Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
User reviews:
Recent:
Mixed (24 reviews) - 58% of the 24 user reviews in the last 30 days are positive.
Overall:
Mixed (1,424 reviews) - 69% of the 1,424 user reviews for this game are positive.
Release Date: May 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Approximately how long will this game be in Early Access?

“Folk Tale will be completed in 2017.”

How is the full version planned to differ from the Early Access version?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

What is the current state of the Early Access version?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Will the game be priced differently during and after Early Access?

“It's likely that the final price on completion will be higher.”

How are you planning on involving the Community in your development process?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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Buy Folk Tale

19,99€
 

Recent updates View all (100)

13 August

Folk Tale Alpha 28



https://www.youtube.com/watch?v=_-nXCg8AXOM

Overview


We’ve implemented a cool visual effects system to seriously beef up boss battles. Mossclaw and Bonefinger are now formidable opponents. Heroes have been made more responsive to commands.


Hero abilities now have a degree of skill involved, further improving the feel of combat. Targeting is now supported for AOE and forward arc abilities.


As the player party expands, levels up, and equips more loot, we now automatically ramp up the challenge level. It's designed to lag somewhat, so players feel the immediate benefit of a new epic sword, or a new armor set, but without giving them a long term edge over opponents. This keeps battles challenging and interesting throughout for all players.


When it comes to adventuring, world map travel is now available from any portal. Players can either choose to travel directly to where a portal leads, or open the world map to choose an alternative destination, including specific portals that they have discovered. Sandbox maps are now interconnected, with players able to travel between locations and start multiple villages.


Key bindings are now configurable via settings, so if you are left-handed or have a non-English layout keyboard the game should now support your needs better.


Work is wrapping up on Act I, with just the faction leader boss battles left to implement. Work is progressing well on Act II where we meet the unscrupulous Grublins and glorious Toadkin empire in the Bountiful Bog region.


Workbench gains 11 new nodes for level designers, while the editor receives several new kits including the glacian ice palace and a dock front.

Patch Notes

This public build incorporates experimental patches 0.3.23.0 through 0.3.28.0. The patch notes are too long to fit in a Steam announcement. Please visit our website for detailed patch notes.

8 comments Read more

11 August

Experimental (0.3.28.0)



EXPERIMENTAL BUILD (0.3.28.0)

The primary changes are predominantly bug fixes in preparation for Alpha 28.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Idle voice sounds have been enabled
Player: If all heroes die in a non-dungeon map, they now all revive in the center of town
Player: Characters are now invulnerable for a few seconds after having revived
Player: Added an icon above buildings when a resource they use is not available
Audio: Combat impact sounds can now be heard from further away (when zoomed out)
Audio: Updated Quixl’s ability sounds
Editor: Workbench: Added CharacterExperienceAdd node
Fix: Heroes would sometimes freeze when reviving off-screen and become stuck
Fix: Buildings weren’t able to receive buffs (causing research not to apply the bonus)
Fix: Characters sometimes lost health when being trained as specialists
Fix: WaveSpawnPoint could spawn characters below the ground and thus fall off the map
Fix: Wandering behaviour no longer immediately triggered on arrival (deer were maniacal)
Fix: Some cases where asset preloading didn't work (passive abilities and sometimes when reloading maps)
Fix: Defeated player heroes could still take actions
Fix: Campaign: Betraying Lilith prevented you from progressing due to not being able to speak with Nara
Fix: Campaign: When confronting the protesters, the Spriggans could run towards heroes just before the cutscene
Fix: Campaign: Minimap markers are now showing again for ‘The Rotwold Fens’
Fix: Sandbox: Drunken Hog: Cleanup up Quixl’s quest so it can be completed; will be improved in later patches
Fix: Sandbox: Cold Peak: Travelling merchant portrait was white
Fix: Tutorial: Ser Gregory wouldn’t always level up after the first kobold attack
Fix: AIs could sometimes use abilities on dead or defeated characters
Fix: Health bars with over 50 divisions that would appear as solid black no longer show divisions
Fix: Villagers can now be commanded to repair/construct buildings
Balancing: Spider Queens should now present a more reasonable challenge
Balancing: Heroes now only lose 25% of xp following death on normal difficulty, 50% on hard, and 100% on very hard

Known Issues
  • Brom, Lilith and Nara are all too easy
  • The Butcher protecting the Everbloom Antidote is too easy

Developer Comments
All being well with this patch, Alpha 28 will be the next release.

