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Hey all! Time for a new Dev Blog! This one is just to talk a bit about our Dev Grant from Epic and an overall look back since this is our 6 month anniversary of starting the Dev Blog as well as a tiny taste of our next teaser :)
Next month, we'll have a Blog showcasing some weapon art (and maybe even some side-by-side comparisons to the first game!)
You can check out the blog HERE!
New Dev Blog! This time, we're discussing a little bit about narrative, world building, and the universe that is No More Room in Hell!
We want to add a bit more character to our world and make it more cohesive and coherent. We want the environment, the world around you to do two things narratively: tell you a story about the state of the world, and tell you small, personal stories of the individuals who perished in violence and chaos.
We're building a world that doesn't glorify death and violence, but instead we want to remind you of the tragedy of every lost life. It's a hard thing to accomplish, but we feel it's one of the narrative tones that sets our game world apart from others in the genre.
Check it out Here!
"NMRiH is a stand-out take on survival and the scariest multiplayer game we've ever played."
"No More Room in Hell feels uniquely more like a horror game than an FPS."
"...it has enough brains under the hood to make the most sated zombie ask for seconds."
Uses FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2016.
© 2013-2016 Lever Games All rights reserved.
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