No More Room in Hell, at its simplest, is a brutal, "Romero-On-Steroids" take on the zombie apocalypse sub-genre. Intent on creating as realistic (or, in the words of the developer, "Romero-style") an experience as possible, nearly everything is accounted for in this game, outside of the usual "stamina" and "limited HUD" features. Each individual item has its own weight, and is allocated to an inventory wheel, which the player can access at any time. A shotgun, for example, will weigh more than a machete (and consequently, take up more space than that machete on the wheel). Even your total ammount of ammunition is accounted for, and thusly limits your inventory space. Don't take this to be an inhibiting feature, though. If anything, this system adds to the terrifying immersion of the game. Certain items that are normally a "given", such as the flashlight, must be picked up manually to be used at all (but can be accessed quicker than other items by the usual 'F' key once it's picked up). The zombies themselves, as they always have in Romero's movies, are generally slow, and do not pose any threat if they're alone. As you progress through the waves, however, this "lone target" situation becomes decreasingly common, and replaced with crowds of zombies, often numbered in the tens to even twenties. Unlike other horror (or even generalized co-op) games that permit cooperation but do not enforce it, No More Room in Hell sternly (but not forcefully) nudges players into a peacefully-woven experience, complete with suppressing and covering fire, shared supplies, and coordinated strategy.
tl;dr - No More Room in Hell is one of the best zombie games you'll find this decade. Play it.
Posted: November 25th, 2013