4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

About This Game

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including exploring dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Campaign and sandbox modes;

Endless hours of sandbox fun with random events;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Get The Latest Dev News And Progress


Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:
http://gaming.youtube.com/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide/





System Requirements

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (24 reviews)
Overall:
Mixed (1,424 reviews)
Recently Posted
Dalorath
( 7.5 hrs on record )
Early Access Review
Posted: 13 August
I cant recomend this game untill it is finished. Its an interesting game, but playing a game with incomplete features and then having to wait, isnt one of my interests... Ill change my review when the game is done. Give it at least another year, probably longer...
Helpful? Yes No Funny
Slushy
( 1.9 hrs on record )
Early Access Review
Posted: 13 August
I purchased this game in June of 2013. No progress. I am not angry at all. This was a valuable learning lesson.
Helpful? Yes No Funny
Silver200x
( 13.2 hrs on record )
Early Access Review
Posted: 11 August
I think its great, mixing settlers with rpg , i did prefer, when the tutorial was part of the campaign, not a separate module so to speak, and with it being apart of the main game, at the end of basic tutorial you can add advanced tutorial option or begin main campaign option, and start the village bully scene, this way, you can atleast tutorial upto having a minimal economy , and barracks before you start getting ♥♥♥♥♥ and pillaged by the bullies and the spiders nest just near the the starting point, what happens is, a village walks past collecting berrys, aggros the 2 queens and her little minions, and its game over. fun ended. other then that brilliant game. worthy purchase.
Helpful? Yes No Funny
LENNON
( 7.5 hrs on record )
Early Access Review
Posted: 4 August
going to look in to this game again looks like its had updates
Helpful? Yes No Funny
OoGrimmeloO Roter PandaBär
( 8.8 hrs on record )
Early Access Review
Posted: 2 August
Good game so far with a huge potential,
devs update it alot
Helpful? Yes No Funny
alexmlollipop
( 0.6 hrs on record )
Early Access Review
Posted: 31 July
DO NOT BUY GO BUY BLACK + WHITE 2 AND HAVE A BETTER TIME
Helpful? Yes No Funny
Taintedcookie
( 7.0 hrs on record )
Early Access Review
Posted: 30 July
Great game!!
Helpful? Yes No Funny
GoatPimp [playin` on LiquidSky]
( 4.8 hrs on record )
Early Access Review
Posted: 30 July
Looks nice, description nice, they do know their marketing. But they cant work...

If i remember correctly this game was one of the first early access games, i bought it almost instantly. Maybe this is my first steam game, iwas drunk or something ;D No one knew back then what`s EA, if i knew i wouldnt have bought it... thats like 3 years from now...

Seriously, its ♥♥♥♥♥♥ great that they release weekly updates, but its easy to do weekly updates, if you dont do anything else, than write a line of code and then next week you delete it...

Please dont buy it, so they can stop working on it, I hate downloading it every six months.
Helpful? Yes No Funny
Groover
( 2.5 hrs on record )
Early Access Review
Posted: 27 July
Its a mix between village builder and rpg,its not a bad idea but its poorly executed.
It wants to be both and ends up being nothing.
Rpg element of the game is just boring and seen it 100 times before,while the village builder is actually quite nice but there isnt nearly enough content to keep you entertained for more than couple of hours,much of the things arent still implemented and there simply isnt enough complexity with the building aspect.
Also the game is poorly optimised.
It is an early build bla bla,but its in early build for couple of years now,so unless you want to wait for couple of years more this is what you get.

