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Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Release Date: May 30, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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Buy Folk Tale

$19.99

Recent updates View all (34)

Folk Tale Patch 0.2.7.0

July 11th, 2014



Platforms
PC, Mac

Changes
Sandbox Editor: Wolf added as spawnable monster
Sandbox Editor: Giant Snail added as spawnable monster (+egg sack prop)
Sandbox Editor: Swamp Beast added as spawnable monster
Sandbox Editor: Skeleton Warrior added as spawnable monster
Sandbox Editor: Necromancer added as spawnable monster
Sandbox Editor: Hunting Ground resource generator added (named copse in grassland kit)
Sandbox Editor: Colliders and navmesh added to Cemetery Kit assets
Sandbox Editor: New dialog window prototype added as we migrate UI middleware
Sandbox Editor: Kobold Camp Kit pieces now have navmesh cutters (but not camera colliders)
Sandbox Editor: Cemetery Kit pieces now have navmesh cutters (but not camera colliders)
Sandbox Editor: Grassland Kit: Added half and quarter height waterfalls, and cliff stone steps
Sandbox Player: Cottages now generate new Peasants if you have enough capacity (each cottage can support 2 villagers)
Sandbox Player: Resource costs for buildings enabled (press down the keys G, O and D at the same time to get extra gold, good for testing). Gold increased to 1600 temporarily until you can generate gold from sale of goods and looting.
Sandbox Player: Peasants now carry firewood to their cottages from either the Woodcutter’s Hut or the Storehouse
Sandbox Player: Woodcutter Hut can now toggle production of Planks and Firewood on/off
Sandbox Player: Monks now carry Barrels of Mead to the Storehouse
Sandbox Player: Hunters now carry skinned Deer carcasses to the Storehouse
Sandbox Player: Hunters now wander in search of Deer
Sandbox Player: Butchers now carry Deer carcasses from the Storehouse to the Butchery
Sandbox Player: Bakers now carry Sacks Of Flour from the Storehouse to the Bakery
Sandbox Player: Characters will attack if being attacked by ranged weapons outside their detection range. Unless they have no weapons (e.g animals) or are very far away, in which case they will flee.
Sandbox Player: Characters now attack with their correct weapons and animations
Sandbox Player: Added culture counter which is based on the number of buildings, villagers and the number of specialists (and a few other things).
Sandbox Player: Buildings can now be attacked; Monsters auto-attack buildings
Sandbox Player: Wells are now constructible
Sandbox Player: Game can now be “lost” by losing all your buildings
Sandbox Player: Q,E keys remapped to rotate camera instead of alter altitude
Sandbox Player: Z,X keys remapped to alter camera altitude
Sandbox Player: [ ] keys now rotate building prior to placement
Sandbox Player: Tower-mounted Trebuchets now target enemies and not friendly units
Sandbox Player: Tower-mounted Repeating Crossbow asset updated
Sandbox Player: Topbar artwork changed to add space for Prayers
Sandbox Player: Street Lamps now have night lights ( partial WIP )
Sandbox Player: Resource drop off sfx added
Sandbox Player: Grass now auto-removed from under Farmer’s Field

Bug Fixes
#0079 Sandbox Player: Unplaced Buildings Stuck To Cursor
#0080 Sandbox Editor: UVs on Construction Kit pieces are broken
#0081 Sandbox Player: Can’t select and destroy the Bee Yard
#0082 Sandbox Editor: Spawn Points are generating two of every monster
#0083 Sandbox Player: Tooltip colored text does not fade with rest of tooltip
#0084 Sandbox Player: Navmeshes on some bridges fails, preventing villagers from crossing
#0085 Sandbox Editor: Terrain textures can become corrupt
#0086 Sandbox Player: Wall sections are auto-completing without construction
#0087 Sandbox Player: Stockpile button on top bar only toggles visibility on, not off
#0088 Sandbox Player: Construction options should be hidden when opening another dialog, e.g. Stockpile
#0089 Sandbox Editor: Terrain Texture Paint brush size > 1 behavior bugged

Developer Comments
We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit http://steamcommunity.com/app/224440/discussions/0/540744474771635312/

We’ve also made some key binding changes. While key mapping is not yet implemented in the UI, you can define your own by editing the StreamingAssets/Data/keymap.json text file.

