplishment for Games Foundry, even in its infancy this game continues to deliver. You'll find updates in their store page, Twitch video updates and detailed information on what each update consist of on their website. The "I want it now Daddy" mentality wont get you anywhere with this game if were going to get what Games Foundry as in store for us.

Also its not even in BETA! They're still making the dang game! So Shut it with all the complain about how the game isn't even playable. Nuff said.

As this isn't really a review about the game I guess I should add a little something about the game. Simply put, I'm optimistic and excited to see the final product.
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14 of 27 people (52%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: January 18
Early Access Review
Although this game has been in development for quite awhile, I would rather have a quality game thats shiny, new, and innovative than the same old copy of a game released year after year. (looking at you assassins creed/call of duty) I knew it was early access when I bought it, and honestly from what I have read and seen it will be awesome. All it is now is a waiting game for me.(pun intended) And if you are like me and can wait for a good game, pick it up now for a lower price and try it out! Keep up the good work Folk Tale team!
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11 of 22 people (50%) found this review helpful
3.9 hrs on record
Posted: January 1
Early Access Review
Good game long way to go for a great game but it has all the basics of it. Dev team seems to be working hard at getting it going in the right direction. Right now the game is worth the money, and will be even worth more so when the game is complete.
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4 of 8 people (50%) found this review helpful
6.6 hrs on record
Posted: January 25
Early Access Review
If you ever wanted to take a city building sim to the next level and actually have a hand in the individual lives of it's occupants, Folk Tale actually delivers. It's an incredibly ambitious game. No other city sim comes close to the complexity of strategy and rpg elements as Folk Tale in my opinion. While it's still a ways out from completion, the potential for greatness is OBVIOUS! :)
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6 of 12 people (50%) found this review helpful
2.8 hrs on record
Posted: January 25
Early Access Review
Took a game i was highly looking foward to, and telling people about how amazing and funny it would be... and then apparently decided to change their game into some genaric sandbox city builder. I remember when they were going to have a campign that was going to be funny with awesome rpg elements, but i guess that wasn't good enough for the small amount of people who knew about some random pole the devs made and now we have ♥♥♥♥...
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2 of 4 people (50%) found this review helpful
1.2 hrs on record
Posted: January 28
Early Access Review
Cant believe i got suckered into purchasing this, Half the game doesnt work or wont even load no clear objectives or any kind of sense to the game. Tried the tutorial many times my screen just goes black and wont play / load. The only thing that works is sandbox and that comes with no help. Pathetic buy wish i could get a refund but hey its EA ive got more chance of hell freezing over. Thankyou Steam for allowing this to happen bringing out a totally borken game, And yes i know its in development but nothing is....developing. Check up on it instead of pushing it through on recommendations.
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9 of 18 people (50%) found this review helpful
42.3 hrs on record
Posted: January 24
Early Access Review
Game is not finished yet, but the Dev team is working hard on it. They also have a good interaction with the community. Can't wait for the next updates
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2 of 4 people (50%) found this review helpful
3.2 hrs on record
Posted: January 26
Early Access Review
I'm a big fan of sandbox games, and I have to say that I'm impressed by the degrees of freedom left to the player, the map editor, the 64 bit edition, the very nice look&feel and the dev team active involvment. The game is still in ALPHA so you can't do as much as your imagination would dictate, but it shows great potential.

My understanding of the dev roadmap is that the next update will improve the gaming experience significantly, adding crafting and the ability to save your game. You should wait for version 0.3 before you consider buying, unless you're fond of sandboxing in which case don't hesitate you will get value for money.
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