Its overpriced and poorly done.Would not reccomend.
Helpful? Yes No Funny
Lupo
( 0.3 hrs on record )
Early Access Review
Posted: 26 July
Progress is happening at a rate when compared, is quicker than dayz's development ;D
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
27 of 44 people (61%) found this review helpful
2 people found this review funny
Not Recommended
9.4 hrs on record
Early Access Review
Posted: 26 July
Now I loved the premise of the game, when I first bought Folk's Tale it promised to be something completely different to what's out there...

That's it. It's been 3 years and the game still isn't complete with no story to speak of and last time I played it, it was just one big tutorial. A complete waste of time and money. I'm sure the developer had the best intentions but so did I when I went to Uni. I said i'd revise every day and not go and drink at everyplace i could until I forgot my name and lost my dignity.. but I did....

There's plenty of early access titles out there which promise similar things but i'd purchase those over Folk's Tale. It seems like it will nebver be finished unless one of the big boys picks it up and pumps in the $er.....
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
Recommended
19.5 hrs on record
Early Access Review
Posted: 16 July
Tl;dr version: Buy it if you are fine with it being Early Access for awhile, or if you want to get involved in the building/scripting tools. If you aren't cool with that, don't buy it or at least don't trash it when you knew what you were buying.

Folk Tale has popped up as a recommended game for a long time. I really liked the art style, which reminded me of Kingdoms of Amalur, The gameplay leans more towards guiding a hero around and city building than the unit/tactic juggling of RTS games. I held off buying it because of the negative reviews, but over the past few years, those reviews have gotten progressively better. The biggest complaints seem to be that it is very much an Alpha build, and that the Devs don't just finish it, already.

I took the plunge and played it during an open weekend and enjoyed what little there was to it at the time. I liked it enough to buy it after reading that this wasn't abandonware and that the Devs were releasing updates every week or so. Sure enough, the Experimental Builds are making a steady, if slow, march to a whole, satisfying game. The changes are enough that I check back in every few months, and the gameplay feels better and better. There's still some long-standing issues (ale, firewood, clothing) if you overbuild too fast, but the Devs have addressed other, more pressing issues.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
Not Recommended
2.5 hrs on record
Early Access Review
Posted: 27 July
Its a mix between village builder and rpg,its not a bad idea but its poorly executed.
It wants to be both and ends up being nothing.
Rpg element of the game is just boring and seen it 100 times before,while the village builder is actually quite nice but there isnt nearly enough content to keep you entertained for more than couple of hours,much of the things arent still implemented and there simply isnt enough complexity with the building aspect.
Also the game is poorly optimised.
It is an early build bla bla,but its in early build for couple of years now,so unless you want to wait for couple of years more this is what you get.

Its overpriced and poorly done.Would not reccomend.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
13.2 hrs on record
Early Access Review
Posted: 11 August
I think its great, mixing settlers with rpg , i did prefer, when the tutorial was part of the campaign, not a separate module so to speak, and with it being apart of the main game, at the end of basic tutorial you can add advanced tutorial option or begin main campaign option, and start the village bully scene, this way, you can atleast tutorial upto having a minimal economy , and barracks before you start getting ♥♥♥♥♥ and pillaged by the bullies and the spiders nest just near the the starting point, what happens is, a village walks past collecting berrys, aggros the 2 queens and her little minions, and its game over. fun ended. other then that brilliant game. worthy purchase.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
1.9 hrs on record
Early Access Review
Posted: 13 August
I purchased this game in June of 2013. No progress. I am not angry at all. This was a valuable learning lesson.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
7.5 hrs on record
Early Access Review
Posted: 13 August
I cant recomend this game untill it is finished. Its an interesting game, but playing a game with incomplete features and then having to wait, isnt one of my interests... Ill change my review when the game is done. Give it at least another year, probably longer...
Was this review helpful? Yes No Funny
8 of 14 people (57%) found this review helpful
3 people found this review funny
Not Recommended
4.8 hrs on record
Early Access Review
Posted: 30 July
Looks nice, description nice, they do know their marketing. But they cant work...