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Folk Tale Dev Blog 24

June 19th, 2014



Hey guys. Thanks for dropping in for Dev Blog 24. Today we’ll be looking at the recently released Patch 0.2.6, and the new website packed full of useful information.

For larger screenshots and more info, please visit http://blog.gamesfoundry.com/2014/06/folk-tale-dev-blog-24.html.

Patch 0.2.6 is available now on Steam if you want to try it out for yourself. We’ve added a raft of new buildings and professions that are going to make the first playable sandbox content in Patch 0.3 a deeper and more enjoyable experience.

The Hunting Lodge is home to the Hunter profession, ranged bow units that hunt Deer and Boar for raw meat and hides. For the next patch we’re focusing on making the new professions work-enabled. That means the Hunter will go about his daily routine of hunting nearby animals, and take them back to the Lodge for skinning.





In an example of one of the economy chains we’re introducing, once the Hunter has processed the carcass, they’ll pass the meat over to the Butchery. The Butcher’s job is to process the raw meat and make Steaks, Sausages, and Meat Pies for selling on to your villagers at a healthy profit, swelling your coffers, filling their bellies to stave off starvation, and keeping them happy.





The Farmer, Windmill and Wheat Field have been in for a while now, and with the addition of the Bakery we’ll soon be able to complete another economy chain. The Baker mixes flour from the windmill with water from the well, and bakes it into tasty bread. The Baker will also be able to craft luxury items including cakes and toast ( both of which require butter as a crafting ingredient from the Dairy which we’ll be adding later ).







In a previous patch we added the Monastery, Monk and Bee Yard for brewing Barrels of Mead. With the addition of the Tavern and the Innkeeper, tankards will soon be clinking to the sound of merriment as the Mead flows into the gullets of thirsty villagers. The Tavern will also be where you’ll hire heroes for adventuring out into the wilds in the RPG side of Folk Tale, but for now we’re focusing on citybuilding, economy and RTS style combat.





In the latest patch we’ve also added in basic combat. To help testing, we’ve made monsters selectable and movable, so you can either send a group of City Watch and Hunters out to find them, or throw monsters against your City Walls. It’s very rough at this stage, and we’ll be improving combat with each subsequent patch.



The Hunters are the first ranged unit to be added to sandbox, and as you might expect, we’ve gone the extra step and made sure the elevation of their arms matches the arc of fire. If you looked closely at the goblin archers on the Barbican in the old Tutorial, you may have noticed that even though they shoot down, their arms remain straight, which looks terrible and breaks immersion. In Sandbox, we’ve sorted that, and ranged units now adjust the angle of their bow arm, so when they are shooting down from elevated positions such as city walls, they look the part.



The Character Designer has now been updated with all the latest profession uniforms, and we’ve added in a couple of new hair and beard styles. Longer term we intend to support loading and saving of characters so you can play sandbox games with your favourite bunch of villagers, as well as sharing and downloading characters with the community.

Lighting has a new high quality setting for high-end PC’s that adds proper lighting to the night windows. It’s purely aesthetic but does add to immersion at the cost of some performance.



There’s no more ALT F4’ing or command-Q’ing to quit out of sandbox player, with the escape key now bringing up a quit to desktop option.

And finally one of the biggest changes is that we’ve swapped the default public version of the Windows build over to 64-bit. Most players are already using a 64-bit edition of Windows, and for those it brings the benefit of fewer memory related issues including moonwalking villagers after loading a Tutorial save game.

Players who find Folk Tale no longer works after Patch 0.2.6 are most likely on Windows 32-bit. Don’t worry, we’re still supporting a 32-bit build, but you need to opt-in to a special build under the Steam beta’s system. Instructions on how to do this can be found in the Announcements tab of the community section on Steam.

And that leads me nicely on to the next announcement we have today; the overhauled website. As development of Sandbox continues, we needed somewhere to provide all the information that players will soon start asking us for. What buildings are available? What function does each building have? What character professions are available? What loot items are available and what are their stats? We’ve set the foundations early so that we can continue to add meaningful content to the website, including Tutorials on how to use the Editors.



You’ll also find a development roadmap on the website. This is a high level overview of what features and content are coming in each patch.

In the next patch we’ll be introducing more of the economy, making resources more important, improving combat, and bringing more monsters to life.