If i remember correctly this game was one of the first early access games, i bought it almost instantly. Maybe this is my first steam game, iwas drunk or something ;D No one knew back then what`s EA, if i knew i wouldnt have bought it... thats like 3 years from now...

Seriously, its ♥♥♥♥♥♥ great that they release weekly updates, but its easy to do weekly updates, if you dont do anything else, than write a line of code and then next week you delete it...

Please dont buy it, so they can stop working on it, I hate downloading it every six months.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1,379 of 1,442 people (96%) found this review helpful
29 people found this review funny
Recommended
92.0 hrs on record
Early Access Review
Posted: 13 December, 2015
DO NOT LET THE MIXED REVIEWS SCARE YOU AWAY. READ ON!

This game has had quite the history on Steam. Before you buy into all of the negative or positive reviews on this particular game, allow me the opportunity to provide some enlightenment.

It is true this game has been an Early Access game for a couple of years now. It is true that it is still incomplete.

It is also true that this game has been consistently improved upon week after week, month after month. It is also true that the developers consistently respond to the Community feedback, and incorporate many ideas with the direction and focus of the game.

One thing a lot of people do not realize is that this game was one of the FIRST Early Access Games through Steam, and at that time, both the developers and the Steam Community didn't really have a set standard of production of how far a long a game had to be, before it was released into the Community. Folk Tale has paid the price with mixed reviews because the initial launch of the game was virtually unplayable.

THIS IS NO LONGER THE CASE.

This game has two builds, experimental, and public.

The Experimental build is the most active, up to date version of this game as it stands now. It is updated almost weekly like clockwork. More content and fixes are added in every single patch.

The Public build is a more stabilized version of the game for those who do not mind having a slightly slower updating schedule for a more stable platform. This build is the culmination of all of the successful experimental build patches, usually about 6-8 patches, that get rolled in all at once.

Both builds are extremely playable. Almost all of the negative reviews for this game have focused on issues that have been long ago resolved, or people that are sour about buying into an Early Access game, even with the full knowledge beforehand that it was incomplete, hence Early Access.

A fair assessment of this game would be that it has about 50% of its total content at the time of this writing. That DOES NOT MEAN it is only 50% playable.

The content that is available is well balanced, well executed, and with a mountain of community support behind it.

In my 25 years of gaming, I have never seen a more proactive, responsive development team that regularly updates and informs the community about the goings on of the current state of Folk Tale.

Should you buy this game? I would. Even with only half of its content available, this game kicks the ever living crap out of almost every other game in this same genre. I would not be surprised, if once all the content has been implemented, this game would be priced in the $60 range.

Don't let negative, EARLY ACCESS, reviews color your vision about this game. This will be a must have, and in my opinion, already is if for no other reason than the Community and Developers that stand behind it.

Try it for yourself, and find the magic of Folk Tale. Give this game a fair chance, and I promise you personally, you will not be disappointed.
Was this review helpful? Yes No Funny
1,850 of 2,066 people (90%) found this review helpful
41 people found this review funny
Not Recommended
6.8 hrs on record
Early Access Review
Posted: 24 April, 2015
I've had this game dusting away in my steam library for two years just waiting for the release announcement after the initial play to see how it looked. First impressions were very positive with good contrasts, interesting visuals for the animations and I've always generally liked this genre.

Well after two years I decided to give it another go and quite honestly there have been very little improvements I truly wish there was but there hasn't been. The interface is still just as awkward, the villagers are about as smart as a brick, the camera is slow, the amount of control you have feels very little and lack luster and overall it's just a big let-down on what I had imagined it would of become by now.

Now before someone throws the "It's an Early Access Game" I will say that I know this, I got it on it's initial release to Early Access and I had high hopes for it but within the two years, there hasn't been much in the way of progress. I'm quite tired of seeing games with this big blue sticker being slapped on them "Early Access Game" as if to be a kind of selling point like "We'll get better soon, promise!" but for it to never actually happen.

In it's current state the game is not worth it and if I knew how slow or none existant the effort to improve and develop this game would be, I wouldn't of bought it at all because it's just a wasted space in my steam library and money from my pocket that could of been spent on things much better.

Don't listen to the "Positive Reviews" all being spammed because they've all been encouraged to do it and it's really dishonest and terrible marketing on the developers part so please spend your money else where if you actually want a game.

:: Edit ::

I decided to indulge the comments about me apparently saying things that are untrue and sat down for a full two hour session to see the differences. Things they've added short list:

Upgradable buildings but they don't work even when you have necassary resources
More buildings that some are simply filler and the rest are extra for "needs"
More worker roles that are all equally slow at their given tasks
Diseases are a thing and the villagers are too stupid to use medicine you have stocked

I understand they reworked the game but the bare bones of the game from the original early access is still all there. Things the same short list:

Your NPC's are still as dense as a brick
No adjustable camera speed just slow and mildly faster by holding shift
Your militia are still generally very ineffective
Resources are painfully slow to gather
Amount of control still feels short in contrast to what it should be
Gameplay feels unengaging and lack luster just waiting on resources
Day - Night cycle still doesn't seem to change anything

Summary: It feels like a game that had high hopes in a lot of ways yet lives up to very little of them so I still don't recommend it.

P.S Everyones entitled to their opinion, don't try force feed your own to others.
Was this review helpful? Yes No Funny
725 of 852 people (85%) found this review helpful
271 people found this review funny
Not Recommended
7.7 hrs on record
Early Access Review
Posted: 5 May
I bought Folk Tale within about the first week that it was available on Steam. I thought it looked like a cool concept, and I had no idea that the trailer was actually the entire scope of the game back then. In the time that this game's been in Early Access, I:

* Finished a Master's Degree
* Moved to a new city
* Moved to another new city
* Held three different jobs
* Witnessed the birth of four children among my friends' families
* Developed a hernia
* Had enough time for the hernia to heal without surgery
* Bought a new computer
* Beat The Witcher 3
* Beat The Witcher 3 AGAIN
* Read 14 different books (CORRECTION: 15)
* Watched approximately 1000 sunsets
* Deleted 20 duplicates of some crazy French stalker's comments on this review. Mon Dieu!

Pro Tip: Wait for them to finish it, then maybe take another look.


Edit:

To be clear, before anyone throws the other obvious argument at me... Yes, I have played the game since those early weeks and, yes, it has advanced since then. But progress has been limited, and at this pace Folk Tale is more likely to die a slow death than ever realize the charming vision it had when it first came to Steam.

I've already paid for it, so I'll certainly give it another look from time to time to see if anything ever becomes of it, but the whole premise of this review is that this game's a terrible risk compared to most other Early Access titles. What exists right now is still a bit of a mess, and not worth the price, and there's a very good chance that that's all you'll ever get for your money. Anyone who doesn't already have money riding on it should definitely wait.

I'm not wishing doom on Games Foundry, and I'll eat my own words if they ever manage to turn this ship around, but... don't put money on that, either.

Edit #2:

In my continued drive to live at 3.82x the speed of Early Access development, I just finished another book..... "A Great and Terrible King: Edward I and the Forging of Britain" by Marc Morris. Lots of fascinating historical anecdotes, and Morris is also an incredible narrator.

Edit #3:

Three of Folk Tale's most loyal minions went through and downvoted... every single review I've ever written, even ones that no one had ever voted on before. I would like to thank these brave heroes for taking the time to read my previously-unnoticed reviews.
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