I’d like to say a big thank you to the 875 play ers who completed the Player Satisfaction Survey. Your feedback has been important in helping us understand where we need to increase our efforts and make changes. Hopefully you’ll notice some of the changes resulting from your feedback, including the Production Status mini-blog where we look more closely at what’s in production, and a continuing drive to reduce patch times, down from once a month to around three weeks. Hopefully we can continue this and have the next patch out in the first half of July.

Your role as part of the community and your continued support during development is very important to us. We always try to listen to the voice of the community, and do our very best to respond to the feedback provided by taking actions that make a difference. Thanks for taking this journey with us.

Until next time, bye for now.

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Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences.

About the Game

Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.






PC System Requirements

    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:707 MB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:707 MB HD space
    • Sound:Windows compatible sound card

Mac System Requirements

    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Helpful customer reviews
134 of 167 people (80%) found this review helpful
1,348 products in account
15 reviews
7.0 hrs on record
Early Access Review
I'm not one to right up a review for an early release game as I feel that Steam shouldn't even allow a review till full release but they do anyways for early access games. So after reading a lot of the outdated reviews I decided this game needed one.

First for you impatient people, do not buy an early release game. Some devs prefer quality over quantity and these devs are just that. Yes the process is slower then most of the games I have snagged in early release but it's been worth it.

So far the demo in game shows a ton of promise and I can't wait for the RPG elements to get added into this game. But as of right now they've done a really good job with adding sandbox, character editor, and a map editor. I've monkeyed around with all the features and have enjoyed it.

Personally I could say yes buy the game now but we all have different preferences and patience levels. So where the game sits at the moment if you enjoy editing and messing around with sandbox games it's worth more of a look into for you. If your steam library is lacking sandbox like games this probably isn't the game for you.

I will update this every big patch with my thoughts of the current patch and to keep my review updated unlike many others reviews out there.

You can get more info at the devs blog here http://blog.gamesfoundry.com/
Posted: May 29th, 2014
Was this review helpful? Yes No
51 of 70 people (73%) found this review helpful
120 products in account
4 reviews
11.4 hrs on record
Early Access Review
I'll start by saying the games a long way from being finished, the current game as it stands includes the old tutorial, from the Campain game they where working on, along with The Sandbox editor,Character Editor and a Preview mode of what they game will be which is based off the Sandbox tech they have been working on. You can load the maps you have made from the editor though which is kinda cool.

The Devs do produce monthely blog updates, which are interesting to read and get you invloved in the work they are doing, they are also very active on the forums as well. On a down side progress is a little slow, but looking at the preview mode it still shows promise to what tuch wood is going to be a great game.

There are more complete games out there for the price but if you want to invest in this city builder, its a great comunity where the Devs are active and continue to release patches although slowley :D
Posted: May 24th, 2014
Was this review helpful? Yes No
46 of 63 people (73%) found this review helpful
6 products in account
1 review
12.9 hrs on record
Early Access Review
Absolutely recommended. Although still in the development stage, this game is amazing for RPG enthusiasts who'd like the added bonus of manipulating their own world and stories. The developers have been actively creating and improving multiple facets of the game since inception, regularly keeping backers involved in the process, and acting on requests and recommendations from us.
As each patch is released, it is abundantly apparent that Folk Tale will be an amazing game, well worth the wait and worth every penny invested by us. I'm VERY excited to see the finished product, yet I'm in no hurry to do so lest a premature final product takes away from the remarkable content being added every time a patch is released.
To the devs, my heartfelt thanks and congratulations on the quality of this game so far! I anxiously await the next integrations and surprised that undoubtedly wiill continue to amaze us.

~ Roxy
Posted: May 29th, 2014
Was this review helpful? Yes No
34 of 47 people (72%) found this review helpful
102 products in account
13 reviews
7.4 hrs on record
Early Access Review
Yes it is in an very early stage. But so far it looks very promising and could become exactly the right mixture between village builder, rpg, and light strategy game!
Posted: May 10th, 2014
Was this review helpful? Yes No
270 of 461 people (59%) found this review helpful
95 products in account
3 reviews
4.1 hrs on record
Early Access Review
The Idea and concept of this game made me interested in it, so I bought it. After almost 7 Months of having it, nothing changed. Now you can make your own maps, but nothing more. Really slow developement and I don't know if they just wanted to make money with early access! Don't buy this game!
Posted: January 15th, 2014
Was this review helpful? Yes No